807 lines
32 KiB
C++
807 lines
32 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/filename.h>
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#include <wx/msgdlg.h>
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#include <wx/string.h>
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#include <wx/wupdlock.h>
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#include <wx/clipbrd.h>
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#include <wx/filedlg.h>
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#include <wx/treebook.h>
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#include "eda_3d_viewer.h"
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#include <3d_viewer_settings.h>
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#include <3d_viewer_id.h>
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#include <3d_viewer/tools/3d_actions.h>
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#include <3d_viewer/tools/3d_controller.h>
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#include <3d_viewer/tools/3d_conditions.h>
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#include <bitmaps.h>
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#include <board_design_settings.h>
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#include <board_stackup_manager/board_stackup.h>
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#include <core/arraydim.h>
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#include <layers_id_colors_and_visibility.h>
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#include <gal/dpi_scaling.h>
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#include <pgm_base.h>
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#include <project.h>
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#include <settings/common_settings.h>
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#include <settings/settings_manager.h>
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#include <tool/action_manager.h>
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#include <tool/common_control.h>
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#include <tool/tool_manager.h>
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#include <tool/tool_dispatcher.h>
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#include <tool/action_toolbar.h>
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#include <widgets/infobar.h>
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#include <widgets/paged_dialog.h>
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#include <dialogs/panel_3D_display_options.h>
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#include <dialogs/panel_3D_opengl_options.h>
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#include <dialogs/panel_3D_raytracing_options.h>
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#include <dialogs/panel_3D_colors.h>
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#include <panel_hotkeys_editor.h>
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#include <wildcards_and_files_ext.h>
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/**
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* Flag to enable 3D viewer main frame window debug tracing.
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*
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* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
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*
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* @ingroup trace_env_vars
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*/
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const wxChar* EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
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BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
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EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
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EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
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EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
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EDA_3D_VIEWER::Process_Special_Functions )
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EVT_MENU( wxID_CLOSE, EDA_3D_VIEWER::Exit3DFrame )
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EVT_MENU( ID_RENDER_CURRENT_VIEW, EDA_3D_VIEWER::OnRenderEngineSelection )
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EVT_MENU( ID_DISABLE_RAY_TRACING, EDA_3D_VIEWER::OnDisableRayTracing )
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EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
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END_EVENT_TABLE()
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EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent, const wxString &aTitle,
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long style ) :
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KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle, wxDefaultPosition,
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wxDefaultSize, style, QUALIFIED_VIEWER3D_FRAMENAME( aParent ) ),
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m_mainToolBar( nullptr ),
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m_canvas( nullptr ),
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m_currentCamera( m_trackBallCamera ),
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m_trackBallCamera( RANGE_SCALE_3D )
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::EDA_3D_VIEWER %s", aTitle );
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m_disable_ray_tracing = false;
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m_aboutTitle = _( "KiCad 3D Viewer" );
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// Give it an icon
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wxIcon icon;
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icon.CopyFromBitmap( KiBitmap( BITMAPS::icon_3d ) );
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SetIcon( icon );
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// Create the status line
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static const int status_dims[4] = { -1, 170, 130, 130 };
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wxStatusBar *status_bar = CreateStatusBar( arrayDim( status_dims ) );
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SetStatusWidths( arrayDim( status_dims ), status_dims );
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m_canvas = new EDA_3D_CANVAS( this,
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OGL_ATT_LIST::GetAttributesList( m_boardAdapter.GetAntiAliasingMode() ),
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aParent->GetBoard(), m_boardAdapter, m_currentCamera,
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Prj().Get3DCacheManager() );
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auto config = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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LoadSettings( config );
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// Some settings need the canvas
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loadCommonSettings();
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// Create the manager
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m_toolManager = new TOOL_MANAGER;
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m_toolManager->SetEnvironment( GetBoard(), nullptr, nullptr, config, this );
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m_actions = new EDA_3D_ACTIONS();
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m_toolDispatcher = new TOOL_DISPATCHER( m_toolManager );
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m_canvas->SetEventDispatcher( m_toolDispatcher );
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// Register tools
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m_toolManager->RegisterTool( new COMMON_CONTROL );
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m_toolManager->RegisterTool( new EDA_3D_CONTROLLER );
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m_toolManager->InitTools();
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setupUIConditions();
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if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
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ctrlTool->SetRotationIncrement( config->m_Camera.rotation_increment );
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// Run the viewer control tool, it is supposed to be always active
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m_toolManager->InvokeTool( "3DViewer.Control" );
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CreateMenuBar();
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ReCreateMainToolbar();
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m_infoBar = new WX_INFOBAR( this, &m_auimgr );
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m_auimgr.SetManagedWindow( this );
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m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer( 6 ) );
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m_auimgr.AddPane( m_infoBar, EDA_PANE().InfoBar().Name( "InfoBar" ).Top().Layer(1) );
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m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
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// Call Update() to fix all pane default sizes, especially the "InfoBar" pane before
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// hiding it.
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m_auimgr.Update();
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// We don't want the infobar displayed right away
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m_auimgr.GetPane( "InfoBar" ).Hide();
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m_auimgr.Update();
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m_canvas->SetInfoBar( m_infoBar );
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m_canvas->SetStatusBar( status_bar );
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// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
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// in order to receive mouse events. Otherwise, the user has to click somewhere on
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// the canvas before it will respond to mouse wheel events.
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m_canvas->SetFocus();
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}
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EDA_3D_VIEWER::~EDA_3D_VIEWER()
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{
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m_canvas->SetEventDispatcher( nullptr );
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m_auimgr.UnInit();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = nullptr;
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}
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void EDA_3D_VIEWER::setupUIConditions()
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{
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EDA_BASE_FRAME::setupUIConditions();
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ACTION_MANAGER* mgr = m_toolManager->GetActionManager();
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EDA_3D_CONDITIONS cond( &m_boardAdapter );
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// Helper to define check conditions
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#define FlagCheck( x ) ACTION_CONDITIONS().Check( cond.Flag( x ) )
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#define GridSizeCheck( x ) ACTION_CONDITIONS().Check( cond.GridSize( x ) )
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auto raytracingCondition = [this]( const SELECTION& aSel )
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{
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return m_boardAdapter.GetRenderEngine() != RENDER_ENGINE::OPENGL_LEGACY;
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};
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RegisterUIUpdateHandler( ID_RENDER_CURRENT_VIEW,
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ACTION_CONDITIONS().Check( raytracingCondition ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showBoundingBoxes,
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FlagCheck( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
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mgr->SetConditions( EDA_3D_ACTIONS::showAxis,
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FlagCheck( FL_AXIS ) );
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mgr->SetConditions( EDA_3D_ACTIONS::noGrid, GridSizeCheck( GRID3D_TYPE::NONE ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show10mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_10MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_5MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show2_5mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_2P5MM ) );
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mgr->SetConditions( EDA_3D_ACTIONS::show1mmGrid, GridSizeCheck( GRID3D_TYPE::GRID_1MM ) );
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auto orthoCondition =
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[this]( const SELECTION& )
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{
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return m_currentCamera.GetProjection() == PROJECTION_TYPE::ORTHO;
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};
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mgr->SetConditions( EDA_3D_ACTIONS::toggleOrtho, ACTION_CONDITIONS().Check( orthoCondition ) );
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#undef FlagCheck
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#undef GridSizeCheck
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}
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void EDA_3D_VIEWER::InstallPreferences( PAGED_DIALOG* aParent, PANEL_HOTKEYS_EDITOR* aHotkeysPanel )
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{
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wxTreebook* book = aParent->GetTreebook();
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book->AddPage( new wxPanel( book ), _( "3D Viewer" ) );
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book->AddSubPage( new PANEL_3D_DISPLAY_OPTIONS( this, book ), _( "Display Options" ) );
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book->AddSubPage( new PANEL_3D_OPENGL_OPTIONS( this, book ), _( "OpenGL" ) );
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book->AddSubPage( new PANEL_3D_RAYTRACING_OPTIONS( this, book ), _( "Raytracing" ) );
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book->AddSubPage( new PANEL_3D_COLORS( this, book ), _( "Colors" ) );
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aHotkeysPanel->AddHotKeys( GetToolManager() );
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}
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void EDA_3D_VIEWER::ReloadRequest()
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{
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// This will schedule a request to load later
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if( m_canvas )
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m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
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}
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void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
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{
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ReloadRequest();
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// After the ReloadRequest call, the refresh often takes a bit of time,
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// and it is made here only on request.
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if( aForceImmediateRedraw )
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m_canvas->Refresh();
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}
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void EDA_3D_VIEWER::Redraw()
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{
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// Only update in OpenGL for an interactive interaction
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if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
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m_canvas->Request_refresh( true );
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}
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void EDA_3D_VIEWER::refreshRender()
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{
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if( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::OPENGL_LEGACY )
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m_canvas->Request_refresh();
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else
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NewDisplay( true );
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}
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void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Exit3DFrame" );
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Close( true );
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}
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void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnCloseWindow" );
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if( m_canvas )
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m_canvas->Close();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = nullptr;
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Destroy();
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event.Skip( true );
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}
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void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
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{
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int id = event.GetId();
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bool isChecked = event.IsChecked();
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::Process_Special_Functions id %d isChecked %d",
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id, isChecked );
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if( m_canvas == nullptr )
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return;
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switch( id )
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{
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case ID_RELOAD3D_BOARD:
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NewDisplay( true );
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break;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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takeScreenshot( event );
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return;
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case ID_MENU3D_RESET_DEFAULTS:
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{
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auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
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cfg->ResetToDefaults();
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LoadSettings( cfg );
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// Tell canvas that we (may have) changed the render engine
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RenderEngineChanged();
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NewDisplay( true );
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}
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return;
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default:
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wxFAIL_MSG( "Invalid event in EDA_3D_VIEWER::Process_Special_Functions()" );
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return;
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}
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}
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void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
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{
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const RENDER_ENGINE old_engine = m_boardAdapter.GetRenderEngine();
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if( old_engine == RENDER_ENGINE::OPENGL_LEGACY )
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m_boardAdapter.SetRenderEngine( RENDER_ENGINE::RAYTRACING );
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else
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m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnRenderEngineSelection type %s ",
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( m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ) ? "Ray Trace" :
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"OpenGL Legacy" );
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if( old_engine != m_boardAdapter.GetRenderEngine() )
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RenderEngineChanged();
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}
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void EDA_3D_VIEWER::OnDisableRayTracing( wxCommandEvent& aEvent )
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::%s disabling ray tracing.", __WXFUNCTION__ );
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m_disable_ray_tracing = true;
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m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
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}
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void EDA_3D_VIEWER::OnActivate( wxActivateEvent &aEvent )
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{
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::OnActivate" );
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if( aEvent.GetActive() && m_canvas )
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{
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// Reload data if 3D frame shows a board,
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// because it can be changed since last frame activation
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if( m_canvas->IsReloadRequestPending() )
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m_canvas->Request_refresh();
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// Activates again the focus of the canvas so it will catch mouse and key events
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m_canvas->SetFocus();
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}
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aEvent.Skip(); // required under wxMAC
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}
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void EDA_3D_VIEWER::OnSetFocus( wxFocusEvent& aEvent )
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{
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// Activates again the focus of the canvas so it will catch mouse and key events
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if( m_canvas )
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m_canvas->SetFocus();
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aEvent.Skip();
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}
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void EDA_3D_VIEWER::LoadSettings( APP_SETTINGS_BASE *aCfg )
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{
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EDA_BASE_FRAME::LoadSettings( aCfg );
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EDA_3D_VIEWER_SETTINGS* cfg = dynamic_cast<EDA_3D_VIEWER_SETTINGS*>( aCfg );
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wxASSERT( cfg );
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wxLogTrace( m_logTrace, "EDA_3D_VIEWER::LoadSettings" );
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COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
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auto set_color =
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[] ( const COLOR4D& aColor, SFVEC4F& aTarget )
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{
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aTarget.r = aColor.r;
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aTarget.g = aColor.g;
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aTarget.b = aColor.b;
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aTarget.a = aColor.a;
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};
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set_color( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ), m_boardAdapter.m_BgColorBot );
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set_color( colors->GetColor( LAYER_3D_BACKGROUND_TOP ), m_boardAdapter.m_BgColorTop );
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set_color( colors->GetColor( LAYER_3D_BOARD ), m_boardAdapter.m_BoardBodyColor );
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set_color( colors->GetColor( LAYER_3D_COPPER ), m_boardAdapter.m_CopperColor );
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set_color( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ),
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m_boardAdapter.m_SilkScreenColorBot );
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set_color( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ), m_boardAdapter.m_SilkScreenColorTop );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorBot );
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set_color( colors->GetColor( LAYER_3D_SOLDERMASK ), m_boardAdapter.m_SolderMaskColorTop );
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set_color( colors->GetColor( LAYER_3D_SOLDERPASTE ), m_boardAdapter.m_SolderPasteColor );
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if( cfg )
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{
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m_boardAdapter.m_RtCameraLightColor =
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m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorCamera );
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m_boardAdapter.m_RtLightColorTop =
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m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorTop );
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m_boardAdapter.m_RtLightColorBottom =
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m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColorBottom );
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m_boardAdapter.m_RtLightColor.resize( cfg->m_Render.raytrace_lightColor.size() );
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m_boardAdapter.m_RtLightSphericalCoords.resize( cfg->m_Render.raytrace_lightColor.size() );
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for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
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{
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m_boardAdapter.m_RtLightColor[i] =
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m_boardAdapter.GetColor( cfg->m_Render.raytrace_lightColor[i] );
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SFVEC2F sphericalCoord =
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SFVEC2F( ( cfg->m_Render.raytrace_lightElevation[i] + 90.0f ) / 180.0f,
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cfg->m_Render.raytrace_lightAzimuth[i] / 180.0f );
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sphericalCoord.x = glm::clamp( sphericalCoord.x, 0.0f, 1.0f );
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sphericalCoord.y = glm::clamp( sphericalCoord.y, 0.0f, 2.0f );
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|
|
|
m_boardAdapter.m_RtLightSphericalCoords[i] = sphericalCoord;
|
|
}
|
|
|
|
#define TRANSFER_SETTING( flag, field ) m_boardAdapter.SetFlag( flag, cfg->m_Render.field )
|
|
|
|
TRANSFER_SETTING( FL_USE_REALISTIC_MODE, realistic );
|
|
TRANSFER_SETTING( FL_SUBTRACT_MASK_FROM_SILK, subtract_mask_from_silk );
|
|
|
|
// OpenGL options
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_COPPER_THICKNESS, opengl_copper_thickness );
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, opengl_show_model_bbox );
|
|
TRANSFER_SETTING( FL_HIGHLIGHT_ROLLOVER_ITEM, opengl_highlight_on_rollover );
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, opengl_AA_disableOnMove );
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
|
|
opengl_thickness_disableOnMove );
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, opengl_vias_disableOnMove );
|
|
TRANSFER_SETTING( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, opengl_holes_disableOnMove );
|
|
|
|
// Raytracing options
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_SHADOWS, raytrace_shadows );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_BACKFLOOR, raytrace_backfloor );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFRACTIONS, raytrace_refractions );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_REFLECTIONS, raytrace_reflections );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_POST_PROCESSING, raytrace_post_processing );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_ANTI_ALIASING, raytrace_anti_aliasing );
|
|
TRANSFER_SETTING( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, raytrace_procedural_textures );
|
|
|
|
TRANSFER_SETTING( FL_AXIS, show_axis );
|
|
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL, show_footprints_normal );
|
|
TRANSFER_SETTING( FL_FP_ATTRIBUTES_NORMAL_INSERT, show_footprints_insert );
|
|
TRANSFER_SETTING( FL_FP_ATTRIBUTES_VIRTUAL, show_footprints_virtual );
|
|
TRANSFER_SETTING( FL_ZONE, show_zones );
|
|
TRANSFER_SETTING( FL_ADHESIVE, show_adhesive );
|
|
TRANSFER_SETTING( FL_SILKSCREEN, show_silkscreen );
|
|
TRANSFER_SETTING( FL_SOLDERMASK, show_soldermask );
|
|
TRANSFER_SETTING( FL_SOLDERPASTE, show_solderpaste );
|
|
TRANSFER_SETTING( FL_COMMENTS, show_comments );
|
|
TRANSFER_SETTING( FL_ECO, show_eco );
|
|
TRANSFER_SETTING( FL_SHOW_BOARD_BODY, show_board_body );
|
|
TRANSFER_SETTING( FL_CLIP_SILK_ON_VIA_ANNULUS, clip_silk_on_via_annulus );
|
|
TRANSFER_SETTING( FL_RENDER_PLATED_PADS_AS_PLATED, renderPlatedPadsAsPlated );
|
|
|
|
m_boardAdapter.SetGridType( static_cast<GRID3D_TYPE>( cfg->m_Render.grid_type ) );
|
|
m_boardAdapter.SetAntiAliasingMode(
|
|
static_cast<ANTIALIASING_MODE>( cfg->m_Render.opengl_AA_mode ) );
|
|
|
|
m_boardAdapter.m_OpenGlSelectionColor =
|
|
m_boardAdapter.GetColor( cfg->m_Render.opengl_selection_color );
|
|
|
|
m_boardAdapter.m_RtShadowSampleCount = cfg->m_Render.raytrace_nrsamples_shadows;
|
|
m_boardAdapter.m_RtReflectionSampleCount = cfg->m_Render.raytrace_nrsamples_reflections;
|
|
m_boardAdapter.m_RtRefractionSampleCount = cfg->m_Render.raytrace_nrsamples_refractions;
|
|
|
|
m_boardAdapter.m_RtSpreadShadows = cfg->m_Render.raytrace_spread_shadows;
|
|
m_boardAdapter.m_RtSpreadReflections = cfg->m_Render.raytrace_spread_reflections;
|
|
m_boardAdapter.m_RtSpreadRefractions = cfg->m_Render.raytrace_spread_refractions;
|
|
|
|
m_boardAdapter.m_RtRecursiveRefractionCount =
|
|
cfg->m_Render.raytrace_recursivelevel_refractions;
|
|
m_boardAdapter.m_RtRecursiveReflectionCount =
|
|
cfg->m_Render.raytrace_recursivelevel_reflections;
|
|
|
|
// When opening the 3D viewer, we use the opengl mode, not the ray tracing engine
|
|
// because the ray tracing is very time consumming, and can be seen as not working
|
|
// (freeze window) with large boards.
|
|
#if 0
|
|
RENDER_ENGINE engine = static_cast<RENDER_ENGINE>( cfg->m_Render.engine );
|
|
wxLogTrace( m_logTrace, engine == RENDER_ENGINE::RAYTRACING ?
|
|
"EDA_3D_VIEWER::LoadSettings render setting Ray Trace" :
|
|
"EDA_3D_VIEWER::LoadSettings render setting OpenGL" );
|
|
#else
|
|
m_boardAdapter.SetRenderEngine( RENDER_ENGINE::OPENGL_LEGACY );
|
|
#endif
|
|
|
|
m_boardAdapter.SetMaterialMode( static_cast<MATERIAL_MODE>( cfg->m_Render.material_mode ) );
|
|
|
|
m_canvas->AnimationEnabledSet( cfg->m_Camera.animation_enabled );
|
|
m_canvas->MovingSpeedMultiplierSet( cfg->m_Camera.moving_speed_multiplier );
|
|
|
|
#undef TRANSFER_SETTING
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::SaveSettings( APP_SETTINGS_BASE *aCfg )
|
|
{
|
|
auto cfg = Pgm().GetSettingsManager().GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
|
|
|
|
EDA_BASE_FRAME::SaveSettings( cfg );
|
|
|
|
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::SaveSettings" );
|
|
|
|
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
|
|
|
|
auto save_color =
|
|
[colors] ( SFVEC4F& aSource, LAYER_3D_ID aTarget )
|
|
{
|
|
// You could think just copy the new color in config is enough.
|
|
// unfortunately, SFVEC4F uses floats, and COLOR4D uses doubles,
|
|
// and the conversion SFVEC4F from/to COLOR4D creates small diffs.
|
|
//
|
|
// This has no matter to draw colors, but creates slight differences
|
|
// in config file, that appears always modified.
|
|
// So we must compare the SFVEC4F old and new values and update only
|
|
// actual changes.
|
|
SFVEC4F newSFVEC4Fcolor( float( colors->GetColor( aTarget ).r ),
|
|
float( colors->GetColor( aTarget ).g ),
|
|
float( colors->GetColor( aTarget ).b ),
|
|
float( colors->GetColor( aTarget ).a ) );
|
|
|
|
if( aSource != newSFVEC4Fcolor )
|
|
colors->SetColor( aTarget, COLOR4D( aSource.r, aSource.g, aSource.b,
|
|
aSource.a ) );
|
|
};
|
|
|
|
save_color( m_boardAdapter.m_BgColorBot, LAYER_3D_BACKGROUND_BOTTOM );
|
|
save_color( m_boardAdapter.m_BgColorTop, LAYER_3D_BACKGROUND_TOP );
|
|
save_color( m_boardAdapter.m_BoardBodyColor, LAYER_3D_BOARD );
|
|
save_color( m_boardAdapter.m_CopperColor, LAYER_3D_COPPER );
|
|
save_color( m_boardAdapter.m_SilkScreenColorBot, LAYER_3D_SILKSCREEN_BOTTOM );
|
|
save_color( m_boardAdapter.m_SilkScreenColorTop, LAYER_3D_SILKSCREEN_TOP );
|
|
save_color( m_boardAdapter.m_SolderMaskColorTop, LAYER_3D_SOLDERMASK );
|
|
save_color( m_boardAdapter.m_SolderPasteColor, LAYER_3D_SOLDERPASTE );
|
|
|
|
Pgm().GetSettingsManager().SaveColorSettings( colors, "3d_viewer" );
|
|
|
|
wxLogTrace( m_logTrace, m_boardAdapter.GetRenderEngine() == RENDER_ENGINE::RAYTRACING ?
|
|
"EDA_3D_VIEWER::SaveSettings render setting Ray Trace" :
|
|
"EDA_3D_VIEWER::SaveSettings render setting OpenGL" );
|
|
|
|
if( cfg )
|
|
{
|
|
|
|
auto save_color =
|
|
[] ( const SFVEC3F& aSource, COLOR4D& aTarget )
|
|
{
|
|
aTarget = COLOR4D( aSource.r, aSource.g, aSource.b, 1.0 );
|
|
};
|
|
|
|
save_color( m_boardAdapter.m_RtCameraLightColor, cfg->m_Render.raytrace_lightColorCamera );
|
|
save_color( m_boardAdapter.m_RtLightColorTop, cfg->m_Render.raytrace_lightColorTop );
|
|
save_color( m_boardAdapter.m_RtLightColorBottom, cfg->m_Render.raytrace_lightColorBottom );
|
|
|
|
for( size_t i = 0; i < cfg->m_Render.raytrace_lightColor.size(); ++i )
|
|
{
|
|
save_color( m_boardAdapter.m_RtLightColor[i], cfg->m_Render.raytrace_lightColor[i] );
|
|
|
|
cfg->m_Render.raytrace_lightElevation[i] =
|
|
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].x * 180.0f - 90.0f );
|
|
cfg->m_Render.raytrace_lightAzimuth[i] =
|
|
(int)( m_boardAdapter.m_RtLightSphericalCoords[i].y * 180.0f );
|
|
}
|
|
|
|
cfg->m_Render.raytrace_nrsamples_shadows = m_boardAdapter.m_RtShadowSampleCount;
|
|
cfg->m_Render.raytrace_nrsamples_reflections = m_boardAdapter.m_RtReflectionSampleCount;
|
|
cfg->m_Render.raytrace_nrsamples_refractions = m_boardAdapter.m_RtRefractionSampleCount;
|
|
|
|
cfg->m_Render.raytrace_spread_shadows = m_boardAdapter.m_RtSpreadShadows;
|
|
cfg->m_Render.raytrace_spread_reflections = m_boardAdapter.m_RtSpreadReflections;
|
|
cfg->m_Render.raytrace_spread_refractions = m_boardAdapter.m_RtSpreadRefractions;
|
|
|
|
cfg->m_Render.raytrace_recursivelevel_refractions =
|
|
m_boardAdapter.m_RtRecursiveRefractionCount;
|
|
cfg->m_Render.raytrace_recursivelevel_reflections =
|
|
m_boardAdapter.m_RtRecursiveReflectionCount;
|
|
|
|
#define TRANSFER_SETTING( field, flag ) cfg->m_Render.field = m_boardAdapter.GetFlag( flag )
|
|
|
|
cfg->m_Render.engine = static_cast<int>( m_boardAdapter.GetRenderEngine() );
|
|
cfg->m_Render.grid_type = static_cast<int>( m_boardAdapter.GetGridType() );
|
|
cfg->m_Render.material_mode = static_cast<int>( m_boardAdapter.GetMaterialMode() );
|
|
cfg->m_Render.opengl_AA_mode = static_cast<int>( m_boardAdapter.GetAntiAliasingMode() );
|
|
|
|
save_color( m_boardAdapter.m_OpenGlSelectionColor, cfg->m_Render.opengl_selection_color );
|
|
|
|
cfg->m_Camera.animation_enabled = m_canvas->AnimationEnabledGet();
|
|
cfg->m_Camera.moving_speed_multiplier = m_canvas->MovingSpeedMultiplierGet();
|
|
|
|
if( EDA_3D_CONTROLLER* ctrlTool = GetToolManager()->GetTool<EDA_3D_CONTROLLER>() )
|
|
cfg->m_Camera.rotation_increment = ctrlTool->GetRotationIncrement();
|
|
|
|
TRANSFER_SETTING( opengl_AA_disableOnMove, FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE );
|
|
TRANSFER_SETTING( opengl_copper_thickness, FL_RENDER_OPENGL_COPPER_THICKNESS );
|
|
TRANSFER_SETTING( opengl_show_model_bbox, FL_RENDER_OPENGL_SHOW_MODEL_BBOX );
|
|
TRANSFER_SETTING( opengl_highlight_on_rollover, FL_HIGHLIGHT_ROLLOVER_ITEM );
|
|
TRANSFER_SETTING( opengl_thickness_disableOnMove, FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE );
|
|
TRANSFER_SETTING( opengl_vias_disableOnMove, FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE );
|
|
TRANSFER_SETTING( opengl_holes_disableOnMove, FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE );
|
|
|
|
TRANSFER_SETTING( raytrace_anti_aliasing, FL_RENDER_RAYTRACING_ANTI_ALIASING );
|
|
TRANSFER_SETTING( raytrace_backfloor, FL_RENDER_RAYTRACING_BACKFLOOR );
|
|
TRANSFER_SETTING( raytrace_post_processing, FL_RENDER_RAYTRACING_POST_PROCESSING );
|
|
TRANSFER_SETTING( raytrace_procedural_textures, FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES );
|
|
TRANSFER_SETTING( raytrace_reflections, FL_RENDER_RAYTRACING_REFLECTIONS );
|
|
TRANSFER_SETTING( raytrace_refractions, FL_RENDER_RAYTRACING_REFRACTIONS );
|
|
TRANSFER_SETTING( raytrace_shadows, FL_RENDER_RAYTRACING_SHADOWS );
|
|
|
|
TRANSFER_SETTING( realistic, FL_USE_REALISTIC_MODE );
|
|
TRANSFER_SETTING( show_adhesive, FL_ADHESIVE );
|
|
TRANSFER_SETTING( show_axis, FL_AXIS );
|
|
TRANSFER_SETTING( show_board_body, FL_SHOW_BOARD_BODY );
|
|
TRANSFER_SETTING( clip_silk_on_via_annulus, FL_CLIP_SILK_ON_VIA_ANNULUS );
|
|
TRANSFER_SETTING( renderPlatedPadsAsPlated, FL_RENDER_PLATED_PADS_AS_PLATED );
|
|
TRANSFER_SETTING( show_comments, FL_COMMENTS );
|
|
TRANSFER_SETTING( show_eco, FL_ECO );
|
|
TRANSFER_SETTING( show_footprints_insert, FL_FP_ATTRIBUTES_NORMAL_INSERT );
|
|
TRANSFER_SETTING( show_footprints_normal, FL_FP_ATTRIBUTES_NORMAL );
|
|
TRANSFER_SETTING( show_footprints_virtual, FL_FP_ATTRIBUTES_VIRTUAL );
|
|
TRANSFER_SETTING( show_silkscreen, FL_SILKSCREEN );
|
|
TRANSFER_SETTING( show_soldermask, FL_SOLDERMASK );
|
|
TRANSFER_SETTING( show_solderpaste, FL_SOLDERPASTE );
|
|
TRANSFER_SETTING( show_zones, FL_ZONE );
|
|
TRANSFER_SETTING( subtract_mask_from_silk, FL_SUBTRACT_MASK_FROM_SILK );
|
|
|
|
#undef TRANSFER_SETTING
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
|
|
{
|
|
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::CommonSettingsChanged" );
|
|
|
|
// Regen menu bars, etc
|
|
EDA_BASE_FRAME::CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
|
|
|
|
// There is no base class that handles toolbars for this frame
|
|
ReCreateMainToolbar();
|
|
|
|
loadCommonSettings();
|
|
|
|
NewDisplay( true );
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
|
|
{
|
|
wxString fullFileName;
|
|
bool fmt_is_jpeg = false;
|
|
|
|
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
|
|
fmt_is_jpeg = true;
|
|
|
|
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
// Remember path between saves during this session only.
|
|
const wxString wildcard = fmt_is_jpeg ? JpegFileWildcard() : PngFileWildcard();
|
|
const wxString ext = fmt_is_jpeg ? JpegFileExtension : PngFileExtension;
|
|
|
|
// First time path is set to the project path.
|
|
if( !m_defaultSaveScreenshotFileName.IsOk() )
|
|
m_defaultSaveScreenshotFileName = Parent()->Prj().GetProjectFullName();
|
|
|
|
m_defaultSaveScreenshotFileName.SetExt( ext );
|
|
|
|
wxFileDialog dlg( this, _( "3D Image File Name" ),
|
|
m_defaultSaveScreenshotFileName.GetPath(),
|
|
m_defaultSaveScreenshotFileName.GetFullName(), wildcard,
|
|
wxFD_SAVE | wxFD_OVERWRITE_PROMPT );
|
|
|
|
if( dlg.ShowModal() == wxID_CANCEL )
|
|
return;
|
|
|
|
m_defaultSaveScreenshotFileName = dlg.GetPath();
|
|
|
|
if( m_defaultSaveScreenshotFileName.GetExt().IsEmpty() )
|
|
m_defaultSaveScreenshotFileName.SetExt( ext );
|
|
|
|
fullFileName = m_defaultSaveScreenshotFileName.GetFullPath();
|
|
|
|
wxFileName fn = fullFileName;
|
|
|
|
if( !fn.IsDirWritable() )
|
|
{
|
|
wxString msg;
|
|
|
|
msg.Printf( _( "Insufficient permissions required to save file\n%s" ), fullFileName );
|
|
wxMessageBox( msg, _( "Error" ), wxOK | wxICON_ERROR, this );
|
|
return;
|
|
}
|
|
|
|
// Be sure the screen area destroyed by the file dialog is redrawn
|
|
// before making a screen copy.
|
|
// Without this call, under Linux the screen refresh is made to late.
|
|
wxYield();
|
|
}
|
|
|
|
// Be sure we have the latest 3D view (remember 3D view is buffered)
|
|
m_canvas->Request_refresh( true );
|
|
wxYield();
|
|
|
|
// Build image from the 3D buffer
|
|
wxWindowUpdateLocker noUpdates( this );
|
|
|
|
wxImage screenshotImage;
|
|
|
|
if( m_canvas )
|
|
m_canvas->GetScreenshot( screenshotImage );
|
|
|
|
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
wxBitmap bitmap( screenshotImage );
|
|
|
|
wxLogNull doNotLog; // disable logging of failed clipboard actions
|
|
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
|
|
|
|
if( !wxTheClipboard->SetData( dobjBmp ) )
|
|
wxMessageBox( _( "Failed to copy image to clipboard" ) );
|
|
|
|
wxTheClipboard->Flush(); /* the data in clipboard will stay
|
|
* available after the application exits */
|
|
wxTheClipboard->Close();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !screenshotImage.SaveFile( fullFileName,
|
|
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
|
|
wxMessageBox( _( "Can't save file" ) );
|
|
|
|
screenshotImage.Destroy();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::RenderEngineChanged()
|
|
{
|
|
wxLogTrace( m_logTrace, "EDA_3D_VIEWER::RenderEngineChanged()" );
|
|
|
|
if( m_canvas )
|
|
m_canvas->RenderEngineChanged();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::loadCommonSettings()
|
|
{
|
|
wxCHECK_RET( m_canvas, "Cannot load settings to null canvas" );
|
|
|
|
COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
|
|
|
|
const DPI_SCALING dpi{ settings, this };
|
|
m_canvas->SetScaleFactor( dpi.GetScaleFactor() );
|
|
// TODO(JE) use all control options
|
|
m_boardAdapter.SetFlag( FL_MOUSEWHEEL_PANNING, settings->m_Input.scroll_modifier_zoom != 0 );
|
|
}
|