kicad/common/import_gfx/graphics_importer_buffer.h

323 lines
10 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2017 CERN
* Copyright (C) 2018-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* @author Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GRAPHICS_IMPORTER_BUFFER_H
#define GRAPHICS_IMPORTER_BUFFER_H
#include "graphics_importer.h"
#include <math/matrix3x3.h>
#include <list>
class IMPORTED_SHAPE
{
public:
virtual ~IMPORTED_SHAPE() {}
virtual void ImportTo( GRAPHICS_IMPORTER& aImporter ) const = 0;
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const = 0;
virtual void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) = 0;
void SetParentShapeIndex( int aIndex ) { m_parentShapeIndex = aIndex; }
int GetParentShapeIndex() const { return m_parentShapeIndex; }
protected:
int m_parentShapeIndex = -1;
};
class IMPORTED_LINE : public IMPORTED_SHAPE
{
public:
IMPORTED_LINE( const VECTOR2D& aStart, const VECTOR2D& aEnd, const IMPORTED_STROKE& aStroke ) :
m_start( aStart ), m_end( aEnd ), m_stroke( aStroke )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddLine( m_start, m_end, m_stroke );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_LINE>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
m_start = aTransform * m_start + aTranslation;
m_end = aTransform * m_end + aTranslation;
}
private:
VECTOR2D m_start;
VECTOR2D m_end;
IMPORTED_STROKE m_stroke;
};
class IMPORTED_CIRCLE : public IMPORTED_SHAPE
{
public:
IMPORTED_CIRCLE( const VECTOR2D& aCenter, double aRadius, const IMPORTED_STROKE& aStroke,
bool aFilled, const COLOR4D& aFillColor ) :
m_center( aCenter ),
m_radius( aRadius ), m_stroke( aStroke ), m_filled( aFilled ), m_fillColor( aFillColor )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddCircle( m_center, m_radius, m_stroke, m_filled, m_fillColor );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_CIRCLE>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
VECTOR2D newCenter = ( aTransform * m_center ) + aTranslation;
VECTOR2D newRadius = VECTOR2D( m_radius, 0 );
newRadius = aTransform * newRadius;
m_center = newCenter;
m_radius = newRadius.EuclideanNorm();
}
private:
VECTOR2D m_center;
double m_radius;
IMPORTED_STROKE m_stroke;
bool m_filled;
COLOR4D m_fillColor;
};
class IMPORTED_ARC : public IMPORTED_SHAPE
{
public:
IMPORTED_ARC( const VECTOR2D& aCenter, const VECTOR2D& aStart, const EDA_ANGLE& aAngle,
const IMPORTED_STROKE& aStroke ) :
m_center( aCenter ),
m_start( aStart ), m_angle( aAngle ), m_stroke( aStroke )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddArc( m_center, m_start, m_angle, m_stroke );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_ARC>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
m_start = aTransform * m_start + aTranslation;
m_center = aTransform * m_center + aTranslation;
}
private:
VECTOR2D m_center;
VECTOR2D m_start;
EDA_ANGLE m_angle;
IMPORTED_STROKE m_stroke;
};
class IMPORTED_POLYGON : public IMPORTED_SHAPE
{
public:
IMPORTED_POLYGON( const std::vector<VECTOR2D>& aVertices, const IMPORTED_STROKE& aStroke,
bool aFilled, const COLOR4D& aFillColor ) :
m_vertices( aVertices ),
m_stroke( aStroke ), m_filled( aFilled ), m_fillColor( aFillColor )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddPolygon( m_vertices, m_stroke, m_filled, m_fillColor );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_POLYGON>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
for( VECTOR2D& vert : m_vertices )
{
vert = aTransform * vert + aTranslation;
}
}
std::vector<VECTOR2D>& Vertices() { return m_vertices; }
bool IsFilled() const { return m_filled; }
const COLOR4D& GetFillColor() const { return m_fillColor; }
const IMPORTED_STROKE& GetStroke() const { return m_stroke; }
private:
std::vector<VECTOR2D> m_vertices;
IMPORTED_STROKE m_stroke;
bool m_filled;
COLOR4D m_fillColor;
};
class IMPORTED_TEXT : public IMPORTED_SHAPE
{
public:
IMPORTED_TEXT( const VECTOR2D& aOrigin, const wxString& aText, double aHeight, double aWidth,
double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify,
GR_TEXT_V_ALIGN_T aVJustify, const COLOR4D& aColor ) :
m_origin( aOrigin ),
m_text( aText ), m_height( aHeight ), m_width( aWidth ), m_thickness( aThickness ),
m_orientation( aOrientation ), m_hJustify( aHJustify ), m_vJustify( aVJustify ),
m_color( aColor )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddText( m_origin, m_text, m_height, m_width, m_thickness, m_orientation,
m_hJustify, m_vJustify, m_color );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_TEXT>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
m_origin = aTransform * m_origin + aTranslation;
}
private:
VECTOR2D m_origin;
const wxString m_text;
double m_height;
double m_width;
double m_thickness;
double m_orientation;
GR_TEXT_H_ALIGN_T m_hJustify;
GR_TEXT_V_ALIGN_T m_vJustify;
COLOR4D m_color;
};
class IMPORTED_SPLINE : public IMPORTED_SHAPE
{
public:
IMPORTED_SPLINE( const VECTOR2D& aStart, const VECTOR2D& aBezierControl1,
const VECTOR2D& aBezierControl2, const VECTOR2D& aEnd,
const IMPORTED_STROKE& aStroke ) :
m_start( aStart ),
m_bezierControl1( aBezierControl1 ), m_bezierControl2( aBezierControl2 ), m_end( aEnd ),
m_stroke( aStroke )
{
}
void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
{
aImporter.AddSpline( m_start, m_bezierControl1, m_bezierControl2, m_end, m_stroke );
}
virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
{
return std::make_unique<IMPORTED_SPLINE>( *this );
}
void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
{
m_start = aTransform * m_start + aTranslation;
m_bezierControl1 = aTransform * m_bezierControl1 + aTranslation;
m_bezierControl2 = aTransform * m_bezierControl2 + aTranslation;
m_end = aTransform * m_end + aTranslation;
}
private:
VECTOR2D m_start;
VECTOR2D m_bezierControl1;
VECTOR2D m_bezierControl2;
VECTOR2D m_end;
IMPORTED_STROKE m_stroke;
};
class GRAPHICS_IMPORTER_BUFFER : public GRAPHICS_IMPORTER
{
public:
void AddLine( const VECTOR2D& aStart, const VECTOR2D& aEnd,
const IMPORTED_STROKE& aStroke ) override;
void AddCircle( const VECTOR2D& aCenter, double aRadius, const IMPORTED_STROKE& aStroke,
bool aFilled, const COLOR4D& aFillColor = COLOR4D::UNSPECIFIED ) override;
void AddArc( const VECTOR2D& aCenter, const VECTOR2D& aStart, const EDA_ANGLE& aAngle,
const IMPORTED_STROKE& aStroke ) override;
void AddPolygon( const std::vector<VECTOR2D>& aVertices, const IMPORTED_STROKE& aStroke,
bool aFilled, const COLOR4D& aFillColor = COLOR4D::UNSPECIFIED ) override;
void AddText( const VECTOR2D& aOrigin, const wxString& aText, double aHeight, double aWidth,
double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify,
GR_TEXT_V_ALIGN_T aVJustify,
const COLOR4D& aColor = COLOR4D::UNSPECIFIED ) override;
void AddSpline( const VECTOR2D& aStart, const VECTOR2D& aBezierControl1,
const VECTOR2D& aBezierControl2, const VECTOR2D& aEnd,
const IMPORTED_STROKE& aStroke ) override;
void ImportTo( GRAPHICS_IMPORTER& aImporter );
void AddShape( std::unique_ptr<IMPORTED_SHAPE>& aShape );
std::list<std::unique_ptr<IMPORTED_SHAPE>>& GetShapes() { return m_shapes; }
void ClearShapes() { m_shapes.clear(); }
void PostprocessNestedPolygons();
protected:
///< List of imported shapes
std::list<std::unique_ptr<IMPORTED_SHAPE>> m_shapes;
};
#endif /* GRAPHICS_IMPORTER_BUFFER */