168 lines
5.5 KiB
C++
168 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/*
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* Implementation of Andrew's monotone chain 2D convex hull algorithm.
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* Asymptotic complexity: O(n log n).
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* See http://www.algorithmist.com/index.php/Monotone_Chain_Convex_Hull
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* (Licence GNU Free Documentation License 1.2)
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*
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* Pseudo-code:
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*
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* Input: a list P of points in the plane.
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*
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* Sort the points of P by x-coordinate (in case of a tie, sort by y-coordinate).
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*
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* Initialize U and L as empty lists.
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* The lists will hold the vertices of upper and lower hulls respectively.
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*
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* for i = 1, 2, ..., n:
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* while L contains at least two points and the sequence of last two points
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* of L and the point P[i] does not make a counter-clockwise turn:
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* remove the last point from L
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* append P[i] to L
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*
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* for i = n, n-1, ..., 1:
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* while U contains at least two points and the sequence of last two points
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* of U and the point P[i] does not make a counter-clockwise turn:
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* remove the last point from U
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* append P[i] to U
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*
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* Remove the last point of each list (it's the same as the first point of the other list).
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* Concatenate L and U to obtain the convex hull of P.
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* Points in the result will be listed in counter-clockwise order.
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*/
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#include <geometry/shape_poly_set.h>
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#include <geometry/convex_hull.h>
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#include <algorithm>
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#include <wx/wx.h>
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#include <trigo.h>
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typedef long long coord2_t; // must be big enough to hold 2*max(|coordinate|)^2
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// this function is used to sort points.
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// Andrew's monotone chain 2D convex hull algorithm needs a sorted set of points
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static bool compare_point( const wxPoint& ref, const wxPoint& p )
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{
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return ref.x < p.x || (ref.x == p.x && ref.y < p.y);
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}
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// 2D cross product of OA and OB vectors, i.e. z-component of their 3D cross product.
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// Returns a positive value, if OAB makes a counter-clockwise turn,
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// negative for clockwise turn, and zero if the points are collinear.
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static coord2_t cross_product( const wxPoint& O, const wxPoint& A, const wxPoint& B )
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{
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return (coord2_t) (A.x - O.x) * (coord2_t) (B.y - O.y)
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- (coord2_t) (A.y - O.y) * (coord2_t) (B.x - O.x);
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}
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// Fills aResult with a list of points on the convex hull in counter-clockwise order.
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void BuildConvexHull( std::vector<wxPoint>& aResult, const std::vector<wxPoint>& aPoly )
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{
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std::vector<wxPoint> poly = aPoly;
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int point_count = poly.size();
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if( point_count < 2 ) // Should not happen, but who know
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return;
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// Sort points lexicographically
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// Andrew's monotone chain 2D convex hull algorithm needs that
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std::sort( poly.begin(), poly.end(), compare_point );
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int k = 0;
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// Store room (2 * n points) for result:
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// The actual convex hull use less points. the room will be adjusted later
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aResult.resize( 2 * point_count );
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// Build lower hull
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for( int ii = 0; ii < point_count; ++ii )
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{
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while( k >= 2 && cross_product( aResult[k - 2], aResult[k - 1], poly[ii] ) <= 0 )
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k--;
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aResult[k++] = poly[ii];
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}
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// Build upper hull
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for( int ii = point_count - 2, t = k + 1; ii >= 0; ii-- )
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{
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while( k >= t && cross_product( aResult[k - 2], aResult[k - 1], poly[ii] ) <= 0 )
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k--;
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aResult[k++] = poly[ii];
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}
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// The last point in the list is the same as the first one.
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// This is not needed, and sometimes create issues ( 0 length polygon segment:
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// remove it:
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if( k > 1 && aResult[0] == aResult[k - 1] )
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k -= 1;
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aResult.resize( k );
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}
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void BuildConvexHull( std::vector<wxPoint>& aResult,
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const SHAPE_POLY_SET& aPolygons )
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{
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BuildConvexHull( aResult, aPolygons, wxPoint( 0, 0 ), 0.0 );
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}
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void BuildConvexHull( std::vector<wxPoint>& aResult,
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const SHAPE_POLY_SET& aPolygons,
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wxPoint aPosition, double aRotation )
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{
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// Build the convex hull of the SHAPE_POLY_SET
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std::vector<wxPoint> buf;
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for( int cnt = 0; cnt < aPolygons.OutlineCount(); cnt++ )
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{
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const SHAPE_LINE_CHAIN& poly = aPolygons.COutline( cnt );
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for( int ii = 0; ii < poly.PointCount(); ++ii )
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{
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buf.emplace_back( poly.CPoint( ii ).x, poly.CPoint( ii ).y );
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}
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}
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BuildConvexHull(aResult, buf );
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// Move and rotate the points according to aPosition and aRotation
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for( unsigned ii = 0; ii < aResult.size(); ii++ )
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{
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RotatePoint( &aResult[ii], aRotation );
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aResult[ii] += aPosition;
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}
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}
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