kicad/3d-viewer/3d_cache/3d_filename_resolver.h

172 lines
5.6 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_filename_resolver.h
* provides an extensible class to resolve 3D model paths. Initially
* the legacy behavior will be implemented and an incomplete path
* would be checked against the project directory or the KISYS3DMOD
* environment variable. In the future a configurable set of search
* paths may be specified.
*/
#ifndef FILENAME_RESOLVER_3D_H
#define FILENAME_RESOLVER_3D_H
#include <list>
#include <map>
#include <vector>
#include <wx/string.h>
#include "str_rsort.h"
struct S3D_ALIAS
{
wxString m_alias; // alias to the base path
wxString m_pathvar; // base path as stored in the config file
wxString m_pathexp; // expanded base path
wxString m_description; // description of the aliased path
};
class S3D_FILENAME_RESOLVER
{
private:
wxString m_ConfigDir; // 3D configuration directory
std::list< S3D_ALIAS > m_Paths; // list of base paths to search from
// mapping of (short) file names to resolved names
std::map< wxString, wxString, S3D::rsort_wxString > m_NameMap;
int m_errflags;
/**
* Function createPathList
* builds the path list using available information such as
* KISYS3DMOD and the 3d_path_list configuration file. Invalid
* paths are silently discarded and removed from the configuration
* file.
*
* @return true if at least one valid path was found
*/
bool createPathList( void );
/**
* Function addPath
* checks that a path is valid and adds it to the search list
*
* @param aPath is the alias set to be checked and added
* @return true if aPath is valid
*/
bool addPath( const S3D_ALIAS& aPath );
/**
* Function readPathList
* reads a list of path names from a configuration file
*
* @return true if a file was found and contained at least
* one valid path
*/
bool readPathList( void );
/**
* Function writePathList
* writes the current path list to a configuration file
*
* @return true if the path list was not empty and was
* successfully written to the configuration file
*/
bool writePathList( void );
public:
S3D_FILENAME_RESOLVER();
/**
* Function Set3DConfigDir
* sets the user's configuration directory
* for 3D models.
*
* @param aConfigDir
* @return true if the call succeeds (directory exists)
*/
bool Set3DConfigDir( const wxString& aConfigDir );
/**
* Function SetProjectDir
* sets the current KiCad project directory as the first
* entry in the model path list
*
* @param aProjDir is the current project directory
* @param flgChanged, if specified, is set to true if the directory actually changed
* @return true if the call succeeds
*/
bool SetProjectDir( const wxString& aProjDir, bool* flgChanged = NULL );
wxString GetProjectDir( void );
/**
* Function UpdatePathList
* clears the current path list and substitutes the given path
* list, updating the path configuration file on success.
*/
bool UpdatePathList( std::vector< S3D_ALIAS >& aPathList );
/**
* Function ResolvePath
* determines the full path of the given file name. In the future
* remote files may be supported, in which case it is best to
* require a full URI in which case ResolvePath should check that
* the URI conforms to RFC-2396 and related documents and copies
* aFileName into aResolvedName if the URI is valid.
*/
wxString ResolvePath( const wxString& aFileName );
/**
* Function ShortenPath
* produces a relative path based on the existing
* search directories or returns the same path if
* the path is not a superset of an existing search path.
*
* @param aFullPathName is an absolute path to shorten
* @return the shortened path or aFullPathName
*/
wxString ShortenPath( const wxString& aFullPathName );
/**
* Function GetPaths
* returns a pointer to the internal path list; the items in:load
*
* the list can be used to set up the list of search paths
* available to a 3D file browser.
*
* @return pointer to the internal path list
*/
const std::list< S3D_ALIAS >* GetPaths( void );
/**
* Function SplitAlias
* returns true if the given name contains an alias and
* populates the string anAlias with the alias and aRelPath
* with the relative path.
*/
bool SplitAlias( const wxString& aFileName, wxString& anAlias, wxString& aRelPath );
};
#endif // FILENAME_RESOLVER_3D_H