104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/**
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* @file general.h
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*/
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#ifndef _GENERAL_H_
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#define _GENERAL_H_
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#include <wx/string.h>
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#include <wx/gdicmn.h>
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#include <block_commande.h>
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#include <class_netlist_object.h>
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class SCH_SHEET;
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class TRANSFORM;
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#define EESCHEMA_VERSION 2
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#define SCHEMATIC_HEAD_STRING "Schematic File Version"
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#define TXTMARGE 10 // Offset in mils for placement of labels and pin numbers
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#define DEFAULT_TEXT_SIZE 50 // Default size for field texts
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#define GR_DEFAULT_DRAWMODE GR_COPY
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#define DANGLING_SYMBOL_SIZE 12
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// this enum is for color management
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typedef enum {
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LAYER_WIRE,
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LAYER_BUS,
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LAYER_JUNCTION,
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LAYER_LOCLABEL,
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LAYER_GLOBLABEL,
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LAYER_HIERLABEL,
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LAYER_PINNUM,
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LAYER_PINNAM,
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LAYER_REFERENCEPART,
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LAYER_VALUEPART,
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LAYER_FIELDS,
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LAYER_DEVICE,
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LAYER_NOTES,
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LAYER_NETNAM,
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LAYER_PIN,
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LAYER_SHEET,
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LAYER_SHEETNAME,
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LAYER_SHEETFILENAME,
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LAYER_SHEETLABEL,
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LAYER_NOCONNECT,
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LAYER_ERC_WARN,
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LAYER_ERC_ERR,
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LAYER_DEVICE_BACKGROUND,
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LAYER_GRID,
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NB_SCH_LAYERS
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} LayerNumber;
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inline LayerNumber operator++( LayerNumber& a )
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{
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a = LayerNumber( int( a ) + 1 );
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return a;
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}
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/* Rotation, mirror of graphic items in components bodies are handled by a
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* transform matrix. The default matrix is useful to draw lib entries with
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* using this default matrix ( no rotation, no mirror but Y axis is bottom to top, and
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* Y draw axis is to to bottom so we must have a default matix that reverses
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* the Y coordinate and keeps the X coordiate
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*/
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extern TRANSFORM DefaultTransform;
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extern wxSize g_RepeatStep;
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extern int g_RepeatDeltaLabel;
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/* First and main (root) screen */
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extern SCH_SHEET* g_RootSheet;
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extern NETLIST_OBJECT_LIST g_NetObjectslist;
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/**
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* Default line thickness used to draw/plot items having a
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* default thickness line value (i.e. = 0 ).
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*/
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int GetDefaultLineThickness();
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void SetDefaultLineThickness( int aThickness);
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/**
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* Default line thickness used to draw/plot busses.
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*/
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int GetDefaultBusThickness();
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void SetDefaultBusThickness( int aThickness );
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EDA_COLOR_T GetLayerColor( LayerNumber aLayer );
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// Color to draw selected items
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EDA_COLOR_T GetItemSelectedColor();
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// Color to draw items flagged invisible, in libedit (they are invisible in Eeschema
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EDA_COLOR_T GetInvisibleItemColor();
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void SetLayerColor( EDA_COLOR_T aColor, int aLayer );
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#endif // _GENERAL_H_
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