129 lines
4.5 KiB
C++
129 lines
4.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Created on: 11 Mar 2016, author John Beard
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file array_creator.cpp
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*/
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#include "array_creator.h"
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#include <class_undoredo_container.h>
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#include <dialogs/dialog_create_array.h>
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void ARRAY_CREATOR::Invoke()
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{
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const int numItems = getNumberOfItemsToArray();
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// bail out if no items
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if( numItems == 0 )
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return;
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MODULE* const module = getModule();
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const bool isModuleEditor = module != NULL;
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const bool enableArrayNumbering = isModuleEditor;
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const wxPoint rotPoint = getRotationCentre();
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DIALOG_CREATE_ARRAY dialog( &m_parent, enableArrayNumbering, rotPoint );
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int ret = dialog.ShowModal();
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DIALOG_CREATE_ARRAY::ARRAY_OPTIONS* const array_opts = dialog.GetArrayOptions();
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if( ret == wxID_OK && array_opts != NULL )
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{
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PICKED_ITEMS_LIST newItemsList;
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if( isModuleEditor )
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{
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// modedit saves everything upfront
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m_parent.SaveCopyInUndoList( getBoard()->m_Modules, UR_MODEDIT );
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}
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for ( int i = 0; i < numItems; ++i )
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{
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BOARD_ITEM* item = getNthItemToArray( i );
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if( item->Type() == PCB_PAD_T && !isModuleEditor )
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{
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// If it is not the module editor, then duplicate the parent module instead
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item = static_cast<MODULE*>( item )->GetParent();
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}
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// The first item in list is the original item. We do not modify it
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for( int ptN = 1; ptN < array_opts->GetArraySize(); ptN++ )
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{
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BOARD_ITEM* new_item;
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if( isModuleEditor )
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{
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// increment pad numbers if do any renumbering
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// (we will number again later according to the numbering scheme if set)
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new_item = module->DuplicateAndAddItem(
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item, array_opts->ShouldNumberItems() );
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}
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else
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{
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// PCB items keep the same numbering
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new_item = getBoard()->DuplicateAndAddItem( item );
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// @TODO: we should merge zones. This is a bit tricky, because
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// the undo command needs saving old area, if it is merged.
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}
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if( new_item )
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{
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array_opts->TransformItem( ptN, new_item, rotPoint );
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prePushAction( new_item );
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newItemsList.PushItem( new_item ); // For undo list
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postPushAction( new_item );
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}
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// attempt to renumber items if the array parameters define
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// a complete numbering scheme to number by (as opposed to
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// implicit numbering by incrementing the items during creation
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if( new_item && array_opts->NumberingStartIsSpecified() )
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{
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// Renumber pads. Only new pad number renumbering has meaning,
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// in the footprint editor.
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if( new_item->Type() == PCB_PAD_T )
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{
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const wxString padName = array_opts->GetItemNumber( ptN );
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static_cast<D_PAD*>( new_item )->SetPadName( padName );
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}
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}
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}
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}
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if( !isModuleEditor )
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{
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// Add all items as a single undo point for PCB editors
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m_parent.SaveCopyInUndoList( newItemsList, UR_NEW );
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}
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finalise();
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}
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}
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