kicad/eeschema/lib_bezier.h

104 lines
3.2 KiB
C++

#ifndef _LIB_BEZIER_H_
#define _LIB_BEZIER_H_
#include "lib_draw_item.h"
/**************************************************/
/* Graphic Body Item: Bezier Curve (set of lines) */
/**************************************************/
class LIB_BEZIER : public LIB_DRAW_ITEM
{
int m_Width; // Line width
std::vector<wxPoint> m_BezierPoints; // list of parameter (3|4)
std::vector<wxPoint> m_PolyPoints; // list of points (>= 2)
/**
* Draw the bezier curve.
*/
void drawGraphic( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset,
int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform );
public:
LIB_BEZIER( LIB_COMPONENT * aParent );
LIB_BEZIER( const LIB_BEZIER& aBezier );
~LIB_BEZIER() { }
virtual wxString GetClass() const
{
return wxT( "LIB_BEZIER" );
}
/**
* Write bezier curve object out to a FILE in "*.lib" format.
*
* @param aFile - The FILE to write to.
* @return true if success writing else false.
*/
virtual bool Save( FILE* aFile );
virtual bool Load( char* aLine, wxString& aErrorMsg );
void AddPoint( const wxPoint& aPoint );
/**
* @return the number of corners
*/
unsigned GetCornerCount() const { return m_PolyPoints.size(); }
/**
* Test if the given point is within the bounds of this object.
*
* @param aRefPos - A wxPoint to test
* @return true if a hit, else false
*/
virtual bool HitTest( const wxPoint& aRefPos );
/**
* @param aPosRef = a wxPoint to test
* @param aThreshold = max distance to a segment
* @param aTransform = the transform matrix
* @return true if the point aPosRef is near a segment
*/
virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform );
/**
* @return the boundary box for this, in library coordinates
*/
virtual EDA_Rect GetBoundingBox() const;
/**
* @return the size of the "pen" that be used to draw or plot this item
*/
virtual int GetPenSize( );
virtual void DisplayInfo( WinEDA_DrawFrame* aFrame );
protected:
virtual LIB_DRAW_ITEM* DoGenCopy();
/**
* Provide the bezier curve draw object specific comparison.
*
* The sort order for each bezier curve segment point is as follows:
* - Bezier point horizontal (X) point position.
* - Bezier point vertical (Y) point position.
*/
virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const;
virtual void DoOffset( const wxPoint& aOffset );
virtual bool DoTestInside( EDA_Rect& aRect ) const;
virtual void DoMove( const wxPoint& aPosition );
virtual wxPoint DoGetPosition() const { return m_PolyPoints[0]; }
virtual void DoMirrorHorizontal( const wxPoint& aCenter );
virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill,
const TRANSFORM& aTransform );
virtual int DoGetWidth() const { return m_Width; }
virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; }
};
#endif // _LIB_BEZIER_H_