184 lines
5.2 KiB
C++
184 lines
5.2 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file x3d_base.h
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* declares base class of X3D tree
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*/
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#ifndef X3D_BASE_H
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#define X3D_BASE_H
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#include <list>
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#include <map>
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#include <string>
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#include <vector>
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#include <wx/string.h>
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class X3DNODE;
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class SGNODE;
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class wxXmlNode;
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typedef std::vector< wxXmlNode* > NODE_LIST;
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// a class to hold the dictionary of node DEFs
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class X3D_DICT
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{
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private:
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std::map< wxString, X3DNODE* > reg;
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public:
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bool AddName( const wxString& aName, X3DNODE* aNode );
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bool DelName( const wxString& aName, X3DNODE* aNode );
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X3DNODE* FindName( const wxString& aName );
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};
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enum X3DNODES
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{
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X3D_TRANSFORM = 0, // Transform or Group node
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X3D_SWITCH,
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X3D_SHAPE,
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X3D_APPEARANCE,
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X3D_INDEXED_FACE_SET,
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X3D_COORDINATE,
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X3D_INVALID,
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X3D_END = X3D_INVALID
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};
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/**
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* Class X3DNODE
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* represents the base class of all X3D nodes
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*/
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class X3DNODE
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{
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protected:
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X3DNODE* m_Parent; // pointer to parent node; may be NULL for top level node
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X3DNODES m_Type; // type of node
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X3D_DICT* m_Dict; // reference to dictionary
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std::list< X3DNODE* > m_BackPointers; // nodes which hold a reference to this
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std::list< X3DNODE* > m_Children; // nodes owned by this node
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std::list< X3DNODE* > m_Refs; // nodes referenced by this node
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std::string m_error;
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wxString m_Name; // name to use for referencing the node by name
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SGNODE* m_sgNode; // the SGNODE representation of the display data
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public:
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/**
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* Function unlinkChild
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* removes references to an owned child; it is invoked by the child upon destruction
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* to ensure that the parent has no invalid references.
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*
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* @param aNode is the child which is being deleted
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*/
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virtual void unlinkChildNode( const X3DNODE* aNode );
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/**
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* Function unlinkRef
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* removes pointers to a referenced node; it is invoked by the referenced node
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* upon destruction to ensure that the referring node has no invalid references.
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*
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* @param aNode is the node which is being deleted
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*/
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virtual void unlinkRefNode( const X3DNODE* aNode );
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/**
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* Function addNodeRef
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* adds a pointer to a node which references, but does not own, this node.
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* Such back-pointers are required to ensure that invalidated references
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* are removed when a node is deleted
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*
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* @param aNode is the node holding a reference to this object
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*/
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void addNodeRef( X3DNODE* aNode );
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/**
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* Function delNodeRef
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* removes a pointer to a node which references, but does not own, this node.
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*
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* @param aNode is the node holding a reference to this object
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*/
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void delNodeRef( X3DNODE* aNode );
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public:
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X3DNODE();
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virtual ~X3DNODE();
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// read data and return TRUE on success
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virtual bool Read( wxXmlNode* aNode, X3DNODE* aTopNode, X3D_DICT& aDict ) = 0;
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/**
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* Function GetNodeType
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* returns the type of this node instance
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*/
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X3DNODES GetNodeType( void ) const;
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/**
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* Function GetParent
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* returns a pointer to the parent node of this object
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* or NULL if the object has no parent (ie. top level transform)
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*/
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X3DNODE* GetParent( void ) const;
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/**
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* Function GetName
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* returns the name of this object
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*/
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wxString GetName( void ) const;
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/**
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* Function SetParent
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* sets the parent X3DNODE of this object.
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*
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* @param aParent [in] is the desired parent node
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* @param doUnlink indicates that the child must be unlinked from the parent
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* @return true if the operation succeeds; false if
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* the given node is not allowed to be a parent to
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* the derived object.
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*/
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virtual bool SetParent( X3DNODE* aParent, bool doUnlink = true ) = 0;
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virtual bool AddChildNode( X3DNODE* aNode ) = 0;
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virtual bool AddRefNode( X3DNODE* aNode ) = 0;
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std::string GetError( void );
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/**
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* Function TranslateToSG
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* produces a representation of the data using the intermediate
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* scenegraph structures of the kicad_3dsg library.
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*
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* @param aParent is a pointer to the parent SG node
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* @return is non-NULL on success
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*/
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virtual SGNODE* TranslateToSG( SGNODE* aParent ) = 0;
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};
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#endif // X3D_BASE_H
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