kicad/pcbnew/class_board.h

1293 lines
44 KiB
C++

/**
* @file class_board.h
* @brief Class BOARD to handle a board.
*/
#ifndef CLASS_BOARD_H
#define CLASS_BOARD_H
#include "dlist.h"
#include "layers_id_colors_and_visibility.h"
#include "class_netinfo.h"
#include "class_pad.h"
#include "class_colors_design_settings.h"
#include "class_board_design_settings.h"
class PCB_BASE_FRAME;
class PCB_EDIT_FRAME;
class PICKED_ITEMS_LIST;
class BOARD;
class ZONE_CONTAINER;
class SEGZONE;
class TRACK;
class D_PAD;
class MARKER_PCB;
// buffer of item candidates when search for items on the same track.
typedef std::vector< TRACK* > TRACK_PTRS;
#define HISTORY_MAX_COUNT 8
/**
* Enum LAYER_T
* gives the allowed types of layers, same as Specctra DSN spec.
*/
enum LAYER_T {
LT_SIGNAL,
LT_POWER,
LT_MIXED,
LT_JUMPER
};
/**
* Struct LAYER
* holds information pertinent to a layer of a BOARD.
*/
struct LAYER
{
/** The name of the layer, there should be no spaces in this name. */
wxString m_Name;
/** The type of the layer */
LAYER_T m_Type;
// int m_Color;
// bool m_Visible; // ? use flags in m_Color instead ?
/**
* Function ShowType
* converts a LAYER_T enum to a const char*
* @param aType The LAYER_T to convert
* @return const char* - The string representation of the layer type.
*/
static const char* ShowType( LAYER_T aType );
/**
* Function ParseType
* converts a string to a LAYER_T
* @param aType The const char* to convert
* @return LAYER_T - The binary representation of the layer type, or
* LAYER_T(-1) if the string is invalid
*/
static LAYER_T ParseType( const char* aType );
};
/**
* Struct VIA_DIMENSION
* is a small helper container to handle a stock of specific vias each with
* unique diameter and drill sizes in the BOARD class.
*/
struct VIA_DIMENSION
{
int m_Diameter; // <= 0 means use Netclass via diameter
int m_Drill; // <= 0 means use Netclass via drill
VIA_DIMENSION()
{
m_Diameter = 0;
m_Drill = 0;
}
VIA_DIMENSION( int aDiameter, int aDrill )
{
m_Diameter = aDiameter;
m_Drill = aDrill;
}
bool operator == ( const VIA_DIMENSION& other ) const
{
return (m_Diameter == other.m_Diameter) && (m_Drill == other.m_Drill);
}
bool operator < ( const VIA_DIMENSION& other ) const
{
if( m_Diameter != other.m_Diameter )
return m_Diameter < other.m_Diameter;
return m_Drill < other.m_Drill;
}
};
// Helper class to handle high light nets
class HIGH_LIGHT_INFO
{
friend class BOARD;
protected:
int m_netCode; // net selected for highlight (-1 when no net selected )
bool m_highLightOn; // highlight active
protected:
void Clear()
{
m_netCode = -1;
m_highLightOn = false;
}
HIGH_LIGHT_INFO()
{
Clear();
}
};
/**
* Class BOARD
* holds information pertinent to a Pcbnew printed circuit board.
*/
class BOARD : public BOARD_ITEM
{
friend class PCB_EDIT_FRAME;
private:
// @todo: switch to boost:ptr_vector, and change ~BOARD()
typedef std::vector<MARKER_PCB*> MARKERS;
/// MARKER_PCBs for clearance problems, owned by pointer.
MARKERS m_markers;
// @todo: switch to boost::ptr_vector, and change ~BOARD()
typedef std::vector<ZONE_CONTAINER*> ZONE_CONTAINERS;
/// edge zone descriptors, owned by pointer.
ZONE_CONTAINERS m_ZoneDescriptorList;
LAYER m_Layer[NB_COPPER_LAYERS];
// if true m_hightLight_NetCode is used
HIGH_LIGHT_INFO m_hightLight; // current high light data
HIGH_LIGHT_INFO m_hightLightPrevious; // a previously stored high light data
int m_fileFormatVersionAtLoad; ///< the version in the *.brd header on first line
EDA_RECT m_BoundingBox;
public:
/// Flags used in ratsnest calculation and update.
int m_Status_Pcb;
/// Active pads (pads attached to a net ) count.
int m_NbNodes;
/// Active ratsnest count (ratsnests not already connected by tracks)
int m_NbNoconnect;
DLIST<BOARD_ITEM> m_Drawings; // linked list of lines & texts
DLIST<MODULE> m_Modules; // linked list of MODULEs
DLIST<TRACK> m_Track; // linked list of TRACKs and SEGVIAs
DLIST<SEGZONE> m_Zone; // linked list of SEGZONEs
/// nets info list (name, design constraints ..
NETINFO_LIST* m_NetInfo;
/// Ratsnest list for the BOARD
std::vector<RATSNEST_ITEM> m_FullRatsnest;
/// Ratsnest list relative to a given footprint (used while moving a footprint).
std::vector<RATSNEST_ITEM> m_LocalRatsnest;
/// zone contour currently in progress
ZONE_CONTAINER* m_CurrentZoneContour;
/// List of current netclasses. There is always the default netclass.
NETCLASSES m_NetClasses;
/// Current net class name used to display netclass info.
/// This is also the last used netclass after starting a track.
wxString m_CurrentNetClassName;
// handling of vias and tracks size:
// the first value is always the value of the current NetClass
// The others values are extra values
/// Vias size and drill list(max count = HISTORY_MAX_COUNT)
std::vector <VIA_DIMENSION> m_ViasDimensionsList;
// The first value is the current netclass via size
// tracks widths (max count = HISTORY_MAX_COUNT)
// The first value is the current netclass track width
std::vector <int> m_TrackWidthList;
/// Index for m_ViaSizeList to select the value.
/// 0 is the index selection of the default value Netclass
unsigned m_ViaSizeSelector;
// Index for m_TrackWidthList to select the value.
unsigned m_TrackWidthSelector;
private:
BOARD_DESIGN_SETTINGS m_designSettings;
COLORS_DESIGN_SETTINGS* m_colorsSettings; // Link to current colors settings
/**
* Function chainMarkedSegments
* is used by MarkTrace() to set the BUSY flag of connected segments of the trace
* segment located at \a aPosition on aLayerMask.
* Vias are put in list but their flags BUSY is not set
* @param aPosition A wxPoint object containing the position of the starting search.
* @param aLayerMask The allowed layers for segments to search.
* @param aList The track list to fill with points of flagged segments.
*/
void chainMarkedSegments( wxPoint aPosition, int aLayerMask, TRACK_PTRS* aList );
public:
BOARD();
~BOARD();
void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; }
int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; }
/**
* Function GetDefaultLayerName
* returns a default name of a PCB layer when given \a aLayerNumber. This
* function is static so it can be called without a BOARD instance. Use
* GetLayerName() if want the layer names of a specific BOARD, which could
* be different than the default if the user has renamed any copper layers.
*
* @param aLayerNumber is the layer number to fetch
* @return wxString - containing the layer name or "BAD INDEX" if aLayerNumber
* is not legal
*/
static wxString GetDefaultLayerName( int aLayerNumber );
const wxPoint GetPosition() const // overload
{
return wxPoint( 0, 0 ); // dummy for pure virtual
}
void SetPosition( const wxPoint& aPos ) {} // overload
/**
* Function Add
* adds the given item to this BOARD and takes ownership of its memory.
* @param aBoardItem The item to add to this board.
* @param aControl An int which can vary how the item is added.
*/
void Add( BOARD_ITEM* aBoardItem, int aControl = 0 );
#define ADD_APPEND 1 ///< aControl flag for Add( aControl ), appends not inserts
/**
* Function Delete
* removes the given single item from this BOARD and deletes its memory.
* @param aBoardItem The item to remove from this board and delete
*/
void Delete( BOARD_ITEM* aBoardItem )
{
// developers should run DEBUG versions and fix such calls with NULL
wxASSERT( aBoardItem );
if( aBoardItem )
delete Remove( aBoardItem );
}
/**
* Function Remove
* removes \a aBoardItem from this BOARD and returns it to caller without deleting it.
* @param aBoardItem The item to remove from this board.
* @return BOARD_ITEM* \a aBoardItem which was passed in.
*/
BOARD_ITEM* Remove( BOARD_ITEM* aBoardItem );
/**
* Function DeleteMARKERs
* deletes ALL MARKERS from the board.
*/
void DeleteMARKERs();
/**
* Function DeleteZONEOutlines
* deletes ALL zone outlines from the board.
*/
void DeleteZONEOutlines();
/**
* Function GetMARKER
* returns the MARKER at a given index.
* @param index The array type index into a collection of MARKER_PCBS.
* @return MARKER_PCB* - a pointer to the MARKER_PCB or NULL if index out of range.
*/
MARKER_PCB* GetMARKER( int index ) const
{
if( (unsigned) index < m_markers.size() )
return m_markers[index];
return NULL;
}
/**
* Function GetMARKERCount
* @return int - The number of MARKER_PCBS.
*/
int GetMARKERCount() const
{
return (int) m_markers.size();
}
/**
* Function ResetHighLight
* Reset all high light data to the init state
*/
void ResetHighLight()
{
m_hightLight.Clear();
m_hightLightPrevious.Clear();
}
/**
* Function GetHighLightNetCode
* @return netcode of net to highlight (-1 when no net selected)
*/
int GetHighLightNetCode() { return m_hightLight.m_netCode; }
/**
* Function SetHighLightNet
* @param aNetCode = netcode of net to highlight
*/
void SetHighLightNet( int aNetCode)
{
m_hightLight.m_netCode = aNetCode;
}
/**
* Function IsHighLightNetON
* @return true if a net is currently highlighted
*/
bool IsHighLightNetON() { return m_hightLight.m_highLightOn; }
/**
* Function HighLightOFF
* Disable highlight.
*/
void HighLightOFF() { m_hightLight.m_highLightOn = false; }
/**
* Function HighLightON
* Enable highlight.
* if m_hightLight_NetCode >= 0, this net will be highlighted
*/
void HighLightON() { m_hightLight.m_highLightOn = true; }
/**
* Function PushHighLight
* save current high light info for later use
*/
void PushHighLight();
/**
* Function PopHighLight
* retrieve a previously saved high light info
*/
void PopHighLight();
/**
* Function GetCopperLayerCount
* @return int - The number of copper layers in the BOARD.
*/
int GetCopperLayerCount() const;
void SetCopperLayerCount( int aCount );
/**
* Function GetEnabledLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* Returns a bit-mask of all the layers that are enabled
* @return int - the enabled layers in bit-mapped form.
*/
int GetEnabledLayers() const;
/**
* Function SetEnabledLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* Changes the bit-mask of enabled layers
* @param aLayerMask = The new bit-mask of enabled layers
*/
void SetEnabledLayers( int aLayerMask );
/**
* Function IsLayerEnabled
* is a proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is enabled
* @param aLayer = The layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerEnabled( int aLayer ) const
{
return m_designSettings.IsLayerEnabled( aLayer );
}
/**
* Function IsLayerVisible
* is a proxy function that calls the correspondent function in m_BoardSettings
* tests whether a given layer is visible
* @param aLayerIndex = The index of the layer to be tested
* @return bool - true if the layer is visible.
*/
bool IsLayerVisible( int aLayerIndex ) const
{
return m_designSettings.IsLayerVisible( aLayerIndex );
}
/**
* Function GetVisibleLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* Returns a bit-mask of all the layers that are visible
* @return int - the visible layers in bit-mapped form.
*/
int GetVisibleLayers() const;
/**
* Function SetVisibleLayers
* is a proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible layers
* @param aLayerMask = The new bit-mask of visible layers
*/
void SetVisibleLayers( int aLayerMask );
// these 2 functions are not tidy at this time, since there are PCB_VISIBLEs that
// are not stored in the bitmap.
/**
* Function GetVisibleElements
* is a proxy function that calls the correspondent function in m_BoardSettings
* returns a bit-mask of all the element categories that are visible
* @return int - the visible element bitmap or-ed from enum PCB_VISIBLE
* @see enum PCB_VISIBLE
*/
int GetVisibleElements() const;
/**
* Function SetVisibleElements
* is a proxy function that calls the correspondent function in m_BoardSettings
* changes the bit-mask of visible element categories
* @param aMask = The new bit-mask of visible element bitmap or-ed from enum PCB_VISIBLE
* @see enum PCB_VISIBLE
*/
void SetVisibleElements( int aMask );
/**
* Function SetVisibleAlls
* changes the bit-mask of visible element categories and layers
* @see enum PCB_VISIBLE
*/
void SetVisibleAlls();
/**
* Function IsElementVisible
* tests whether a given element category is visible. Keep this as an
* inline function.
* @param aPCB_VISIBLE is from the enum by the same name
* @return bool - true if the element is visible.
* @see enum PCB_VISIBLE
*/
bool IsElementVisible( int aPCB_VISIBLE ) const;
/**
* Function SetElementVisibility
* changes the visibility of an element category
* @param aPCB_VISIBLE is from the enum by the same name
* @param aNewState = The new visibility state of the element category
* @see enum PCB_VISIBLE
*/
void SetElementVisibility( int aPCB_VISIBLE, bool aNewState );
/**
* Function IsModuleLayerVisible
* expects either of the two layers on which a module can reside, and returns
* whether that layer is visible.
* @param layer One of the two allowed layers for modules: LAYER_N_FRONT or LAYER_N_BACK
* @return bool - true if the layer is visible, else false.
*/
bool IsModuleLayerVisible( int layer );
/**
* Function GetVisibleElementColor
* returns the color of a pcb visible element.
* @see enum PCB_VISIBLE
*/
int GetVisibleElementColor( int aPCB_VISIBLE );
void SetVisibleElementColor( int aPCB_VISIBLE, int aColor );
/**
* Function GetDesignSettings
* @return the BOARD_DESIGN_SETTINGS for this BOARD
*/
// const BOARD_DESIGN_SETTINGS& GetDesignSettings() const want to use this one
BOARD_DESIGN_SETTINGS& GetDesignSettings()
{
return m_designSettings;
}
/**
* Function SetDesignSettings
* @param aDesignSettings the new BOARD_DESIGN_SETTINGS to use
*/
void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aDesignSettings );
/**
* Function SetBoardSettings
* @return the current COLORS_DESIGN_SETTINGS in use
*/
COLORS_DESIGN_SETTINGS* GetColorsSettings() const
{
return m_colorsSettings;
}
/**
* Function SetColorsSettings
* @param aColorsSettings = the new COLORS_DESIGN_SETTINGS to use
*/
void SetColorsSettings(COLORS_DESIGN_SETTINGS* aColorsSettings)
{
m_colorsSettings = aColorsSettings;
}
/**
* Function GetLayerName
* returns the name of the layer given by aLayerIndex.
*
* @param aLayerIndex A layer index, like LAYER_N_BACK, etc.
* @return wxString - the layer name.
*/
wxString GetLayerName( int aLayerIndex ) const;
/**
* Function SetLayerName
* changes the name of the layer given by aLayerIndex.
*
* @param aLayerIndex A layer index, like LAYER_N_BACK, etc.
* @param aLayerName The new layer name
* @return bool - true if aLayerName was legal and unique among other
* layer names at other layer indices and aLayerIndex was within range, else false.
*/
bool SetLayerName( int aLayerIndex, const wxString& aLayerName );
/**
* Function GetLayerType
* returns the type of the copper layer given by aLayerIndex.
*
* @param aLayerIndex A layer index, like LAYER_N_BACK, etc.
* @return LAYER_T - the layer type, or LAYER_T(-1) if the
* index was out of range.
*/
LAYER_T GetLayerType( int aLayerIndex ) const;
/**
* Function SetLayerType
* changes the type of the layer given by aLayerIndex.
*
* @param aLayerIndex A layer index, like LAYER_N_BACK, etc.
* @param aLayerType The new layer type.
* @return bool - true if aLayerType was legal and aLayerIndex was within range, else false.
*/
bool SetLayerType( int aLayerIndex, LAYER_T aLayerType );
/**
* Function SetLayerColor
* changes a layer color for any valid layer, including non-copper ones.
*/
void SetLayerColor( int aLayer, int aColor );
/**
* Function GetLayerColor
* gets a layer color for any valid layer, including non-copper ones.
*/
int GetLayerColor( int aLayer );
/* Functions to get some items count */
int GetNumSegmTrack();
/* Calculate the zone segment count */
int GetNumSegmZone();
unsigned GetNoconnectCount(); // Return the number of missing links.
/**
* Function GetNumRatsnests
* @return int - The number of rats
*/
unsigned GetRatsnestsCount()
{
return m_FullRatsnest.size();
}
/**
* Function GetNodesCount
* @return the number of pads members of nets (i.e. with netcode > 0)
*/
unsigned GetNodesCount();
/**
* Function GetPadsCount
* @return the number of pads in board
*/
unsigned GetPadsCount()
{
return m_NetInfo->GetPadsCount();
}
/**
* Function ComputeBoundingBox
* calculates the bounding box containing all board items (or board edge segments).
* @param aBoardEdgesOnly is true if we are interested in board edge segments only.
* @return EDA_RECT - the board's bounding box
* @see PCB_BASE_FRAME::GetBoardBoundingBox() which calls this and doctors the result
*/
EDA_RECT ComputeBoundingBox( bool aBoardEdgesOnly = false );
/**
* Function GetBoundingBox
* may be called soon after ComputeBoundingBox() to return the same EDA_RECT,
* as long as the BOARD has not changed. Remember, ComputeBoundingBox()'s
* aBoardEdgesOnly argument is considered in this return value also.
*/
EDA_RECT GetBoundingBox() const { return m_BoundingBox; } // override
void SetBoundingBox( const EDA_RECT& aBox ) { m_BoundingBox = aBox; }
/**
* Function DisplayInfo
* has knowledge about the frame and how and where to put status information
* about this object into the frame's message panel.
* Is virtual from EDA_ITEM.
* @param frame A EDA_DRAW_FRAME in which to print status information.
*/
void DisplayInfo( EDA_DRAW_FRAME* frame );
/**
* Function Draw.
* Redraw the BOARD items but not cursors, axis or grid.
* @param aPanel = the panel relative to the board
* @param aDC = the current device context
* @param aDrawMode = GR_COPY, GR_OR ... (not always used)
* @param aOffset = an draw offset value (default = 0,0)
*/
void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
int aDrawMode, const wxPoint& aOffset = ZeroOffset );
/**
* Function DrawHighLight
* redraws the objects in the board that are associated with the given aNetCode
* and turns on or off the brilliance associated with that net according to the
* current value of global g_HighLight_Status
* @param aDrawPanel is needed for the clipping support.
* @param aDC = the current device context
* @param aNetCode is the net number to highlight or to dim.
*/
void DrawHighLight( EDA_DRAW_PANEL* aDrawPanel, wxDC* aDC, int aNetCode );
/**
* Function Visit
* may be re-implemented for each derived class in order to handle
* all the types given by its member data. Implementations should call
* inspector->Inspect() on types in scanTypes[], and may use IterateForward()
* to do so on lists of such data.
* @param inspector An INSPECTOR instance to use in the inspection.
* @param testData Arbitrary data used by the inspector.
* @param scanTypes Which KICAD_T types are of interest and the order
* is significant too, terminated by EOT.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE, and determined by the inspector.
*/
SEARCH_RESULT Visit( INSPECTOR* inspector, const void* testData,
const KICAD_T scanTypes[] );
/**
* Function FindNet
* searches for a net with the given netcode.
* @param aNetcode A netcode to search for.
* @return NETINFO_ITEM_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( int aNetcode ) const;
/**
* Function FindNet overloaded
* searches for a net with the given name.
* @param aNetname A Netname to search for.
* @return NETINFO_ITEM* - the net or NULL if not found.
*/
NETINFO_ITEM* FindNet( const wxString& aNetname ) const;
/**
* Function FindModuleByReference
* searches for a MODULE within this board with the given
* reference designator. Finds only the first one, if there
* is more than one such MODULE.
* @param aReference The reference designator of the MODULE to find.
* @return MODULE* - If found, the MODULE having the given reference
* designator, else NULL.
*/
MODULE* FindModuleByReference( const wxString& aReference ) const;
/**
* Function ReturnSortedNetnamesList
* @param aNames An array string to fill with net names.
* @param aSortbyPadsCount true = sort by active pads count, false = no sort (i.e.
* leave the sort by net names)
* @return int - net names count.
*/
int ReturnSortedNetnamesList( wxArrayString& aNames, bool aSortbyPadsCount );
/**************************************/
/**
* Function relative to NetClasses: **/
/**************************************/
/**
* Function SynchronizeNetsAndNetClasses
* copies NETCLASS info to each NET, based on NET membership in a NETCLASS.
* Must be called after a Design Rules edition, or after reading a netlist (or editing
* the list of nets) Also this function removes the non existing nets in netclasses
* and add net nets in default netclass (this happens after reading a netlist)
*/
void SynchronizeNetsAndNetClasses();
/**
* Function SetCurrentNetClass
* Must be called after a netclass selection (or after a netclass parameter change
* Initialize vias and tracks values displayed in comb boxes of the auxiliary toolbar
* and some others parameters (netclass name ....)
* @param aNetClassName = the new netclass name
* @return true if lists of tracks and vias sizes are modified
*/
bool SetCurrentNetClass( const wxString& aNetClassName );
/**
* Function GetBiggestClearanceValue
* @return the biggest clearance value found in NetClasses list
*/
int GetBiggestClearanceValue();
/**
* Function GetCurrentTrackWidth
* @return the current track width, according to the selected options
* ( using the default netclass value or a preset value )
* the default netclass is always in m_TrackWidthList[0]
*/
int GetCurrentTrackWidth()
{
return m_TrackWidthList[m_TrackWidthSelector];
}
/**
* Function GetCurrentViaSize
* @return the current via size, according to the selected options
* ( using the default netclass value or a preset value )
* the default netclass is always in m_TrackWidthList[0]
*/
int GetCurrentViaSize()
{
return m_ViasDimensionsList[m_ViaSizeSelector].m_Diameter;
}
/**
* Function GetCurrentViaDrill
* @return the current via size, according to the selected options
* ( using the default netclass value or a preset value )
* the default netclass is always in m_TrackWidthList[0]
*/
int GetCurrentViaDrill()
{
return m_ViasDimensionsList[m_ViaSizeSelector].m_Drill > 0 ?
m_ViasDimensionsList[m_ViaSizeSelector].m_Drill : -1;
}
/**
* Function GetCurrentMicroViaSize
* @return the current micro via size,
* that is the current netclass value
*/
int GetCurrentMicroViaSize();
/**
* Function GetCurrentMicroViaDrill
* @return the current micro via drill,
* that is the current netclass value
*/
int GetCurrentMicroViaDrill();
/***************************************************************************/
/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
wxString GetClass() const
{
return wxT( "BOARD" );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void Show( int nestLevel, std::ostream& os );
#endif
/*************************/
/* Copper Areas handling */
/*************************/
/**
* Function HitTestForAnyFilledArea
* tests if the given wxPoint is within the bounds of a filled area of this zone.
* the test is made on zones on layer from aStartLayer to aEndLayer
* Note: if a zone has its flag BUSY (in .m_State) is set, it is ignored.
* @param aRefPos A wxPoint to test
* @param aStartLayer the first layer to test
* @param aEndLayer the last layer (-1 to ignore it) to test
* @return ZONE_CONTAINER* return a pointer to the ZONE_CONTAINER found, else NULL
*/
ZONE_CONTAINER* HitTestForAnyFilledArea( const wxPoint& aRefPos,
int aStartLayer,
int aEndLayer = -1 );
/**
* Function RedrawAreasOutlines
* Redraw all areas outlines on layer aLayer ( redraw all if aLayer < 0 )
*/
void RedrawAreasOutlines( EDA_DRAW_PANEL* aPanel,
wxDC* aDC,
int aDrawMode,
int aLayer );
/**
* Function RedrawFilledAreas
* Redraw all filled areas on layer aLayer ( redraw all if aLayer < 0 )
*/
void RedrawFilledAreas( EDA_DRAW_PANEL* aPanel, wxDC* aDC, int aDrawMode, int aLayer );
/**
* Function SetAreasNetCodesFromNetNames
* Set the .m_NetCode member of all copper areas, according to the area Net Name
* The SetNetCodesFromNetNames is an equivalent to net name, for fast comparisons.
* However the Netcode is an arbitrary equivalence, it must be set after each netlist read
* or net change
* Must be called after pad netcodes are calculated
* @return : error count
* For non copper areas, netcode is set to 0
*/
int SetAreasNetCodesFromNetNames( void );
/**
* Function GetArea
* returns the Area (Zone Container) at a given index.
* @param index The array type index into a collection of ZONE_CONTAINER *.
* @return ZONE_CONTAINER* - a pointer to the Area or NULL if index out of range.
*/
ZONE_CONTAINER* GetArea( int index ) const
{
if( (unsigned) index < m_ZoneDescriptorList.size() )
return m_ZoneDescriptorList[index];
return NULL;
}
/**
* Function GetAreaIndex
* returns the Area Index for the given Zone Container.
* @param aArea :The ZONE_CONTAINER to find.
* @return an Area Index in m_ZoneDescriptorList or -1 if non found.
*/
int GetAreaIndex( const ZONE_CONTAINER* aArea ) const
{
for( int ii = 0; ii < GetAreaCount(); ii++ ) // Search for aArea in list
{
if( aArea == GetArea( ii ) ) // Found !
return ii;
}
return -1;
}
/**
* Function GetAreaCount
* @return int - The number of Areas or ZONE_CONTAINER.
*/
int GetAreaCount() const
{
return (int) m_ZoneDescriptorList.size();
}
/* Functions used in test, merge and cut outlines */
/**
* Function AddArea
* Add an empty copper area to board areas list
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
* in undo commands) can be NULL
* @param aNetcode = the netcode of the copper area (0 = no net)
* @param aLayer = the layer of area
* @param aStartPointPosition = position of the first point of the polygon outline of this area
* @param aHatch = hatch option
* @return pointer to the new area
*/
ZONE_CONTAINER* AddArea( PICKED_ITEMS_LIST* aNewZonesList, int aNetcode,
int aLayer, wxPoint aStartPointPosition, int aHatch );
/**
* Function InsertArea
* add empty copper area to net, inserting after m_ZoneDescriptorList[iarea]
* @return pointer to the new area
*/
ZONE_CONTAINER* InsertArea( int netcode, int iarea, int layer, int x, int y, int hatch );
/**
* Function CompleteArea
* complete copper area contour by adding a line from last to first corner
* if there is only 1 or 2 corners, remove (delete) the area
* @param area_to_complete = area to complete or remove
* @param style = style of last corner
* @return 1 if Ok, 0 if area removed
*/
int CompleteArea( ZONE_CONTAINER* area_to_complete, int style );
/**
* Function TestAreaPolygon
* Test an area for self-intersection.
*
* @param CurrArea = copper area to test
* @return :
* -1 if arcs intersect other sides
* 0 if no intersecting sides
* 1 if intersecting sides, but no intersecting arcs
* Also sets utility2 flag of area with return value
*/
int TestAreaPolygon( ZONE_CONTAINER* CurrArea );
/**
* Function ClipAreaPolygon
* Process an area that has been modified, by clipping its polygon against itself.
* This may change the number and order of copper areas in the net.
* @param aNewZonesList = a PICKED_ITEMS_LIST * where to store new areas pickers (useful
* in undo commands) can be NULL
* @param aCurrArea = the zone to process
* @param bMessageBoxInt == true, shows message when clipping occurs.
* @param bMessageBoxArc == true, shows message when clipping can't be done due to arcs.
* @param bRetainArcs = true to handle arcs (not really used in KiCad)
* @return :
* -1 if arcs intersect other sides, so polygon can't be clipped
* 0 if no intersecting sides
* 1 if intersecting sides
* Also sets areas->utility1 flags if areas are modified
*/
int ClipAreaPolygon( PICKED_ITEMS_LIST* aNewZonesList,
ZONE_CONTAINER* aCurrArea,
bool bMessageBoxArc,
bool bMessageBoxInt,
bool bRetainArcs = true );
/**
* Process an area that has been modified, by clipping its polygon against
* itself and the polygons for any other areas on the same net.
* This may change the number and order of copper areas in the net.
* @param aModifiedZonesList = a PICKED_ITEMS_LIST * where to store deleted or added areas
* (useful in undo commands. Can be NULL
* @param modified_area = area to test
* @param bMessageBoxInt : if true, shows message boxes when clipping occurs.
* @param bMessageBoxArc if true, shows message when clipping can't be done due to arcs.
* @return :
* -1 if arcs intersect other sides, so polygon can't be clipped
* 0 if no intersecting sides
* 1 if intersecting sides, polygon clipped
*/
int AreaPolygonModified( PICKED_ITEMS_LIST* aModifiedZonesList,
ZONE_CONTAINER* modified_area,
bool bMessageBoxArc,
bool bMessageBoxInt );
/**
* Function CombineAllAreasInNet
* Checks all copper areas in net for intersections, combining them if found
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
* in undo commands can be NULL
* @param aNetCode = net to consider
* @param bMessageBox : if true display warning message box
* @param bUseUtility : if true, don't check areas if both utility flags are 0
* Sets utility flag = 1 for any areas modified
* If an area has self-intersecting arcs, doesn't try to combine it
*/
int CombineAllAreasInNet( PICKED_ITEMS_LIST* aDeletedList,
int aNetCode,
bool bMessageBox,
bool bUseUtility );
/**
* Function RemoveArea
* remove copper area from net, and put it in a deleted list (if exists)
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
* in undo commands can be NULL
* @param area_to_remove = area to delete or put in deleted list
*/
void RemoveArea( PICKED_ITEMS_LIST* aDeletedList, ZONE_CONTAINER* area_to_remove );
/**
* Function TestAreaIntersections
* Check for intersection of a given copper area with other areas in same net
* @param area_to_test = area to compare to all other areas in the same net
*/
bool TestAreaIntersections( ZONE_CONTAINER* area_to_test );
/**
* Function TestAreaIntersection
* Test for intersection of 2 copper areas
* area_to_test must be after area_ref in m_ZoneDescriptorList
* @param area_ref = area reference
* @param area_to_test = area to compare for intersection calculations
* @return : 0 if no intersection
* 1 if intersection
* 2 if arcs intersect
*/
int TestAreaIntersection( ZONE_CONTAINER* area_ref, ZONE_CONTAINER* area_to_test );
/**
* Function CombineAreas
* If possible, combine 2 copper areas
* @param aDeletedList = a PICKED_ITEMS_LIST * where to store deleted areas (useful
* in undo commands can be NULL
* @param area_ref = the main area (zone)
* @param area_to_combine = the zone that can be merged with area_ref
* area_ref must be BEFORE area_to_combine
* area_to_combine will be deleted, if areas are combined
* @return : 0 if no intersection
* 1 if intersection
* 2 if arcs intersect
*/
int CombineAreas( PICKED_ITEMS_LIST* aDeletedList,
ZONE_CONTAINER* area_ref,
ZONE_CONTAINER* area_to_combine );
/**
* Function Test_Drc_Areas_Outlines_To_Areas_Outlines
* tests area outlines for DRC:
* Tests areas inside other areas.
* Tests areas too close.
*
* @param aArea_To_Examine: area to compare with other areas, or if NULL then
* all areas are compared to all others.
* @param aCreate_Markers: if true create DRC markers. False: do not creates anything
* @return errors count
*/
int Test_Drc_Areas_Outlines_To_Areas_Outlines( ZONE_CONTAINER* aArea_To_Examine,
bool aCreate_Markers );
/****** function relative to ratsnest calculations: */
/**
* Function Test_Connection_To_Copper_Areas
* init .m_ZoneSubnet parameter in tracks and pads according to the connections to areas found
* @param aNetcode = netcode to analyze. if -1, analyze all nets
*/
void Test_Connections_To_Copper_Areas( int aNetcode = -1 );
/**
* Function GetViaByPosition
* finds the first via at \a aPosition on \a aLayer.
* <p>
* This function does not use the normal hit test to locate a via which which tests
* if a position is within the via's bounding box. It tests for the actual locate
* of the via.
* </p>
* @param aPosition The wxPoint to HitTest() against.
* @param aLayerMask The layers to search. Use -1 for a don't care.
* @return TRACK* A point a to the SEGVIA object if found, else NULL.
*/
TRACK* GetViaByPosition( const wxPoint& aPosition, int aLayerMask = -1 );
/**
* Function GetPad
* finds a pad \a aPosition on \a aLayer.
*
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPad( const wxPoint& aPosition, int aLayerMask = ALL_LAYERS );
/**
* Function GetPad
* finds a pad connected to \a aEndPoint of \a aTrace.
*
* @param aTrace A pointer to a TRACK object to hit test against.
* @param aEndPoint The end point of \a aTrace the hit test against.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPad( TRACK* aTrace, int aEndPoint );
/**
* Function GetPadFast
* return pad found at \a aPosition on \a aLayer uning the fast search method.
* <p>
* The fast search method only works if the pad list has already been built.
* </p>
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayer A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found or NULL if not found.
*/
D_PAD* GetPadFast( const wxPoint& aPosition, int aLayer );
/**
* Function GetPad
* locates the pad connected at \a aPosition on \a aLayer starting at list postion
* \a aPad
* <p>
* This function uses a fast search in this sorted pad list and it is faster than
* GetPadFast(). This list is a sorted pad list must be built before calling this
* function.
* </p>
* @note The normal pad list is sorted by increasing netcodes.
* @param aPadList = the list of pads candidates (a std::vector<D_PAD*>)
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return a D_PAD object pointer to the connected pad.
*/
D_PAD* GetPad( std::vector<D_PAD*>& aPadList, const wxPoint& aPosition, int aLayerMask );
/**
* Function GetSortedPadListByXthenYCoord
* first empties then fills the vector with all pads and sorts them by
* increasing x coordinate, and for increasing y coordinate for same values of x coordinates.
* The vector only holds pointers to the pads and
* those pointers are only references to pads which are owned by the BOARD
* through other links.
* @param aVector Where to put the pad pointers.
*/
void GetSortedPadListByXthenYCoord( std::vector<D_PAD*>& aVector );
/**
* Function GetTrace
* find the segment of \a aTrace at \a aPosition on \a aLayer if \a Layer is visible.
* Traces that are flagged as deleted or busy are ignored.
*
* @param aTrace A pointer to the TRACK object to search.
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore
* layer mask.
* @return A TRACK object pointer if found otherwise NULL.
*/
TRACK* GetTrace( TRACK* aTrace, const wxPoint& aPosition, int aLayerMask );
/**
* Function MarkTrace
* marks a chain of trace segments, connected to \a aTrace.
* <p>
* Each segment is marked by setting the BUSY bit into m_Flags. Electrical
* continuity is detected by walking each segment, and finally the segments
* are rearranged into a contiguous chain within the given list.
* </p>
*
* @param aTrace The segment within a list of trace segments to test.
* @param aCount A pointer to an integer where to return the number of
* marked segments.
* @param aTraceLength A pointer to an integer where to return the length of the
* trace.
* @param aDieLength A pointer to an integer where to return the extra lengths inside
* integrated circuits from the pads connected to this track to the
* die (if any).
* @param aReorder true for reorder the interesting segments (useful for
* track edition/deletion) in this case the flag BUSY is
* set (the user is responsible of flag clearing). False
* for no reorder : useful when we want just calculate the
* track length in this case, flags are reset
* @return TRACK* The first in the chain of interesting segments.
*/
TRACK* MarkTrace( TRACK* aTrace, int* aCount, int* aTraceLength,
int* aDieLength, bool aReorder );
/**
* Function GetFootprint
* get a footprint by its bounding rectangle at \a aPosition on \a aLayer.
* <p>
* If more than one footprint is at \a aPosition, then the closest footprint on the
* active layer is returned. The distance is calculated via manhattan distance from
* the center of the bounding rectangle to \a aPosition.
*
* @param aPosition A wxPoint object containing the position to test.
* @param aActiveLayer Layer to test.
* @param aVisibleOnly Search only the visible layers if true.
* @param aIgnoreLocked Ignore locked modules when true.
* @return MODULE* The best module or NULL if none.
*/
MODULE* GetFootprint( const wxPoint& aPosition, int aActiveLayer,
bool aVisibleOnly, bool aIgnoreLocked = false );
/**
* Function GetLockPoint
* returns the item at the "attachment" point at the end of a trace at \a aPosition
* on \a aLayerMask.
* <p>
* This may be a PAD or another trace segment.
* </p>
*
* @param aPosition A wxPoint object containing the position to test.
* @param aLayerMask A layer or layers to mask the hit test. Use -1 to ignore
* layer mask.
* @return A pointer to a BOARD_ITEM object if found otherwise NULL.
*/
BOARD_CONNECTED_ITEM* GetLockPoint( const wxPoint& aPosition, int aLayerMask );
/**
* Function CreateLockPoint
* creates an intermediate point on \a aSegment and break it into two segments
* at \a aPoition.
* <p>
* The new segment starts from \a aPosition and ends at the end point of \a
* aSegement. The original segment now ends at \a aPosition.
* </p>
*
* @param aPosition A wxPoint object containing the position to test and the new
* segment start position if the return value is not NULL.
* @param aSegment The trace segment to create the lock point on.
* @param aList The pick list to add the created items to.
* @return NULL if no new point was created or a pointer to a TRACK ojbect of the
* created segment. If \a aSegment points to a via the exact value of \a
* aPosition and a pointer to the via are returned.
*/
TRACK* CreateLockPoint( wxPoint& aPosition, TRACK* aSegment, PICKED_ITEMS_LIST* aList );
};
#endif // #ifndef CLASS_BOARD_H