kicad/common/base_screen.cpp

540 lines
12 KiB
C++

/********************************************************/
/* base_screen.cpp - BASE_SCREEN object implementation. */
/********************************************************/
#ifdef __GNUG__
#pragma implementation
#endif
#include "fctsys.h"
#include "common.h"
#include "base_struct.h"
#include "class_base_screen.h"
#include "id.h"
#define CURSOR_SIZE 12 /* size of the cross cursor. */
BASE_SCREEN::BASE_SCREEN( KICAD_T aType ) : EDA_ITEM( aType )
{
m_drawList = NULL; /* Draw items list */
m_UndoRedoCountMax = 10; /* undo/Redo command Max depth, 10 is a
* reasonable value */
m_FirstRedraw = TRUE;
m_ScreenNumber = 1;
m_NumberOfScreen = 1; /* Hierarchy: Root: ScreenNumber = 1 */
m_Zoom = 32.0;
m_Grid.m_Size = wxRealPoint( 50, 50 ); /* Default grid size */
m_Grid.m_Id = ID_POPUP_GRID_LEVEL_50;
m_Center = true;
m_CurrentSheetDesc = &g_Sheet_A4;
m_IsPrinting = false;
m_ScrollPixelsPerUnitX = 1;
m_ScrollPixelsPerUnitY = 1;
InitDatas();
}
BASE_SCREEN::~BASE_SCREEN()
{
}
void BASE_SCREEN::InitDatas()
{
if( m_Center )
{
m_crossHairPosition.x = m_crossHairPosition.y = 0;
m_DrawOrg.x = -ReturnPageSize().x / 2;
m_DrawOrg.y = -ReturnPageSize().y / 2;
}
else
{
m_DrawOrg.x = m_DrawOrg.y = 0;
m_crossHairPosition.x = ReturnPageSize().x / 2;
m_crossHairPosition.y = ReturnPageSize().y / 2;
}
m_O_Curseur.x = m_O_Curseur.y = 0;
SetCurItem( NULL );
m_FlagModified = 0; // Set when any change is made on broad
m_FlagSave = 1; // Used in auto save: set when an auto save is made
}
/**
* Get screen units scalar.
*
* Default implementation returns scalar used for schematic screen. The
* internal units used by the schematic screen is 1 mil (0.001"). Override
* this in derived classes that require internal units other than 1 mil.
*/
int BASE_SCREEN::GetInternalUnits( void )
{
return EESCHEMA_INTERNAL_UNIT;
}
wxSize BASE_SCREEN::ReturnPageSize( void )
{
int internal_units = GetInternalUnits();
wxSize size = m_CurrentSheetDesc->m_Size;
size.x = (int)( (double)size.x * internal_units / 1000 );
size.y = (int)( (double)size.y * internal_units / 1000 );
return size;
}
void BASE_SCREEN::SetPageSize( wxSize& aPageSize )
{
int internal_units = GetInternalUnits();
m_CurrentSheetDesc->m_Size.x = (int) ((double)aPageSize.x * 1000 / internal_units);
m_CurrentSheetDesc->m_Size.y = (int) ((double)aPageSize.y * 1000 / internal_units);
}
/**
* Function GetScalingFactor
* @return the the current scale used to draw items on screen
* draw coordinates are user coordinates * GetScalingFactor( )
*/
double BASE_SCREEN::GetScalingFactor() const
{
double scale = 1.0 / GetZoom();
return scale;
}
/**
* Function SetScalingFactor
* calculates the .m_Zoom member to have a given scaling factor
* @param aScale - the the current scale used to draw items on screen
* draw coordinates are user coordinates * GetScalingFactor()
*/
void BASE_SCREEN::SetScalingFactor(double aScale )
{
double zoom = aScale;
// Limit zoom to max and min allowed values:
if (zoom < m_ZoomList[0])
zoom = m_ZoomList[0];
int idxmax = m_ZoomList.GetCount() - 1;
if (zoom > m_ZoomList[idxmax])
zoom = m_ZoomList[idxmax];
SetZoom( zoom );
}
void BASE_SCREEN::SetZoomList( const wxArrayDouble& zoomlist )
{
if( !m_ZoomList.IsEmpty() )
m_ZoomList.Empty();
m_ZoomList = zoomlist;
}
bool BASE_SCREEN::SetFirstZoom()
{
if( m_ZoomList.IsEmpty() )
{
if( m_Zoom != 1.0 )
{
m_Zoom = 1.0;
return true;
}
}
else if( m_Zoom != m_ZoomList[0] )
{
m_Zoom = m_ZoomList[0];
return true;
}
return false;
}
double BASE_SCREEN::GetZoom() const
{
return m_Zoom;
}
bool BASE_SCREEN::SetZoom( double coeff )
{
if( coeff == m_Zoom )
return false;
m_Zoom = coeff;
return true;
}
bool BASE_SCREEN::SetNextZoom()
{
size_t i;
if( m_ZoomList.IsEmpty() || m_Zoom >= m_ZoomList.Last() )
return false;
for( i = 0; i < m_ZoomList.GetCount(); i++ )
{
if( m_Zoom < m_ZoomList[i] )
{
m_Zoom = m_ZoomList[i];
return true;
}
}
return false;
}
bool BASE_SCREEN::SetPreviousZoom()
{
size_t i;
if( m_ZoomList.IsEmpty() || m_Zoom <= m_ZoomList[0] )
return false;
for( i = m_ZoomList.GetCount(); i != 0; i-- )
{
if( m_Zoom > m_ZoomList[i - 1] )
{
m_Zoom = m_ZoomList[i - 1];
return true;
}
}
return false;
}
bool BASE_SCREEN::SetLastZoom()
{
if( m_ZoomList.IsEmpty() || m_Zoom == m_ZoomList.Last() )
return false;
m_Zoom = m_ZoomList.Last();
return true;
}
void BASE_SCREEN::SetGridList( GRIDS& gridlist )
{
if( !m_grids.empty() )
m_grids.clear();
m_grids = gridlist;
}
void BASE_SCREEN::GetGrids( GRIDS& aList )
{
for( size_t i = 0; i < m_grids.size(); i++ )
aList.push_back( m_grids[ i ] );
}
void BASE_SCREEN::SetGrid( const wxRealPoint& size )
{
wxASSERT( !m_grids.empty() );
size_t i;
GRID_TYPE nearest_grid = m_grids[0];
for( i = 0; i < m_grids.size(); i++ )
{
if( m_grids[i].m_Size == size )
{
m_Grid = m_grids[i];
return;
}
// keep trace of the nearest grill size, if the exact size is not found
if ( size.x < m_grids[i].m_Size.x )
nearest_grid = m_grids[i];
}
m_Grid = nearest_grid;
wxLogWarning( wxT( "Grid size( %f, %f ) not in grid list, falling back " ) \
wxT( "to grid size( %f, %f )." ),
size.x, size.y, m_Grid.m_Size.x, m_Grid.m_Size.y );
}
/* Set grid size from command ID. */
void BASE_SCREEN::SetGrid( int id )
{
wxASSERT( !m_grids.empty() );
size_t i;
for( i = 0; i < m_grids.size(); i++ )
{
if( m_grids[i].m_Id == id )
{
m_Grid = m_grids[i];
return;
}
}
m_Grid = m_grids[0];
wxLogWarning( wxT( "Grid ID %d not in grid list, falling back to " ) \
wxT( "grid size( %g, %g )." ), id, m_Grid.m_Size.x,
m_Grid.m_Size.y );
}
void BASE_SCREEN::AddGrid( const GRID_TYPE& grid )
{
size_t i;
for( i = 0; i < m_grids.size(); i++ )
{
if( m_grids[i].m_Size == grid.m_Size && grid.m_Id != ID_POPUP_GRID_USER )
{
wxLogDebug( wxT( "Discarding duplicate grid size( %g, %g )." ),
grid.m_Size.x, grid.m_Size.y );
return;
}
if( m_grids[i].m_Id == grid.m_Id )
{
wxLogDebug( wxT( "Changing grid ID %d from size( %g, %g ) to " ) \
wxT( "size( %g, %g )." ),
grid.m_Id, m_grids[i].m_Size.x,
m_grids[i].m_Size.y, grid.m_Size.x, grid.m_Size.y );
m_grids[i].m_Size = grid.m_Size;
return;
}
}
m_grids.push_back( grid );
}
void BASE_SCREEN::AddGrid( const wxRealPoint& size, int id )
{
GRID_TYPE grid;
grid.m_Size = size;
grid.m_Id = id;
AddGrid( grid );
}
void BASE_SCREEN::AddGrid( const wxRealPoint& size, UserUnitType aUnit, int id )
{
double x, y;
wxRealPoint new_size;
GRID_TYPE new_grid;
switch( aUnit )
{
case MILLIMETRES:
x = size.x / 25.4;
y = size.y / 25.4;
break;
default:
case INCHES:
case UNSCALED_UNITS:
x = size.x;
y = size.y;
break;
}
new_size.x = x * GetInternalUnits();
new_size.y = y * GetInternalUnits();
new_grid.m_Id = id;
new_grid.m_Size = new_size;
AddGrid( new_grid );
}
GRID_TYPE& BASE_SCREEN::GetGrid( size_t aIndex )
{
wxCHECK_MSG( !m_grids.empty() && aIndex < m_grids.size(), m_Grid,
wxT( "Cannot get grid object outside the bounds of the grid list." ) );
return m_grids[ aIndex ];
}
GRID_TYPE BASE_SCREEN::GetGrid()
{
return m_Grid;
}
const wxPoint& BASE_SCREEN::GetGridOrigin()
{
return m_GridOrigin;
}
wxRealPoint BASE_SCREEN::GetGridSize()
{
return m_Grid.m_Size;
}
int BASE_SCREEN::GetGridId()
{
return m_Grid.m_Id;
}
wxPoint BASE_SCREEN::GetNearestGridPosition( const wxPoint& aPosition, wxRealPoint* aGridSize )
{
wxPoint pt;
wxRealPoint gridSize;
if( aGridSize )
gridSize = *aGridSize;
else
gridSize = GetGridSize();
wxPoint gridOrigin = m_GridOrigin;
double offset = fmod( gridOrigin.x, gridSize.x );
int x = wxRound( (aPosition.x - offset) / gridSize.x );
pt.x = wxRound( x * gridSize.x + offset );
offset = fmod( gridOrigin.y, gridSize.y );
int y = wxRound( (aPosition.y - offset) / gridSize.y );
pt.y = wxRound ( y * gridSize.y + offset );
return pt;
}
wxPoint BASE_SCREEN::GetCursorPosition( bool aOnGrid, wxRealPoint* aGridSize )
{
if( aOnGrid )
return GetNearestGridPosition( m_crossHairPosition, aGridSize );
return m_crossHairPosition;
}
wxPoint BASE_SCREEN::GetCrossHairScreenPosition() const
{
wxPoint pos = m_crossHairPosition - m_DrawOrg;
double scalar = GetScalingFactor();
pos.x = wxRound( (double) pos.x * scalar );
pos.y = wxRound( (double) pos.y * scalar );
return pos;
}
void BASE_SCREEN::SetCrossHairPosition( const wxPoint& aPosition, bool aSnapToGrid )
{
if( aSnapToGrid )
m_crossHairPosition = GetNearestGridPosition( aPosition );
else
m_crossHairPosition = aPosition;
}
/* free the undo and the redo lists
*/
void BASE_SCREEN::ClearUndoRedoList()
{
ClearUndoORRedoList( m_UndoList );
ClearUndoORRedoList( m_RedoList );
}
/* Put aNewitem in top of undo list
* Deletes old items if > count max.
*/
void BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aNewitem )
{
m_UndoList.PushCommand( aNewitem );
/* Delete the extra items, if count max reached */
int extraitems = GetUndoCommandCount() - m_UndoRedoCountMax;
if( extraitems > 0 ) // Delete the extra items
ClearUndoORRedoList( m_UndoList, extraitems );
}
void BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aNewitem )
{
m_RedoList.PushCommand( aNewitem );
/* Delete the extra items, if count max reached */
int extraitems = GetRedoCommandCount() - m_UndoRedoCountMax;
if( extraitems > 0 ) // Delete the extra items
ClearUndoORRedoList( m_RedoList, extraitems );
}
PICKED_ITEMS_LIST* BASE_SCREEN::PopCommandFromUndoList( )
{
return m_UndoList.PopCommand( );
}
PICKED_ITEMS_LIST* BASE_SCREEN::PopCommandFromRedoList( )
{
return m_RedoList.PopCommand( );
}
void BASE_SCREEN::AddItem( EDA_ITEM* aItem )
{
wxCHECK_RET( aItem != NULL, wxT( "Attempt to add NULL item pointer to " ) + GetClass() +
wxT( "item list" ) );
m_items.push_back( aItem );
}
void BASE_SCREEN::InsertItem( EDA_ITEMS::iterator aIter, EDA_ITEM* aItem )
{
wxCHECK_RET( aItem != NULL, wxT( "Attempt to insert NULL item pointer to " ) + GetClass() +
wxT( "item list" ) );
m_items.insert( aIter, aItem );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void BASE_SCREEN::Show( int nestLevel, std::ostream& os )
{
EDA_ITEM* item = m_drawList;
// for now, make it look like XML, expand on this later.
NestedSpace( nestLevel, os ) << '<' << GetClass().Lower().mb_str() << ">\n";
for( ; item; item = item->Next() )
{
item->Show( nestLevel+1, os );
}
NestedSpace( nestLevel, os ) << "</" << GetClass().Lower().mb_str() << ">\n";
}
#endif