kicad/include/hotkeys_basic.h

97 lines
2.7 KiB
C++

/*******************/
/* hotkeys_basic.h */
/*******************/
/* Some functions to handle hotkeys in kicad
*/
#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#ifndef COMMON_GLOBL
#define COMMON_GLOBL extern
#endif
#define DEFAULT_HOTKEY_FILENAME_EXT wxT( ".key" )
/* define default path for config key file */
#ifdef __WINDOWS__
#define DEFAULT_HOTKEY_FILENAME_PATH EDA_Appl->m_BinDir + wxT( "../template/" )
#else
#define DEFAULT_HOTKEY_FILENAME_PATH wxGetHomeDir() + wxT( "/" )
#endif
/* Class to handle hotkey commnands. hotkeys have a default value
* This class allows (for the future..) the real key code changed by user(from a key code list file, TODO)
*/
class Ki_HotkeyInfo
{
public:
int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
wxString m_InfoMsg; // info message.
int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
public:
Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode );
};
/* handle a Section name and the corresponding list of hotkeys (Ki_HotkeyInfo list) */
struct Ki_HotkeyInfoSectionDescriptor
{
public:
wxString* m_SectionTag; // The section name
Ki_HotkeyInfo** m_HK_InfoList; // pointer on List of Ki_HotkeyInfo
char* m_Comment; // comment: will be printed in the config file
/*
* public:
* Ki_HotkeyInfoSectionDescriptor( wxString * SectionTag, Ki_HotkeyInfo ** HK_InfoList )
* { m_SectionTag = SectionTag; m_HK_InfoList = HK_InfoList; }
*/
};
/* Identifiers (tags) in key code configuration file file
* .m_SectionTag member of a Ki_HotkeyInfoSectionDescriptor
*/
COMMON_GLOBL wxString g_CommonSectionTag
#ifdef EDA_BASE
( wxT( "[common]" ) )
#endif
;
COMMON_GLOBL wxString g_SchematicSectionTag
#ifdef EDA_BASE
( wxT( "[eeschema]" ) )
#endif
;
COMMON_GLOBL wxString g_LibEditSectionTag
#ifdef EDA_BASE
( wxT( "[libedit]" ) )
#endif
;
COMMON_GLOBL wxString g_BoardEditorSectionTag
#ifdef EDA_BASE
( wxT( "[pcbnew]" ) )
#endif
;
COMMON_GLOBL wxString g_ModuleEditSectionTag
#ifdef EDA_BASE
( wxT( "[footprinteditor]" ) )
#endif
;
/* Functions:
*/
wxString ReturnKeyNameFromKeyCode( int keycode );
wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** List, int CommandId );
wxString AddHotkeyName( const wxString& text, Ki_HotkeyInfo** List, int CommandId );
wxString AddHotkeyName( const wxString& text,
struct Ki_HotkeyInfoSectionDescriptor* DescrList,
int CommandId );
void DisplayHotkeyList( WinEDA_DrawFrame* frame,
struct Ki_HotkeyInfoSectionDescriptor* List );
int GetCommandCodeFromHotkey( int key, Ki_HotkeyInfo** List );
#endif // HOTKEYS_BASIC_H