242 lines
7.1 KiB
C++
242 lines
7.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __CONTEXT_MENU_H
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#define __CONTEXT_MENU_H
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#include <map>
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#include <list>
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#include <functional>
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#include <wx/menu.h>
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#include <tool/tool_action.h>
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class TOOL_INTERACTIVE;
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/**
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* Class ACTION_MENU
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*
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* Defines the structure of a menu based on ACTIONs.
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*/
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class ACTION_MENU : public wxMenu
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{
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public:
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///> Default constructor
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ACTION_MENU( bool isContextMenu );
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~ACTION_MENU() override;
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ACTION_MENU( const ACTION_MENU& aMenu ) = delete;
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ACTION_MENU& operator=( const ACTION_MENU& aMenu ) = delete;
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/**
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* Function SetTitle()
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* Sets title for the menu. The title is shown as a text label shown on the top of
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* the menu.
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* @param aTitle is the new title.
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*/
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void SetTitle( const wxString& aTitle ) override;
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/**
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* Function DisplayTitle()
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* Decides whether a title for a pop up menu should be displayed.
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*/
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void DisplayTitle( bool aDisplay = true );
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/**
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* Function SetIcon()
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* Assigns an icon for the entry.
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* @param aIcon is the icon to be assigned. NULL is used to remove icon.
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*/
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void SetIcon( const BITMAP_OPAQUE* aIcon );
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/**
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* Function Add()
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* Adds a wxWidgets-style entry to the menu. After highlighting/selecting the entry,
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* a wxWidgets event is generated.
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*/
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wxMenuItem* Add( const wxString& aLabel, int aId, const BITMAP_OPAQUE* aIcon );
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wxMenuItem* Add( const wxString& aLabel, const wxString& aToolTip, int aId,
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const BITMAP_OPAQUE* aIcon );
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/**
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* Function Add()
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* Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry,
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* a TOOL_EVENT command containing name of the action is sent.
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* @param aAction is the action to be added to menu entry.
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*/
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wxMenuItem* Add( const TOOL_ACTION& aAction, bool aIsCheckmarkEntry = false );
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/**
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* Function Add()
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* Adds an action menu as a submenu. The difference between this function and
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* wxMenu::AppendSubMenu() is the capability to handle icons.
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* @param aMenu is the submenu to be added.
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*/
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wxMenuItem* Add( ACTION_MENU* aMenu );
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/**
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* Function Clear()
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* Removes all the entries from the menu (as well as its title). It leaves the menu in the
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* initial state.
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*/
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void Clear();
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/**
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* Function HasEnabledItems();
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*
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* Returns true if the menu has any enabled items
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*/
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bool HasEnabledItems() const;
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/**
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* Function GetSelected()
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* Returns the position of selected item. If the returned value is negative, that means that
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* menu was dismissed.
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* @return The position of selected item in the action menu.
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*/
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inline int GetSelected() const
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{
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return m_selected;
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}
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/**
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* Function UpdateAll()
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* Runs update handlers for the menu and its submenus.
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*/
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void UpdateAll();
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/**
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* Function ClearDirty()
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* Clears the dirty flag on the menu and all descendants.
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*/
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void ClearDirty();
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void SetDirty();
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/**
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* Function SetTool()
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* Sets a tool that is the creator of the menu.
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* @param aTool is the tool that created the menu.
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*/
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void SetTool( TOOL_INTERACTIVE* aTool );
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/**
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* Creates a deep, recursive copy of this ACTION_MENU.
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*/
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ACTION_MENU* Clone() const;
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void OnMenuEvent( wxMenuEvent& aEvent );
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void OnIdle( wxIdleEvent& event );
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protected:
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///> Returns an instance of this class. It has to be overridden in inheriting classes.
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virtual ACTION_MENU* create() const;
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///> Returns an instance of TOOL_MANAGER class.
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TOOL_MANAGER* getToolManager() const;
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///> Returns the corresponding wxMenuItem identifier for a TOOL_ACTION object.
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static inline int getMenuId( const TOOL_ACTION& aAction )
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{
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return aAction.GetId() + ACTION_ID;
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}
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/**
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* Update menu state stub. It is called before a menu is shown, in order to update its state.
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* Here you can tick current settings, enable/disable entries, etc.
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*/
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virtual void update()
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{
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}
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/**
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* Event handler stub. It should be used if you want to generate a TOOL_EVENT from a wxMenuEvent.
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* It will be called when a menu entry is clicked.
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*/
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virtual OPT_TOOL_EVENT eventHandler( const wxMenuEvent& )
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{
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return OPT_TOOL_EVENT();
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}
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/**
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* Copies another menus data to this instance. Old entries are preserved, and ones form aMenu
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* are copied.
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*/
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void copyFrom( const ACTION_MENU& aMenu );
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protected:
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/**
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* Function appendCopy
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* Appends a copy of wxMenuItem.
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*/
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wxMenuItem* appendCopy( const wxMenuItem* aSource );
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///> Initializes handlers for events.
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void setupEvents();
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///> Updates hot key settings for TOOL_ACTIONs in this menu.
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void updateHotKeys();
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///> Traverses the submenus tree looking for a submenu capable of handling a particular menu
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///> event. In case it is handled, it is returned the aToolEvent parameter.
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void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent );
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///> Runs a function on the menu and all its submenus.
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void runOnSubmenus( std::function<void(ACTION_MENU*)> aFunction );
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///> Checks if any of submenus contains a TOOL_ACTION with a specific ID.
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OPT_TOOL_EVENT findToolAction( int aId );
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bool m_dirty; // Menu requires update before display
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bool m_titleDisplayed;
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bool m_isContextMenu;
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///> Menu title
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wxString m_title;
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///> Optional icon
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const BITMAP_OPAQUE* m_icon;
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///> Stores the id number of selected item.
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int m_selected;
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///> Creator of the menu
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TOOL_INTERACTIVE* m_tool;
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///> Menu items with ID higher than that are considered TOOL_ACTIONs
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static const int ACTION_ID = 20000;
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///> Associates tool actions with menu item IDs. Non-owning.
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std::map<int, const TOOL_ACTION*> m_toolActions;
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///> List of submenus.
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std::list<ACTION_MENU*> m_submenus;
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friend class TOOL_INTERACTIVE;
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};
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#endif
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