711 lines
26 KiB
C++
711 lines
26 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
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* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef COMPONENT_CLASS_H
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#define COMPONENT_CLASS_H
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#include <eda_item.h>
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#include <core/typeinfo.h>
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#include <layers_id_colors_and_visibility.h>
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#include <lib_id.h>
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#include <widgets/msgpanel.h>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <wx/arrstr.h>
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#include <wx/chartype.h>
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#include <wx/fdrepdlg.h>
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#include <wx/gdicmn.h>
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#include <wx/string.h>
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#include <sch_field.h>
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#include <sch_item.h>
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#include <sch_pin.h>
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#include <sch_sheet_path.h> // COMPONENT_INSTANCE_REFERENCE
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#include <symbol_lib_table.h>
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#include <transform.h>
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struct PICKED_SYMBOL;
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class SCH_SCREEN;
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class LIB_ITEM;
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class LIB_PIN;
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class LIB_PART;
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class NETLIST_OBJECT_LIST;
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class PART_LIB;
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class PART_LIBS;
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class EE_COLLECTOR;
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class SCH_SCREEN;
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class SYMBOL_LIB_TABLE;
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/// A container for several SCH_FIELD items
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typedef std::vector<SCH_FIELD> SCH_FIELDS;
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typedef std::weak_ptr<LIB_PART> PART_REF;
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extern std::string toUTFTildaText( const wxString& txt );
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/**
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* Schematic symbol object.
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*/
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class SCH_COMPONENT : public SCH_ITEM
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{
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private:
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wxPoint m_pos;
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LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00.
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int m_unit; ///< The unit for multiple part per package components.
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int m_convert; ///< The alternate body style for components that have more than
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///< one body style defined. Primarily used for components that
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///< have a De Morgan conversion.
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wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates
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///< what the component is. Determined, upon placement, from the
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///< library component. Created upon file load, by the first
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///< non-digits in the reference fields.
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/**
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* The name used to look up a symbol in the symbol library embedded in a schematic.
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*
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* By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for
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* multiple variants of the same library symbol. Set this member in order to preserve the
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* link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used.
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*/
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wxString m_schLibSymbolName;
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TRANSFORM m_transform; ///< The rotation/mirror transformation matrix.
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SCH_FIELDS m_fields; ///< Variable length list of fields.
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std::unique_ptr< LIB_PART > m_part; // a flattened copy of the LIB_PART from
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// the PROJECT's libraries.
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std::vector<std::unique_ptr<SCH_PIN>> m_pins; // a SCH_PIN for every LIB_PIN (all units)
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std::unordered_map<LIB_PIN*, unsigned> m_pinMap; // library pin pointer to SCH_PIN's index
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bool m_isInNetlist; ///< True if the component should appear in the netlist
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bool m_inBom; ///< True to include in bill of materials export.
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bool m_onBoard; ///< True to include in netlist when updating board.
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// Defines the hierarchical path and reference of the component. This allows support
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// for multiple references to a single sub-sheet.
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std::vector<SYMBOL_INSTANCE_REFERENCE> m_instanceReferences;
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void Init( const wxPoint& pos = wxPoint( 0, 0 ) );
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public:
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SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL );
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/**
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* Create schematic component from library component object.
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*
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* @param aPart - library part to create schematic component from.
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* @param aLibId - libId of alias to create.
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* @param aSheet - Schematic sheet the component is place into.
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* @param unit - Part for components that have multiple parts per
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* package.
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* @param convert - Use the alternate body style for the schematic
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* component.
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* @param pos - Position to place new component.
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* @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags.
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*/
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SCH_COMPONENT( const LIB_PART& aPart, const LIB_ID& aLibId, const SCH_SHEET_PATH* aSheet,
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int unit = 0, int convert = 0,
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const wxPoint& pos = wxPoint( 0, 0 ) );
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SCH_COMPONENT( const LIB_PART& aPart, const SCH_SHEET_PATH* aSheet, const PICKED_SYMBOL& aSel,
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const wxPoint& pos = wxPoint( 0, 0 ) );
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/**
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* Clones \a aComponent into a new schematic symbol object.
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*
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* All fields are copied as is except for the linked list management pointers
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* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
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* to the new object.
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*
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* @param aComponent is the schematic symbol to clone.
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*/
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SCH_COMPONENT( const SCH_COMPONENT& aComponent );
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~SCH_COMPONENT() { }
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && SCH_COMPONENT_T == aItem->Type();
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}
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wxString GetClass() const override
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{
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return wxT( "SCH_COMPONENT" );
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}
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const std::vector<SYMBOL_INSTANCE_REFERENCE>& GetInstanceReferences()
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{
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return m_instanceReferences;
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}
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void ViewGetLayers( int aLayers[], int& aCount ) const override;
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/**
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* Return true for items which are moved with the anchor point at mouse cursor
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* and false for items moved with no reference to anchor.
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*
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* Usually return true for small items (labels, junctions) and false for items which can
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* be large (hierarchical sheets, components).
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*
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* Note: we used to try and be smart about this and return false for components in case
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* they are big. However, this annoyed some users and we now have a preference which
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* controls warping on move in general, so this was switched to true for components.
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*
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* @return true for a component
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*/
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bool IsMovableFromAnchorPoint() const override { return true; }
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void SetLibId( const LIB_ID& aName );
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const LIB_ID& GetLibId() const { return m_lib_id; }
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/**
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* The name of the symbol in the schematic library symbol list.
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*
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* @note See #SCH_SCREEN::m_libSymbols
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*
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* The name of the schematic symbol list entry can vary from the item name in the #LIB_ID
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* object because the library symbol may have changed so a new name has to be generated
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* but the original symbol library link has to be preserved in order to update it from
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* the library at some point in the future. If this name is empty, then the library item
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* name from #LIB_ID is used.
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*/
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void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; }
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wxString GetSchSymbolLibraryName() const;
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bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); }
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std::unique_ptr< LIB_PART >& GetPartRef() { return m_part; }
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const std::unique_ptr< LIB_PART >& GetPartRef() const { return m_part; }
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/**
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* Set this schematic symbol library symbol reference to \a aLibSymbol
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*
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* The schematic symbol object owns \a aLibSymbol and the pin list will be updated
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* accordingly. The #LIB_PART object can be null to clear the library symbol link
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* as well as the pin map. If the #LIB_PART object is not null, it must be a root
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* symbol. Otherwise an assertion will be raised in debug builds and the library
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* symbol will be cleared. The new file format will no longer require a cache
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* library so all library symbols must be valid.
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*
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* @note This is the only way to publicly set the library symbol for a schematic
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* symbol except for the ctors that take a LIB_PART reference. All previous
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* public resolvers have been deprecated.
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*
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* @param aLibSymbol is the library symbol to associate with this schematic symbol.
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*/
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void SetLibSymbol( LIB_PART* aLibSymbol );
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/**
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* Return information about the aliased parts
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*/
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wxString GetDescription() const;
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/**
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* Return the documentation text for the given part alias
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*/
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wxString GetDatasheet() const;
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int GetUnit() const { return m_unit; }
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/**
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* Updates the cache of SCH_PIN objects for each pin
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*/
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void UpdatePins();
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/**
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* Change the unit number to \a aUnit
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*
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void SetUnit( int aUnit );
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/**
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* Change the unit number to \a aUnit without setting any internal flags.
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* This has meaning only for symbols made up of multiple units per package.
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*
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* @note This also set the modified flag bit
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*
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* @param aUnit is the new unit to select.
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*/
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void UpdateUnit( int aUnit );
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int GetConvert() const { return m_convert; }
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void SetConvert( int aConvert );
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wxString GetPrefix() const { return m_prefix; }
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void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
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TRANSFORM& GetTransform() { return m_transform; }
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const TRANSFORM& GetTransform() const { return m_transform; }
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void SetTransform( const TRANSFORM& aTransform );
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/**
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* Return the number of units per package of the symbol.
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*
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* @return the number of units per package or zero if the library entry cannot be found.
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*/
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int GetUnitCount() const;
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/**
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* Compute the new transform matrix based on \a aOrientation for the symbol which is
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* applied to the current transform.
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*
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* @param aOrientation is the orientation to apply to the transform.
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*/
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void SetOrientation( int aOrientation );
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/**
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* Get the display symbol orientation.
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*
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* Because there are different ways to have a given orientation/mirror,
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* the orientation/mirror is not necessary what the user does. For example:
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* a mirrorV then a mirrorH returns no mirror but a rotate. This function finds
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* a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror
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* option tested. This can differs from the orientation made by an user. A
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* #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because
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* they are equivalent.
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*
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* @sa COMPONENT_ORIENTATION_T
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*
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* @return the orientation and mirror of the symbol.
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*/
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int GetOrientation();
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/**
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* Return the list of system text vars & fields for this symbol.
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*/
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void GetContextualTextVars( wxArrayString* aVars ) const;
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/**
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* Resolve any references to system tokens supported by the component.
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* @param aDepth a counter to limit recursion and circular references.
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*/
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bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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/**
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* Clear exiting component annotation.
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*
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* For example, IC23 would be changed to IC? and unit number would be reset.
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*
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* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
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* annotations for this symbol if NULL.
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*/
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void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath );
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/**
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* Add an instance to the alternate references list (m_instanceReferences), if this entry
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* does not already exist.
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* Do nothing if already exists.
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* In component lists shared by more than one sheet path, an entry for each
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* sheet path must exist to manage references
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* @param aSheetPath is the candidate sheet path
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* this sheet path is the sheet path of the sheet containing the component,
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* not the full component sheet path
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* @return false if the alternate reference was existing, true if added.
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*/
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bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath );
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/**
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* Replace \a aOldSheetPath with \a aNewSheetPath in the instance list.
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*
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* @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list.
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* @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path.
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*
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* @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was
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* not found in the instance list.
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*/
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bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath );
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const EDA_RECT GetBoundingBox() const override;
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const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
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/**
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* Return a bounding box for the symbol body but not the fields.
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*/
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EDA_RECT GetBodyBoundingBox() const;
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//-----<Fields>-----------------------------------------------------------
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/**
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* Returns a mandatory field in this symbol.
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*
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* NB: If you need to fetch a user field, use GetFieldById.
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*
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* @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.).
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*
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* @return is the field at \a aFieldType or NULL if the field does not exist.
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*/
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SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldType );
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const SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const;
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/**
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* Returns a field in this symbol.
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*
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* @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates
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* to the field's position in the vector.
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*
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* @return is the field at \a aFieldType or NULL if the field does not exist.
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*/
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SCH_FIELD* GetFieldById( int aFieldId );
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/**
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* Search for a field named \a aFieldName and returns text associated with this field.
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*
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* @param aFieldName is the name of the field
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*/
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wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const;
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/**
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* Populates a std::vector with SCH_FIELDs.
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*
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* @param aVector is the vector to populate.
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* @param aVisibleOnly is used to add only the fields that are visible and contain text.
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*/
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void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
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/**
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* Returns a vector of fields from the component
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*/
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std::vector<SCH_FIELD>& GetFields() { return m_fields; }
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const std::vector<SCH_FIELD>& GetFields() const { return m_fields; }
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/**
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* Add a field to the symbol.
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*
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* @param aField is the field to add to this symbol.
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*
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* @return the newly inserted field.
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*/
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SCH_FIELD* AddField( const SCH_FIELD& aField );
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/**
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* Removes a user field from the symbol.
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* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
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* field or a non-existant field are silently ignored.
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*/
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void RemoveField( const wxString& aFieldName );
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/**
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* Search for a #SCH_FIELD with \a aFieldName
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*
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* @param aFieldName is the name of the field to find.
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* @param aIncludeDefaultFields searches the library symbol default fields if true.
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*
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* @return the field if found or NULL if the field was not found.
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*/
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SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
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/**
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* Set multiple schematic fields.
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*
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* @param aFields are the fields to set in this symbol.
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*/
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void SetFields( const SCH_FIELDS& aFields )
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{
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m_fields = aFields; // vector copying, length is changed possibly
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}
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/**
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* Restores fields to the original library values.
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* @param aResetStyle selects whether fields should reset the position and text attribute.
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* @param aResetRef selects whether the reference field should be restored.
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*/
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void UpdateFields( bool aResetStyle, bool aResetRef = false );
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/**
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* Return the number of fields in this symbol.
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*/
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int GetFieldCount() const { return (int)m_fields.size(); }
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/**
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* Automatically orient all the fields in the component.
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*
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* @param aScreen is the SCH_SCREEN associated with the current instance of the
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* component. This can be NULL when aManual is false.
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* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
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* or a menu item). Some more 'intelligent' routines will be used that would be
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* annoying if done automatically during moves.
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*/
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void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override;
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void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) override;
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//-----</Fields>----------------------------------------------------------
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/**
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* Find a symbol pin by number.
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*
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* @param number is the number of the pin to find.
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*
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* @return Pin object if found, otherwise NULL.
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*/
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SCH_PIN* GetPin( const wxString& number ) const;
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/**
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* Populate a vector with all the pins from the library object.
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*
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* @param aPinsList is the list to populate with all of the pins.
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*/
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void GetLibPins( std::vector<LIB_PIN*>& aPinsList ) const;
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SCH_PIN* GetPin( LIB_PIN* aLibPin );
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/**
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* Retrieves a list of the SCH_PINs for the given sheet path.
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* Since a component can have a different unit on a different instance of a sheet,
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* this list returns the subset of pins that exist on a given sheet.
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* @return a vector of pointers (non-owning) to SCH_PINs
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*/
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std::vector<SCH_PIN*> GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const;
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std::vector<std::unique_ptr<SCH_PIN>>& GetRawPins() { return m_pins; }
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/**
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* Print a component
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*
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* @param aDC is the device context (can be null)
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* @param aOffset is the drawing offset (usually wxPoint(0,0),
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* but can be different when moving an object)
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*/
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void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override;
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void SwapData( SCH_ITEM* aItem ) override;
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/**
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* Tests for an acceptable reference string.
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*
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* An acceptable reference string must support unannotation i.e starts by letter
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*
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* @param aReferenceString is the reference string to validate
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*
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* @return true if reference string is valid.
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*/
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static bool IsReferenceStringValid( const wxString& aReferenceString );
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/**
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* Return the reference for the given sheet path.
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*
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* @return the reference for the sheet.
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*/
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const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const;
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/**
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* Set the reference for the given sheet path for this symbol.
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*
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* @param aSheet is the hierarchical path of the reference.
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* @param aReference is the new reference for the symbol.
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*/
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void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
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/**
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* Checks if the component has a valid annotation (reference) for the given sheet path
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* @param aSheet is the sheet path to test
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* @return true if the component exists on that sheet and has a valid reference
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*/
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bool IsAnnotated( const SCH_SHEET_PATH* aSheet );
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/**
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* Add a full hierarchical reference to this symbol.
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*
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* @param aPath is the hierarchical path (/<sheet timestamp>/<component
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* timestamp> like /05678E50/A23EF560)
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* @param aRef is the local reference like C45, R56
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* @param aUnit is the unit selection used for symbols with multiple units per package.
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* @param aValue is the value used for this instance
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* @param aFootprint is the footprint used for this instance (which might have different
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* hole spacing or other board-specific changes from other intances)
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*/
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void AddHierarchicalReference( const KIID_PATH& aPath,
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const wxString& aRef,
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int aUnit,
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const wxString& aValue = wxEmptyString,
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|
const wxString& aFootprint = wxEmptyString );
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// Returns the instance-specific unit selection for the given sheet path.
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|
int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const;
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|
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// Set the selected unit of this symbol on one sheet
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|
void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection );
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|
|
|
// Set the selected unit of this symbol for all sheets
|
|
void SetUnitSelection( int aUnitSelection );
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|
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// Returns the instance-specific value for the given sheet path.
|
|
const wxString GetValue( const SCH_SHEET_PATH* sheet, bool aResolve ) const;
|
|
void SetValue( const SCH_SHEET_PATH* sheet, const wxString& aValue );
|
|
|
|
// Set the value for all instances (the default GUI behaviour)
|
|
void SetValue( const wxString& aValue )
|
|
{
|
|
SetValue( nullptr, aValue );
|
|
}
|
|
|
|
// Returns the instance-specific footprint assignment for the given sheet path.
|
|
const wxString GetFootprint( const SCH_SHEET_PATH* sheet, bool aResolve ) const;
|
|
void SetFootprint( const SCH_SHEET_PATH* sheet, const wxString& aFootprint );
|
|
|
|
// Set the value for all instances (the default GUI behaviour)
|
|
void SetFootprint( const wxString& aFootprint )
|
|
{
|
|
SetFootprint( nullptr, aFootprint );
|
|
}
|
|
|
|
// Geometric transforms (used in block operations):
|
|
|
|
void Move( const wxPoint& aMoveVector ) override
|
|
{
|
|
if( aMoveVector == wxPoint( 0, 0 ) )
|
|
return;
|
|
|
|
m_pos += aMoveVector;
|
|
|
|
for( SCH_FIELD& field : m_fields )
|
|
field.Move( aMoveVector );
|
|
|
|
SetModified();
|
|
}
|
|
|
|
void MirrorHorizontally( int aCenter ) override;
|
|
void MirrorVertically( int aCenter ) override;
|
|
void Rotate( wxPoint aPosition ) override;
|
|
|
|
bool Matches( const wxFindReplaceData& aSearchData, void* aAuxData ) const override;
|
|
|
|
void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
|
|
|
|
/**
|
|
* Test if the component's dangling state has changed for all pins.
|
|
*
|
|
* As a side effect, actually update the dangling status for all pins.
|
|
*
|
|
* @note This does not test for short circuits.
|
|
*
|
|
* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
|
|
*
|
|
* @return true if any pin's state has changed.
|
|
*/
|
|
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
|
|
const SCH_SHEET_PATH* aPath = nullptr ) override;
|
|
|
|
wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
|
|
|
|
bool IsConnectable() const override { return true; }
|
|
|
|
bool CanConnect( const SCH_ITEM* aItem ) const override
|
|
{
|
|
return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
|
|
( aItem->Type() == SCH_NO_CONNECT_T ) ||
|
|
( aItem->Type() == SCH_JUNCTION_T ) ||
|
|
( aItem->Type() == SCH_COMPONENT_T ) ||
|
|
( aItem->Type() == SCH_LABEL_T ) ||
|
|
( aItem->Type() == SCH_HIER_LABEL_T ) ||
|
|
( aItem->Type() == SCH_GLOBAL_LABEL_T );
|
|
}
|
|
|
|
/**
|
|
* @return true if the component is in netlist
|
|
* which means this is not a power component, or something
|
|
* like a component reference starting by #
|
|
*/
|
|
bool IsInNetlist() const;
|
|
|
|
std::vector<wxPoint> GetConnectionPoints() const override;
|
|
|
|
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
|
|
|
|
/**
|
|
* Return the component library item at \a aPosition that is part of this component.
|
|
*
|
|
* @param aPosition is the schematic position of the component library object.
|
|
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
|
|
*
|
|
* @return is the symbol library object if found otherwise NULL.
|
|
*/
|
|
LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT );
|
|
|
|
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
|
|
|
|
BITMAPS GetMenuImage() const override;
|
|
|
|
bool operator <( const SCH_ITEM& aItem ) const override;
|
|
|
|
bool operator==( const SCH_COMPONENT& aComponent) const;
|
|
bool operator!=( const SCH_COMPONENT& aComponent) const;
|
|
|
|
SCH_COMPONENT& operator=( const SCH_ITEM& aItem );
|
|
|
|
bool IsReplaceable() const override { return true; }
|
|
|
|
wxPoint GetPosition() const override { return m_pos; }
|
|
void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_pos ); }
|
|
|
|
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
|
|
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
|
|
|
|
void Plot( PLOTTER* aPlotter ) const override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
#if defined(DEBUG)
|
|
void Show( int nestLevel, std::ostream& os ) const override;
|
|
#endif
|
|
|
|
void ClearBrightenedPins();
|
|
|
|
bool HasBrightenedPins();
|
|
|
|
bool GetIncludeInBom() const { return m_inBom; }
|
|
void SetIncludeInBom( bool aIncludeInBom ) { m_inBom = aIncludeInBom; }
|
|
|
|
bool GetIncludeOnBoard() const { return m_onBoard; }
|
|
void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_onBoard = aIncludeOnBoard; }
|
|
|
|
bool IsPointClickableAnchor( const wxPoint& aPos ) const override;
|
|
|
|
private:
|
|
bool doIsConnected( const wxPoint& aPosition ) const override;
|
|
};
|
|
|
|
#endif /* COMPONENT_CLASS_H */
|