kicad/common/gal/opengl
Maciej Suminski 332a7b4bd9 Groups are stored in map instead of deque, so it allows easier adding & removing. 2013-06-27 11:54:49 +02:00
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opengl_gal.cpp Groups are stored in map instead of deque, so it allows easier adding & removing. 2013-06-27 11:54:49 +02:00
shader.cpp Small improvements to SHADER class. 2013-06-24 15:40:31 +02:00
shader.frag Introducing shaders. 2013-06-04 15:58:53 +02:00
shader.vert Introducing shaders. 2013-06-04 15:58:53 +02:00
vbo_container.cpp Fixed some minor rendering issues, mostyl for shaderless OpenGL GAL. 2013-06-20 16:37:21 +02:00
vbo_item.cpp High contrast mode with showing the selected layer on the top. 2013-06-26 16:31:52 +02:00