kicad/3d-viewer/3d_viewer/eda_3d_viewer.h

252 lines
7.7 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_viewer.h
* @brief Declaration of the eda_3d_viewer class
*/
#ifndef EDA_3D_VIEWER_H
#define EDA_3D_VIEWER_H
#include "../3d_canvas/cinfo3d_visu.h"
#include "../3d_canvas/eda_3d_canvas.h"
#include <kiway_player.h>
#include <wx/colourdata.h>
#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
#define VIEWER3D_FRAMENAME wxT( "Viewer3DFrameName" )
/**
* Class EDA_3D_VIEWER
* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
*/
class EDA_3D_VIEWER : public KIWAY_PLAYER
{
public:
EDA_3D_VIEWER( KIWAY *aKiway,
PCB_BASE_FRAME *aParent,
const wxString &aTitle,
long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
~EDA_3D_VIEWER();
PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); }
BOARD* GetBoard() { return Parent()->GetBoard(); }
/**
* Request reloading the 3D view. However the request will be executed
* only when the 3D canvas is refreshed.
* It allows to prepare changes and request for 3D rebuild only when all
* changes are committed.
* This is made because the 3D rebuild can take a long time, and this rebuild
* cannot always made after each change, for calculation time reason.
*/
void ReloadRequest();
// !TODO: review this function: it need a way to tell what changed,
// to only reload/rebuild things that have really changed
/**
* Reload and refresh (rebuild) the 3D scene.
* Warning: rebuilding the 3D scene can take a bit of time, so
* rebuilding the scene can be immediate, or made later, during
* the next 3D canvas refresh (on zoom for instance)
* @param aForceImmediateRedraw = true to immediately rebuild the 3D scene,
* false to wait a refresh later.
*/
void NewDisplay( bool aForceImmediateRedraw = false );
/**
* Function SetDefaultFileName
* Set the default file name (eg: to be suggested to a screenshot)
* @param aFn = file name to assign
*/
void SetDefaultFileName( const wxString &aFn )
{
wxFileName fn( aFn );
m_defaultFileName = fn.GetName();
}
/**
* Function GetDefaultFileName
* @return the default suggested file name
*/
const wxString &GetDefaultFileName() const { return m_defaultFileName; }
/**
* Function GetSettings
* @return current settings
*/
CINFO3D_VISU &GetSettings() { return m_settings; }
/**
* Function Set3DColorFromUser
* Get a SFVEC3D from a wx colour dialog
* @param aColor is the SFVEC3D to change
* @param aTitle is the title displayed in the colordialog selector
* @param aPredefinedColors is a reference to a wxColourData
* which contains a few predefined colors
* if it is NULL, no predefined colors are used
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors = NULL );
/**
* Function Set3DSolderMaskColorFromUser
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DSolderMaskColorFromUser();
/**
* Function Set3DSolderPasteColorFromUser
* Set the solder mask color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DSolderPasteColorFromUser();
/**
* Function Set3DCopperColorFromUser
* Set the copper color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DCopperColorFromUser();
/**
* Function Set3DBoardBodyBodyColorFromUser
* Set the copper color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DBoardBodyColorFromUser();
/**
* Function Set3DSilkScreenColorFromUser
* Set the silkscreen color from a set of colors
* @return true if a new color is chosen, false if
* no change or aborted by user
*/
bool Set3DSilkScreenColorFromUser();
private:
/// Called when user press the File->Exit
void Exit3DFrame( wxCommandEvent &event );
void OnCloseWindow( wxCloseEvent &event );
void Process_Special_Functions( wxCommandEvent &event );
void On3DGridSelection( wxCommandEvent &event );
void OnRenderEngineSelection( wxCommandEvent &event );
void OnUpdateMenus(wxUpdateUIEvent& event);
void ProcessZoom( wxCommandEvent &event );
void OnActivate( wxActivateEvent &event );
void OnSetFocus( wxFocusEvent &event );
void Install3DViewOptionDialog( wxCommandEvent &event );
void CreateMenuBar();
void DisplayHotKeys();
/**
* Set the state of toggle menus according to the current display options
*/
void SetMenuBarOptionsState();
void ReCreateMainToolbar();
void SetToolbars();
void SaveSettings( wxConfigBase *aCfg ) override;
void LoadSettings( wxConfigBase *aCfg ) override;
void OnLeftClick( wxDC *DC, const wxPoint &MousePos );
void OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu );
void OnKeyEvent( wxKeyEvent& event );
void RedrawActiveWindow( wxDC *DC, bool EraseBg );
/**
* Function TakeScreenshot
* Create a Screenshot of the current 3D view.
* Output file format is png or jpeg, or image is copied to the clipboard
*/
void takeScreenshot( wxCommandEvent& event );
/**
* @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged
*/
void RenderEngineChanged();
DECLARE_EVENT_TABLE()
private:
/**
* Filename to propose for save a screenshot
*/
wxString m_defaultFileName;
/**
* The canvas where the openGL context will be rendered
*/
EDA_3D_CANVAS *m_canvas;
/**
* Store all the settings and options to be used by the renders
*/
CINFO3D_VISU m_settings;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // EDA_3D_VIEWER_H