461 lines
14 KiB
C++
461 lines
14 KiB
C++
/*********************/
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/* dangling_ends.cpp */
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/*********************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "program.h"
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#include "libcmp.h"
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#include "general.h"
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#include "netlist.h" /* Definitions generales liees au calcul de netliste */
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#include "protos.h"
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enum End_Type {
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UNKNOWN = 0,
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WIRE_START_END,
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WIRE_END_END,
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BUS_START_END,
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BUS_END_END,
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JUNCTION_END,
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PIN_END,
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LABEL_END,
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ENTRY_END,
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SHEET_LABEL_END
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};
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class DanglingEndHandle
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{
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public:
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const void* m_Item;
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wxPoint m_Pos;
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int m_Type;
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DanglingEndHandle* m_Pnext;
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DanglingEndHandle( int type ) {
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m_Item = NULL;
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m_Type = type;
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m_Pnext = NULL;
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}
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};
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DanglingEndHandle* ItemList;
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static void TestWireForDangling( EDA_DrawLineStruct* DrawRef,
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WinEDA_SchematicFrame* frame, wxDC* DC );
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void TestLabelForDangling( DrawTextStruct* label,
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WinEDA_SchematicFrame* frame, wxDC* DC );
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DanglingEndHandle* RebuildEndList( EDA_BaseStruct* DrawList );
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/**********************************************************/
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bool SegmentIntersect( int Sx1, int Sy1, int Sx2, int Sy2,
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int Px1, int Py1 )
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/**********************************************************/
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/* Retourne TRUE si le point P est sur le segment S.
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* Le segment est suppose horizontal ou vertical.
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*/
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{
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int Sxmin, Sxmax, Symin, Symax;
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if( Sx1 == Sx2 ) /* Line S is vertical. */
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{
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Symin = MIN( Sy1, Sy2 ); Symax = MAX( Sy1, Sy2 );
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if( Px1 != Sx1 )
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return FALSE;
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if( Py1 >= Symin && Py1 <= Symax )
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return TRUE;
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else
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return FALSE;
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}
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else if( Sy1 == Sy2 ) /* Line S is horizontal. */
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{
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Sxmin = MIN( Sx1, Sx2 ); Sxmax = MAX( Sx1, Sx2 );
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if( Py1 != Sy1 )
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return FALSE;
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if( Px1 >= Sxmin && Px1 <= Sxmax )
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return TRUE;
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else
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return FALSE;
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}
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else
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return FALSE; // Segments quelconques
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}
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/******************************************************************************/
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void WinEDA_SchematicFrame::TestDanglingEnds( EDA_BaseStruct* DrawList, wxDC* DC )
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/******************************************************************************/
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/* Met a jour les membres m_Dangling des wires, bus, labels
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*/
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{
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EDA_BaseStruct* DrawItem;
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const DanglingEndHandle* DanglingItem, * nextitem;
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if( ItemList )
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for( DanglingItem = ItemList; DanglingItem != NULL; DanglingItem = nextitem )
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{
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nextitem = DanglingItem->m_Pnext;
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delete DanglingItem;
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}
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ItemList = RebuildEndList( DrawList );
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// Controle des elements
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for( DrawItem = DrawList; DrawItem != NULL; DrawItem = DrawItem->Pnext )
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{
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switch( DrawItem->Type() )
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{
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case DRAW_GLOBAL_LABEL_STRUCT_TYPE:
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case DRAW_LABEL_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (DrawLabelStruct*) DrawItem )
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TestLabelForDangling( STRUCT, this, DC );
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break;
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break;
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case DRAW_SEGMENT_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (EDA_DrawLineStruct*) DrawItem )
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if( STRUCT->m_Layer == LAYER_WIRE )
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{
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TestWireForDangling( STRUCT, this, DC );
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break;
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}
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if( STRUCT->m_Layer == LAYER_NOTES )
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break;
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if( STRUCT->m_Layer == LAYER_BUS )
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{
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STRUCT->m_StartIsDangling =
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STRUCT->m_EndIsDangling = FALSE;
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break;
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}
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break;
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default:
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;
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}
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}
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}
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/********************************************************************/
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LibDrawPin* WinEDA_SchematicFrame::LocatePinEnd( EDA_BaseStruct* DrawList,
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const wxPoint& pos )
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/********************************************************************/
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/* Teste si le point de coordonn<6E>es pos est sur l'extr<74>mit<69> d'une PIN
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* retourne un pointeur sur la pin
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* NULL sinon
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*/
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{
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EDA_SchComponentStruct* DrawLibItem;
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LibDrawPin* Pin;
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wxPoint pinpos;
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Pin = LocateAnyPin( DrawList, pos, &DrawLibItem );
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if( !Pin )
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return NULL;
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pinpos = Pin->m_Pos;
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if( DrawLibItem == NULL )
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pinpos.y = -pinpos.y;
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else
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{
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int x1 = pinpos.x, y1 = pinpos.y;
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pinpos.x = DrawLibItem->m_Pos.x + DrawLibItem->m_Transform[0][0] * x1
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+ DrawLibItem->m_Transform[0][1] * y1;
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pinpos.y = DrawLibItem->m_Pos.y + DrawLibItem->m_Transform[1][0] * x1
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+ DrawLibItem->m_Transform[1][1] * y1;
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}
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if( (pos.x == pinpos.x) && (pos.y == pinpos.y) )
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return Pin;
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return NULL;
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}
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/****************************************************************************/
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void TestWireForDangling( EDA_DrawLineStruct* DrawRef,
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WinEDA_SchematicFrame* frame, wxDC* DC )
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/****************************************************************************/
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{
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DanglingEndHandle* terminal_item;
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bool Sdangstate = TRUE, Edangstate = TRUE;
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for( terminal_item = ItemList; terminal_item != NULL;
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terminal_item = terminal_item->m_Pnext )
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{
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if( terminal_item->m_Item == DrawRef )
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continue;
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if( (DrawRef->m_Start.x == terminal_item->m_Pos.x)
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&& (DrawRef->m_Start.y == terminal_item->m_Pos.y) )
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Sdangstate = FALSE;
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if( (DrawRef->m_End.x == terminal_item->m_Pos.x)
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&& (DrawRef->m_End.y == terminal_item->m_Pos.y) )
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Edangstate = FALSE;
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if( (Sdangstate == FALSE) && (Edangstate == FALSE) )
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break;
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}
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if( (Sdangstate != DrawRef->m_StartIsDangling)
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|| (Edangstate != DrawRef->m_EndIsDangling) )
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{
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if( DC )
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RedrawOneStruct( frame->DrawPanel, DC, DrawRef, g_XorMode );
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DrawRef->m_StartIsDangling = Sdangstate;
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DrawRef->m_EndIsDangling = Edangstate;
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if( DC )
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RedrawOneStruct( frame->DrawPanel, DC, DrawRef, GR_DEFAULT_DRAWMODE );
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}
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}
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/********************************************************/
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void TestLabelForDangling( DrawTextStruct* label,
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WinEDA_SchematicFrame* frame, wxDC* DC )
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/********************************************************/
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{
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DanglingEndHandle* terminal_item;
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bool dangstate = TRUE;
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for( terminal_item = ItemList; terminal_item != NULL;
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terminal_item = terminal_item->m_Pnext )
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{
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if( terminal_item->m_Item == label )
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continue;
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switch( terminal_item->m_Type )
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{
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case PIN_END:
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case LABEL_END:
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case SHEET_LABEL_END:
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if( (label->m_Pos.x == terminal_item->m_Pos.x)
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&& (label->m_Pos.y == terminal_item->m_Pos.y) )
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dangstate = FALSE;
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break;
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case WIRE_START_END:
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case BUS_START_END:
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dangstate = !SegmentIntersect( terminal_item->m_Pos.x,
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terminal_item->m_Pos.y,
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terminal_item->m_Pnext->m_Pos.x,
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terminal_item->m_Pnext->m_Pos.y,
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label->m_Pos.x, label->m_Pos.y );
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terminal_item = terminal_item->m_Pnext;
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break;
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case UNKNOWN:
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case JUNCTION_END:
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case ENTRY_END:
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case WIRE_END_END:
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case BUS_END_END:
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break;
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}
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if( dangstate == FALSE )
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break;
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}
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if( dangstate != label->m_IsDangling )
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{
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if( DC )
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RedrawOneStruct( frame->DrawPanel, DC, label, g_XorMode );
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label->m_IsDangling = dangstate;
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if( DC )
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RedrawOneStruct( frame->DrawPanel, DC, label, GR_DEFAULT_DRAWMODE );
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}
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}
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/****************************************************/
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wxPoint ReturnPinPhysicalPosition( LibDrawPin* Pin,
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EDA_SchComponentStruct* DrawLibItem )
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/****************************************************/
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/* Retourne la position physique de la pin, qui d<>pend de l'orientation
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* du composant */
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{
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wxPoint PinPos = Pin->m_Pos;
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if( DrawLibItem == NULL )
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PinPos.y = -PinPos.y;
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else
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{
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int x = Pin->m_Pos.x, y = Pin->m_Pos.y;
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PinPos.x = DrawLibItem->m_Pos.x + DrawLibItem->m_Transform[0][0] * x
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+ DrawLibItem->m_Transform[0][1] * y;
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PinPos.y = DrawLibItem->m_Pos.y + DrawLibItem->m_Transform[1][0] * x
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+ DrawLibItem->m_Transform[1][1] * y;
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}
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return PinPos;
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}
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/***********************************************************/
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DanglingEndHandle* RebuildEndList( EDA_BaseStruct* DrawList )
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/***********************************************************/
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{
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DanglingEndHandle* StartList = NULL, * item, * lastitem = NULL;
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EDA_BaseStruct* DrawItem;
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for( DrawItem = DrawList; DrawItem != NULL; DrawItem = DrawItem->Pnext )
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{
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switch( DrawItem->Type() )
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{
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case DRAW_LABEL_STRUCT_TYPE:
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break;
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case DRAW_GLOBAL_LABEL_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (DrawGlobalLabelStruct*) DrawItem )
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item = new DanglingEndHandle( LABEL_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_Pos;
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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break;
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case DRAW_SEGMENT_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (EDA_DrawLineStruct*) DrawItem )
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if( STRUCT->m_Layer == LAYER_NOTES )
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break;
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if( (STRUCT->m_Layer == LAYER_BUS) || (STRUCT->m_Layer == LAYER_WIRE) )
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{
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item = new DanglingEndHandle( (STRUCT->m_Layer == LAYER_BUS) ?
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BUS_START_END : WIRE_START_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_Start;
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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item = new DanglingEndHandle( (STRUCT->m_Layer == LAYER_BUS) ?
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BUS_END_END : WIRE_END_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_End;
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lastitem->m_Pnext = item;
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lastitem = item;
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}
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break;
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case DRAW_JUNCTION_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (DrawJunctionStruct*) DrawItem )
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item = new DanglingEndHandle( JUNCTION_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_Pos;
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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break;
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case DRAW_BUSENTRY_STRUCT_TYPE:
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#undef STRUCT
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#define STRUCT ( (DrawBusEntryStruct*) DrawItem )
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item = new DanglingEndHandle( ENTRY_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_Pos;
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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item = new DanglingEndHandle( ENTRY_END );
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item->m_Item = DrawItem;
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item->m_Pos = STRUCT->m_End();
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lastitem->m_Pnext = item;
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lastitem = item;
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break;
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case DRAW_LIB_ITEM_STRUCT_TYPE:
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{
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#undef STRUCT
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#define STRUCT ( (EDA_SchComponentStruct*) DrawItem )
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EDA_LibComponentStruct* Entry;
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Entry = FindLibPart( STRUCT->m_ChipName, wxEmptyString, FIND_ROOT );
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if( Entry == NULL )
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break;
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LibEDA_BaseStruct* DrawLibItem = Entry->m_Drawings;
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for( ; DrawLibItem != NULL; DrawLibItem = DrawLibItem->Next() )
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{
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if( DrawLibItem->Type() != COMPONENT_PIN_DRAW_TYPE )
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continue;
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LibDrawPin* Pin = (LibDrawPin*) DrawLibItem;
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if( Pin->m_Unit && DrawLibItem->m_Unit
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&& (DrawLibItem->m_Unit != Pin->m_Unit) )
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continue;
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if( Pin->m_Convert && DrawLibItem->m_Convert
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&& (DrawLibItem->m_Convert != Pin->m_Convert) )
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continue;
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item = new DanglingEndHandle( PIN_END );
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item->m_Item = Pin;
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item->m_Pos = ReturnPinPhysicalPosition( Pin, STRUCT );
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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}
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break;
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}
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case DRAW_SHEET_STRUCT_TYPE:
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{
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#undef STRUCT
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#define STRUCT ( (DrawSheetStruct*) DrawItem )
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DrawSheetLabelStruct* pinsheet = STRUCT->m_Label;
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while( pinsheet )
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{
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item = new DanglingEndHandle( SHEET_LABEL_END );
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item->m_Item = pinsheet;
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item->m_Pos = pinsheet->m_Pos;
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if( lastitem )
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lastitem->m_Pnext = item;
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else
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StartList = item;
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lastitem = item;
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pinsheet = (DrawSheetLabelStruct*) pinsheet->Pnext;
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}
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break;
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}
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default:
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;
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}
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}
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return StartList;
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}
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