kicad/eeschema/invoke_sch_dialog.h

112 lines
4.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013-2019 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// This header is an insolation layer between top most frames and any number of
// DIALOG classes which can be called from a frame window.
// It is a place to put invocation functions for [modal] dialogs, with benefits:
//
// 1) The information about each dialog class is not exposed to the frame.
// So therefore the DIALOG class can often be kept out of a header file entirely.
//
// 2) The information about the calling frame is not necessarily exposed to
// to the called dialog class, at least not in here.
// The actual InvokeDialog<class>() function is usually coded at the bottom of the
// DIALOG_<class>.cpp file.
#ifndef INVOKE_SCH_DIALOG_H_
#define INVOKE_SCH_DIALOG_H_
#include <set>
#include <vector>
#include <list>
#include <class_draw_panel_gal.h>
class wxFrame;
class wxDialog;
class LIB_PART;
class PART_LIBS;
class SCH_COMPONENT;
class SCH_TEXT;
class SCH_SHEET_PATH;
class RESCUER;
// Often this is not used in the prototypes, since wxFrame is good enough and would
// represent maximum information hiding.
class SCH_EDIT_FRAME;
/**
* This dialog asks the user which rescuable, cached parts he wants to rescue.
* Any rejects will be pruned from \a aCandidates.
*
* @param aParent - the wxWindow object calling this dialog
* @param aRescuer - the active RESCUER instance
* @param aCurrentSheet the current sheet in the schematic editor frame
* @param aGalBackEndType the current GAL type used to render symbols
* @param aAskShowAgain - if true, a "Never Show Again" button will be included
*/
int InvokeDialogRescueEach( wxWindow* aParent, RESCUER& aRescuer, SCH_SHEET_PATH* aCurrentSheet,
EDA_DRAW_PANEL_GAL::GAL_TYPE aGalBackEndType, bool aAskShowAgain );
/// Create the modeless DIALOG_ERC and show it, return something to
/// destroy or close it. The dialog will have ID_DIALOG_ERC from id.h
wxDialog* InvokeDialogERC( SCH_EDIT_FRAME* aCaller );
/// Create and show DIALOG_PRINT_USING_PRINTER and return whatever
/// DIALOG_PRINT_USING_PRINTER::ShowModal() returns.
int InvokeDialogPrintUsingPrinter( SCH_EDIT_FRAME* aCaller );
/// Create and show DIALOG_BOM and return whatever
/// DIALOG_BOM::ShowModal() returns.
int InvokeDialogCreateBOM( SCH_EDIT_FRAME* aCaller );
/// Create and show DIALOG_BUS_MANAGER
void InvokeDialogBusManager( SCH_EDIT_FRAME* aCaller );
/// Update symbol fields
int InvokeDialogUpdateFields( SCH_EDIT_FRAME* aCaller,
const std::list<SCH_COMPONENT*> aComponents, bool aCreateUndoEntry );
/**
* Create and shows NETLIST_DIALOG and returns whatever
* NETLIST_DIALOG::ShowModal() returns.
*
* @param int - NET_PLUGIN_CHANGE means user added or deleted a plugin,
* wxID_OK, or wxID_CANCEL.
*/
#define NET_PLUGIN_CHANGE 1
int InvokeDialogNetList( SCH_EDIT_FRAME* aCaller );
/**
* Run a dialog to modify the LIB_ID of components for instance when a symbol has
* moved from a symbol library to another symbol library
* @return true if changes are made, false if no change
*/
bool InvokeDialogEditComponentsLibId( SCH_EDIT_FRAME* aCaller );
#endif // INVOKE_SCH_DIALOG_H_