kicad/pcbnew/swig/pcbnew_scripting_helpers.h

136 lines
4.6 KiB
C

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 NBEE Embedded Systems SL, Miguel Angel Ajo <miguelangel@ajo.es>
* Copyright (C) 2013-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __PCBNEW_SCRIPTING_HELPERS_H
#define __PCBNEW_SCRIPTING_HELPERS_H
#include <pcb_edit_frame.h>
#include <io_mgr.h>
/* we could be including all these methods as static in a class, but
* we want plain pcbnew.<method_name> access from python
*/
#ifndef SWIG
void ScriptingSetPcbEditFrame( PCB_EDIT_FRAME* aPCBEdaFrame );
#endif
// For Python scripts: return the current board.
BOARD* GetBoard();
BOARD* LoadBoard( wxString& aFileName, IO_MGR::PCB_FILE_T aFormat );
// Default LoadBoard() to load .kicad_pcb files:.
BOARD* LoadBoard( wxString& aFileName );
/**
* Constructs a default BOARD with a tempoary (no filename) project
* @return the created board
*/
BOARD* CreateEmptyBoard();
// Boards can be saved only as .kicad_pcb file format,
// so no option to choose the file format.
bool SaveBoard( wxString& aFileName, BOARD* aBoard );
/**
* will get the nicknames of all of the footprint libraries configured in
* pcbnew in both the project and global library tables
* @return the list of footprint library nicknames, empty on error
*/
wxArrayString GetFootprintLibraries();
/**
* will get the names of all of the footprints available in a footprint library
* @param aNickName is the nickname specifying which footprint library to fetch
* from
* @return the list of footprint names, empty on error
*/
wxArrayString GetFootprints( const wxString& aNickName );
/**
* will export the current BOARD to a specctra dsn file.
* See http://www.autotraxeda.com/docs/SPECCTRA/SPECCTRA.pdf for the
* specification.
* @return true if OK
*/
bool ExportSpecctraDSN( wxString& aFullFilename );
/**
* will import a specctra *.ses file and use it to relocate MODULEs and
* to replace all vias and tracks in an existing and loaded BOARD.
* See http://www.autotraxeda.com/docs/SPECCTRA/SPECCTRA.pdf for the
* specification.
* @return true if OK
*/
bool ImportSpecctraSES( wxString& aFullFilename );
/**
* Function ArchiveModulesOnBoard
* Save modules in a library:
* @param aStoreInNewLib:
* true : save modules in a existing lib. Existing footprints will be kept
* or updated.
* This lib should be in fp lib table, and is type is .pretty
* false: save modules in a new lib. It it is an existing lib,
* previous footprints will be removed
*
* @param aLibName:
* optional library name to create, stops dialog call.
* must be called with aStoreInNewLib as true
*/
bool ArchiveModulesOnBoard(
bool aStoreInNewLib, const wxString& aLibName = wxEmptyString, wxString* aLibPath = NULL );
/**
* Update the board display after modifying it by a python script
* (note: it is automatically called by action plugins, after running the plugin,
* so call this function is usually not needed inside action plugins
*
* Could be deprecated because modifying a board (especially deleting items) outside
* a action plugin can crash Pcbnew.
*/
void Refresh();
/**
* Update the layer manager and other widgets from the board setup
* (layer and items visibility, colors ...)
* (note: it is automatically called by action plugins, after running the plugin,
* so call this function is usually not needed inside action plugins
*/
void UpdateUserInterface();
/**
* Returns the currently selected user unit value for the interface
* @return 0 = Inches, 1=mm, -1 if the frame isn't set
*/
int GetUserUnits();
/**
* Are we currently in an action plugin?
*/
bool IsActionRunning();
#endif // __PCBNEW_SCRIPTING_HELPERS_H