389 lines
14 KiB
C++
389 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2015-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef SCH_BASE_FRAME_H_
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#define SCH_BASE_FRAME_H_
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#include <lib_id.h>
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#include <draw_frame.h>
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#include <sch_screen.h>
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#include <sch_draw_panel.h>
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#include "template_fieldnames.h"
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namespace KIGFX
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{
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class SCH_RENDER_SETTINGS;
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}
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class PAGE_INFO;
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class TITLE_BLOCK;
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class LIB_VIEW_FRAME;
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class LIB_EDIT_FRAME;
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class LIB_ALIAS;
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class LIB_PART;
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class PART_LIB;
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class SCHLIB_FILTER;
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class LIB_ID;
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class SYMBOL_LIB_TABLE;
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class SCH_DRAW_PANEL;
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/**
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* Load symbol from symbol library table.
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*
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* Check the symbol library table for the part defined by \a aLibId and optionally
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* check the optional cache library.
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*
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* @param aLibId is the symbol library identifier to load.
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* @param aLibTable is the #SYMBOL_LIBRARY_TABLE to load the alias from.
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* @param aCacheLib is an optional cache library.
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* @param aParent is an optiona parent window when displaying an error message.
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* @param aShowErrorMessage set to true to show any error messages.
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*
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* @return The symbol found in the library or NULL if the symbol was not found.
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*/
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LIB_ALIAS* SchGetLibAlias( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
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PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL,
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bool aShowErrorMsg = false );
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LIB_PART* SchGetLibPart( const LIB_ID& aLibId, SYMBOL_LIB_TABLE* aLibTable,
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PART_LIB* aCacheLib = NULL, wxWindow* aParent = NULL,
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bool aShowErrorMsg = false );
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/**
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* A shim class between EDA_DRAW_FRAME and several derived classes:
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* LIB_EDIT_FRAME, LIB_VIEW_FRAME, and SCH_EDIT_FRAME, and it brings in a
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* common way of handling the provided virtual functions for the derived classes.
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*
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* The motivation here is to switch onto GetScreen() for the underlying data model.
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*
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* @author Dick Hollenbeck
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*/
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class SCH_BASE_FRAME : public EDA_DRAW_FRAME
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{
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protected:
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TEMPLATES m_templateFieldNames;
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wxPoint m_repeatStep; ///< the increment value of the position of an item
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///< when it is repeated
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int m_repeatDeltaLabel; ///< the increment value of labels like bus members
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///< when they are repeated
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public:
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SCH_BASE_FRAME( KIWAY* aKiway, wxWindow* aParent,
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FRAME_T aWindowType,
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const wxString& aTitle,
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const wxPoint& aPosition, const wxSize& aSize,
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long aStyle, const wxString & aFrameName );
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virtual ~SCH_BASE_FRAME();
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void createCanvas();
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SCH_DRAW_PANEL* GetCanvas() const override;
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SCH_SCREEN* GetScreen() const override;
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void SetScreen( BASE_SCREEN* aScreen ) override;
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KIGFX::SCH_RENDER_SETTINGS* GetRenderSettings();
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/**
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* Allow some frames to show/hide hidden pins. The default impl shows all pins.
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*/
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virtual bool GetShowAllPins() const { return true; }
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/**
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* switches currently used canvas ( Cairo / OpenGL).
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*/
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virtual void OnSwitchCanvas( wxCommandEvent& aEvent );
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/**
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* Update UI called when switches currently used canvas (Cairo / OpenGL).
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*/
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void OnUpdateSwitchCanvas( wxUpdateUIEvent& aEvent );
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/**
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* @return the increment value of the position of an item
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* for the repeat command
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*/
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const wxPoint GetRepeatStep() const { return m_repeatStep; }
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/**
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* Sets the repeat step value for repeat command
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* @param aStep the increment value of the position of an item
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* for the repeat command
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*/
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void SetRepeatStep( const wxPoint& aStep) { m_repeatStep = aStep; }
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/**
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* @return the increment value of labels like bus members
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* for the repeat command
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*/
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int GetRepeatDeltaLabel() const { return m_repeatDeltaLabel; }
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/**
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* Sets the repeat delta label value for repeat command
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* @param aDelta the increment value of labels like bus members
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* for the repeat command
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*/
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void SetRepeatDeltaLabel( int aDelta ) { m_repeatDeltaLabel = aDelta; }
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/**
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* Function GetZoomLevelIndicator
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* returns a human readable value which can be displayed as zoom
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* level indicator in dialogs.
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* Virtual from the base class
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*/
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const wxString GetZoomLevelIndicator() const override;
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void SetPageSettings( const PAGE_INFO& aPageSettings ) override;
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const PAGE_INFO& GetPageSettings () const override;
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const wxSize GetPageSizeIU() const override;
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const wxPoint& GetAuxOrigin() const override;
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void SetAuxOrigin( const wxPoint& aPosition ) override;
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const wxPoint& GetGridOrigin() const override
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{
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static wxPoint zero;
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return zero;
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}
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void SetGridOrigin( const wxPoint& aPoint ) override {}
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void OnGridSettings( wxCommandEvent& aEvent ) override;
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const TITLE_BLOCK& GetTitleBlock() const override;
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void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override;
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void UpdateStatusBar() override;
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struct COMPONENT_SELECTION
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{
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LIB_ID LibId;
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int Unit;
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int Convert;
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std::vector<std::pair<int, wxString>> Fields;
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COMPONENT_SELECTION():
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Unit( 1 ),
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Convert( 1 )
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{}
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};
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typedef std::vector<COMPONENT_SELECTION> HISTORY_LIST;
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/**
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* Function SelectComponentFromLib
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* Calls the library viewer to select component to import into schematic.
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* if the library viewer is currently running, it is closed and reopened
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* in modal mode.
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*
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* aAllowFields chooses whether or not features that permit the user to edit
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* fields (e.g. footprint selection) should be enabled. This should be false
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* when they would have no effect, for example loading a part into libedit.
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*
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* @param aFilter is a SCHLIB_FILTER filter to pass the allowed library names
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* and/or the library name to load the component from and/or some other filter
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* if NULL, no filtering.
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* @param aHistoryList list of previously loaded components - will be edited
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* @param aUseLibBrowser bool to call the library viewer to select the component
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* @param aUnit preselected unit
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* @param aConvert preselected De Morgan shape
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* @param aHighlight name of component to highlight in the list.
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* highlights none if there isn't one by that name
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* @param aShowFootprints whether to show footprints in the dialog
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* @param aAllowFields whether to allow field editing in the dialog
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*
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* @return the selected component
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*/
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COMPONENT_SELECTION SelectCompFromLibTree(
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const SCHLIB_FILTER* aFilter,
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std::vector<COMPONENT_SELECTION>& aHistoryList,
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bool aUseLibBrowser,
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int aUnit,
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int aConvert,
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bool aShowFootprints,
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const LIB_ID* aHighlight = nullptr,
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bool aAllowFields = true );
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void OnConfigurePaths( wxCommandEvent& aEvent );
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/**
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* Return a template field names list for read only access.
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*/
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const TEMPLATE_FIELDNAMES& GetTemplateFieldNames() const
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{
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return m_templateFieldNames.GetTemplateFieldNames();
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}
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/**
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* Search for \a aName in the the template field name list.
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*
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* @param aName A wxString object containing the field name to search for.
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* @return the template fieldname if found; NULL otherwise.
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*/
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const TEMPLATE_FIELDNAME* GetTemplateFieldName( const wxString& aName ) const
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{
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return m_templateFieldNames.GetFieldName( aName );
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}
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virtual void OnEditSymbolLibTable( wxCommandEvent& aEvent );
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/**
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* Load symbol from symbol library table.
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*
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* @param aLibId is the symbol library identifier to load.
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* @param aUseCacheLib set to true to fall back to cache library if symbol is not found in
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* symbol library table.
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* @param aShowErrorMessage set to true to show any error messages.
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* @return The symbol found in the library or NULL if the symbol was not found.
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*/
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LIB_ALIAS* GetLibAlias( const LIB_ID& aLibId, bool aUseCacheLib = false,
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bool aShowError = false );
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LIB_PART* GetLibPart( const LIB_ID& aLibId, bool aUseCacheLib = false,
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bool aShowErrorMsg = false );
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/**
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* Function SelectComponentFromLibBrowser
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* Calls the library viewer to select component to import into schematic.
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* if the library viewer is currently running, it is closed and reopened
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* in modal mode.
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* @param aParent is the caller
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* @param aFilter is a filter to pass the allowed library names
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* and/or some other filter
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* @param aPreselectedLibId Preselected component LIB_ID. Not valid if none selected.
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* @param aUnit preselected unit
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* @param aConvert preselected deMorgan conversion
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* @return the selected component
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*/
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COMPONENT_SELECTION SelectComponentFromLibBrowser( wxTopLevelWindow* aParent,
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const SCHLIB_FILTER* aFilter,
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const LIB_ID& aPreselectedLibid,
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int aUnit, int aConvert );
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virtual void Zoom_Automatique( bool aWarpPointer ) override;
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/* Set the zoom level to show the area Rect */
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virtual void Window_Zoom( EDA_RECT& aRect ) override;
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virtual void RedrawScreen( const wxPoint& aCenterPoint, bool aWarpPointer ) override;
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virtual void RedrawScreen2( const wxPoint& posBefore ) override;
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virtual void CenterScreen( const wxPoint& aCenterPoint, bool aWarpPointer );
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virtual void HardRedraw() override;
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/**
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* Add an item to the screen (and view)
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* aScreen is the screen the item is located on, if not the current screen
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*/
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void AddToScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
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/**
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* Remove an item from the screen (and view)
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* aScreen is the screen the item is located on, if not the current screen
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*/
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void RemoveFromScreen( EDA_ITEM* aItem, SCH_SCREEN* aScreen = nullptr );
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/**
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* Mark an item for refresh.
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*/
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void RefreshItem( EDA_ITEM* aItem, bool isAddOrDelete = false );
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/**
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* Mark all items for refresh.
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*/
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void SyncView();
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protected:
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/**
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* Open the library viewer only to browse library contents.
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* If the viewed is already opened from this, raise the viewer
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* If the viewed is already opened from another window, close it and reopen
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*/
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void OnOpenLibraryViewer( wxCommandEvent& event );
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/**
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* Select a component from the list of components in a library
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*
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* @param aLibrary a reference to the library nickname to explore
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* If empty, the user will be prompted tp chose a library
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* @param aBuffer = a wxString to put the selected component name
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* @param aPreviousChoice = the previously selected component name.
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* it will be added to the selection list. Can be empty.
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*
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* @return true if a component is selected
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* false on cancel
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*/
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bool DisplayListComponentsInLib( wxString& aLibrary, wxString& aBuffer,
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wxString& aPreviousChoice );
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/**
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* Dispaly a list of loaded libraries in the symbol library and allows the user to select
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* a library.
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*
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* This list is sorted, with the library cache always at end of the list
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*
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* @return the library nickname used in the symbol library table.
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*/
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wxString SelectLibraryFromList();
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/**
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* Function SelectPartNameToLoad
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* Select a part name from the list of components (parts) found in a library.
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*
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* @param aLibrary is the nickname of the library in the symbol library table.
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* If empty the user will be prompted tp chose a library
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* @param aBufName a wxString to put the selected component name
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*
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* @return true if a component is selected
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* false on cancel
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*/
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bool SelectPartNameToLoad( wxString& aLibrary, wxString& aBufName );
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/**
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* Saves Symbol Library Tables to disk.
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*
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* @param aGlobal when true, the Global Table is saved.
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* @param aProject when true, the Project Table is saved.
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* @return True when all requested actions succeeded.
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*/
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bool saveSymbolLibTables( bool aGlobal, bool aProject );
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virtual bool HandleBlockBegin( wxDC* aDC, EDA_KEY aKey, const wxPoint& aPosition,
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int aExplicitCommand = 0 ) override;
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};
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#endif // SCH_BASE_FRAME_H_
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