113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
///////////////////////////////////////////////////////////////////////////
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// C++ code generated with wxFormBuilder (version Jul 10 2019)
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// http://www.wxformbuilder.org/
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//
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// PLEASE DO *NOT* EDIT THIS FILE!
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///////////////////////////////////////////////////////////////////////////
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#pragma once
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#include <wx/artprov.h>
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#include <wx/xrc/xmlres.h>
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#include <wx/intl.h>
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#include "dialog_shim.h"
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#include <wx/bitmap.h>
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#include <wx/image.h>
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#include <wx/icon.h>
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#include <wx/statbmp.h>
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#include <wx/gdicmn.h>
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#include <wx/font.h>
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#include <wx/colour.h>
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#include <wx/settings.h>
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#include <wx/string.h>
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#include <wx/checkbox.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/statline.h>
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#include <wx/stattext.h>
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#include <wx/slider.h>
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#include <wx/panel.h>
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#include <wx/choice.h>
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#include <wx/notebook.h>
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#include <wx/button.h>
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#include <wx/dialog.h>
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///////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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/// Class DIALOG_3D_VIEW_OPTIONS_BASE
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///////////////////////////////////////////////////////////////////////////////
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class DIALOG_3D_VIEW_OPTIONS_BASE : public DIALOG_SHIM
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{
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private:
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protected:
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wxNotebook* m_notebook;
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wxPanel* m_panelDspOpt;
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wxStaticBitmap* m_bitmapRealisticMode;
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wxCheckBox* m_checkBoxRealisticMode;
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wxStaticBitmap* m_bitmapBoardBody;
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wxCheckBox* m_checkBoxBoardBody;
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wxStaticBitmap* m_bitmapAreas;
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wxCheckBox* m_checkBoxAreas;
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wxStaticBitmap* m_bitmapSubtractMaskFromSilk;
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wxCheckBox* m_checkBoxSubtractMaskFromSilk;
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wxStaticBitmap* m_bitmap3DshapesTH;
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wxCheckBox* m_checkBox3DshapesTH;
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wxStaticBitmap* m_bitmap3DshapesSMD;
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wxCheckBox* m_checkBox3DshapesSMD;
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wxStaticBitmap* m_bitmap3DshapesVirtual;
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wxCheckBox* m_checkBox3DshapesVirtual;
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wxStaticLine* m_staticlineVertical;
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wxStaticBitmap* m_bitmapSilkscreen;
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wxCheckBox* m_checkBoxSilkscreen;
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wxStaticBitmap* m_bitmapSolderMask;
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wxCheckBox* m_checkBoxSolderMask;
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wxStaticBitmap* m_bitmapSolderPaste;
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wxCheckBox* m_checkBoxSolderpaste;
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wxStaticBitmap* m_bitmapAdhesive;
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wxCheckBox* m_checkBoxAdhesive;
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wxStaticBitmap* m_bitmapComments;
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wxCheckBox* m_checkBoxComments;
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wxStaticBitmap* m_bitmapECO;
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wxCheckBox* m_checkBoxECO;
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wxCheckBox* m_checkBoxEnableAnimation;
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wxStaticText* m_staticAnimationSpeed;
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wxSlider* m_sliderAnimationSpeed;
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wxPanel* m_panelOpenGL;
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wxStaticBitmap* m_bitmapBoundingBoxes;
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wxCheckBox* m_checkBoxBoundingBoxes;
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wxStaticBitmap* m_bitmapCuThickness;
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wxCheckBox* m_checkBoxCuThickness;
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wxChoice* m_choiceAntiAliasing;
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wxCheckBox* m_checkBoxDisableAAMove;
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wxCheckBox* m_checkBoxDisableMoveThickness;
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wxCheckBox* m_checkBoxDisableMoveVias;
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wxCheckBox* m_checkBoxDisableMoveHoles;
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wxPanel* m_panelRaytracing;
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wxCheckBox* m_checkBoxRaytracing_renderShadows;
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wxCheckBox* m_checkBoxRaytracing_proceduralTextures;
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wxCheckBox* m_checkBoxRaytracing_addFloor;
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wxCheckBox* m_checkBoxRaytracing_showRefractions;
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wxCheckBox* m_checkBoxRaytracing_showReflections;
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wxCheckBox* m_checkBoxRaytracing_antiAliasing;
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wxCheckBox* m_checkBoxRaytracing_postProcessing;
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wxStaticLine* m_staticlineH;
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wxStdDialogButtonSizer* m_sdbSizer;
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wxButton* m_sdbSizerOK;
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wxButton* m_sdbSizerCancel;
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// Virtual event handlers, overide them in your derived class
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virtual void OnCheckRealisticMode( wxCommandEvent& event ) { event.Skip(); }
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virtual void OnCheckEnableAnimation( wxCommandEvent& event ) { event.Skip(); }
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public:
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DIALOG_3D_VIEW_OPTIONS_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("3D Display Options"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( 659,485 ), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER );
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~DIALOG_3D_VIEW_OPTIONS_BASE();
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};
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