1298 lines
35 KiB
C++
1298 lines
35 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file edaappl.cpp
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*
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* @brief For the main application: init functions, and language selection
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* (locale handling)
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*/
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#include <fctsys.h>
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#include <gr_basic.h>
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#include <wx/html/htmlwin.h>
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#include <wx/fs_zip.h>
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#include <wx/dir.h>
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#include <wx/filename.h>
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#include <wx/stdpaths.h>
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#include <wx/apptrait.h>
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#include <wx/snglinst.h>
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#include <wx/tokenzr.h>
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#include <appl_wxstruct.h>
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#include <wxstruct.h>
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#include <macros.h>
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#include <param_config.h>
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#include <id.h>
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#include <build_version.h>
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#include <hotkeys_basic.h>
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#include <online_help.h>
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#include <gestfich.h>
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#include <menus_helpers.h>
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#include <fp_lib_table.h>
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static const wxChar* CommonConfigPath = wxT( "kicad_common" );
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// some key strings used to store parameters in config
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static const wxChar backgroundColorKey[] = wxT( "BackgroundColor" );
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static const wxChar showPageLimitsKey[] = wxT( "ShowPageLimits" );
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static const wxChar workingDirKey[] = wxT( "WorkingDir" );
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static const wxChar languageCfgKey[] = wxT( "LanguageID" );
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static const wxChar kicadFpLibPath[] = wxT( "KicadFootprintLibraryPath" );
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/**
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* A small class to handle the list of existing translations.
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* The locale translation is automatic.
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* The selection of languages is mainly for maintainer's convenience
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* To add a support to a new translation:
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* create a new icon (flag of the country) (see Lang_Fr.xpm as an example)
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* add a new item to s_Languages[].
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*/
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struct LANGUAGE_DESCR
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{
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/// wxWidgets locale identifier (See wxWidgets doc)
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int m_WX_Lang_Identifier;
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/// KiCad identifier used in menu selection (See id.h)
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int m_KI_Lang_Identifier;
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/// The menu language icons
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BITMAP_DEF m_Lang_Icon;
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/// Labels used in menus
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wxString m_Lang_Label;
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/// Set to true if the m_Lang_Label must not be translated
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bool m_DoNotTranslate;
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};
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/**
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* Variable s_Languages
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* Note: because this list is not created on the fly, wxTranslation
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* must be called when a language name must be displayed after translation.
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* Do not change this behavior, because m_Lang_Label is also used as key in config
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*/
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static LANGUAGE_DESCR s_Languages[] =
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{
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// Default language
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{
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wxLANGUAGE_DEFAULT,
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ID_LANGUAGE_DEFAULT,
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lang_def_xpm,
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_( "Default" )
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},
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// English language
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{
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wxLANGUAGE_ENGLISH,
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ID_LANGUAGE_ENGLISH,
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lang_en_xpm,
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wxT( "English" ),
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true
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},
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// French language
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{
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wxLANGUAGE_FRENCH,
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ID_LANGUAGE_FRENCH,
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lang_fr_xpm,
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_( "French" )
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},
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// Finnish language
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{
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wxLANGUAGE_FINNISH,
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ID_LANGUAGE_FINNISH,
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lang_fi_xpm,
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_( "Finnish" )
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},
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// Spanish language
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{
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wxLANGUAGE_SPANISH,
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ID_LANGUAGE_SPANISH,
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lang_es_xpm,
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_( "Spanish" )
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},
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// Portuguese language
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{
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wxLANGUAGE_PORTUGUESE,
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ID_LANGUAGE_PORTUGUESE,
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lang_pt_xpm,
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_( "Portuguese" )
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},
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// Italian language
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{
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wxLANGUAGE_ITALIAN,
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ID_LANGUAGE_ITALIAN,
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lang_it_xpm,
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_( "Italian" )
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},
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// German language
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{
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wxLANGUAGE_GERMAN,
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ID_LANGUAGE_GERMAN,
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lang_de_xpm,
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_( "German" )
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},
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// Greek language
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{
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wxLANGUAGE_GREEK,
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ID_LANGUAGE_GREEK,
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lang_gr_xpm,
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_( "Greek" )
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},
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// Slovenian language
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{
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wxLANGUAGE_SLOVENIAN,
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ID_LANGUAGE_SLOVENIAN,
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lang_sl_xpm,
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_( "Slovenian" )
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},
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// Hungarian language
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{
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wxLANGUAGE_HUNGARIAN,
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ID_LANGUAGE_HUNGARIAN,
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lang_hu_xpm,
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_( "Hungarian" )
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},
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// Polish language
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{
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wxLANGUAGE_POLISH,
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ID_LANGUAGE_POLISH,
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lang_pl_xpm,
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_( "Polish" )
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},
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// Czech language
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{
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wxLANGUAGE_CZECH,
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ID_LANGUAGE_CZECH,
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lang_cs_xpm,
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_( "Czech" )
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},
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// Russian language
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{
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wxLANGUAGE_RUSSIAN,
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ID_LANGUAGE_RUSSIAN,
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lang_ru_xpm,
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_( "Russian" )
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},
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// Korean language
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{
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wxLANGUAGE_KOREAN,
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ID_LANGUAGE_KOREAN,
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lang_ko_xpm,
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_( "Korean" )
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},
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// Chinese simplified
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{
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wxLANGUAGE_CHINESE_SIMPLIFIED,
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ID_LANGUAGE_CHINESE_SIMPLIFIED,
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lang_chinese_xpm,
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_( "Chinese simplified" )
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},
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// Catalan language
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{
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wxLANGUAGE_CATALAN,
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ID_LANGUAGE_CATALAN,
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lang_catalan_xpm,
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_( "Catalan" )
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},
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// Dutch language
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{
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wxLANGUAGE_DUTCH,
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ID_LANGUAGE_DUTCH,
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lang_nl_xpm,
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_( "Dutch" )
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},
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// Japanese language
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{
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wxLANGUAGE_JAPANESE,
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ID_LANGUAGE_JAPANESE,
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lang_jp_xpm,
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_( "Japanese" )
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},
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// Bulgarian language
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{
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wxLANGUAGE_BULGARIAN,
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ID_LANGUAGE_BULGARIAN,
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lang_bg_xpm,
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_( "Bulgarian" )
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}
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};
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EDA_APP::EDA_APP()
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{
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m_Checker = NULL;
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m_oneInstancePerFileChecker = NULL;
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m_HtmlCtrl = NULL;
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m_settings = NULL;
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setLanguageId( wxLANGUAGE_DEFAULT );
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m_Locale = NULL;
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m_projectSettings = NULL;
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m_commonSettings = NULL;
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ForceSystemPdfBrowser( false );
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}
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EDA_APP::~EDA_APP()
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{
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SaveSettings();
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// delete user datas
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delete m_projectSettings;
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delete m_commonSettings;
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delete m_settings;
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delete m_Checker;
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delete m_oneInstancePerFileChecker;
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delete m_Locale;
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}
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void EDA_APP::InitEDA_Appl( const wxString& aName, EDA_APP_T aId )
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{
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m_Id = aId;
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m_Checker = new wxSingleInstanceChecker( aName.Lower() + wxT( "-" ) + wxGetUserId() );
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// Init KiCad environment
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// the environment variable KICAD (if exists) gives the kicad path:
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// something like set KICAD=d:\kicad
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bool isDefined = wxGetEnv( wxT( "KICAD" ), &m_KicadEnv );
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if( isDefined ) // ensure m_KicadEnv ends by "/"
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{
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m_KicadEnv.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
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if( !m_KicadEnv.IsEmpty() && m_KicadEnv.Last() != '/' )
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m_KicadEnv += UNIX_STRING_DIR_SEP;
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}
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// Prepare On Line Help. Use only lower case for help file names, in order to
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// avoid problems with upper/lower case file names under windows and unix.
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#if defined ONLINE_HELP_FILES_FORMAT_IS_HTML
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m_HelpFileName = aName.Lower() + wxT( ".html" );
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#elif defined ONLINE_HELP_FILES_FORMAT_IS_PDF
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m_HelpFileName = aName.Lower() + wxT( ".pdf" );
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#else
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#error Help files format not defined
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#endif
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// Init parameters for configuration
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SetVendorName( wxT( "KiCad" ) );
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SetAppName( aName.Lower() );
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SetTitle( aName );
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m_settings = new wxConfig();
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wxASSERT( m_settings != NULL );
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m_commonSettings = new wxConfig( CommonConfigPath );
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wxASSERT( m_commonSettings != NULL );
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// Install some image handlers, mainly for help
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wxImage::AddHandler( new wxPNGHandler );
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wxImage::AddHandler( new wxGIFHandler );
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wxImage::AddHandler( new wxJPEGHandler );
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wxFileSystem::AddHandler( new wxZipFSHandler );
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// Analyze the command line & init binary path
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SetBinDir();
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SetDefaultSearchPaths();
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SetLanguagePath();
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ReadPdfBrowserInfos();
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// Internationalization: loading the kicad suitable Dictionary
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wxString languageSel;
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m_commonSettings->Read( languageCfgKey, &languageSel);
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setLanguageId( wxLANGUAGE_DEFAULT );
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// Search for the current selection
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for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
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{
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if( s_Languages[ii].m_Lang_Label == languageSel )
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{
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setLanguageId( s_Languages[ii].m_WX_Lang_Identifier );
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break;
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}
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}
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bool succes = SetLanguage( true );
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if( !succes )
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{
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}
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// Set locale option for separator used in float numbers
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SetLocaleTo_Default();
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}
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void EDA_APP::SetHtmlHelpController( wxHtmlHelpController* aController )
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{
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delete m_HtmlCtrl;
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m_HtmlCtrl = aController;
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}
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void EDA_APP::InitOnLineHelp()
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{
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wxString fullfilename = FindKicadHelpPath();
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#if defined ONLINE_HELP_FILES_FORMAT_IS_HTML
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m_HelpFileName = fullfilename + wxT( ".html" );
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fullfilename += wxT( "kicad.hhp" );
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if( wxFileExists( fullfilename ) )
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{
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m_HtmlCtrl = new wxHtmlHelpController( wxHF_TOOLBAR | wxHF_CONTENTS |
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wxHF_PRINT | wxHF_OPEN_FILES
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/*| wxHF_SEARCH */ );
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m_HtmlCtrl->UseConfig( m_commonSettings );
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m_HtmlCtrl->SetTitleFormat( wxT( "KiCad Help" ) );
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m_HtmlCtrl->AddBook( fullfilename );
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}
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#elif defined ONLINE_HELP_FILES_FORMAT_IS_PDF
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m_HtmlCtrl = NULL;
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#else
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#error Help files format not defined
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#endif
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}
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bool EDA_APP::SetBinDir()
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{
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// Apple MacOSx
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#ifdef __APPLE__
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// Derive path from location of the app bundle
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CFBundleRef mainBundle = CFBundleGetMainBundle();
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if( mainBundle == NULL )
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return false;
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CFURLRef urlref = CFBundleCopyBundleURL( mainBundle );
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if( urlref == NULL )
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return false;
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CFStringRef str = CFURLCopyFileSystemPath( urlref, kCFURLPOSIXPathStyle );
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if( str == NULL )
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return false;
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char* native_str = NULL;
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int len = CFStringGetMaximumSizeForEncoding( CFStringGetLength( str ),
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kCFStringEncodingUTF8 ) + 1;
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native_str = new char[len];
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CFStringGetCString( str, native_str, len, kCFStringEncodingUTF8 );
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m_BinDir = FROM_UTF8( native_str );
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delete[] native_str;
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#elif defined(__UNIX__) // Linux and non-Apple Unix
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m_BinDir = wxStandardPaths::Get().GetExecutablePath();
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#else
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m_BinDir = argv[0];
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#endif
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// Use unix notation for paths. I am not sure this is a good idea,
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// but it simplifies compatibility between Windows and Unices.
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// However it is a potential problem in path handling under Windows.
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m_BinDir.Replace( WIN_STRING_DIR_SEP, UNIX_STRING_DIR_SEP );
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// Remove file name form command line:
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while( m_BinDir.Last() != '/' && !m_BinDir.IsEmpty() )
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m_BinDir.RemoveLast();
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return true;
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}
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void EDA_APP::SetDefaultSearchPaths()
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{
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wxString path = m_BinDir;
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wxPathList tmp;
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m_searchPaths.Clear();
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#ifdef __WINDOWS__
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/* m_BinDir path is in unix notation.
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* But wxFileName expect (to work fine) native notation
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* specifically when using a path including a server, like
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* \\myserver\local_path .
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*/
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path.Replace( UNIX_STRING_DIR_SEP, WIN_STRING_DIR_SEP );
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#endif
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wxFileName fn( path, wxEmptyString );
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/* User environment variable path is the first search path. Chances are
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* if the user is savvy enough to set an environment variable they know
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* what they are doing. */
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if( ::wxGetEnv( wxT( "KICAD" ), NULL ) )
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tmp.AddEnvList( wxT( "KICAD" ) );
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// Add the user's home path.
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tmp.Add( GetTraits()->GetStandardPaths().GetUserDataDir() );
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// Standard application data path if it is different from the binary path.
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if( fn.GetPath() != GetTraits()->GetStandardPaths().GetDataDir() )
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{
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tmp.Add( GetTraits()->GetStandardPaths().GetDataDir() );
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}
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// Up one level relative to binary path with "share" appended for Windows.
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fn.RemoveLastDir();
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tmp.Add( fn.GetPath() );
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/* The normal OS program file install paths allow for binary to be
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* installed in a different path from the library files. This is
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* useful for development purposes so the library and documentation
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* files do not need to be installed separately. If someone can
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* figure out a way to implement this without #ifdef, please do.
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*/
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#ifdef __WXMSW__
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tmp.AddEnvList( wxT( "PROGRAMFILES" ) );
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#elif __WXMAC__
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tmp.Add( wxString( wxGetenv( wxT( "HOME" ) ) ) + wxT( "/Library/Application Support/kicad/" ) );
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tmp.Add( wxT( "/Library/Application Support/kicad/" ) );
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#else
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tmp.AddEnvList( wxT( "PATH" ) );
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#endif
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// This is the equivalent of CMAKE_INSTALL_PREFIX. Useful when installed by `make install`.
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tmp.Add( wxT( DEFAULT_INSTALL_PATH ) );
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// Add kicad, kicad/share, share, and share/kicad to each possible base path.
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for( unsigned i = 0; i < tmp.GetCount(); i++ )
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{
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fn = wxFileName( tmp[i], wxEmptyString );
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if( fn.GetPath().AfterLast( fn.GetPathSeparator() ) == wxT( "bin" ) )
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fn.RemoveLastDir();
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m_searchPaths.Add( fn.GetPath() );
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fn.AppendDir( wxT( "kicad" ) );
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m_searchPaths.Add( fn.GetPath() );
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fn.AppendDir( wxT( "share" ) );
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m_searchPaths.Add( fn.GetPath() );
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fn.RemoveLastDir();
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fn.RemoveLastDir();
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fn.AppendDir( wxT( "share" ) );
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m_searchPaths.Add( fn.GetPath() );
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fn.AppendDir( wxT( "kicad" ) );
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m_searchPaths.Add( fn.GetPath() );
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}
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// Remove all non-existent paths from the list.
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for( unsigned i = 0; i < m_searchPaths.GetCount(); i++ )
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{
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if( !wxFileName::IsDirReadable( m_searchPaths[i] ) )
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{
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m_searchPaths.RemoveAt( i );
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i -= 1;
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}
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else
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{
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fn.Clear();
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fn.SetPath( m_searchPaths[i] );
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|
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/* Add schematic library file path to search path list.
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* we must add <kicad path>/library and <kicad path>/library/doc
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*/
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if( m_Id == APP_EESCHEMA_T )
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{
|
|
fn.AppendDir( wxT( "library" ) );
|
|
|
|
if( fn.IsDirReadable() )
|
|
{
|
|
m_libSearchPaths.Add( fn.GetPath() );
|
|
}
|
|
|
|
// Add schematic doc file path (library/doc)to search path list.
|
|
fn.AppendDir( wxT( "doc" ) );
|
|
|
|
if( fn.IsDirReadable() )
|
|
{
|
|
m_libSearchPaths.Add( fn.GetPath() );
|
|
}
|
|
|
|
fn.RemoveLastDir();
|
|
fn.RemoveLastDir(); // point to <kicad path>
|
|
}
|
|
|
|
// Add PCB library file path to search path list.
|
|
if( m_Id == APP_PCBNEW_T || m_Id == APP_CVPCB_T )
|
|
{
|
|
fn.AppendDir( wxT( "modules" ) );
|
|
|
|
if( fn.IsDirReadable() )
|
|
{
|
|
m_libSearchPaths.Add( fn.GetPath() );
|
|
}
|
|
|
|
// Add 3D module library file path to search path list.
|
|
fn.AppendDir( wxT( "packages3d" ) );
|
|
|
|
if( fn.IsDirReadable() )
|
|
{
|
|
m_libSearchPaths.Add( fn.GetPath() );
|
|
}
|
|
|
|
fn.RemoveLastDir();
|
|
fn.RemoveLastDir(); // point to <kicad path>
|
|
}
|
|
|
|
// Add KiCad template file path to search path list.
|
|
fn.AppendDir( wxT( "template" ) );
|
|
|
|
if( fn.IsDirReadable() )
|
|
{
|
|
m_libSearchPaths.Add( fn.GetPath() );
|
|
}
|
|
|
|
fn.RemoveLastDir();
|
|
}
|
|
}
|
|
|
|
#if 0 && defined( DEBUG )
|
|
wxLogDebug( wxT( "Library search paths:" ) );
|
|
|
|
for( unsigned i = 0; i < m_libSearchPaths.GetCount(); i++ )
|
|
wxLogDebug( wxT( " %s" ), GetChars( m_libSearchPaths[i] ) );
|
|
#endif
|
|
}
|
|
|
|
|
|
void EDA_APP::GetSettings( bool aReopenLastUsedDirectory )
|
|
{
|
|
wxASSERT( m_settings != NULL && m_commonSettings != NULL );
|
|
|
|
m_HelpSize.x = 500;
|
|
m_HelpSize.y = 400;
|
|
|
|
wxString languageSel;
|
|
|
|
m_commonSettings->Read( languageCfgKey, &languageSel );
|
|
setLanguageId( wxLANGUAGE_DEFAULT );
|
|
|
|
// Search for the current selection
|
|
for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
|
|
{
|
|
if( s_Languages[ii].m_Lang_Label == languageSel )
|
|
{
|
|
setLanguageId( s_Languages[ii].m_WX_Lang_Identifier );
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_EditorName = m_commonSettings->Read( wxT( "Editor" ) );
|
|
|
|
m_fileHistory.Load( *m_settings );
|
|
|
|
m_settings->Read( showPageLimitsKey, &g_ShowPageLimits );
|
|
|
|
if( aReopenLastUsedDirectory )
|
|
{
|
|
wxString dir;
|
|
|
|
if( m_settings->Read( workingDirKey, &dir ) && wxDirExists( dir ) )
|
|
{
|
|
wxSetWorkingDirectory( dir );
|
|
}
|
|
}
|
|
|
|
// FIXME OSX Mountain Lion (10.8)
|
|
// Seems that Read doesn't found anything and ColorFromInt Asserts - I'm unable to reproduce
|
|
// on 10.7
|
|
// In general terms I think is better have a failsafe default than an uninit variable
|
|
int draw_bg_color = (int)BLACK; // Default for all apps but Eeschema
|
|
|
|
if( m_Id == APP_EESCHEMA_T )
|
|
draw_bg_color = (int)WHITE; // Default for Eeschema
|
|
|
|
m_settings->Read( backgroundColorKey, &draw_bg_color );
|
|
g_DrawBgColor = ColorFromInt( draw_bg_color );
|
|
|
|
// Load per-user search paths from settings file
|
|
|
|
wxString upath;
|
|
int i = 1;
|
|
|
|
while( 1 )
|
|
{
|
|
upath = m_commonSettings->Read(
|
|
wxString::Format( wxT( "LibraryPath%d" ), i ), wxT( "" ) );
|
|
|
|
if( upath.IsSameAs( wxT( "" ) ) )
|
|
break;
|
|
|
|
m_libSearchPaths.Add( upath );
|
|
i++;
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_APP::SaveSettings()
|
|
{
|
|
wxASSERT( m_settings != NULL );
|
|
|
|
m_settings->Write( showPageLimitsKey, g_ShowPageLimits );
|
|
m_settings->Write( workingDirKey, wxGetCwd() );
|
|
m_settings->Write( backgroundColorKey, (long) g_DrawBgColor );
|
|
|
|
// Save the file history list
|
|
m_fileHistory.Save( *m_settings );
|
|
}
|
|
|
|
|
|
bool EDA_APP::SetLanguage( bool first_time )
|
|
{
|
|
bool retv = true;
|
|
|
|
// dictionary file name without extend (full name is kicad.mo)
|
|
wxString DictionaryName( wxT( "kicad" ) );
|
|
|
|
delete m_Locale;
|
|
m_Locale = new wxLocale;
|
|
|
|
#if wxCHECK_VERSION( 2, 9, 0 )
|
|
if( !m_Locale->Init( m_LanguageId ) )
|
|
#else
|
|
if( !m_Locale->Init( m_LanguageId, wxLOCALE_CONV_ENCODING ) )
|
|
#endif
|
|
{
|
|
wxLogDebug( wxT( "This language is not supported by the system." ) );
|
|
|
|
setLanguageId( wxLANGUAGE_DEFAULT );
|
|
delete m_Locale;
|
|
|
|
m_Locale = new wxLocale;
|
|
m_Locale->Init();
|
|
retv = false;
|
|
}
|
|
else if( !first_time )
|
|
{
|
|
wxLogDebug( wxT( "Search for dictionary %s.mo in %s" ),
|
|
GetChars( DictionaryName ), GetChars( m_Locale->GetName() ) );
|
|
}
|
|
|
|
if( !first_time )
|
|
{
|
|
wxString languageSel;
|
|
|
|
// Search for the current selection
|
|
for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
|
|
{
|
|
if( s_Languages[ii].m_WX_Lang_Identifier == m_LanguageId )
|
|
{
|
|
languageSel = s_Languages[ii].m_Lang_Label;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_commonSettings->Write( languageCfgKey, languageSel );
|
|
}
|
|
|
|
// Test if floating point notation is working (bug in cross compilation, using wine)
|
|
// Make a conversion double <=> string
|
|
double dtst = 0.5;
|
|
wxString msg;
|
|
|
|
extern bool g_DisableFloatingPointLocalNotation; // See common.cpp
|
|
|
|
g_DisableFloatingPointLocalNotation = false;
|
|
|
|
msg << dtst;
|
|
double result;
|
|
msg.ToDouble( &result );
|
|
|
|
if( result != dtst ) // string to double encode/decode does not work! Bug detected
|
|
{
|
|
// Disable floating point localization:
|
|
g_DisableFloatingPointLocalNotation = true;
|
|
SetLocaleTo_C_standard( );
|
|
}
|
|
|
|
if( !m_Locale->IsLoaded( DictionaryName ) )
|
|
m_Locale->AddCatalog( DictionaryName );
|
|
|
|
if( !retv )
|
|
return retv;
|
|
|
|
return m_Locale->IsOk();
|
|
}
|
|
|
|
|
|
void EDA_APP::SetLanguageIdentifier( int menu_id )
|
|
{
|
|
wxLogDebug( wxT( "Select language ID %d from %zd possible languages." ),
|
|
menu_id, DIM( s_Languages ) );
|
|
|
|
for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
|
|
{
|
|
if( menu_id == s_Languages[ii].m_KI_Lang_Identifier )
|
|
{
|
|
setLanguageId( s_Languages[ii].m_WX_Lang_Identifier );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_APP::SetLanguagePath()
|
|
{
|
|
// Add defined search paths to locale paths
|
|
if( !m_searchPaths.IsEmpty() )
|
|
{
|
|
for( unsigned i = 0; i < m_searchPaths.GetCount(); i++ )
|
|
{
|
|
wxFileName fn( m_searchPaths[i], wxEmptyString );
|
|
|
|
// Append path for Windows and unix KiCad pack install
|
|
fn.AppendDir( wxT( "share" ) );
|
|
fn.AppendDir( wxT( "internat" ) );
|
|
|
|
if( fn.DirExists() )
|
|
{
|
|
wxLogDebug( wxT( "Adding locale lookup path: " ) + fn.GetPath() );
|
|
wxLocale::AddCatalogLookupPathPrefix( fn.GetPath() );
|
|
}
|
|
|
|
// Append path for unix standard install
|
|
fn.RemoveLastDir();
|
|
|
|
// Append path for unix standard install
|
|
fn.AppendDir( wxT( "kicad" ) );
|
|
fn.AppendDir( wxT( "internat" ) );
|
|
|
|
if( fn.DirExists() )
|
|
{
|
|
wxLogDebug( wxT( "Adding locale lookup path: " ) + fn.GetPath() );
|
|
wxLocale::AddCatalogLookupPathPrefix( fn.GetPath() );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_APP::AddMenuLanguageList( wxMenu* MasterMenu )
|
|
{
|
|
wxMenu* menu = NULL;
|
|
wxMenuItem* item;
|
|
|
|
item = MasterMenu->FindItem( ID_LANGUAGE_CHOICE );
|
|
|
|
if( item ) // This menu exists, do nothing
|
|
return;
|
|
|
|
menu = new wxMenu;
|
|
|
|
for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
|
|
{
|
|
wxString label;
|
|
|
|
if( s_Languages[ii].m_DoNotTranslate )
|
|
label = s_Languages[ii].m_Lang_Label;
|
|
else
|
|
label = wxGetTranslation( s_Languages[ii].m_Lang_Label );
|
|
|
|
AddMenuItem( menu, s_Languages[ii].m_KI_Lang_Identifier,
|
|
label, KiBitmap(s_Languages[ii].m_Lang_Icon ),
|
|
wxITEM_CHECK );
|
|
}
|
|
|
|
AddMenuItem( MasterMenu, menu,
|
|
ID_LANGUAGE_CHOICE,
|
|
_( "Language" ),
|
|
_( "Select application language (only for testing!)" ),
|
|
KiBitmap( language_xpm ) );
|
|
|
|
// Set Check mark on current selected language
|
|
for( unsigned ii = 0; ii < DIM( s_Languages ); ii++ )
|
|
{
|
|
if( m_LanguageId == s_Languages[ii].m_WX_Lang_Identifier )
|
|
menu->Check( s_Languages[ii].m_KI_Lang_Identifier, true );
|
|
else
|
|
menu->Check( s_Languages[ii].m_KI_Lang_Identifier, false );
|
|
}
|
|
}
|
|
|
|
|
|
wxString EDA_APP::FindFileInSearchPaths(
|
|
const wxString& filename, const wxArrayString* subdirs )
|
|
{
|
|
size_t i, j;
|
|
wxFileName fn;
|
|
wxPathList paths;
|
|
|
|
for( i = 0; i < m_searchPaths.GetCount(); i++ )
|
|
{
|
|
fn = wxFileName( m_searchPaths[i], wxEmptyString );
|
|
if( subdirs )
|
|
{
|
|
for( j = 0; j < subdirs->GetCount(); j++ )
|
|
fn.AppendDir( subdirs->Item( j ) );
|
|
}
|
|
|
|
if( fn.DirExists() )
|
|
{
|
|
paths.Add( fn.GetPath() );
|
|
}
|
|
}
|
|
|
|
return paths.FindValidPath( filename );
|
|
}
|
|
|
|
|
|
wxString EDA_APP::GetHelpFile()
|
|
{
|
|
wxString fn;
|
|
wxArrayString subdirs, altsubdirs;
|
|
|
|
/* FIXME: This is not the ideal way to handle this. Unfortunately, the
|
|
* CMake install paths seem to be a moving target so this crude
|
|
* hack solve the problem of install path differences between
|
|
* Windows and non-Windows platforms. */
|
|
|
|
// Partially fixed, but must be enhanced
|
|
|
|
// Create subdir tree for "standard" linux distributions, when KiCad comes
|
|
// from a distribution files are in /usr/share/doc/kicad/help and binaries
|
|
// in /usr/bin or /usr/local/bin
|
|
subdirs.Add( wxT( "share" ) );
|
|
subdirs.Add( _T( "doc" ) );
|
|
subdirs.Add( wxT( "kicad" ) );
|
|
subdirs.Add( _T( "help" ) );
|
|
|
|
// Create subdir tree for linux and Windows KiCad pack.
|
|
// Note the pack form under linux is also useful if a user wants to
|
|
// install KiCad to a server because there is only one path to mount
|
|
// or export (something like /usr/local/kicad).
|
|
// files are in <install dir>/kicad/doc/help
|
|
// (often /usr/local/kicad/kicad/doc/help)
|
|
// <install dir>/kicad/ is retrieved from m_BinDir
|
|
altsubdirs.Add( _T( "doc" ) );
|
|
altsubdirs.Add( _T( "help" ) );
|
|
|
|
/* Search for a help file.
|
|
* we *must* find a help file.
|
|
* so help is searched in directories in this order:
|
|
* help/<canonical name> like help/en_GB
|
|
* help/<short name> like help/en
|
|
* help/en
|
|
*/
|
|
|
|
// Step 1 : Try to find help file in help/<canonical name>
|
|
subdirs.Add( m_Locale->GetCanonicalName() );
|
|
altsubdirs.Add( m_Locale->GetCanonicalName() );
|
|
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &altsubdirs );
|
|
|
|
if( !fn )
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &subdirs );
|
|
|
|
// Step 2 : if not found Try to find help file in help/<short name>
|
|
if( !fn )
|
|
{
|
|
subdirs.RemoveAt( subdirs.GetCount() - 1 );
|
|
altsubdirs.RemoveAt( altsubdirs.GetCount() - 1 );
|
|
|
|
// wxLocale::GetName() does not return always the short name
|
|
subdirs.Add( m_Locale->GetName().BeforeLast( '_' ) );
|
|
altsubdirs.Add( m_Locale->GetName().BeforeLast( '_' ) );
|
|
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &altsubdirs );
|
|
|
|
if( !fn )
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &subdirs );
|
|
}
|
|
|
|
// Step 3 : if not found Try to find help file in help/en
|
|
if( !fn )
|
|
{
|
|
subdirs.RemoveAt( subdirs.GetCount() - 1 );
|
|
altsubdirs.RemoveAt( altsubdirs.GetCount() - 1 );
|
|
subdirs.Add( _T( "en" ) );
|
|
altsubdirs.Add( _T( "en" ) );
|
|
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &altsubdirs );
|
|
|
|
if( !fn )
|
|
fn = FindFileInSearchPaths( m_HelpFileName, &subdirs );
|
|
}
|
|
|
|
return fn;
|
|
}
|
|
|
|
|
|
wxString EDA_APP::ReturnLastVisitedLibraryPath( const wxString& aSubPathToSearch )
|
|
{
|
|
if( !m_LastVisitedLibPath.IsEmpty() )
|
|
return m_LastVisitedLibPath;
|
|
|
|
wxString path;
|
|
|
|
/* Initialize default path to the main default lib path
|
|
* this is the second path in list (the first is the project path)
|
|
*/
|
|
unsigned pcount = m_libSearchPaths.GetCount();
|
|
|
|
if( pcount )
|
|
{
|
|
unsigned ipath = 0;
|
|
|
|
if( m_libSearchPaths[0] == wxGetCwd() )
|
|
ipath = 1;
|
|
|
|
// First choice of path:
|
|
if( ipath < pcount )
|
|
path = m_libSearchPaths[ipath];
|
|
|
|
// Search a sub path matching aSubPathToSearch
|
|
if( !aSubPathToSearch.IsEmpty() )
|
|
{
|
|
for( ; ipath < pcount; ipath++ )
|
|
{
|
|
if( m_libSearchPaths[ipath].Contains( aSubPathToSearch ) )
|
|
{
|
|
path = m_libSearchPaths[ipath];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( path.IsEmpty() )
|
|
path = wxGetCwd();
|
|
|
|
return path;
|
|
}
|
|
|
|
|
|
void EDA_APP::SaveLastVisitedLibraryPath( const wxString& aPath )
|
|
{
|
|
m_LastVisitedLibPath = aPath;
|
|
}
|
|
|
|
|
|
wxString EDA_APP::ReturnFilenameWithRelativePathInLibPath( const wxString& aFullFilename )
|
|
{
|
|
/* If the library path is already in the library search paths
|
|
* list, just add the library name to the list. Otherwise, add
|
|
* the library name with the full or relative path.
|
|
* the relative path, when possible is preferable,
|
|
* because it preserve use of default libraries paths, when the path is a sub path of
|
|
* these default paths
|
|
* Note we accept only sub paths,
|
|
* not relative paths starting by ../ that are not subpaths and are outside kicad libs paths
|
|
*/
|
|
wxFileName fn = aFullFilename;
|
|
wxString filename = aFullFilename;
|
|
unsigned pathlen = fn.GetPath().Len(); /* path len, used to find the better (shortest)
|
|
* subpath within defaults paths */
|
|
|
|
for( unsigned kk = 0; kk < m_libSearchPaths.GetCount(); kk++ )
|
|
{
|
|
fn = aFullFilename;
|
|
|
|
// Search for the shortest subpath within m_libSearchPaths:
|
|
if( fn.MakeRelativeTo( m_libSearchPaths[kk] ) )
|
|
{
|
|
if( fn.GetPathWithSep().StartsWith( wxT("..") ) ) // Path outside kicad libs paths
|
|
continue;
|
|
|
|
if( pathlen > fn.GetPath().Len() ) // A better (shortest) subpath is found
|
|
{
|
|
filename = fn.GetPathWithSep() + fn.GetFullName();
|
|
pathlen = fn.GetPath().Len();
|
|
}
|
|
}
|
|
}
|
|
|
|
return filename;
|
|
}
|
|
|
|
|
|
wxString EDA_APP::FindLibraryPath( const wxString& aFileName )
|
|
{
|
|
if( wxFileName::FileExists( aFileName ) )
|
|
return aFileName;
|
|
else
|
|
return m_libSearchPaths.FindValidPath( aFileName );
|
|
}
|
|
|
|
|
|
void EDA_APP::RemoveLibraryPath( const wxString& aPaths )
|
|
{
|
|
wxStringTokenizer Token( aPaths, wxT( ";\n\r" ) );
|
|
|
|
while( Token.HasMoreTokens() )
|
|
{
|
|
wxString path = Token.GetNextToken();
|
|
|
|
if( m_libSearchPaths.Index( path, wxFileName::IsCaseSensitive() ) != wxNOT_FOUND )
|
|
{
|
|
m_libSearchPaths.Remove( path );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_APP::InsertLibraryPath( const wxString& aPaths, size_t aIndex )
|
|
{
|
|
wxStringTokenizer Token( aPaths, wxT( ";\n\r" ) );
|
|
|
|
while( Token.HasMoreTokens() )
|
|
{
|
|
wxString path = Token.GetNextToken();
|
|
|
|
if( wxFileName::DirExists( path )
|
|
&& m_libSearchPaths.Index( path, wxFileName::IsCaseSensitive() ) == wxNOT_FOUND )
|
|
{
|
|
if( aIndex >= m_libSearchPaths.GetCount() )
|
|
{
|
|
m_libSearchPaths.Add( path );
|
|
}
|
|
else
|
|
{
|
|
m_libSearchPaths.Insert( path, aIndex );
|
|
}
|
|
|
|
aIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool EDA_APP::LockFile( const wxString& fileName )
|
|
{
|
|
// first make absolute and normalize, to avoid that different lock files
|
|
// for the same file can be created
|
|
wxFileName fn = fileName;
|
|
|
|
fn.MakeAbsolute();
|
|
|
|
// semaphore to protect the edition of the file by more than one instance
|
|
if( m_oneInstancePerFileChecker != NULL )
|
|
{
|
|
// it means that we had an open file and we are opening a different one
|
|
delete m_oneInstancePerFileChecker;
|
|
}
|
|
|
|
wxString lockFileName = fn.GetFullPath() + wxT( ".lock" );
|
|
|
|
lockFileName.Replace( wxT( "/" ), wxT( "_" ) );
|
|
|
|
// We can have filenames coming from Windows, so also convert Windows separator
|
|
lockFileName.Replace( wxT( "\\" ), wxT( "_" ) );
|
|
|
|
m_oneInstancePerFileChecker = new wxSingleInstanceChecker( lockFileName );
|
|
|
|
if( m_oneInstancePerFileChecker &&
|
|
m_oneInstancePerFileChecker->IsAnotherRunning() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool EDA_APP::SetFootprintLibTablePath()
|
|
{
|
|
wxString path;
|
|
wxString kisysmod( wxT( KISYSMOD ) );
|
|
|
|
// Set the KISYSMOD environment variable for the current process if it is not already
|
|
// defined in the user's environment. This is required to expand the global footprint
|
|
// library table paths.
|
|
if( wxGetEnv( kisysmod, &path ) && wxFileName::DirExists( path ) )
|
|
return true;
|
|
|
|
// Set the KISYSMOD environment variable to the path defined in the user's configuration
|
|
// if it is defined and the path exists.
|
|
if( m_commonSettings->Read( kicadFpLibPath, &path ) && wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( kisysmod, path );
|
|
return true;
|
|
}
|
|
|
|
// Attempt to determine where the footprint libraries were installed using the legacy
|
|
// library search paths.
|
|
if( !GetLibraryPathList().IsEmpty() )
|
|
{
|
|
unsigned modFileCount = 0;
|
|
wxString bestPath;
|
|
wxArrayString tmp;
|
|
|
|
for( unsigned i = 0; i < GetLibraryPathList().GetCount(); i++ )
|
|
{
|
|
unsigned cnt = wxDir::GetAllFiles( GetLibraryPathList()[i], &tmp, wxT( "*.mod" ),
|
|
wxDIR_FILES );
|
|
|
|
if( cnt > modFileCount )
|
|
{
|
|
modFileCount = cnt;
|
|
bestPath = GetLibraryPathList()[i];
|
|
}
|
|
}
|
|
|
|
if( modFileCount != 0 )
|
|
{
|
|
wxSetEnv( kisysmod, bestPath );
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Function Set3DShapesPath
|
|
* attempts set the environment variable given by aKiSys3Dmod to a valid path.
|
|
* (typically "KISYS3DMOD" )
|
|
* If the environment variable is already set,
|
|
* then it left as is to respect the wishes of the user.
|
|
*
|
|
* The path is determined by attempting to find the path modules/packages3d
|
|
* files in kicad tree.
|
|
* This may or may not be the best path but it provides the best solution for
|
|
* backwards compatibility with the previous 3D shapes search path implementation.
|
|
*
|
|
* @note This must be called after #SetBinDir() is called at least on Windows.
|
|
* Otherwise, the kicad path is not known (Windows specific)
|
|
*
|
|
* @param aKiSys3Dmod = the value of environment variable, typically "KISYS3DMOD"
|
|
* @return false if the aKiSys3Dmod path is not valid.
|
|
*/
|
|
bool EDA_APP::Set3DShapesPath( const wxString& aKiSys3Dmod )
|
|
{
|
|
wxString path;
|
|
|
|
// Set the KISYS3DMOD environment variable for the current process,
|
|
// if it is not already defined in the user's environment and valid.
|
|
if( wxGetEnv( aKiSys3Dmod, &path ) && wxFileName::DirExists( path ) )
|
|
return true;
|
|
|
|
// Attempt to determine where the 3D shape libraries were installed using the
|
|
// legacy path:
|
|
// on Unix: /usr/local/kicad/share/modules/packages3d
|
|
// or /usr/share/kicad/modules/packages3d
|
|
// On Windows: bin../share/modules/packages3d
|
|
wxString relpath( wxT( "modules/packages3d" ) );
|
|
|
|
// Apple MacOSx
|
|
#ifdef __WXMAC__
|
|
path = wxT("/Library/Application Support/kicad/modules/packages3d/");
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
|
|
path = wxString( wxGetenv( wxT( "HOME" ) ) ) + wxT("/Library/Application Support/kicad/modules/packages3d/");
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
|
|
#elif defined(__UNIX__) // Linux and non-Apple Unix
|
|
// Try the home directory:
|
|
path.Empty();
|
|
wxGetEnv( wxT("HOME"), &path );
|
|
path += wxT("/kicad/share/") + relpath;
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
|
|
// Try the standard install path:
|
|
path = wxT("/usr/local/kicad/share/") + relpath;
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
|
|
// Try the official distrib standard install path:
|
|
path = wxT("/usr/share/kicad/") + relpath;
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
|
|
#else // Windows
|
|
// On Windows, the install path is given by the path of executables
|
|
wxFileName fn;
|
|
fn.AssignDir( m_BinDir );
|
|
fn.RemoveLastDir();
|
|
path = fn.GetPathWithSep() + wxT("share/") + relpath;
|
|
|
|
if( wxFileName::DirExists( path ) )
|
|
{
|
|
wxSetEnv( aKiSys3Dmod, path );
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|