252 lines
7.7 KiB
C++
252 lines
7.7 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_viewer.h
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* @brief Declaration of the eda_3d_viewer class
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*/
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#ifndef EDA_3D_VIEWER_H
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#define EDA_3D_VIEWER_H
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#include "../3d_canvas/cinfo3d_visu.h"
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#include "../3d_canvas/eda_3d_canvas.h"
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#include <kiway_player.h>
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#include <wx/colourdata.h>
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#define KICAD_DEFAULT_3D_DRAWFRAME_STYLE (wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS)
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#define VIEWER3D_FRAMENAME wxT( "Viewer3DFrameName" )
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/**
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* Class EDA_3D_VIEWER
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* Create and handle a window for the 3d viewer connected to a Kiway and a pcbboard
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*/
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class EDA_3D_VIEWER : public KIWAY_PLAYER
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{
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public:
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EDA_3D_VIEWER( KIWAY *aKiway,
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PCB_BASE_FRAME *aParent,
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const wxString &aTitle,
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long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE );
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~EDA_3D_VIEWER();
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PCB_BASE_FRAME* Parent() const { return (PCB_BASE_FRAME*)GetParent(); }
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BOARD* GetBoard() { return Parent()->GetBoard(); }
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/**
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* Request reloading the 3D view. However the request will be executed
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* only when the 3D canvas is refreshed.
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* It allows to prepare changes and request for 3D rebuild only when all
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* changes are committed.
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* This is made because the 3D rebuild can take a long time, and this rebuild
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* cannot always made after each change, for calculation time reason.
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*/
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void ReloadRequest();
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// !TODO: review this function: it need a way to tell what changed,
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// to only reload/rebuild things that have really changed
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/**
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* Reload and refresh (rebuild) the 3D scene.
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* Warning: rebuilding the 3D scene can take a bit of time, so
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* rebuilding the scene can be immediate, or made later, during
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* the next 3D canvas refresh (on zoom for instance)
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* @param aForceImmediateRedraw = true to immediately rebuild the 3D scene,
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* false to wait a refresh later.
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*/
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void NewDisplay( bool aForceImmediateRedraw = false );
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/**
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* Function SetDefaultFileName
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* Set the default file name (eg: to be suggested to a screenshot)
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* @param aFn = file name to assign
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*/
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void SetDefaultFileName( const wxString &aFn )
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{
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wxFileName fn( aFn );
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m_defaultFileName = fn.GetName();
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}
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/**
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* Function GetDefaultFileName
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* @return the default suggested file name
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*/
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const wxString &GetDefaultFileName() const { return m_defaultFileName; }
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/**
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* Function GetSettings
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* @return current settings
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*/
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CINFO3D_VISU &GetSettings() { return m_settings; }
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/**
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* Function Set3DColorFromUser
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* Get a SFVEC3D from a wx colour dialog
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* @param aColor is the SFVEC3D to change
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* @param aTitle is the title displayed in the colordialog selector
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* @param aPredefinedColors is a reference to a wxColourData
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* which contains a few predefined colors
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* if it is NULL, no predefined colors are used
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle,
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wxColourData* aPredefinedColors = NULL );
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/**
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* Function Set3DSolderMaskColorFromUser
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* Set the solder mask color from a set of colors
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DSolderMaskColorFromUser();
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/**
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* Function Set3DSolderPasteColorFromUser
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* Set the solder mask color from a set of colors
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DSolderPasteColorFromUser();
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/**
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* Function Set3DCopperColorFromUser
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* Set the copper color from a set of colors
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DCopperColorFromUser();
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/**
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* Function Set3DBoardBodyBodyColorFromUser
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* Set the copper color from a set of colors
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DBoardBodyColorFromUser();
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/**
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* Function Set3DSilkScreenColorFromUser
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* Set the silkscreen color from a set of colors
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* @return true if a new color is chosen, false if
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* no change or aborted by user
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*/
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bool Set3DSilkScreenColorFromUser();
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private:
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/// Called when user press the File->Exit
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void Exit3DFrame( wxCommandEvent &event );
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void OnCloseWindow( wxCloseEvent &event );
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void Process_Special_Functions( wxCommandEvent &event );
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void On3DGridSelection( wxCommandEvent &event );
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void OnRenderEngineSelection( wxCommandEvent &event );
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void OnUpdateMenus(wxUpdateUIEvent& event);
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void ProcessZoom( wxCommandEvent &event );
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void OnActivate( wxActivateEvent &event );
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void OnSetFocus( wxFocusEvent &event );
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void Install3DViewOptionDialog( wxCommandEvent &event );
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void CreateMenuBar();
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void DisplayHotKeys();
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/**
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* Set the state of toggle menus according to the current display options
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*/
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void SetMenuBarOptionsState();
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void ReCreateMainToolbar();
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void SetToolbars();
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void SaveSettings( wxConfigBase *aCfg ) override;
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void LoadSettings( wxConfigBase *aCfg ) override;
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void OnLeftClick( wxDC *DC, const wxPoint &MousePos );
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void OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu );
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void OnKeyEvent( wxKeyEvent& event );
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void RedrawActiveWindow( wxDC *DC, bool EraseBg );
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/**
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* Function TakeScreenshot
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* Create a Screenshot of the current 3D view.
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* Output file format is png or jpeg, or image is copied to the clipboard
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*/
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void takeScreenshot( wxCommandEvent& event );
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/**
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* @brief RenderEngineChanged - Update toolbar icon and call canvas RenderEngineChanged
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*/
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void RenderEngineChanged();
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DECLARE_EVENT_TABLE()
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private:
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/**
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* Filename to propose for save a screenshot
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*/
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wxString m_defaultFileName;
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/**
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* The canvas where the openGL context will be rendered
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*/
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EDA_3D_CANVAS *m_canvas;
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/**
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* Store all the settings and options to be used by the renders
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*/
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CINFO3D_VISU m_settings;
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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static const wxChar *m_logTrace;
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};
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#endif // EDA_3D_VIEWER_H
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