427 lines
15 KiB
C++
427 lines
15 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2004-2017 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sch_item_struct.h
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* @brief Base schematic object class definition.
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*/
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#ifndef SCH_ITEM_STRUCT_H
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#define SCH_ITEM_STRUCT_H
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#include <vector>
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#include <base_screen.h>
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#include <general.h>
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class SCH_ITEM;
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class SCH_SHEET_PATH;
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class LINE_READER;
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class SCH_EDIT_FRAME;
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class wxFindReplaceData;
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class PLOTTER;
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class NETLIST_OBJECT;
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class NETLIST_OBJECT_LIST;
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class EDA_DRAW_PANEL;
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enum DANGLING_END_T {
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UNKNOWN = 0,
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WIRE_START_END,
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WIRE_END_END,
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BUS_START_END,
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BUS_END_END,
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JUNCTION_END,
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PIN_END,
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LABEL_END,
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BUS_ENTRY_END,
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WIRE_ENTRY_END,
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SHEET_LABEL_END,
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NO_CONNECT_END,
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};
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/**
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* Class DANGLING_END_ITEM
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* is a helper class used to store the state of schematic items that can be connected to
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* other schematic items.
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*/
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class DANGLING_END_ITEM
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{
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private:
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/// A pointer to the connectable object.
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const EDA_ITEM* m_item;
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/// The position of the connection point.
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wxPoint m_pos;
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/// The type of connection of #m_item.
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DANGLING_END_T m_type;
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/// A pointer to the parent object (in the case of pins)
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const EDA_ITEM* m_parent;
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public:
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DANGLING_END_ITEM( DANGLING_END_T aType, const EDA_ITEM* aItem, const wxPoint& aPosition )
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{
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m_item = aItem;
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m_type = aType;
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m_pos = aPosition;
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m_parent = aItem;
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}
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DANGLING_END_ITEM( DANGLING_END_T aType, const EDA_ITEM* aItem,
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const wxPoint& aPosition, const EDA_ITEM* aParent )
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{
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m_item = aItem;
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m_type = aType;
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m_pos = aPosition;
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m_parent = aParent;
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}
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wxPoint GetPosition() const { return m_pos; }
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const EDA_ITEM* GetItem() const { return m_item; }
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const EDA_ITEM* GetParent() const { return m_parent; }
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DANGLING_END_T GetType() const { return m_type; }
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};
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/**
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* Class SCH_ITEM
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* is a base class for any item which can be embedded within the SCHEMATIC
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* container class, and therefore instances of derived classes should only be
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* found in EESCHEMA or other programs that use class SCHEMATIC and its contents.
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* The corresponding class in Pcbnew is BOARD_ITEM.
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*/
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class SCH_ITEM : public EDA_ITEM
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{
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protected:
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SCH_LAYER_ID m_Layer;
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EDA_ITEMS m_connections; ///< List of items connected to this item.
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wxPoint m_storedPos; ///< a temporary variable used in some move commands
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///> to store a initial pos (of the item or mouse cursor)
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public:
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SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType );
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SCH_ITEM( const SCH_ITEM& aItem );
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~SCH_ITEM();
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virtual wxString GetClass() const override
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{
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return wxT( "SCH_ITEM" );
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}
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/**
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* Function SwapData
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* swap the internal data structures \a aItem with the schematic item.
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* Obviously, aItem must have the same type than me
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* @param aItem The item to swap the data structures with.
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*/
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virtual void SwapData( SCH_ITEM* aItem );
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SCH_ITEM* Next() const { return static_cast<SCH_ITEM*>( Pnext ); }
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SCH_ITEM* Back() const { return static_cast<SCH_ITEM*>( Pback ); }
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/**
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* Virtual function IsMovableFromAnchorPoint
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* @return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor
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* Usually return true for small items (labels, junctions) and false for
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* items which can be large (hierarchical sheets, compoments)
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*/
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virtual bool IsMovableFromAnchorPoint() { return true; }
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wxPoint& GetStoredPos() { return m_storedPos; }
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void SetStoredPos( wxPoint aPos ) { m_storedPos = aPos; }
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/**
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* Function GetLayer
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* returns the layer this item is on.
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*/
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SCH_LAYER_ID GetLayer() const { return m_Layer; }
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/**
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* Function SetLayer
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* sets the layer this item is on.
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* @param aLayer The layer number.
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*/
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void SetLayer( SCH_LAYER_ID aLayer ) { m_Layer = aLayer; }
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/**
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* Function ViewGetLayers
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* returns the layers the item is drawn on (which may be more than its "home" layer)
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*/
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/**
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* Function GetPenSize virtual pure
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* @return the size of the "pen" that be used to draw or plot this item
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*/
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virtual int GetPenSize() const { return 0; }
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/**
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* Function Draw
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* Draw a schematic item. Each schematic item should have its own method
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* @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes.
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* @param aDC Device Context (can be null)
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* @param aOffset drawing Offset (usually wxPoint(0,0),
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* but can be different when moving an object)
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* @param aDrawMode GR_OR, GR_XOR, ...
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* @param aColor COLOR4D::UNSPECIFIED to use the normal body item color,
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* or force this color if it is a valid color
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*/
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virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset,
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GR_DRAWMODE aDrawMode, COLOR4D aColor = COLOR4D::UNSPECIFIED ) = 0;
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/**
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* Function Move
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* moves the item by \a aMoveVector to a new position.
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* @param aMoveVector = the displacement vector
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*/
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virtual void Move( const wxPoint& aMoveVector ) = 0;
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/**
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* Function MirrorY
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* mirrors item relative to the Y axis about \a aYaxis_position.
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* @param aYaxis_position The Y axis position to mirror around.
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*/
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virtual void MirrorY( int aYaxis_position ) = 0;
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/**
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* Function MirrorX
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* mirrors item relative to the X axis about \a aXaxis_position.
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* @param aXaxis_position The X axis position to mirror around.
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*/
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virtual void MirrorX( int aXaxis_position ) = 0;
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/**
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* Function Rotate
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* rotates the item around \a aPosition 90 degrees in the clockwise direction.
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* @param aPosition A reference to a wxPoint object containing the coordinates to
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* rotate around.
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*/
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virtual void Rotate( wxPoint aPosition ) = 0;
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/**
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* Function Load
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* reads a schematic item from \a aLine in a .sch file.
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*
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* @param aLine - Essentially this is file to read the object from.
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* @param aErrorMsg - Description of the error if an error occurs while loading the object.
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* @return True if the object loaded successfully.
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*/
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virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; }
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/**
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* Function GetEndPoints
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* adds the schematic item end points to \a aItemList if the item has end points.
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*
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* The default version doesn't do anything since many of the schematic object cannot
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* be tested for dangling ends. If you add a new schematic item that can have a
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* dangling end ( no connect ), override this method to provide the correct end
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* points.
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*
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* @param aItemList - List of DANGLING_END_ITEMS to add to.
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*/
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virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {}
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/**
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* Function IsDanglingStateChanged
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* tests the schematic item to \a aItemList to check if it's dangling state has changed.
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*
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* Note that the return value only true when the state of the test has changed. Use
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* the IsDangling() method to get the current dangling state of the item. Some of
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* the schematic objects cannot be tested for a dangling state, the default method
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* always returns false. Only override the method if the item can be tested for a
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* dangling state.
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*
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* @param aItemList - List of items to test item against.
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* @return True if the dangling state has changed from it's current setting.
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*/
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virtual bool IsDanglingStateChanged( std::vector< DANGLING_END_ITEM >& aItemList ) { return false; }
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virtual bool IsDangling() const { return false; }
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virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_Layer == aItem->GetLayer(); }
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/**
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* Function IsSelectStateChanged
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* checks if the selection state of an item inside \a aRect has changed.
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*
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* This is used by the block selection code to verify if an item is selected or not.
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* True is be return anytime the select state changes. If you need to know the
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* the current selection state, use the IsSelected() method.
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*
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* @param aRect - Rectangle to test against.
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*/
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virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; }
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/**
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* Function IsConnectable
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* returns true if the schematic item can connect to another schematic item.
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*/
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virtual bool IsConnectable() const { return false; }
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/**
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* Function GetConnectionPoints
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* add all the connection points for this item to \a aPoints.
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*
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* Not all schematic items have connection points so the default method does nothing.
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*
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* @param aPoints List of connection points to add to.
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*/
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virtual void GetConnectionPoints( std::vector< wxPoint >& aPoints ) const { }
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/**
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* Function ClearConnections
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* clears all of the connection items from the list.
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*
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* The vector release method is used to prevent the item pointers from being deleted.
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* Do not use the vector erase method on the connection list.
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*/
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void ClearConnections() { m_connections.clear(); }
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/**
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* Function IsConnected
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* tests the item to see if it is connected to \a aPoint.
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*
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* @param aPoint A reference to a wxPoint object containing the coordinates to test.
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* @return True if connection to \a aPoint exists.
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*/
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bool IsConnected( const wxPoint& aPoint ) const;
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virtual bool HitTest( const wxPoint& aPosition ) const override
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{
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return HitTest( aPosition, 0 );
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}
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/**
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* Function HitTest
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* tests if \a aPosition is contained within or on the bounding box of an item.
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*
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* @param aPosition A reference to a wxPoint object containing the coordinates to test.
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* @param aAccuracy Increase the item bounding box by this amount.
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* @return True if \a aPosition is within the item bounding box.
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*/
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virtual bool HitTest( const wxPoint& aPosition, int aAccuracy ) const { return false; }
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/**
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* Function HitTest
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* tests if \a aRect intersects or is contained within the bounding box of an item.
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*
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* @param aRect A reference to a EDA_RECT object containing the rectangle to test.
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* @param aContained Set to true to test for containment instead of an intersection.
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* @param aAccuracy Increase \a aRect by this amount.
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* @return True if \a aRect contains or intersects the item bounding box.
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*/
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virtual bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const
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{
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return false;
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}
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virtual bool CanIncrementLabel() const { return false; }
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/**
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* Function Plot
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* plots the schematic item to \a aPlotter.
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*
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* @param aPlotter A pointer to a #PLOTTER object.
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*/
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virtual void Plot( PLOTTER* aPlotter );
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/**
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* Function GetNetListItem
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* creates a new #NETLIST_OBJECT for the schematic object and adds it to
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* \a aNetListItems.
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* <p>
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* Not all schematic objects have net list items associated with them. This
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* method only needs to be overridden for those schematic objects that have
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* net list objects associated with them.
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* </p>
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*/
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virtual void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems,
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SCH_SHEET_PATH* aSheetPath ) { }
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/**
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* Function GetPosition
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* @return A wxPoint object containing the schematic item position.
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*/
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virtual wxPoint GetPosition() const = 0;
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/**
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* Function SetPosition
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* set the schematic item position to \a aPosition.
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*
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* @param aPosition A reference to a wxPoint object containing the new position.
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*/
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virtual void SetPosition( const wxPoint& aPosition ) = 0;
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virtual bool operator <( const SCH_ITEM& aItem ) const;
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/**
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* Function FormatInternalUnits
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* converts \a aValue from schematic internal units to a string appropriate for writing
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* to file.
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*
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* @param aValue A coordinate value to convert.
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* @return A std::string object containing the converted value.
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*/
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static std::string FormatInternalUnits( int aValue );
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/**
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* Function FormatAngle
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* converts \a aAngle from board units to a string appropriate for writing to file.
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*
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* @note Internal angles for board items can be either degrees or tenths of degree
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* on how KiCad is built.
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* @param aAngle A angle value to convert.
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* @return A std::string object containing the converted angle.
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*/
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static std::string FormatAngle( double aAngle );
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static std::string FormatInternalUnits( const wxPoint& aPoint );
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static std::string FormatInternalUnits( const wxSize& aSize );
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private:
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/**
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* Function doIsConnected
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* provides the object specific test to see if it is connected to \a aPosition.
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*
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* @note Override this function if the derived object can be connect to another
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* object such as a wire, bus, or junction. Do not override this function
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* for objects that cannot have connections. The default will always return
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* false. This functions is call through the public function IsConnected()
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* which performs tests common to all schematic items before calling the
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* item specific connection testing.
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*
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* @param aPosition A reference to a wxPoint object containing the test position.
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* @return True if connection to \a aPosition exists.
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*/
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virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; }
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};
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#endif /* SCH_ITEM_STRUCT_H */
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