kicad/3d-viewer/3d_rendering/3d_render_raytracing
Mario Luzeiro 86dcfeb69d improve anti-aliasing
+re-implement anti-aliasing, making it more acurate, not blured, better
and much faster (unsing much less lines of code)
+rewrite some function on camera and raypacket.
+small improvements on raytracing realtime, remove useless ifs
comparisons.
2016-10-27 10:22:21 -04:00
..
accelerators improve anti-aliasing 2016-10-27 10:22:21 -04:00
shapes2D (forget to staged modified files) 2016-10-09 11:33:53 -04:00
shapes3D (forget to staged modified files) 2016-10-09 11:33:53 -04:00
PerlinNoise.cpp Add missing include 2016-10-10 19:44:46 -04:00
PerlinNoise.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
c3d_render_createscene.cpp Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
c3d_render_raytracing.cpp improve anti-aliasing 2016-10-27 10:22:21 -04:00
c3d_render_raytracing.h improve anti-aliasing 2016-10-27 10:22:21 -04:00
cfrustum.cpp 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
cfrustum.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
clight.h Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
cmaterial.cpp Improve board texture (make it square), add directional light to top/bot. 2016-10-09 11:34:28 -04:00
cmaterial.h Raytracing: implement brushed metal perturbator 2016-10-09 11:34:09 -04:00
hitinfo.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
mortoncodes.cpp 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
mortoncodes.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
ray.cpp 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
ray.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
raypacket.cpp improve anti-aliasing 2016-10-27 10:22:21 -04:00
raypacket.h improve anti-aliasing 2016-10-27 10:22:21 -04:00