778 lines
25 KiB
C++
778 lines
25 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019 KiCad Developers, see CHANGELOG.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <algorithm>
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#include <advanced_config.h>
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#include <bitmaps.h>
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#include <eda_draw_frame.h>
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#include <functional>
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#include <math/util.h>
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#include <memory>
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#include <pgm_base.h>
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#include <settings/common_settings.h>
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#include <tool/action_toolbar.h>
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#include <tool/actions.h>
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#include <tool/tool_event.h>
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#include <tool/tool_interactive.h>
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#include <tool/tool_manager.h>
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#include <widgets/bitmap_button.h>
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#include <widgets/wx_aui_art_providers.h>
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#include <wx/popupwin.h>
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#include <wx/renderer.h>
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ACTION_GROUP::ACTION_GROUP( std::string aName, const std::vector<const TOOL_ACTION*>& aActions )
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{
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wxASSERT_MSG( aActions.size() > 0, "Action groups must have at least one action" );
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// The default action is just the first action in the vector
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m_actions = aActions;
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m_defaultAction = m_actions[0];
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m_name = aName;
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m_id = ACTION_MANAGER::MakeActionId( m_name );
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}
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void ACTION_GROUP::SetDefaultAction( const TOOL_ACTION& aDefault )
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{
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bool valid = std::any_of( m_actions.begin(), m_actions.end(),
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[&]( const TOOL_ACTION* aAction ) -> bool
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{
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// For some reason, we can't compare the actions directly
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return aAction->GetId() == aDefault.GetId();
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} );
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wxASSERT_MSG( valid, "Action must be present in a group to be the default" );
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m_defaultAction = &aDefault;
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}
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#define PALETTE_BORDER 4 // The border around the palette buttons on all sides
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#define BUTTON_BORDER 1 // The border on the sides of the buttons that touch other buttons
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ACTION_TOOLBAR_PALETTE::ACTION_TOOLBAR_PALETTE( wxWindow* aParent, bool aVertical ) :
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wxPopupTransientWindow( aParent, wxBORDER_NONE ),
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m_group( nullptr ),
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m_isVertical( aVertical ),
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m_panel( nullptr ),
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m_mainSizer( nullptr ),
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m_buttonSizer( nullptr )
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{
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m_panel = new wxPanel( this, wxID_ANY );
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m_panel->SetBackgroundColour( wxSystemSettings::GetColour( wxSYS_COLOUR_WINDOW ) );
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// This sizer holds the buttons for the actions
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m_buttonSizer = new wxBoxSizer( aVertical ? wxVERTICAL : wxHORIZONTAL );
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// This sizer holds the other sizer, so that a consistent border is present on all sides
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m_mainSizer = new wxBoxSizer( aVertical ? wxVERTICAL : wxHORIZONTAL );
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m_mainSizer->Add( m_buttonSizer, wxSizerFlags().Border( wxALL, PALETTE_BORDER ) );
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m_panel->SetSizer( m_mainSizer );
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Connect( wxEVT_CHAR_HOOK, wxCharEventHandler( ACTION_TOOLBAR_PALETTE::onCharHook ),
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NULL, this );
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}
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void ACTION_TOOLBAR_PALETTE::AddAction( const TOOL_ACTION& aAction )
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{
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wxBitmap normalBmp = KiScaledBitmap( aAction.GetIcon(), this );
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wxBitmap disabledBmp = normalBmp.ConvertToDisabled();
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int padding = ( m_buttonSize.GetWidth() - normalBmp.GetWidth() ) / 2;
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BITMAP_BUTTON* button = new BITMAP_BUTTON( m_panel, aAction.GetUIId() );
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button->SetBitmap( normalBmp );
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button->SetDisabledBitmap( disabledBmp );
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button->SetPadding( padding );
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button->SetToolTip( aAction.GetDescription() );
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m_buttons[aAction.GetUIId()] = button;
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if( m_isVertical )
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m_buttonSizer->Add( button, wxSizerFlags().Border( wxTOP | wxBOTTOM, BUTTON_BORDER ) );
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else
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m_buttonSizer->Add( button, wxSizerFlags().Border( wxLEFT | wxRIGHT, BUTTON_BORDER ) );
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m_buttonSizer->Layout();
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}
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void ACTION_TOOLBAR_PALETTE::EnableAction( const TOOL_ACTION& aAction, bool aEnable )
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{
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auto it = m_buttons.find( aAction.GetUIId() );
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if( it != m_buttons.end() )
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it->second->Enable( aEnable );
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}
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void ACTION_TOOLBAR_PALETTE::CheckAction( const TOOL_ACTION& aAction, bool aCheck )
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{
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auto it = m_buttons.find( aAction.GetUIId() );
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if( it != m_buttons.end() )
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it->second->Check( aCheck );
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}
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void ACTION_TOOLBAR_PALETTE::Popup( wxWindow* aFocus )
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{
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m_mainSizer->Fit( m_panel );
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SetClientSize( m_panel->GetSize() );
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wxPopupTransientWindow::Popup( aFocus );
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}
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void ACTION_TOOLBAR_PALETTE::onCharHook( wxKeyEvent& aEvent )
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{
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// Allow the escape key to dismiss this popup
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if( aEvent.GetKeyCode() == WXK_ESCAPE )
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Dismiss();
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else
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aEvent.Skip();
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}
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ACTION_TOOLBAR::ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style ) :
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wxAuiToolBar( parent, id, pos, size, style ),
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m_paletteTimer( nullptr ),
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m_auiManager( nullptr ),
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m_toolManager( parent->GetToolManager() ),
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m_palette( nullptr )
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{
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m_paletteTimer = new wxTimer( this );
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#if !wxCHECK_VERSION( 3, 1, 0 )
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// Custom art provider makes dark mode work on wx < 3.1
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if( ADVANCED_CFG::GetCfg().m_AllowDarkMode )
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{
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WX_AUI_TOOLBAR_ART* newArt = new WX_AUI_TOOLBAR_ART();
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SetArtProvider( newArt );
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}
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#endif
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Connect( wxEVT_COMMAND_TOOL_CLICKED, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onToolEvent ),
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NULL, this );
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Connect( wxEVT_AUITOOLBAR_RIGHT_CLICK, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onToolRightClick ),
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NULL, this );
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Connect( wxEVT_AUITOOLBAR_BEGIN_DRAG, wxAuiToolBarEventHandler( ACTION_TOOLBAR::onItemDrag ),
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NULL, this );
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Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( ACTION_TOOLBAR::onMouseClick ),
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NULL, this );
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Connect( wxEVT_LEFT_UP, wxMouseEventHandler( ACTION_TOOLBAR::onMouseClick ),
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NULL, this );
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Connect( m_paletteTimer->GetId(), wxEVT_TIMER, wxTimerEventHandler( ACTION_TOOLBAR::onTimerDone ),
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NULL, this );
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}
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ACTION_TOOLBAR::~ACTION_TOOLBAR()
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{
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delete m_paletteTimer;
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// Clear all the maps keeping track of our items on the toolbar
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m_toolMenus.clear();
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m_actionGroups.clear();
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m_toolCancellable.clear();
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m_toolKinds.clear();
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m_toolActions.clear();
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}
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void ACTION_TOOLBAR::Add( const TOOL_ACTION& aAction, bool aIsToggleEntry, bool aIsCancellable )
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{
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wxASSERT( GetParent() );
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wxASSERT_MSG( !( aIsCancellable && !aIsToggleEntry ), "aIsCancellable requires aIsToggleEntry" );
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int toolId = aAction.GetUIId();
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AddTool( toolId, wxEmptyString, KiScaledBitmap( aAction.GetIcon(), GetParent() ),
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aAction.GetDescription(), aIsToggleEntry ? wxITEM_CHECK : wxITEM_NORMAL );
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m_toolKinds[ toolId ] = aIsToggleEntry;
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m_toolActions[ toolId ] = &aAction;
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m_toolCancellable[ toolId ] = aIsCancellable;
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}
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void ACTION_TOOLBAR::AddButton( const TOOL_ACTION& aAction )
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{
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int toolId = aAction.GetUIId();
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AddTool( toolId, wxEmptyString, KiScaledBitmap( aAction.GetIcon(), GetParent() ),
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aAction.GetName(), wxITEM_NORMAL );
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m_toolKinds[ toolId ] = false;
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m_toolActions[ toolId ] = &aAction;
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}
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void ACTION_TOOLBAR::AddScaledSeparator( wxWindow* aWindow )
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{
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int scale = Pgm().GetCommonSettings()->m_Appearance.icon_scale;
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if( scale == 0 )
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scale = KiIconScale( aWindow );
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if( scale > 4 )
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AddSpacer( 16 * ( scale - 4 ) / 4 );
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AddSeparator();
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if( scale > 4 )
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AddSpacer( 16 * ( scale - 4 ) / 4 );
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}
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void ACTION_TOOLBAR::AddToolContextMenu( const TOOL_ACTION& aAction,
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std::unique_ptr<ACTION_MENU> aMenu )
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{
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int toolId = aAction.GetUIId();
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m_toolMenus[toolId] = std::move( aMenu );
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}
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void ACTION_TOOLBAR::AddGroup( ACTION_GROUP* aGroup, bool aIsToggleEntry )
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{
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int groupId = aGroup->GetUIId();
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const TOOL_ACTION* defaultAction = aGroup->GetDefaultAction();
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wxASSERT( GetParent() );
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wxASSERT( defaultAction );
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m_toolKinds[ groupId ] = aIsToggleEntry;
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m_toolActions[ groupId ] = defaultAction;
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m_actionGroups[ groupId ] = aGroup;
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// Add the main toolbar item representing the group
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AddTool( groupId, wxEmptyString, KiScaledBitmap( defaultAction->GetIcon(), GetParent() ),
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wxEmptyString, aIsToggleEntry ? wxITEM_CHECK : wxITEM_NORMAL );
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// Select the default action
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doSelectAction( aGroup, *defaultAction );
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}
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void ACTION_TOOLBAR::SelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction )
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{
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bool valid = std::any_of( aGroup->m_actions.begin(), aGroup->m_actions.end(),
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[&]( const TOOL_ACTION* action2 ) -> bool
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{
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// For some reason, we can't compare the actions directly
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return aAction.GetId() == action2->GetId();
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} );
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if( valid )
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doSelectAction( aGroup, aAction );
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}
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void ACTION_TOOLBAR::doSelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction )
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{
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wxASSERT( GetParent() );
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int groupId = aGroup->GetUIId();
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wxAuiToolBarItem* item = FindTool( groupId );
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if( !item )
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return;
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// Update the item information
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item->SetShortHelp( aAction.GetDescription() );
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item->SetBitmap( KiScaledBitmap( aAction.GetIcon(), GetParent() ) );
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item->SetDisabledBitmap( item->GetBitmap().ConvertToDisabled() );
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// Register a new handler with the new UI conditions
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if( m_toolManager )
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{
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const ACTION_CONDITIONS* cond = m_toolManager->GetActionManager()->GetCondition( aAction );
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wxASSERT_MSG( cond, wxString::Format( "Missing UI condition for action %s",
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aAction.GetName() ) );
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m_toolManager->GetToolHolder()->UnregisterUIUpdateHandler( groupId );
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m_toolManager->GetToolHolder()->RegisterUIUpdateHandler( groupId, *cond );
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}
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// Update the currently selected action
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m_toolActions[ groupId ] = &aAction;
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Refresh();
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}
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void ACTION_TOOLBAR::ClearToolbar()
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{
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// Clear all the maps keeping track of our items on the toolbar
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m_toolMenus.clear();
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m_actionGroups.clear();
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m_toolCancellable.clear();
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m_toolKinds.clear();
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m_toolActions.clear();
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// Remove the actual tools from the toolbar
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Clear();
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}
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void ACTION_TOOLBAR::SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap )
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{
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int toolId = aAction.GetUIId();
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wxAuiToolBar::SetToolBitmap( toolId, aBitmap );
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// Set the disabled bitmap: we use the disabled bitmap version
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// of aBitmap.
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wxAuiToolBarItem* tb_item = wxAuiToolBar::FindTool( toolId );
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if( tb_item )
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tb_item->SetDisabledBitmap( aBitmap.ConvertToDisabled() );
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}
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void ACTION_TOOLBAR::Toggle( const TOOL_ACTION& aAction, bool aState )
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{
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int toolId = aAction.GetUIId();
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if( m_toolKinds[ toolId ] )
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ToggleTool( toolId, aState );
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else
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EnableTool( toolId, aState );
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}
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void ACTION_TOOLBAR::Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked )
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{
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int toolId = aAction.GetUIId();
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EnableTool( toolId, aEnabled );
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ToggleTool( toolId, aEnabled && aChecked );
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}
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void ACTION_TOOLBAR::onToolEvent( wxAuiToolBarEvent& aEvent )
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{
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int id = aEvent.GetId();
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wxEventType type = aEvent.GetEventType();
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OPT_TOOL_EVENT evt;
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bool handled = false;
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if( m_toolManager && type == wxEVT_COMMAND_TOOL_CLICKED && id >= TOOL_ACTION::GetBaseUIId() )
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{
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const auto actionIt = m_toolActions.find( id );
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// The toolbar item is toggled before the event is sent, so we check for it not being
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// toggled to see if it was toggled originally
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if( m_toolCancellable[id] && !GetToolToggled( id ) )
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{
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// Send a cancel event
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m_toolManager->CancelTool();
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handled = true;
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}
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else if( actionIt != m_toolActions.end() )
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{
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// Dispatch a tool event
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evt = actionIt->second->MakeEvent();
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evt->SetHasPosition( false );
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m_toolManager->ProcessEvent( *evt );
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handled = true;
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}
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}
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// Skip the event if we don't handle it
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if( !handled )
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aEvent.Skip();
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}
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void ACTION_TOOLBAR::onToolRightClick( wxAuiToolBarEvent& aEvent )
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{
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int toolId = aEvent.GetToolId();
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// This means the event was not on a button
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if( toolId == -1 )
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return;
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// Ensure that the ID used maps to a proper tool ID.
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// If right-clicked on a group item, this is needed to get the ID of the currently selected
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// action, since the event's ID is that of the group.
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const auto actionIt = m_toolActions.find( toolId );
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if( actionIt != m_toolActions.end() )
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toolId = actionIt->second->GetUIId();
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// Find the menu for the action
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const auto menuIt = m_toolMenus.find( toolId );
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if( menuIt == m_toolMenus.end() )
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return;
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// Update and show the menu
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std::unique_ptr<ACTION_MENU>& owningMenu = menuIt->second;
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// Get the actual menu pointer to show it
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ACTION_MENU* menu = owningMenu.get();
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SELECTION dummySel;
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if( CONDITIONAL_MENU* condMenu = dynamic_cast<CONDITIONAL_MENU*>( menu ) )
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condMenu->Evaluate( dummySel );
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menu->UpdateAll();
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PopupMenu( menu );
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// Remove hovered item when the menu closes, otherwise it remains hovered even if the
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// mouse is not on the toolbar
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SetHoverItem( nullptr );
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}
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// The time (in milliseconds) between pressing the left mouse button and opening the palette
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#define PALETTE_OPEN_DELAY 500
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void ACTION_TOOLBAR::onMouseClick( wxMouseEvent& aEvent )
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{
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wxAuiToolBarItem* item = FindToolByPosition( aEvent.GetX(), aEvent.GetY() );
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if( item )
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{
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// Ensure there is no active palette
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if( m_palette )
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{
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m_palette->Hide();
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m_palette->Destroy();
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m_palette = nullptr;
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}
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// Start the popup conditions if it is a left mouse click and the tool clicked is a group
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if( aEvent.LeftDown() && ( m_actionGroups.find( item->GetId() ) != m_actionGroups.end() ) )
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m_paletteTimer->StartOnce( PALETTE_OPEN_DELAY );
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// Clear the popup conditions if it is a left up, because that implies a click happened
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if( aEvent.LeftUp() )
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m_paletteTimer->Stop();
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}
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// Skip the event so wx can continue processing the mouse event
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aEvent.Skip();
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}
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void ACTION_TOOLBAR::onItemDrag( wxAuiToolBarEvent& aEvent )
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{
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int toolId = aEvent.GetToolId();
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if( m_actionGroups.find( toolId ) != m_actionGroups.end() )
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{
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wxAuiToolBarItem* item = FindTool( toolId );
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// Use call after because opening the palette from a mouse handler
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// creates a weird mouse state that causes problems on OSX.
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CallAfter( &ACTION_TOOLBAR::popupPalette, item );
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// Don't skip this event since we are handling it
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return;
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}
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// Skip since we don't care about it
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aEvent.Skip();
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}
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void ACTION_TOOLBAR::onTimerDone( wxTimerEvent& aEvent )
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{
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// We need to search for the tool using the client coordinates
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wxPoint mousePos = ScreenToClient( wxGetMousePosition() );
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wxAuiToolBarItem* item = FindToolByPosition( mousePos.x, mousePos.y );
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if( item )
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popupPalette( item );
|
|
}
|
|
|
|
|
|
void ACTION_TOOLBAR::onPaletteEvent( wxCommandEvent& aEvent )
|
|
{
|
|
if( !m_palette )
|
|
return;
|
|
|
|
OPT_TOOL_EVENT evt;
|
|
ACTION_GROUP* group = m_palette->GetGroup();
|
|
|
|
// Find the action corresponding to the button press
|
|
auto actionIt = std::find_if( group->GetActions().begin(), group->GetActions().end(),
|
|
[=]( const TOOL_ACTION* aAction )
|
|
{
|
|
return aAction->GetUIId() == aEvent.GetId();
|
|
} );
|
|
|
|
if( actionIt != group->GetActions().end() )
|
|
{
|
|
const TOOL_ACTION* action = *actionIt;
|
|
|
|
// Dispatch a tool event
|
|
evt = action->MakeEvent();
|
|
evt->SetHasPosition( false );
|
|
m_toolManager->ProcessEvent( *evt );
|
|
|
|
// Update the main toolbar item with the selected action
|
|
doSelectAction( group, *action );
|
|
}
|
|
|
|
// Hide the palette
|
|
m_palette->Hide();
|
|
m_palette->Destroy();
|
|
m_palette = nullptr;
|
|
}
|
|
|
|
|
|
void ACTION_TOOLBAR::popupPalette( wxAuiToolBarItem* aItem )
|
|
{
|
|
// Clear all popup conditions
|
|
m_paletteTimer->Stop();
|
|
|
|
wxWindow* toolParent = dynamic_cast<wxWindow*>( m_toolManager->GetToolHolder() );
|
|
|
|
wxASSERT( GetParent() );
|
|
wxASSERT( m_auiManager );
|
|
wxASSERT( toolParent );
|
|
|
|
// Ensure the item we are using for the palette has a group associated with it.
|
|
const auto it = m_actionGroups.find( aItem->GetId() );
|
|
|
|
if( it == m_actionGroups.end() )
|
|
return;
|
|
|
|
ACTION_GROUP* group = it->second;
|
|
|
|
wxAuiPaneInfo& pane = m_auiManager->GetPane( this );
|
|
|
|
// We use the size of the toolbar items for our palette buttons
|
|
wxRect toolRect = GetToolRect( aItem->GetId() );
|
|
|
|
// The position for the palette window must be in screen coordinates
|
|
wxPoint pos( ClientToScreen( toolRect.GetPosition() ) );
|
|
|
|
// True for vertical buttons, false for horizontal
|
|
bool dir = true;
|
|
size_t numActions = group->m_actions.size();
|
|
|
|
// The size of the palette in the long dimension
|
|
int paletteLongDim = ( 2 * PALETTE_BORDER ) // The border on all sides of the buttons
|
|
+ ( BUTTON_BORDER ) // The border on the start of the buttons
|
|
+ ( numActions * BUTTON_BORDER ) // The other button borders
|
|
+ ( numActions * toolRect.GetHeight() ); // The size of the buttons
|
|
|
|
// Determine the position of the top left corner of the palette window
|
|
switch( pane.dock_direction )
|
|
{
|
|
case wxAUI_DOCK_TOP:
|
|
// Top toolbars need to shift the palette window down by the toolbar padding
|
|
dir = true; // Buttons are vertical in the palette
|
|
pos = ClientToScreen( toolRect.GetBottomLeft() );
|
|
pos += wxPoint( -PALETTE_BORDER, // Shift left to align the button edges
|
|
m_bottomPadding ); // Shift down to move away from the toolbar
|
|
break;
|
|
|
|
case wxAUI_DOCK_BOTTOM:
|
|
// Bottom toolbars need to shift the palette window up by its height (all buttons + border + toolbar padding)
|
|
dir = true; // Buttons are vertical in the palette
|
|
pos = ClientToScreen( toolRect.GetTopLeft() );
|
|
pos += wxPoint( -PALETTE_BORDER, // Shift left to align the button
|
|
-( paletteLongDim + m_topPadding ) ); // Shift up by the entire length of the palette
|
|
break;
|
|
|
|
case wxAUI_DOCK_LEFT:
|
|
// Left toolbars need to shift the palette window up by the toolbar padding
|
|
dir = false; // Buttons are horizontal in the palette
|
|
pos = ClientToScreen( toolRect.GetTopRight() );
|
|
pos += wxPoint( m_rightPadding, // Shift right to move away from the toolbar
|
|
-( PALETTE_BORDER ) ); // Shift up to align the button tops
|
|
break;
|
|
|
|
case wxAUI_DOCK_RIGHT:
|
|
// Right toolbars need to shift the palette window left by its width (all buttons + border + toolbar padding)
|
|
dir = false; // Buttons are horizontal in the palette
|
|
pos = ClientToScreen( toolRect.GetTopLeft() );
|
|
pos += wxPoint( -( paletteLongDim + m_leftPadding ), // Shift left by the entire length of the palette
|
|
-( PALETTE_BORDER ) ); // Shift up to align the button
|
|
break;
|
|
}
|
|
|
|
m_palette = new ACTION_TOOLBAR_PALETTE( GetParent(), dir );
|
|
|
|
// We handle the button events in the toolbar class, so connect the right handler
|
|
m_palette->SetGroup( group );
|
|
m_palette->SetButtonSize( toolRect );
|
|
m_palette->Connect( wxEVT_BUTTON, wxCommandEventHandler( ACTION_TOOLBAR::onPaletteEvent ),
|
|
NULL, this );
|
|
|
|
|
|
// Add the actions in the group to the palette and update their enabled state
|
|
// We purposely don't check items in the palette
|
|
for( const TOOL_ACTION* action : group->m_actions )
|
|
{
|
|
wxUpdateUIEvent evt( action->GetUIId() );
|
|
|
|
toolParent->ProcessWindowEvent( evt );
|
|
|
|
m_palette->AddAction( *action );
|
|
|
|
if( evt.GetSetEnabled() )
|
|
m_palette->EnableAction( *action, evt.GetEnabled() );
|
|
}
|
|
|
|
// Release the mouse to ensure the first click will be recognized in the palette
|
|
ReleaseMouse();
|
|
|
|
m_palette->SetPosition( pos );
|
|
m_palette->Popup();
|
|
|
|
// Clear the mouse state on the toolbar because otherwise wxWidgets gets confused
|
|
// and won't properly display any highlighted items after the palette is closed.
|
|
// (This is the equivalent of calling the DoResetMouseState() private function)
|
|
RefreshOverflowState();
|
|
SetHoverItem( nullptr );
|
|
SetPressedItem( nullptr );
|
|
|
|
m_dragging = false;
|
|
m_tipItem = nullptr;
|
|
m_actionPos = wxPoint( -1, -1 );
|
|
m_actionItem = nullptr;
|
|
}
|
|
|
|
|
|
void ACTION_TOOLBAR::OnCustomRender(wxDC& aDc, const wxAuiToolBarItem& aItem,
|
|
const wxRect& aRect )
|
|
{
|
|
auto it = m_actionGroups.find( aItem.GetId() );
|
|
|
|
if( it == m_actionGroups.end() )
|
|
return;
|
|
|
|
// Choose the color to draw the triangle
|
|
wxColour clr;
|
|
|
|
if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED )
|
|
clr = wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT );
|
|
else
|
|
clr = wxSystemSettings::GetColour( wxSYS_COLOUR_BTNTEXT );
|
|
|
|
// Must set both the pen (for the outline) and the brush (for the polygon fill)
|
|
aDc.SetPen( wxPen( clr ) );
|
|
aDc.SetBrush( wxBrush( clr ) );
|
|
|
|
// Make the side length of the triangle approximately 1/5th of the bitmap
|
|
int sideLength = KiROUND( aRect.height / 5.0 );
|
|
|
|
// This will create a triangle with its point at the bottom right corner,
|
|
// and its other two corners along the right and bottom sides
|
|
wxPoint btmRight = aRect.GetBottomRight();
|
|
wxPoint topCorner( btmRight.x, btmRight.y - sideLength );
|
|
wxPoint btmCorner( btmRight.x - sideLength, btmRight.y );
|
|
|
|
wxPointList points;
|
|
points.Append( &btmRight );
|
|
points.Append( &topCorner );
|
|
points.Append( &btmCorner );
|
|
|
|
aDc.DrawPolygon( &points );
|
|
}
|
|
|
|
|
|
bool ACTION_TOOLBAR::KiRealize()
|
|
{
|
|
wxClientDC dc( this );
|
|
if( !dc.IsOk() )
|
|
return false;
|
|
|
|
// calculate hint sizes for both horizontal and vertical
|
|
// in the order that leaves toolbar in correct final state
|
|
|
|
// however, skip calculating alternate orientations if we dont need them due to window style
|
|
bool retval = true;
|
|
if( m_orientation == wxHORIZONTAL )
|
|
{
|
|
if( !( GetWindowStyle() & wxAUI_TB_HORIZONTAL ) )
|
|
{
|
|
m_vertHintSize = GetSize();
|
|
retval = RealizeHelper( dc, false );
|
|
}
|
|
|
|
if( retval && RealizeHelper( dc, true ) )
|
|
{
|
|
m_horzHintSize = GetSize();
|
|
}
|
|
else
|
|
{
|
|
retval = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !( GetWindowStyle() & wxAUI_TB_VERTICAL ) )
|
|
{
|
|
m_horzHintSize = GetSize();
|
|
retval = RealizeHelper( dc, true );
|
|
}
|
|
|
|
if( retval && RealizeHelper( dc, false ) )
|
|
{
|
|
m_vertHintSize = GetSize();
|
|
}
|
|
else
|
|
{
|
|
retval = false;
|
|
}
|
|
}
|
|
|
|
Refresh( false );
|
|
return retval;
|
|
}
|
|
|
|
|
|
void ACTION_TOOLBAR::RefreshBitmaps()
|
|
{
|
|
for( const std::pair<int, const TOOL_ACTION*> pair : m_toolActions )
|
|
{
|
|
wxAuiToolBarItem* tool = FindTool( pair.first );
|
|
|
|
wxBitmap bmp = KiScaledBitmap( pair.second->GetIcon(), GetParent() );
|
|
|
|
tool->SetBitmap( bmp );
|
|
tool->SetDisabledBitmap( bmp.ConvertToDisabled() );
|
|
}
|
|
|
|
Refresh();
|
|
}
|