193 lines
4.6 KiB
C++
193 lines
4.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VECTOR3_H_
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#define VECTOR3_H_
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/**
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* VECTOR2_TRAITS
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* traits class for VECTOR2.
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*/
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template <class T>
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struct VECTOR3_TRAITS
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{
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///> extended range/precision types used by operations involving multiple
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///> multiplications to prevent overflow.
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typedef T extended_type;
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};
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template <>
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struct VECTOR3_TRAITS<int>
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{
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typedef int64_t extended_type;
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};
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/**
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* VECTOR3
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* defines a general 3D-vector.
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*
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* This class uses templates to be universal. Several operators are provided to help
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* easy implementing of linear algebra equations.
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*
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*/
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template <class T = int>
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class VECTOR3
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{
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public:
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typedef typename VECTOR3_TRAITS<T>::extended_type extended_type;
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typedef T coord_type;
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static constexpr extended_type ECOORD_MAX = std::numeric_limits<extended_type>::max();
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static constexpr extended_type ECOORD_MIN = std::numeric_limits<extended_type>::min();
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T x, y, z;
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/// Construct a 3D-vector with x, y = 0
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VECTOR3();
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/// Construct a vector with given components x, y
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VECTOR3( T x, T y, T z );
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/// Initializes a vector from another specialization. Beware of rouding
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/// issues.
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template <typename CastingType>
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VECTOR3( const VECTOR3<CastingType>& aVec )
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{
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x = (T) aVec.x;
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y = (T) aVec.y;
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z = (T) aVec.z;
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}
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/// Copy a vector
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VECTOR3( const VECTOR3<T>& aVec )
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{
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x = aVec.x;
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y = aVec.y;
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z = aVec.z;
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}
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/**
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* Function Cross()
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* computes cross product of self with aVector
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*/
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VECTOR3<T> Cross( const VECTOR3<T>& aVector ) const;
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/**
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* Function Dot()
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* computes dot product of self with aVector
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*/
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VECTOR3<T>::extended_type Dot( const VECTOR3<T>& aVector ) const;
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/**
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* Function Euclidean Norm
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* computes the Euclidean norm of the vector, which is defined as sqrt(x ** 2 + y ** 2).
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* It is used to calculate the length of the vector.
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* @return Scalar, the euclidean norm
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*/
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T EuclideanNorm() const;
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/**
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* Function Normalize()
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* computes the normalized vector
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*/
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VECTOR3<T> Normalize();
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/// Equality operator
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bool operator==( const VECTOR3<T>& aVector ) const;
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/// Not equality operator
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bool operator!=( const VECTOR3<T>& aVector ) const;
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};
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template <class T>
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VECTOR3<T>::VECTOR3()
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{
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x = y = z = 0.0;
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}
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template <class T>
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VECTOR3<T>::VECTOR3( T aX, T aY, T aZ )
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{
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x = aX;
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y = aY;
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z = aZ;
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}
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template <class T>
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VECTOR3<T> VECTOR3<T>::Cross( const VECTOR3<T>& aVector ) const
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{
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return VECTOR3<T>( ( y * aVector.z ) - ( z * aVector.y ),
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( z * aVector.x ) - ( x * aVector.z ),
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( x * aVector.y ) - ( y * aVector.x )
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);
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}
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template <class T>
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typename VECTOR3<T>::extended_type VECTOR3<T>::Dot( const VECTOR3<T>& aVector ) const
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{
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return extended_type{x} * extended_type{aVector.x}
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+ extended_type{y} * extended_type{aVector.y}
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+ extended_type{z} * extended_type{aVector.z};
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}
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template <class T>
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T VECTOR3<T>::EuclideanNorm() const
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{
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return sqrt( (extended_type) x * x + (extended_type) y * y + (extended_type) z * z );
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}
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template <class T>
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VECTOR3<T> VECTOR3<T>::Normalize()
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{
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T norm = EuclideanNorm();
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x /= norm;
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y /= norm;
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z /= norm;
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return *this;
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}
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template <class T>
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bool VECTOR3<T>::operator==( VECTOR3<T> const& aVector ) const
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{
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return ( aVector.x == x ) && ( aVector.y == y ) && ( aVector.z == z );
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}
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template <class T>
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bool VECTOR3<T>::operator!=( VECTOR3<T> const& aVector ) const
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{
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return ( aVector.x != x ) || ( aVector.y != y ) || ( aVector.z != z );
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}
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/* Default specializations */
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typedef VECTOR3<double> VECTOR3D;
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typedef VECTOR3<int> VECTOR3I;
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typedef VECTOR3<unsigned int> VECTOR3U;
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#endif // VECTOR3_H_
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