kicad/include/painter.h

107 lines
3.5 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013 CERN
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __CLASS_PAINTER_H
#define __CLASS_PAINTER_H
#include <map>
#include <set>
#include <wx/dc.h>
#include <gal/color4d.h>
#include <render_settings.h>
#include <layers_id_colors_and_visibility.h>
#include <memory>
namespace KIGFX
{
class GAL;
class VIEW_ITEM;
/**
* Contains all the knowledge about how to draw graphical object onto any particular
* output device.
*
* This knowledge is held outside the individual graphical objects so that alternative
* output devices may be used, and so that the graphical objects themselves to not
* contain drawing routines. Drawing routines in the objects cause problems with usages
* of the objects as simple container objects in DLL/DSOs. PAINTER is an abstract layer
* because every module (pcbnew, eeschema, etc.) has to draw different kinds of objects.
*/
class PAINTER
{
public:
/**
* Initialize this object for painting on any of the polymorphic
* GRAPHICS_ABSTRACTION_LAYER* derivatives.
*
* @param aGal is a pointer to a polymorphic GAL device on which to draw (i.e. Cairo,
* OpenGL, wxDC). No ownership is given to this PAINTER of aGal.
*/
PAINTER( GAL* aGal );
virtual ~PAINTER();
/**
* Changes Graphics Abstraction Layer used for drawing items for a new one.
*
* @param aGal is the new GAL instance.
*/
void SetGAL( GAL* aGal )
{
m_gal = aGal;
}
/**
* Return a pointer to current settings that are going to be used when drawing items.
*
* @return Current rendering settings.
*/
virtual RENDER_SETTINGS* GetSettings() = 0;
/**
* Takes an instance of VIEW_ITEM and passes it to a function that knows how to draw
* the item.
*
* @param aItem is an item to be drawn.
* @param aLayer tells which layer is currently rendered so that draw functions may
* know what to draw (eg. for pads there are separate layers for holes,
* because they have other dimensions then the pad itself.
*/
virtual bool Draw( const VIEW_ITEM* aItem, int aLayer ) = 0;
protected:
/// Instance of graphic abstraction layer that gives an interface to call
/// commands used to draw (eg. DrawLine, DrawCircle, etc.)
GAL* m_gal;
};
} // namespace KIGFX
#endif /* __CLASS_PAINTER_H */