kicad/eeschema/tools/sch_move_tool.cpp

1612 lines
64 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 CERN
* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <cmath>
#include <trigo.h>
#include <tool/tool_manager.h>
#include <tools/ee_grid_helper.h>
#include <tools/ee_selection_tool.h>
#include <tools/sch_line_wire_bus_tool.h>
#include <ee_actions.h>
#include <bitmaps.h>
#include <eda_item.h>
#include <sch_item.h>
#include <sch_symbol.h>
#include <sch_sheet.h>
#include <sch_sheet_pin.h>
#include <sch_line.h>
#include <sch_edit_frame.h>
#include <eeschema_id.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include "sch_move_tool.h"
// For adding to or removing from selections
#define QUIET_MODE true
SCH_MOVE_TOOL::SCH_MOVE_TOOL() :
EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ),
m_moveInProgress( false ),
m_isDrag( false ),
m_moveOffset( 0, 0 )
{
}
bool SCH_MOVE_TOOL::Init()
{
EE_TOOL_BASE::Init();
auto moveCondition =
[]( const SELECTION& aSel )
{
if( aSel.Empty() || SELECTION_CONDITIONS::OnlyType( SCH_MARKER_T )( aSel ) )
return false;
if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) )
return false;
return true;
};
// Add move actions to the selection tool menu
//
CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 );
selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 );
selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 );
return true;
}
int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
{
EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>();
KIGFX::VIEW_CONTROLS* controls = getViewControls();
EE_GRID_HELPER grid( m_toolMgr );
bool wasDragging = m_moveInProgress && m_isDrag;
m_anchorPos.reset();
if( aEvent.IsAction( &EE_ACTIONS::move ) )
m_isDrag = false;
else if( aEvent.IsAction( &EE_ACTIONS::drag ) )
m_isDrag = true;
else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) )
m_isDrag = !cfg->m_Input.drag_is_move;
else
return 0;
if( m_moveInProgress )
{
if( m_isDrag != wasDragging )
{
EDA_ITEM* sel = m_selectionTool->GetSelection().Front();
if( sel && !sel->IsNew() )
{
// Reset the selected items so we can start again with the current m_isDrag
// state.
m_frame->RollbackSchematicFromUndo();
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
m_anchorPos = m_cursor - m_moveOffset;
m_moveInProgress = false;
controls->SetAutoPan( false );
// And give it a kick so it doesn't have to wait for the first mouse movement
// to refresh.
m_toolMgr->RunAction( EE_ACTIONS::restartMove );
}
}
else
{
// The tool hotkey is interpreted as a click when already dragging/moving
m_toolMgr->RunAction( ACTIONS::cursorClick );
}
return 0;
}
// Be sure that there is at least one item that we can move. If there's no selection try
// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
bool unselect = selection.IsHover();
// Keep an original copy of the starting points for cleanup after the move
std::vector<DANGLING_END_ITEM> internalPoints;
Activate();
// Must be done after Activate() so that it gets set into the correct context
controls->ShowCursor( true );
std::string tool = aEvent.GetCommandStr().get();
m_frame->PushTool( tool );
if( selection.Empty() )
{
// Note that it's important to go through push/pop even when the selection is empty.
// This keeps other tools from having to special-case an empty move.
m_frame->PopTool( tool );
return 0;
}
bool restore_state = false;
bool chain_commands = false;
TOOL_EVENT* evt = const_cast<TOOL_EVENT*>( &aEvent );
VECTOR2I prevPos;
int snapLayer = UNDEFINED_LAYER;
m_cursor = controls->GetCursorPosition();
// Main loop: keep receiving events
do
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
if( evt->IsAction( &EE_ACTIONS::moveActivate )
|| evt->IsAction( &EE_ACTIONS::restartMove )
|| evt->IsAction( &EE_ACTIONS::move )
|| evt->IsAction( &EE_ACTIONS::drag )
|| evt->IsMotion()
|| evt->IsDrag( BUT_LEFT )
|| evt->IsAction( &ACTIONS::refreshPreview ) )
{
if( !m_moveInProgress ) // Prepare to start moving/dragging
{
SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front();
bool appendUndo = sch_item && sch_item->IsNew();
bool placingNewItems = sch_item && sch_item->IsNew();
//------------------------------------------------------------------------
// Setup a drag or a move
//
m_dragAdditions.clear();
m_specialCaseLabels.clear();
internalPoints.clear();
clearNewDragLines();
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
{
it->ClearFlags( SELECTED_BY_DRAG );
if( !it->IsSelected() )
it->ClearFlags( STARTPOINT | ENDPOINT );
}
if( m_isDrag )
{
EDA_ITEMS connectedDragItems;
// Add connections to the selection for a drag.
//
for( EDA_ITEM* edaItem : selection )
{
SCH_ITEM* item = static_cast<SCH_ITEM*>( edaItem );
std::vector<VECTOR2I> connections;
if( item->Type() == SCH_LINE_T )
static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections );
else
connections = item->GetConnectionPoints();
for( VECTOR2I point : connections )
getConnectedDragItems( item, point, connectedDragItems );
}
for( EDA_ITEM* item : connectedDragItems )
{
m_dragAdditions.push_back( item->m_Uuid );
m_selectionTool->AddItemToSel( item, QUIET_MODE );
}
// Pre-cache all connections of our selected objects so we can keep track of what
// they were originally connected to as we drag them around
for( EDA_ITEM* edaItem : selection )
{
SCH_ITEM* schItem = static_cast<SCH_ITEM*>( edaItem );
if( schItem->Type() == SCH_LINE_T )
{
SCH_LINE* line = static_cast<SCH_LINE*>( schItem );
//Also store the original angle of the line, is needed later to decide
//which segment to extend when they've become zero length
line->StoreAngle();
for( VECTOR2I point : line->GetConnectionPoints() )
getConnectedItems( line, point, m_lineConnectionCache[line] );
}
}
}
else
{
// Mark the edges of the block with dangling flags for a move.
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
for( EDA_ITEM* item : selection )
static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints );
}
// Generic setup
//
for( EDA_ITEM* item : selection )
{
if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
{
if( snapLayer == LAYER_GRAPHICS )
snapLayer = LAYER_ANY;
else
snapLayer = LAYER_CONNECTABLE;
}
else
{
if( snapLayer == LAYER_CONNECTABLE )
snapLayer = LAYER_ANY;
else
snapLayer = LAYER_GRAPHICS;
}
if( item->IsNew() )
{
if( item->HasFlag( SELECTED_BY_DRAG ) && m_isDrag )
{
// Item was added in getConnectedDragItems
saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::NEWITEM, appendUndo );
appendUndo = true;
}
else
{
// Item was added in a previous command (and saved to undo by
// that command)
}
}
else if( item->GetParent() && item->GetParent()->IsSelected() )
{
// Item will be (or has been) saved to undo by parent
}
else
{
saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo );
appendUndo = true;
}
SCH_ITEM* schItem = (SCH_ITEM*) item;
schItem->SetStoredPos( schItem->GetPosition() );
}
// Set up the starting position and move/drag offset
//
m_cursor = controls->GetCursorPosition();
if( evt->IsAction( &EE_ACTIONS::restartMove ) )
{
wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" );
}
else if( placingNewItems )
{
m_anchorPos = selection.GetReferencePoint();
}
if( m_anchorPos )
{
VECTOR2I delta = m_cursor - (*m_anchorPos);
bool isPasted = false;
// Drag items to the current cursor position
for( EDA_ITEM* item : selection )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
moveItem( item, delta );
updateItem( item, false );
isPasted |= ( item->GetFlags() & IS_PASTED ) != 0;
item->ClearFlags( IS_PASTED );
}
// The first time pasted items are moved we need to store
// the position of the cursor so that rotate while moving
// works as expected (instead of around the original anchor
// point
if( isPasted )
selection.SetReferencePoint( m_cursor );
m_anchorPos = m_cursor;
}
// For some items, moving the cursor to anchor is not good (for instance large
// hierarchical sheets or symbols can have the anchor outside the view)
else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() )
{
m_cursor = getViewControls()->GetCursorPosition( true );
m_anchorPos = m_cursor;
}
else
{
if( m_frame->GetMoveWarpsCursor() )
{
// User wants to warp the mouse
m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection );
selection.SetReferencePoint( m_cursor );
}
else
{
// User does not want to warp the mouse
m_cursor = getViewControls()->GetCursorPosition( true );
}
}
controls->SetCursorPosition( m_cursor, false );
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
prevPos = m_cursor;
controls->SetAutoPan( true );
m_moveInProgress = true;
}
//------------------------------------------------------------------------
// Follow the mouse
//
m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
snapLayer, selection );
VECTOR2I delta( m_cursor - prevPos );
m_anchorPos = m_cursor;
// We need to check if the movement will change the net offset direction on the
// X an Y axes. This is because we remerge added bend lines in realtime, and we
// also account for the direction of the move when adding bend lines. So, if the
// move direction changes, we need to split it into a move that gets us back to
// zero, then the rest of the move.
std::vector<VECTOR2I> splitMoves;
if( alg::signbit( m_moveOffset.x ) != alg::signbit( ( m_moveOffset + delta ).x ) )
{
splitMoves.emplace_back( VECTOR2I( -1 * m_moveOffset.x, 0 ) );
splitMoves.emplace_back( VECTOR2I( delta.x + m_moveOffset.x, 0 ) );
}
else
{
splitMoves.emplace_back( VECTOR2I( delta.x, 0 ) );
}
if( alg::signbit( m_moveOffset.y ) != alg::signbit( ( m_moveOffset + delta ).y ) )
{
splitMoves.emplace_back( VECTOR2I( 0, -1 * m_moveOffset.y ) );
splitMoves.emplace_back( VECTOR2I( 0, delta.y + m_moveOffset.y ) );
}
else
{
splitMoves.emplace_back( VECTOR2I( 0, delta.y ) );
}
m_moveOffset += delta;
prevPos = m_cursor;
// Used for tracking how far off a drag end should have its 90 degree elbow added
int xBendCount = 1;
int yBendCount = 1;
// Split the move into X and Y moves so we can correctly drag orthogonal lines
for( VECTOR2I splitDelta : splitMoves )
{
// Skip non-moves
if( splitDelta == VECTOR2I( 0, 0 ) )
continue;
for( EDA_ITEM* item :
selection.GetItemsSortedByTypeAndXY( ( delta.x >= 0 ), ( delta.y >= 0 ) ) )
{
// Don't double move pins, fields, etc.
if( item->GetParent() && item->GetParent()->IsSelected() )
continue;
SCH_LINE* line =
item->Type() == SCH_LINE_T ? static_cast<SCH_LINE*>( item ) : nullptr;
//Only partially selected drag lines in orthogonal line mode need special handling
if( m_isDrag && cfg->m_Drawing.line_mode != LINE_MODE::LINE_MODE_FREE && line
&& ( line->HasFlag( STARTPOINT ) != line->HasFlag( ENDPOINT ) ) )
{
// If the move is not the same angle as this move, then we need to do something
// special with the unselected end to maintain orthogonality. Either drag some
// connected line that is the same angle as the move or add two lines to make
// a 90 degree connection
if( !( EDA_ANGLE( splitDelta ).IsParallelTo( line->Angle() ) )
|| ( line->GetLength() == 0 ) )
{
VECTOR2I unselectedEnd = line->HasFlag( STARTPOINT )
? line->GetEndPoint()
: line->GetStartPoint();
VECTOR2I selectedEnd = line->HasFlag( STARTPOINT )
? line->GetStartPoint()
: line->GetEndPoint();
// Look for pre-existing lines we can drag with us instead of creating new ones
bool foundAttachment = false;
bool foundJunction = false;
bool foundPin = false;
SCH_LINE* foundLine = nullptr;
for( EDA_ITEM* cItem : m_lineConnectionCache[line] )
{
foundAttachment = true;
// If the move is the same angle as a connected line,
// we can shrink/extend that line endpoint
switch( cItem->Type() )
{
case SCH_LINE_T:
{
SCH_LINE* cLine = static_cast<SCH_LINE*>( cItem );
// A matching angle on a non-zero-length line means lengthen/shorten will work
if( ( EDA_ANGLE( splitDelta ).IsParallelTo( cLine->Angle() ) )
&& cLine->GetLength() != 0 )
foundLine = cLine;
// Zero length lines are lines that this algorithm has shortened to 0 so they
// also work but we should prefer using a segment with length and angle matching
// when we can (otherwise the zero length line will draw overlapping segments on them)
if( foundLine == nullptr && cLine->GetLength() == 0 )
foundLine = cLine;
break;
}
case SCH_JUNCTION_T:
foundJunction = true;
break;
case SCH_PIN_T:
foundPin = true;
break;
default: break;
}
}
// Ok... what if our original line is length zero from moving in its direction,
// and the last added segment of the 90 bend we are connected to is zero from moving
// it its direction after it was added?
//
// If we are moving in original direction, we should lengthen the original
// drag wire. Otherwise we should lengthen the new wire.
bool preferOriginalLine = false;
if( foundLine && ( foundLine->GetLength() == 0 )
&& ( line->GetLength() == 0 )
&& ( EDA_ANGLE( splitDelta )
.IsParallelTo( line->GetStoredAngle() ) ) )
{
preferOriginalLine = true;
}
// If we have found an attachment, but not a line, we want to check if it's
// a junction. These are special-cased and get a single line added instead of a
// 90-degree bend. Except when we're on a pin, because pins always need bends,
// and junctions are just added to pins for visual clarity.
else if( !foundLine && foundJunction && !foundPin )
{
// Create a new wire ending at the unselected end
foundLine = new SCH_LINE( unselectedEnd, line->GetLayer() );
foundLine->SetFlags( IS_NEW );
m_frame->AddToScreen( foundLine, m_frame->GetScreen() );
m_newDragLines.insert( foundLine );
// We just broke off of the existing items, so replace all of them with our new
// end connection.
m_lineConnectionCache[foundLine] = m_lineConnectionCache[line];
m_lineConnectionCache[line].clear();
m_lineConnectionCache[line].emplace_back( foundLine );
}
// We want to drag our found line if it's in the same angle as the move or zero length,
// but if the original drag line is also zero and the same original angle we should extend
// that one first
if( foundLine && !preferOriginalLine )
{
// Move the connected line found oriented in the direction of our move.
//
// Make sure we grab the right endpoint, it's not always STARTPOINT since
// the user can draw a box of lines. We need to only move one though,
// and preferably the start point, in case we have a zero length line
// that we are extending (we want the foundLine start point to be attached
// to the unselected end of our drag line).
//
// Also, new lines are added already so they'll be in the undo list, skip
// adding them.
if( !foundLine->HasFlag( IS_CHANGED )
&& !foundLine->HasFlag( IS_NEW ) )
{
saveCopyInUndoList( (SCH_ITEM*) foundLine, UNDO_REDO::CHANGED,
true );
if( !foundLine->IsSelected() )
m_changedDragLines.insert( foundLine );
}
if( foundLine->GetStartPoint() == unselectedEnd )
foundLine->MoveStart( splitDelta );
else if( foundLine->GetEndPoint() == unselectedEnd )
foundLine->MoveEnd( splitDelta );
updateItem( foundLine, true );
SCH_LINE* bendLine = nullptr;
if( ( m_lineConnectionCache.count( foundLine ) == 1 )
&& ( m_lineConnectionCache[foundLine][0]->Type()
== SCH_LINE_T ) )
{
bendLine = static_cast<SCH_LINE*>(
m_lineConnectionCache[foundLine][0] );
}
// Remerge segments we've created if this is a segment that we've added
// whose only other connection is also an added segment
//
// bendLine is first added segment at the original attachment point,
// foundLine is the orthogonal line between bendLine and this line
if( foundLine->HasFlag( IS_NEW ) && ( foundLine->GetLength() == 0 )
&& ( bendLine != nullptr ) && bendLine->HasFlag( IS_NEW ) )
{
if( line->HasFlag( STARTPOINT ) )
line->SetEndPoint( bendLine->GetEndPoint() );
else
line->SetStartPoint( bendLine->GetEndPoint() );
// Update our cache of the connected items.
// First, re-attach our drag labels to the original line being re-merged.
for( auto possibleLabel : m_lineConnectionCache[bendLine] )
{
switch( possibleLabel->Type() )
{
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
{
SCH_LABEL* label =
static_cast<SCH_LABEL*>( possibleLabel );
if( m_specialCaseLabels.count( label ) )
m_specialCaseLabels[label].attachedLine = line;
break;
}
default: break;
}
}
m_lineConnectionCache[line] = m_lineConnectionCache[bendLine];
m_lineConnectionCache[bendLine].clear();
m_lineConnectionCache[foundLine].clear();
m_frame->RemoveFromScreen( bendLine, m_frame->GetScreen() );
m_frame->RemoveFromScreen( foundLine, m_frame->GetScreen() );
m_newDragLines.erase( bendLine );
m_newDragLines.erase( foundLine );
delete bendLine;
delete foundLine;
}
//Ok, move the unselected end of our item
else
{
if( line->HasFlag( STARTPOINT ) )
line->MoveEnd( splitDelta );
else
line->MoveStart( splitDelta );
}
updateItem( line, true );
}
else if( line->GetLength() == 0 )
{
// We didn't find another line to shorten/lengthen, (or we did but it's also zero)
// so now is a good time to use our existing zero-length original line
}
// Either no line was at the "right" angle, or this was a junction, pin, sheet, etc.
// We need to add segments to keep the soon-to-move unselected end connected to these
// items.
//
// To keep our drag selections all the same, we'll move our unselected end point and
// then put wires between it and its original endpoint.
else if( foundAttachment && line->IsOrthogonal() )
{
// The bend counter handles a group of wires all needing their offset one
// grid movement further out from each other to not overlap.
// The absolute value stuff finds the direction of the line and hence
// the the bend increment on that axis
unsigned int xMoveBit = splitDelta.x != 0;
unsigned int yMoveBit = splitDelta.y != 0;
int xLength = abs( unselectedEnd.x - selectedEnd.x );
int yLength = abs( unselectedEnd.y - selectedEnd.y );
int xMove = ( xLength - ( xBendCount * grid.GetGrid().x ) )
* sign( selectedEnd.x - unselectedEnd.x );
int yMove = ( yLength - ( yBendCount * grid.GetGrid().y ) )
* sign( selectedEnd.y - unselectedEnd.y );
// Create a new wire ending at the unselected end, we'll
// move the new wire's start point to the unselected end
SCH_LINE* a = new SCH_LINE( unselectedEnd, line->GetLayer() );
a->MoveStart( VECTOR2I( xMove, yMove ) );
a->SetFlags( IS_NEW );
m_frame->AddToScreen( a, m_frame->GetScreen() );
m_newDragLines.insert( a );
SCH_LINE* b = new SCH_LINE( a->GetStartPoint(), line->GetLayer() );
b->MoveStart( VECTOR2I( splitDelta.x, splitDelta.y ) );
b->SetFlags( IS_NEW | STARTPOINT );
m_frame->AddToScreen( b, m_frame->GetScreen() );
m_newDragLines.insert( b );
xBendCount += yMoveBit;
yBendCount += xMoveBit;
// Ok move the unselected end of our item
if( line->HasFlag( STARTPOINT ) )
line->MoveEnd(
VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
splitDelta.y ? splitDelta.y : yMove ) );
else
line->MoveStart(
VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
splitDelta.y ? splitDelta.y : yMove ) );
updateItem( line, true );
// Update our cache of the connected items.
// First, attach our drag labels to the line left behind.
for( auto possibleLabel : m_lineConnectionCache[line] )
{
switch( possibleLabel->Type() )
{
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
{
SCH_LABEL* label = static_cast<SCH_LABEL*>( possibleLabel );
if( m_specialCaseLabels.count( label ) )
m_specialCaseLabels[label].attachedLine = a;
break;
}
default: break;
}
}
// We just broke off of the existing items, so replace all of them with our new
// end connection.
m_lineConnectionCache[a] = m_lineConnectionCache[line];
m_lineConnectionCache[b].emplace_back( a );
m_lineConnectionCache[line].clear();
m_lineConnectionCache[line].emplace_back( b );
}
// Original line has no attachments, just move the unselected end
else if( !foundAttachment )
{
if( line->HasFlag( STARTPOINT ) )
line->MoveEnd( splitDelta );
else
line->MoveStart( splitDelta );
}
}
}
// Move all other items normally, including the selected end of
// partially selected lines
moveItem( item, splitDelta );
updateItem( item, false );
}
}
if( selection.HasReferencePoint() )
selection.SetReferencePoint( selection.GetReferencePoint() + delta );
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
}
//------------------------------------------------------------------------
// Handle cancel
//
else if( evt->IsCancelInteractive() || evt->IsActivate() )
{
if( evt->IsCancelInteractive() )
m_frame->GetInfoBar()->Dismiss();
if( m_moveInProgress )
{
if( evt->IsActivate() )
{
// Allowing other tools to activate during a move runs the risk of race
// conditions in which we try to spool up both event loops at once.
if( m_isDrag )
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel drag." ) );
else
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel move." ) );
evt->SetPassEvent( false );
continue;
}
evt->SetPassEvent( false );
restore_state = true;
}
clearNewDragLines();
break;
}
//------------------------------------------------------------------------
// Handle TOOL_ACTION special cases
//
else if( evt->Action() == TA_UNDO_REDO_PRE )
{
unselect = true;
break;
}
else if( evt->IsAction( &ACTIONS::doDelete ) )
{
evt->SetPassEvent();
// Exit on a delete; there will no longer be anything to drag.
break;
}
else if( evt->IsAction( &ACTIONS::duplicate ) )
{
if( selection.Front()->IsNew() )
{
// This doesn't really make sense; we'll just end up dragging a stack of
// objects so we ignore the duplicate and just carry on.
continue;
}
// Move original back and exit. The duplicate will run in its own loop.
restore_state = true;
unselect = false;
chain_commands = true;
break;
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP
&& evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX )
{
SCH_SYMBOL* symbol = dynamic_cast<SCH_SYMBOL*>( selection.Front() );
int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP;
if( symbol )
{
m_frame->SelectUnit( symbol, unit );
m_toolMgr->RunAction( ACTIONS::refreshPreview );
}
}
}
else if( evt->IsAction( &EE_ACTIONS::highlightNet )
|| evt->IsAction( &EE_ACTIONS::selectOnPCB ) )
{
// These don't make any sense during a move. Eat them.
}
//------------------------------------------------------------------------
// Handle context menu
//
else if( evt->IsClick( BUT_RIGHT ) )
{
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
}
//------------------------------------------------------------------------
// Handle drop
//
else if( evt->IsMouseUp( BUT_LEFT )
|| evt->IsClick( BUT_LEFT )
|| evt->IsDblClick( BUT_LEFT ) )
{
break; // Finish
}
else
{
evt->SetPassEvent();
}
controls->SetAutoPan( m_moveInProgress );
} while( ( evt = Wait() ) ); //Should be assignment not equality test
// Create a selection of original selection, drag selected/changed items, and new
// bend lines for later before we clear them in the commit. We'll need these
// to check for new junctions needed, etc.
EE_SELECTION selectionCopy( selection );
for( SCH_LINE* line : m_newDragLines )
selectionCopy.Add( line );
for( SCH_LINE* line : m_changedDragLines )
selectionCopy.Add( line );
// Save whatever new bend lines and changed lines survived the drag
commitDragLines();
controls->ForceCursorPosition( false );
controls->ShowCursor( false );
controls->SetAutoPan( false );
if( !chain_commands )
m_moveOffset = { 0, 0 };
m_anchorPos.reset();
for( EDA_ITEM* item : selection )
item->ClearEditFlags();
if( restore_state )
{
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
m_frame->RollbackSchematicFromUndo();
}
else
{
// One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree).
for( EDA_ITEM* item : selection )
updateItem( item, true );
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
// If we move items away from a junction, we _may_ want to add a junction there
// to denote the state.
for( const DANGLING_END_ITEM& it : internalPoints )
{
if( m_frame->GetScreen()->IsExplicitJunctionNeeded( it.GetPosition()) )
m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false );
}
m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selectionCopy );
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selectionCopy );
m_frame->RecalculateConnections( LOCAL_CLEANUP );
m_frame->TestDanglingEnds();
m_frame->OnModify();
}
if( unselect )
m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
else
m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
m_dragAdditions.clear();
m_lineConnectionCache.clear();
m_moveInProgress = false;
m_frame->PopTool( tool );
return 0;
}
void SCH_MOVE_TOOL::getConnectedItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint,
EDA_ITEMS& aList )
{
EE_RTREE& items = m_frame->GetScreen()->Items();
EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() );
SCH_ITEM* foundJunction = nullptr;
SCH_ITEM* foundSymbol = nullptr;
// If you're connected to a junction, you're only connected to the junction.
//
// But, if you're connected to a junction on a pin, you're only connected to the pin. This
// is because junctions and pins have different logic for how bend lines are generated
// and we need to prioritize the pin version in some cases.
for( SCH_ITEM* item : itemsOverlapping )
{
if( item != aOriginalItem && item->IsConnected( aPoint ) )
{
if( item->Type() == SCH_JUNCTION_T )
foundJunction = item;
else if( item->Type() == SCH_SYMBOL_T )
foundSymbol = item;
}
}
if( foundSymbol && foundJunction )
{
aList.push_back( foundSymbol );
return;
}
if( foundJunction )
{
aList.push_back( foundJunction );
return;
}
for( SCH_ITEM* test : itemsOverlapping )
{
if( test == aOriginalItem || !test->CanConnect( aOriginalItem ) )
continue;
switch( test->Type() )
{
case SCH_LINE_T:
{
SCH_LINE* line = static_cast<SCH_LINE*>( test );
//When getting lines for the connection cache, it's important that
//we only add items at the unselected end, since that is the only
//end that is handled specially. Fully selected lines, and the selected
//end of a partially selected line, are moved around normally and
//don't care about their connections.
if( ( line->HasFlag( STARTPOINT ) && aPoint == line->GetStartPoint() )
|| ( line->HasFlag( ENDPOINT ) && aPoint == line->GetEndPoint() ) )
continue;
if( test->IsConnected( aPoint ) )
aList.push_back( test );
// Labels can connect to a wire (or bus) anywhere along the length
switch( aOriginalItem->Type() )
{
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
if( static_cast<SCH_LINE*>( test )->HitTest(
static_cast<SCH_LABEL*>( aOriginalItem )->GetTextPos(), 1 ) )
aList.push_back( test );
break;
default: break;
}
break;
}
case SCH_SHEET_T:
case SCH_SYMBOL_T:
case SCH_JUNCTION_T:
case SCH_NO_CONNECT_T:
if( test->IsConnected( aPoint ) )
aList.push_back( test );
break;
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
// Labels can connect to a wire (or bus) anywhere along the length
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
if( line->HitTest( label->GetTextPos(), 1 ) )
aList.push_back( label );
}
break;
case SCH_BUS_WIRE_ENTRY_T:
case SCH_BUS_BUS_ENTRY_T:
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
if( line->HitTest( aPoint, 1 ) )
aList.push_back( label );
}
break;
default: break;
}
}
}
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint,
EDA_ITEMS& aList )
{
EE_RTREE& items = m_frame->GetScreen()->Items();
EE_RTREE::EE_TYPE itemsOverlappingRTree = items.Overlapping( aOriginalItem->GetBoundingBox() );
std::vector<SCH_ITEM*> itemsConnectable;
bool ptHasUnselectedJunction = false;
SCH_LINE* newWire = nullptr;
for( SCH_ITEM* item : itemsOverlappingRTree )
{
// Skip ourselves, skip already selected items (but not lines, they need both ends tested)
// and skip unconnectable items
if( item == aOriginalItem || ( item->Type() != SCH_LINE_T && item->IsSelected() )
|| !item->CanConnect( aOriginalItem ) )
{
continue;
}
itemsConnectable.push_back( item );
}
for( SCH_ITEM* item : itemsConnectable )
{
if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() )
{
ptHasUnselectedJunction = true;
break;
}
}
for( SCH_ITEM* test : itemsConnectable )
{
KICAD_T testType = test->Type();
switch( testType )
{
case SCH_LINE_T:
{
// Select the connected end of wires/bus connections that don't have an unselected
// junction isolating them from the drag
if( ptHasUnselectedJunction )
break;
SCH_LINE* line = static_cast<SCH_LINE*>( test );
if( line->GetStartPoint() == aPoint )
{
// It's possible to manually select one end of a line and get a drag
// connected other end, so we set the flag and then early exit the loop
// later if the other drag items like labels attached to the line have
// already been grabbed during the partial selection process.
line->SetFlags( STARTPOINT );
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
continue;
else
{
line->SetFlags( SELECTED_BY_DRAG );
aList.push_back( line );
}
}
else if( line->GetEndPoint() == aPoint )
{
line->SetFlags( ENDPOINT );
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
continue;
else
{
line->SetFlags( SELECTED_BY_DRAG );
aList.push_back( line );
}
}
else
{
switch( aOriginalItem->Type() )
{
// These items can connect anywhere along a line
case SCH_BUS_BUS_ENTRY_T:
case SCH_BUS_WIRE_ENTRY_T:
case SCH_LABEL_T:
case SCH_HIER_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_DIRECTIVE_LABEL_T:
// Only add a line if this line is unselected,
// if the label and line are both selected they'll move together
if( line->HitTest( aPoint, 1 ) && !line->HasFlag( SELECTED ) )
{
// Add a new line so we have something to drag
newWire = new SCH_LINE( aPoint, line->GetLayer() );
newWire->SetFlags( IS_NEW );
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
aList.push_back( newWire );
//We need to add a connection reference here because the normal
//algorithm won't find a new line with a point in the middle of an
//existing line
m_lineConnectionCache[newWire] = { line };
}
break;
default: break;
}
break;
}
// Since only one end is going to move, the movement vector of any labels attached
// to it is scaled by the proportion of the line length the label is from the moving
// end.
for( SCH_ITEM* item : items.Overlapping( line->GetBoundingBox() ) )
{
switch( item->Type() )
{
case SCH_LABEL_T:
case SCH_HIER_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_DIRECTIVE_LABEL_T:
{
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( item );
if( label->IsSelected() )
continue; // These will be moved on their own because they're selected
if( label->HasFlag( SELECTED_BY_DRAG ) )
continue;
if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) )
{
label->SetFlags( SELECTED_BY_DRAG );
aList.push_back( label );
SPECIAL_CASE_LABEL_INFO info;
info.attachedLine = line;
info.originalLabelPos = label->GetPosition();
m_specialCaseLabels[label] = info;
}
break;
}
default: break;
}
}
break;
}
case SCH_SHEET_T:
case SCH_SYMBOL_T:
case SCH_JUNCTION_T:
if( test->IsConnected( aPoint ) && !newWire )
{
// Add a new wire between the symbol or junction and the selected item so
// the selected item can be dragged.
if( test->GetLayer() == LAYER_BUS_JUNCTION
|| aOriginalItem->GetLayer() == LAYER_BUS )
{
newWire = new SCH_LINE( aPoint, LAYER_BUS );
}
else
{
newWire = new SCH_LINE( aPoint, LAYER_WIRE );
}
newWire->SetFlags( IS_NEW );
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
aList.push_back( newWire );
}
break;
case SCH_NO_CONNECT_T:
// Select no-connects that are connected to items being moved.
if( !test->HasFlag( SELECTED_BY_DRAG ) && test->IsConnected( aPoint ) )
{
aList.push_back( test );
test->SetFlags( SELECTED_BY_DRAG );
}
break;
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
case SCH_DIRECTIVE_LABEL_T:
// Performance optimization:
if( test->HasFlag( SELECTED_BY_DRAG ) )
break;
// Select labels that are connected to a wire (or bus) being moved.
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test );
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
if( line->HitTest( label->GetTextPos(), 1 ) )
{
if( ( !line->HasFlag( STARTPOINT )
&& label->GetPosition() == line->GetStartPoint() )
|| ( !line->HasFlag( ENDPOINT )
&& label->GetPosition() == line->GetEndPoint() ) )
{
//If we have a line selected at only one end, don't grab labels
//connected directly to the unselected endpoint
break;
}
else
{
label->SetFlags( SELECTED_BY_DRAG );
aList.push_back( label );
if( oneEndFixed )
{
SPECIAL_CASE_LABEL_INFO info;
info.attachedLine = line;
info.originalLabelPos = label->GetPosition();
m_specialCaseLabels[label] = info;
}
}
}
}
else if( test->IsConnected( aPoint ) && !newWire )
{
// Add a new wire between the label and the selected item so the selected item
// can be dragged.
if( test->GetLayer() == LAYER_BUS_JUNCTION
|| aOriginalItem->GetLayer() == LAYER_BUS )
{
newWire = new SCH_LINE( aPoint, LAYER_BUS );
}
else
{
newWire = new SCH_LINE( aPoint, LAYER_WIRE );
}
newWire->SetFlags( IS_NEW );
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
aList.push_back( newWire );
}
break;
case SCH_BUS_WIRE_ENTRY_T:
case SCH_BUS_BUS_ENTRY_T:
// Performance optimization:
if( test->HasFlag( SELECTED_BY_DRAG ) )
break;
// Select bus entries that are connected to a bus being moved.
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
{
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
if( ( !line->HasFlag( STARTPOINT ) && test->IsConnected( line->GetStartPoint() ) )
|| ( !line->HasFlag( ENDPOINT ) && test->IsConnected( line->GetEndPoint() ) ) )
{
//If we have a line selected at only one end, don't grab bus entries
//connected directly to the unselected endpoint
continue;
}
for( VECTOR2I& point : test->GetConnectionPoints() )
{
if( line->HitTest( point, 1 ) )
{
test->SetFlags( SELECTED_BY_DRAG );
aList.push_back( test );
// A bus entry needs its wire & label as well
std::vector<VECTOR2I> ends = test->GetConnectionPoints();
VECTOR2I otherEnd;
if( ends[0] == point )
otherEnd = ends[1];
else
otherEnd = ends[0];
getConnectedDragItems( test, otherEnd, aList );
// No need to test the other end of the bus entry
break;
}
}
}
break;
default:
break;
}
}
}
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
{
switch( aItem->Type() )
{
case SCH_LINE_T:
{
SCH_LINE* line = static_cast<SCH_LINE*>( aItem );
if( aItem->HasFlag( STARTPOINT ) )
line->MoveStart( aDelta );
if( aItem->HasFlag( ENDPOINT ) )
line->MoveEnd( aDelta );
break;
}
case SCH_PIN_T:
case SCH_FIELD_T:
{
SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent();
VECTOR2I delta( aDelta );
if( parent && parent->Type() == SCH_SYMBOL_T )
{
SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent();
TRANSFORM transform = symbol->GetTransform().InverseTransform();
delta = transform.TransformCoordinate( delta );
}
static_cast<SCH_ITEM*>( aItem )->Move( delta );
// If we're moving a field with respect to its parent then it's no longer auto-placed
if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() )
parent->ClearFieldsAutoplaced();
break;
}
case SCH_SHEET_PIN_T:
{
SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
pin->SetStoredPos( pin->GetStoredPos() + aDelta );
pin->ConstrainOnEdge( pin->GetStoredPos() );
break;
}
case SCH_LABEL_T:
case SCH_DIRECTIVE_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
{
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( aItem );
if( m_specialCaseLabels.count( label ) )
{
SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ];
SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() );
label->SetPosition( currentLine.NearestPoint( info.originalLabelPos ) );
}
else
{
label->Move( aDelta );
}
break;
}
default:
static_cast<SCH_ITEM*>( aItem )->Move( aDelta );
break;
}
getView()->Hide( aItem, false );
aItem->SetFlags( IS_MOVING );
}
int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
{
EE_GRID_HELPER grid( m_toolMgr);
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
bool append_undo = false;
auto doMoveItem =
[&]( EDA_ITEM* item, const VECTOR2I& delta )
{
saveCopyInUndoList( item, UNDO_REDO::CHANGED, append_undo );
append_undo = true;
moveItem( item, delta );
item->ClearFlags( IS_MOVING );
updateItem( item, true );
};
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
{
if( !it->IsSelected() )
it->ClearFlags( STARTPOINT | ENDPOINT );
if( !selection.IsHover() && it->IsSelected() )
it->SetFlags( STARTPOINT | ENDPOINT );
it->SetStoredPos( it->GetPosition() );
if( it->Type() == SCH_SHEET_T )
{
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( it )->GetPins() )
pin->SetStoredPos( pin->GetPosition() );
}
}
for( EDA_ITEM* item : selection )
{
if( item->Type() == SCH_LINE_T )
{
SCH_LINE* line = static_cast<SCH_LINE*>( item );
std::vector<int> flags{ STARTPOINT, ENDPOINT };
std::vector<VECTOR2I> pts{ line->GetStartPoint(), line->GetEndPoint() };
for( int ii = 0; ii < 2; ++ii )
{
EDA_ITEMS drag_items{ item };
line->ClearFlags();
line->SetFlags( SELECTED );
line->SetFlags( flags[ii] );
getConnectedDragItems( line, pts[ii], drag_items );
std::set<EDA_ITEM*> unique_items( drag_items.begin(), drag_items.end() );
VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii];
if( gridpt != VECTOR2I( 0, 0 ) )
{
for( EDA_ITEM* dragItem : unique_items )
{
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
continue;
doMoveItem( dragItem, gridpt );
}
}
}
}
else if( item->Type() == SCH_FIELD_T )
{
VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition();
if( gridpt != VECTOR2I( 0, 0 ) )
doMoveItem( item, gridpt );
}
else if( item->Type() == SCH_SHEET_T )
{
SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item );
VECTOR2I topLeft = sheet->GetPosition();
VECTOR2I bottomRight = topLeft + sheet->GetSize();
VECTOR2I tl_gridpt = grid.AlignGrid( topLeft ) - topLeft;
VECTOR2I br_gridpt = grid.AlignGrid( bottomRight ) - bottomRight;
if( tl_gridpt != VECTOR2I( 0, 0 ) || br_gridpt != VECTOR2I( 0, 0 ) )
{
doMoveItem( sheet, tl_gridpt );
VECTOR2I newSize = (VECTOR2I) sheet->GetSize() - tl_gridpt + br_gridpt;
sheet->SetSize( wxSize( newSize.x, newSize.y ) );
updateItem( sheet, true );
for( SCH_SHEET_PIN* pin : sheet->GetPins() )
{
VECTOR2I gridpt;
if( pin->GetSide() == SHEET_SIDE::TOP || pin->GetSide() == SHEET_SIDE::LEFT )
gridpt = tl_gridpt;
else
gridpt = br_gridpt;
if( gridpt != VECTOR2I( 0, 0 ) )
{
EDA_ITEMS drag_items;
getConnectedDragItems( pin, pin->GetConnectionPoints()[0], drag_items );
doMoveItem( pin, gridpt );
for( EDA_ITEM* dragItem : drag_items )
{
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
continue;
doMoveItem( dragItem, gridpt );
}
}
}
}
}
else
{
std::vector<VECTOR2I> connections;
EDA_ITEMS drag_items{ item };
connections = static_cast<SCH_ITEM*>( item )->GetConnectionPoints();
for( const VECTOR2I& point : connections )
getConnectedDragItems( static_cast<SCH_ITEM*>( item ), point, drag_items );
std::map<VECTOR2I, int> shifts;
VECTOR2I most_common( 0, 0 );
int max_count = 0;
for( const VECTOR2I& conn : connections )
{
VECTOR2I gridpt = grid.AlignGrid( conn ) - conn;
shifts[gridpt]++;
if( shifts[gridpt] > max_count )
{
most_common = gridpt;
max_count = shifts[most_common];
}
}
if( most_common != VECTOR2I( 0, 0 ) )
{
for( EDA_ITEM* dragItem : drag_items )
{
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
continue;
doMoveItem( dragItem, most_common );
}
}
}
}
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selection );
m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection );
m_frame->RecalculateConnections( LOCAL_CLEANUP );
m_frame->TestDanglingEnds();
m_frame->OnModify();
return 0;
}
void SCH_MOVE_TOOL::setTransitions()
{
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() );
Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
}
void SCH_MOVE_TOOL::commitDragLines()
{
for( auto newLine : m_newDragLines )
{
newLine->ClearEditFlags();
saveCopyInUndoList( newLine, UNDO_REDO::NEWITEM, true );
}
// These lines have been changed, but aren't selected. We need
// to manually clear these edit flags or they'll stick around.
for( auto oldLine : m_changedDragLines )
{
oldLine->ClearEditFlags();
}
m_newDragLines.clear();
m_changedDragLines.clear();
}
void SCH_MOVE_TOOL::clearNewDragLines()
{
// Remove new bend lines added during the drag
for( auto newLine : m_newDragLines )
{
m_frame->RemoveFromScreen( newLine, m_frame->GetScreen() );
delete newLine;
}
m_newDragLines.clear();
}