1168 lines
39 KiB
C++
1168 lines
39 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file eda_3d_viewer.cpp
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* @brief Implements a 3d viewer windows GUI
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*/
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#include "eda_3d_viewer.h"
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#include "../3d_viewer_id.h"
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#include <project.h>
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#include <gestfich.h>
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#include <wx/colordlg.h>
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#include <wx/colourdata.h>
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#include <lru_cache.h>
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#include "../common_ogl/cogl_att_list.h"
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#include <hotkeys_basic.h>
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#include <wx/toolbar.h>
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#include <bitmaps.h>
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#include <pgm_base.h>
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/**
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* Trace mask used to enable or disable the trace output of this class.
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*/
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const wxChar * EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
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// Key to store 3D Viewer config
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static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" );
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static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" );
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static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" );
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static const wxChar keyBgColor_Red_Top[] = wxT( "BgColor_Red_Top" );
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static const wxChar keyBgColor_Green_Top[] = wxT( "BgColor_Green_Top" );
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static const wxChar keyBgColor_Blue_Top[] = wxT( "BgColor_Blue_Top" );
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static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
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static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
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static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
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static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
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static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
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static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
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static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
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static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
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static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
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static const wxChar keyCopperColor_Red[] = wxT( "CopperColor_Red" );
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static const wxChar keyCopperColor_Green[] = wxT( "CopperColor_Green" );
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static const wxChar keyCopperColor_Blue[] = wxT( "CopperColor_Blue" );
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static const wxChar keyBoardBodyColor_Red[] = wxT( "BoardBodyColor_Red" );
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static const wxChar keyBoardBodyColor_Green[] = wxT( "BoardBodyColor_Green" );
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static const wxChar keyBoardBodyColor_Blue[] = wxT( "BoardBodyColor_Blue" );
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static const wxChar keyMousewheelPanning[] = wxT( "MousewheelPAN3D" );
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static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" );
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static const wxChar keyRenderEngine[] = wxT( "RenderEngine" );
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//static const wxChar keyRenderTextures[] = wxT( "Render_Textures" );
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static const wxChar keyRenderMaterial[] = wxT( "Render_Material" );
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static const wxChar keyRenderOGL_ShowCopperTck[]= wxT( "Render_OGL_ShowCopperThickness" );
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static const wxChar keyRenderOGL_ShowModelBBox[]= wxT( "Render_OGL_ShowModelBoudingBoxes" );
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static const wxChar keyRenderRAY_Shadows[] = wxT( "Render_RAY_Shadows" );
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static const wxChar keyRenderRAY_Backfloor[] = wxT( "Render_RAY_Backfloor" );
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static const wxChar keyRenderRAY_Refractions[] = wxT( "Render_RAY_Refractions" );
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static const wxChar keyRenderRAY_Reflections[] = wxT( "Render_RAY_Reflections" );
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static const wxChar keyRenderRAY_PostProcess[] = wxT( "Render_RAY_PostProcess" );
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static const wxChar keyRenderRAY_AAliasing[] = wxT( "Render_RAY_AntiAliasing" );
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static const wxChar keyRenderRAY_ProceduralT[] = wxT( "Render_RAY_ProceduralTextures" );
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static const wxChar keyShowAxis[] = wxT( "ShowAxis" );
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static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" );
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static const wxChar keyShowZones[] = wxT( "ShowZones" );
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static const wxChar keyShowFootprints_Normal[] = wxT( "ShowFootprints_Normal" );
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static const wxChar keyShowFootprints_Insert[] = wxT( "ShowFootprints_Insert" );
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static const wxChar keyShowFootprints_Virtual[] = wxT( "ShowFootprints_Virtual" );
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static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" );
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static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" );
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static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" );
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static const wxChar keyShowSolderPasteLayers[] = wxT( "ShowSolderPasteLayers" );
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static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" );
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static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" );
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static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" );
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BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
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EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
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EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
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EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_REDRAW,
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EDA_3D_VIEWER::ProcessZoom )
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EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
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EDA_3D_VIEWER::Process_Special_Functions )
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EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_VIEWER::Install3DViewOptionDialog )
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EVT_MENU( wxID_EXIT,
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EDA_3D_VIEWER::Exit3DFrame )
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EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
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EDA_3D_VIEWER::On3DGridSelection )
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EVT_MENU_RANGE( ID_MENU3D_ENGINE, ID_MENU3D_ENGINE_END,
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EDA_3D_VIEWER::OnRenderEngineSelection )
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EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
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EVT_UPDATE_UI_RANGE( ID_START_COMMAND_3D, ID_MENU_COMMAND_END,
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EDA_3D_VIEWER::OnUpdateMenus )
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END_EVENT_TABLE()
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EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway, PCB_BASE_FRAME *aParent,
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const wxString &aTitle, long style ) :
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KIWAY_PLAYER( aKiway, aParent,
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FRAME_PCB_DISPLAY3D, aTitle,
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wxDefaultPosition, wxDefaultSize,
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style, VIEWER3D_FRAMENAME )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::EDA_3D_VIEWER %s" ), aTitle );
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m_canvas = NULL;
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// Give it an icon
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wxIcon icon;
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icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
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SetIcon( icon );
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bool option;
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Pgm().CommonSettings()->Read( ENBL_MOUSEWHEEL_PAN_KEY, &option, false );
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m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, option );
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LoadSettings( config() );
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SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
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// Create the status line
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static const int status_dims[4] = { -1, 130, 130, 170 };
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wxStatusBar *status_bar = CreateStatusBar( DIM( status_dims ) );
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SetStatusWidths( DIM( status_dims ), status_dims );
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CreateMenuBar();
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ReCreateMainToolbar();
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m_canvas = new EDA_3D_CANVAS( this,
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COGL_ATT_LIST::GetAttributesList( true ),
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aParent->GetBoard(),
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m_settings,
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Prj().Get3DCacheManager() );
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if( m_canvas )
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m_canvas->SetStatusBar( status_bar );
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m_auimgr.SetManagedWindow( this );
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m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer(6) );
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m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
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m_auimgr.Update();
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m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW,
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(m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) );
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m_mainToolBar->Connect( wxEVT_KEY_DOWN, wxKeyEventHandler( EDA_3D_VIEWER::OnKeyEvent ), NULL, this );
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// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
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// in order to receive mouse events. Otherwise, the user has to click somewhere on
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// the canvas before it will respond to mouse wheel events.
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if( m_canvas )
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m_canvas->SetFocus();
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}
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EDA_3D_VIEWER::~EDA_3D_VIEWER()
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{
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m_mainToolBar->Disconnect( wxEVT_KEY_DOWN, wxKeyEventHandler( EDA_3D_VIEWER::OnKeyEvent ), NULL, this );
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m_auimgr.UnInit();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = 0;
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}
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void EDA_3D_VIEWER::ReloadRequest()
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{
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// This will schedule a request to load later
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if( m_canvas )
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m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
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}
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void EDA_3D_VIEWER::NewDisplay( bool aForceImmediateRedraw )
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{
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ReloadRequest();
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// After the ReloadRequest call, the refresh often takes a bit of time,
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// and it is made here only on request.
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if( aForceImmediateRedraw )
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m_canvas->Refresh();
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}
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void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::Exit3DFrame" ) );
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Close( true );
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}
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void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
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{
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wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnCloseWindow" ) );
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if( m_canvas )
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m_canvas->Close();
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// m_canvas delete will be called by wxWidget manager
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//delete m_canvas;
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//m_canvas = 0;
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Destroy();
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event.Skip( true );
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}
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#define ROT_ANGLE 10.0
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void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
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{
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int id = event.GetId();
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bool isChecked = event.IsChecked();
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wxLogTrace( m_logTrace,
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wxT( "EDA_3D_VIEWER::Process_Special_Functions id:%d isChecked:%d" ),
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id, isChecked );
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if( m_canvas == NULL )
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return;
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switch( id )
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{
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case ID_RENDER_CURRENT_VIEW:
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m_canvas->RenderRaytracingRequest();
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break;
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case ID_RELOAD3D_BOARD:
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NewDisplay( true );
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break;
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case ID_ROTATE3D_X_POS:
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m_settings.CameraGet().RotateX( glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_ROTATE3D_X_NEG:
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m_settings.CameraGet().RotateX( -glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_ROTATE3D_Y_POS:
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m_settings.CameraGet().RotateY( glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_ROTATE3D_Y_NEG:
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m_settings.CameraGet().RotateY( -glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_ROTATE3D_Z_POS:
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m_settings.CameraGet().RotateZ( glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_ROTATE3D_Z_NEG:
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m_settings.CameraGet().RotateZ( -glm::radians(ROT_ANGLE) );
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m_canvas->Request_refresh();
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break;
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case ID_MOVE3D_LEFT:
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m_canvas->SetView3D( WXK_LEFT );
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return;
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case ID_MOVE3D_RIGHT:
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m_canvas->SetView3D( WXK_RIGHT );
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return;
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case ID_MOVE3D_UP:
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m_canvas->SetView3D( WXK_UP );
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return;
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case ID_MOVE3D_DOWN:
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m_canvas->SetView3D( WXK_DOWN );
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return;
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case ID_ORTHO:
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m_settings.CameraGet().ToggleProjection();
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m_canvas->Request_refresh();
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return;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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takeScreenshot( event );
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return;
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case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
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if( Set3DColorFromUser( m_settings.m_BgColorBot, _( "Background Color, Bottom" ) ) )
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{
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if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY )
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m_canvas->Request_refresh();
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else
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NewDisplay( true );
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}
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return;
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case ID_MENU3D_BGCOLOR_TOP_SELECTION:
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if( Set3DColorFromUser( m_settings.m_BgColorTop, _( "Background Color, Top" ) ) )
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{
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if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY )
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m_canvas->Request_refresh();
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else
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NewDisplay( true );
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}
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return;
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case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
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Set3DSilkScreenColorFromUser();
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return;
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case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
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Set3DSolderMaskColorFromUser();
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return;
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case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
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Set3DSolderPasteColorFromUser();
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return;
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case ID_MENU3D_COPPER_COLOR_SELECTION:
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Set3DCopperColorFromUser();
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break;
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case ID_MENU3D_PCB_BODY_COLOR_SELECTION:
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Set3DBoardBodyColorFromUser();
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break;
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case ID_MENU3D_REALISTIC_MODE:
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m_settings.SetFlag( FL_USE_REALISTIC_MODE, isChecked );
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SetMenuBarOptionsState();
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL:
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m_settings.MaterialModeSet( MATERIAL_MODE_NORMAL );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY:
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m_settings.MaterialModeSet( MATERIAL_MODE_DIFFUSE_ONLY );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE:
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m_settings.MaterialModeSet( MATERIAL_MODE_CAD_MODE );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS:
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m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, isChecked );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX:
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m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, isChecked );
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m_canvas->Request_refresh();
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return;
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case ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, isChecked );
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m_canvas->Request_refresh();
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return;
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case ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, isChecked );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RAYTRACING_BACKFLOOR:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, isChecked );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RAYTRACING_REFRACTIONS:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, isChecked );
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m_canvas->Request_refresh();
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return;
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case ID_MENU3D_FL_RAYTRACING_REFLECTIONS:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, isChecked );
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m_canvas->Request_refresh();
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return;
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case ID_MENU3D_FL_RAYTRACING_POST_PROCESSING:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, isChecked );
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NewDisplay( true );
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return;
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case ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING:
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m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, isChecked );
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m_canvas->Request_refresh();
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return;
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case ID_MENU3D_SHOW_BOARD_BODY:
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m_settings.SetFlag( FL_SHOW_BOARD_BODY, isChecked );
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NewDisplay( true );
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return;
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case ID_MENU3D_AXIS_ONOFF:
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|
m_settings.SetFlag( FL_AXIS, isChecked );
|
|
m_canvas->Request_refresh();
|
|
return;
|
|
|
|
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL:
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT:
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL:
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_ZONE_ONOFF:
|
|
m_settings.SetFlag( FL_ZONE, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_ADHESIVE_ONOFF:
|
|
m_settings.SetFlag( FL_ADHESIVE, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_SILKSCREEN_ONOFF:
|
|
m_settings.SetFlag( FL_SILKSCREEN, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_SOLDER_MASK_ONOFF:
|
|
m_settings.SetFlag( FL_SOLDERMASK, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_SOLDER_PASTE_ONOFF:
|
|
m_settings.SetFlag( FL_SOLDERPASTE, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_COMMENTS_ONOFF:
|
|
m_settings.SetFlag( FL_COMMENTS, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_ECO_ONOFF:
|
|
m_settings.SetFlag( FL_ECO, isChecked );
|
|
NewDisplay( true );
|
|
return;
|
|
|
|
case ID_MENU3D_RESET_DEFAULTS:
|
|
{
|
|
// Reload settings with a dummy config, so it will load the defaults
|
|
wxConfig *fooconfig = new wxConfig("FooBarApp");
|
|
LoadSettings( fooconfig );
|
|
delete fooconfig;
|
|
|
|
// Refresh menu option state
|
|
SetMenuBarOptionsState();
|
|
|
|
// Tell canvas that we (may have) changed the render engine
|
|
RenderEngineChanged();
|
|
|
|
NewDisplay( true );
|
|
}
|
|
return;
|
|
|
|
case ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST:
|
|
{
|
|
DisplayHotKeys();
|
|
}
|
|
return;
|
|
|
|
default:
|
|
wxLogMessage( wxT( "EDA_3D_VIEWER::Process_Special_Functions() error: unknown command %d" ), id );
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::On3DGridSelection( wxCommandEvent &event )
|
|
{
|
|
int id = event.GetId();
|
|
|
|
wxASSERT( id < ID_MENU3D_GRID_END );
|
|
wxASSERT( id > ID_MENU3D_GRID );
|
|
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::On3DGridSelection id:%d" ), id );
|
|
|
|
switch( id )
|
|
{
|
|
case ID_MENU3D_GRID_NOGRID:
|
|
m_settings.GridSet( GRID3D_NONE );
|
|
break;
|
|
|
|
case ID_MENU3D_GRID_10_MM:
|
|
m_settings.GridSet( GRID3D_10MM );
|
|
break;
|
|
|
|
case ID_MENU3D_GRID_5_MM:
|
|
m_settings.GridSet( GRID3D_5MM );
|
|
break;
|
|
|
|
case ID_MENU3D_GRID_2P5_MM:
|
|
m_settings.GridSet( GRID3D_2P5MM );
|
|
break;
|
|
|
|
case ID_MENU3D_GRID_1_MM:
|
|
m_settings.GridSet( GRID3D_1MM );
|
|
break;
|
|
|
|
default:
|
|
wxLogMessage( wxT( "EDA_3D_VIEWER::On3DGridSelection() error: unknown command %d" ), id );
|
|
return;
|
|
}
|
|
|
|
if( m_canvas )
|
|
m_canvas->Request_refresh();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
|
|
{
|
|
int id = event.GetId();
|
|
|
|
wxASSERT( id < ID_MENU3D_ENGINE_END );
|
|
wxASSERT( id > ID_MENU3D_ENGINE );
|
|
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRenderEngineSelection id:%d" ), id );
|
|
|
|
const RENDER_ENGINE old_engine = m_settings.RenderEngineGet();
|
|
|
|
switch( id )
|
|
{
|
|
case ID_MENU3D_ENGINE_OPENGL_LEGACY:
|
|
if( old_engine != RENDER_ENGINE_OPENGL_LEGACY )
|
|
m_settings.RenderEngineSet( RENDER_ENGINE_OPENGL_LEGACY );
|
|
break;
|
|
|
|
case ID_MENU3D_ENGINE_RAYTRACING:
|
|
if( old_engine != RENDER_ENGINE_RAYTRACING )
|
|
m_settings.RenderEngineSet( RENDER_ENGINE_RAYTRACING );
|
|
break;
|
|
|
|
default:
|
|
wxLogMessage( wxT( "EDA_3D_VIEWER::OnRenderEngineSelection() error: unknown command %d" ), id );
|
|
return;
|
|
}
|
|
|
|
if( old_engine != m_settings.RenderEngineGet() )
|
|
{
|
|
RenderEngineChanged();
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnUpdateMenus(wxUpdateUIEvent &event)
|
|
{
|
|
//!TODO: verify how many times this event is called and check if that is OK
|
|
// to have it working this way
|
|
SetMenuBarOptionsState();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::ProcessZoom( wxCommandEvent &event )
|
|
{
|
|
int id = event.GetId();
|
|
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::ProcessZoom id:%d" ), id );
|
|
|
|
if( m_canvas == NULL )
|
|
return;
|
|
|
|
switch( id )
|
|
{
|
|
case ID_ZOOM_PAGE:
|
|
m_canvas->SetView3D( WXK_HOME );
|
|
break;
|
|
|
|
case ID_ZOOM_IN:
|
|
m_canvas->SetView3D( WXK_F1 );
|
|
break;
|
|
|
|
case ID_ZOOM_OUT:
|
|
m_canvas->SetView3D( WXK_F2 );
|
|
break;
|
|
|
|
case ID_ZOOM_REDRAW:
|
|
m_canvas->Request_refresh();
|
|
break;
|
|
|
|
default:
|
|
wxLogMessage( wxT( "EDA_3D_VIEWER::ProcessZoom() error: unknown command %d" ), id );
|
|
return;
|
|
}
|
|
|
|
m_canvas->DisplayStatus();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnActivate( wxActivateEvent &event )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnActivate" ) );
|
|
|
|
if( m_canvas )
|
|
{
|
|
// Reload data if 3D frame shows a board,
|
|
// because it can be changed since last frame activation
|
|
if( m_canvas->IsReloadRequestPending() )
|
|
m_canvas->Request_refresh();
|
|
|
|
// Activates again the focus of the canvas so it will catch mouse and key events
|
|
m_canvas->SetFocus();
|
|
}
|
|
|
|
event.Skip(); // required under wxMAC
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnSetFocus(wxFocusEvent &event)
|
|
{
|
|
// Activates again the focus of the canvas so it will catch mouse and key events
|
|
if( m_canvas )
|
|
m_canvas->SetFocus();
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg )
|
|
{
|
|
EDA_BASE_FRAME::LoadSettings( aCfg );
|
|
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::LoadSettings" ) );
|
|
|
|
aCfg->Read( keyBgColor_Red, &m_settings.m_BgColorBot.r, 0.4 );
|
|
aCfg->Read( keyBgColor_Green, &m_settings.m_BgColorBot.g, 0.4 );
|
|
aCfg->Read( keyBgColor_Blue, &m_settings.m_BgColorBot.b, 0.5 );
|
|
|
|
aCfg->Read( keyBgColor_Red_Top, &m_settings.m_BgColorTop.r, 0.8 );
|
|
aCfg->Read( keyBgColor_Green_Top, &m_settings.m_BgColorTop.g, 0.8 );
|
|
aCfg->Read( keyBgColor_Blue_Top, &m_settings.m_BgColorTop.b, 0.9 );
|
|
|
|
// m_SolderMaskColor default value = dark grey-green
|
|
aCfg->Read( keySMaskColor_Red, &m_settings.m_SolderMaskColor.r, 100.0 * 0.2 / 255.0 );
|
|
aCfg->Read( keySMaskColor_Green, &m_settings.m_SolderMaskColor.g, 255.0 * 0.2 / 255.0 );
|
|
aCfg->Read( keySMaskColor_Blue, &m_settings.m_SolderMaskColor.b, 180.0 * 0.2 / 255.0 );
|
|
|
|
// m_SolderPasteColor default value = light grey
|
|
aCfg->Read( keySPasteColor_Red, &m_settings.m_SolderPasteColor.r, 128.0 /255.0 );
|
|
aCfg->Read( keySPasteColor_Green, &m_settings.m_SolderPasteColor.g, 128.0 /255.0 );
|
|
aCfg->Read( keySPasteColor_Blue, &m_settings.m_SolderPasteColor.b, 128.0 /255.0 );
|
|
|
|
// m_SilkScreenColor default value = white
|
|
aCfg->Read( keySilkColor_Red, &m_settings.m_SilkScreenColor.r, 0.9 );
|
|
aCfg->Read( keySilkColor_Green, &m_settings.m_SilkScreenColor.g, 0.9 );
|
|
aCfg->Read( keySilkColor_Blue, &m_settings.m_SilkScreenColor.b, 0.9 );
|
|
|
|
// m_CopperColor default value = gold
|
|
aCfg->Read( keyCopperColor_Red, &m_settings.m_CopperColor.r, 255.0 * 0.7 / 255.0 );
|
|
aCfg->Read( keyCopperColor_Green, &m_settings.m_CopperColor.g, 223.0 * 0.7 / 255.0 );
|
|
aCfg->Read( keyCopperColor_Blue, &m_settings.m_CopperColor.b, 0.0 /255.0 );
|
|
|
|
// m_BoardBodyColor default value = FR4, in realistic mode
|
|
aCfg->Read( keyBoardBodyColor_Red, &m_settings.m_BoardBodyColor.r, 51.0 / 255.0 );
|
|
aCfg->Read( keyBoardBodyColor_Green, &m_settings.m_BoardBodyColor.g, 43.0 / 255.0 );
|
|
aCfg->Read( keyBoardBodyColor_Blue, &m_settings.m_BoardBodyColor.b, 22.0 /255.0 );
|
|
|
|
|
|
bool tmp;
|
|
aCfg->Read( keyShowRealisticMode, &tmp, true );
|
|
m_settings.SetFlag( FL_USE_REALISTIC_MODE, tmp );
|
|
|
|
// OpenGL options
|
|
aCfg->Read( keyRenderOGL_ShowCopperTck, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, tmp );
|
|
|
|
aCfg->Read( keyRenderOGL_ShowModelBBox, &tmp, false );
|
|
m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, tmp );
|
|
|
|
// Raytracing options
|
|
aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_Backfloor, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_Reflections, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_PostProcess, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_AAliasing, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, tmp );
|
|
|
|
aCfg->Read( keyRenderRAY_ProceduralT, &tmp, true );
|
|
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, tmp );
|
|
|
|
aCfg->Read( keyShowAxis, &tmp, true );
|
|
m_settings.SetFlag( FL_AXIS, tmp );
|
|
|
|
aCfg->Read( keyShowFootprints_Normal, &tmp, true );
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, tmp );
|
|
|
|
aCfg->Read( keyShowFootprints_Insert, &tmp, true );
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, tmp );
|
|
|
|
aCfg->Read( keyShowFootprints_Virtual, &tmp, true );
|
|
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, tmp );
|
|
|
|
aCfg->Read( keyShowZones, &tmp, true );
|
|
m_settings.SetFlag( FL_ZONE, tmp );
|
|
|
|
aCfg->Read( keyShowAdhesiveLayers, &tmp, true );
|
|
m_settings.SetFlag( FL_ADHESIVE, tmp );
|
|
|
|
aCfg->Read( keyShowSilkScreenLayers, &tmp, true );
|
|
m_settings.SetFlag( FL_SILKSCREEN, tmp );
|
|
|
|
aCfg->Read( keyShowSolderMaskLayers, &tmp, true );
|
|
m_settings.SetFlag( FL_SOLDERMASK, tmp );
|
|
|
|
aCfg->Read( keyShowSolderPasteLayers, &tmp, true );
|
|
m_settings.SetFlag( FL_SOLDERPASTE, tmp );
|
|
|
|
aCfg->Read( keyShowCommentsLayer, &tmp, true );
|
|
m_settings.SetFlag( FL_COMMENTS, tmp );
|
|
|
|
aCfg->Read( keyShowEcoLayers, &tmp, true );
|
|
m_settings.SetFlag( FL_ECO, tmp );
|
|
|
|
aCfg->Read( keyShowBoardBody, &tmp, true );
|
|
m_settings.SetFlag( FL_SHOW_BOARD_BODY, tmp );
|
|
|
|
int tmpi;
|
|
aCfg->Read( keyShowGrid, &tmpi, (int)GRID3D_NONE );
|
|
m_settings.GridSet( (GRID3D_TYPE)tmpi );
|
|
|
|
aCfg->Read( keyRenderEngine, &tmpi, (int)RENDER_ENGINE_OPENGL_LEGACY );
|
|
m_settings.RenderEngineSet( (RENDER_ENGINE)tmpi );
|
|
|
|
aCfg->Read( keyRenderMaterial, &tmpi, (int)MATERIAL_MODE_NORMAL );
|
|
m_settings.MaterialModeSet( (MATERIAL_MODE)tmpi );
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::SaveSettings( wxConfigBase *aCfg )
|
|
{
|
|
EDA_BASE_FRAME::SaveSettings( aCfg );
|
|
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SaveSettings" ) );
|
|
|
|
aCfg->Write( keyBgColor_Red, m_settings.m_BgColorBot.r );
|
|
aCfg->Write( keyBgColor_Green, m_settings.m_BgColorBot.g );
|
|
aCfg->Write( keyBgColor_Blue, m_settings.m_BgColorBot.b );
|
|
|
|
aCfg->Write( keyBgColor_Red_Top, m_settings.m_BgColorTop.r );
|
|
aCfg->Write( keyBgColor_Green_Top, m_settings.m_BgColorTop.g );
|
|
aCfg->Write( keyBgColor_Blue_Top, m_settings.m_BgColorTop.b );
|
|
|
|
aCfg->Write( keySMaskColor_Red, m_settings.m_SolderMaskColor.r );
|
|
aCfg->Write( keySMaskColor_Green, m_settings.m_SolderMaskColor.g );
|
|
aCfg->Write( keySMaskColor_Blue, m_settings.m_SolderMaskColor.b );
|
|
|
|
aCfg->Write( keySPasteColor_Red, m_settings.m_SolderPasteColor.r );
|
|
aCfg->Write( keySPasteColor_Green, m_settings.m_SolderPasteColor.g );
|
|
aCfg->Write( keySPasteColor_Blue, m_settings.m_SolderPasteColor.b );
|
|
|
|
aCfg->Write( keySilkColor_Red, m_settings.m_SilkScreenColor.r );
|
|
aCfg->Write( keySilkColor_Green, m_settings.m_SilkScreenColor.g );
|
|
aCfg->Write( keySilkColor_Blue, m_settings.m_SilkScreenColor.b );
|
|
|
|
aCfg->Write( keyCopperColor_Red, m_settings.m_CopperColor.r );
|
|
aCfg->Write( keyCopperColor_Green, m_settings.m_CopperColor.g );
|
|
aCfg->Write( keyCopperColor_Blue, m_settings.m_CopperColor.b );
|
|
|
|
aCfg->Write( keyBoardBodyColor_Red, m_settings.m_BoardBodyColor.r );
|
|
aCfg->Write( keyBoardBodyColor_Green, m_settings.m_BoardBodyColor.g );
|
|
aCfg->Write( keyBoardBodyColor_Blue, m_settings.m_BoardBodyColor.b );
|
|
|
|
aCfg->Write( keyShowRealisticMode, m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
|
|
|
|
aCfg->Write( keyRenderEngine, (int)m_settings.RenderEngineGet() );
|
|
|
|
aCfg->Write( keyRenderMaterial, (int)m_settings.MaterialModeGet() );
|
|
|
|
// OpenGL options
|
|
aCfg->Write( keyRenderOGL_ShowCopperTck,m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
|
|
aCfg->Write( keyRenderOGL_ShowModelBBox,m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
|
|
|
|
// Raytracing options
|
|
aCfg->Write( keyRenderRAY_Shadows, m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
|
|
aCfg->Write( keyRenderRAY_Backfloor, m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
|
|
aCfg->Write( keyRenderRAY_Refractions, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
|
|
aCfg->Write( keyRenderRAY_Reflections, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
|
|
aCfg->Write( keyRenderRAY_PostProcess, m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
|
|
aCfg->Write( keyRenderRAY_AAliasing, m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
|
|
aCfg->Write( keyRenderRAY_ProceduralT, m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
|
|
|
|
aCfg->Write( keyShowAxis, m_settings.GetFlag( FL_AXIS ) );
|
|
aCfg->Write( keyShowGrid, (int)m_settings.GridGet() );
|
|
|
|
aCfg->Write( keyShowFootprints_Normal, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
|
|
aCfg->Write( keyShowFootprints_Insert, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
|
|
aCfg->Write( keyShowFootprints_Virtual, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
|
|
|
|
aCfg->Write( keyShowZones, m_settings.GetFlag( FL_ZONE ) );
|
|
aCfg->Write( keyShowAdhesiveLayers, m_settings.GetFlag( FL_ADHESIVE ) );
|
|
aCfg->Write( keyShowSilkScreenLayers, m_settings.GetFlag( FL_SILKSCREEN ) );
|
|
aCfg->Write( keyShowSolderMaskLayers, m_settings.GetFlag( FL_SOLDERMASK ) );
|
|
aCfg->Write( keyShowSolderPasteLayers, m_settings.GetFlag( FL_SOLDERPASTE ) );
|
|
aCfg->Write( keyShowCommentsLayer, m_settings.GetFlag( FL_COMMENTS ) );
|
|
aCfg->Write( keyShowEcoLayers, m_settings.GetFlag( FL_ECO ) );
|
|
aCfg->Write( keyShowBoardBody, m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnLeftClick( wxDC *DC, const wxPoint &MousePos )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnLeftClick" ) );
|
|
// Do nothing
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRightClick" ) );
|
|
// Do nothing
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::OnKeyEvent( wxKeyEvent& event )
|
|
{
|
|
if( m_canvas )
|
|
return m_canvas->OnKeyEvent( event );
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::RedrawActiveWindow( wxDC *DC, bool EraseBg )
|
|
{
|
|
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::RedrawActiveWindow" ) );
|
|
// Do nothing
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
|
|
{
|
|
wxString fullFileName;
|
|
bool fmt_is_jpeg = false;
|
|
|
|
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
|
|
fmt_is_jpeg = true;
|
|
|
|
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
// Remember path between saves during this session only.
|
|
static wxFileName fn;
|
|
const wxString file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
|
|
const wxString mask = wxT( "*." ) + file_ext;
|
|
|
|
// First time path is set to the project path.
|
|
if( !fn.IsOk() )
|
|
fn = Parent()->Prj().GetProjectFullName();
|
|
|
|
fn.SetExt( file_ext );
|
|
|
|
fullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(),
|
|
m_defaultSaveScreenshotFileName, file_ext, mask, this,
|
|
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true );
|
|
|
|
if( fullFileName.IsEmpty() )
|
|
return;
|
|
|
|
fn = fullFileName;
|
|
|
|
// Be sure the screen area destroyed by the file dialog is redrawn
|
|
// before making a screen copy.
|
|
// Without this call, under Linux the screen refresh is made to late.
|
|
wxYield();
|
|
}
|
|
|
|
// Be sure we have the latest 3D view (remember 3D view is buffered)
|
|
Refresh();
|
|
wxYield();
|
|
|
|
// Build image from the 3D buffer
|
|
wxWindowUpdateLocker noUpdates( this );
|
|
|
|
wxImage screenshotImage;
|
|
|
|
if( m_canvas )
|
|
m_canvas->GetScreenshot( screenshotImage );
|
|
|
|
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
wxBitmap bitmap( screenshotImage );
|
|
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
|
|
|
|
if( !wxTheClipboard->SetData( dobjBmp ) )
|
|
wxMessageBox( _( "Failed to copy image to clipboard" ) );
|
|
|
|
wxTheClipboard->Flush(); /* the data in clipboard will stay
|
|
* available after the application exits */
|
|
wxTheClipboard->Close();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !screenshotImage.SaveFile( fullFileName,
|
|
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
|
|
wxMessageBox( _( "Can't save file" ) );
|
|
|
|
screenshotImage.Destroy();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void EDA_3D_VIEWER::RenderEngineChanged()
|
|
{
|
|
if( m_canvas )
|
|
m_canvas->RenderEngineChanged();
|
|
|
|
m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW,
|
|
(m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) );
|
|
|
|
m_mainToolBar->Refresh();
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle,
|
|
wxColourData* aPredefinedColors )
|
|
{
|
|
wxColour newcolor, oldcolor;
|
|
|
|
oldcolor.Set( KiROUND( aColor.r * 255 ),
|
|
KiROUND( aColor.g * 255 ),
|
|
KiROUND( aColor.b * 255 ) );
|
|
|
|
wxColourData emptyColorSet; // Provides a empty predefined set of colors
|
|
// if no color set available to avoid use of an
|
|
// old color set
|
|
|
|
if( aPredefinedColors == NULL )
|
|
aPredefinedColors = &emptyColorSet;
|
|
|
|
newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
|
|
|
|
if( !newcolor.IsOk() ) // Cancel command
|
|
return false;
|
|
|
|
if( newcolor != oldcolor )
|
|
{
|
|
aColor.r = (double) newcolor.Red() / 255.0;
|
|
aColor.g = (double) newcolor.Green() / 255.0;
|
|
aColor.b = (double) newcolor.Blue() / 255.0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
|
|
{
|
|
wxColourData definedColors;
|
|
unsigned int i = 0;
|
|
|
|
definedColors.SetCustomColour( i++, wxColour( 241, 241, 241 ) ); // White
|
|
definedColors.SetCustomColour( i++, wxColour( 4, 18, 21 ) ); // Dark
|
|
|
|
for(; i < wxColourData::NUM_CUSTOM;)
|
|
{
|
|
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
|
|
}
|
|
|
|
bool change = Set3DColorFromUser( m_settings.m_SilkScreenColor,
|
|
_( "Silk Screen Color" ),
|
|
&definedColors );
|
|
|
|
if( change )
|
|
NewDisplay( true );
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
|
|
{
|
|
wxColourData definedColors;
|
|
unsigned int i = 0;
|
|
|
|
definedColors.SetCustomColour( i++, wxColour( 20, 51, 36 ) ); // Green
|
|
definedColors.SetCustomColour( i++, wxColour( 91, 168, 12 ) ); // Light Green
|
|
definedColors.SetCustomColour( i++, wxColour( 13, 104, 11 ) ); // Saturated Green
|
|
definedColors.SetCustomColour( i++, wxColour(181, 19, 21 ) ); // Red
|
|
definedColors.SetCustomColour( i++, wxColour(239, 53, 41 ) ); // Red Light Orange
|
|
definedColors.SetCustomColour( i++, wxColour(210, 40, 14 ) ); // Red 2
|
|
definedColors.SetCustomColour( i++, wxColour( 2, 59, 162 ) ); // Blue
|
|
definedColors.SetCustomColour( i++, wxColour( 54, 79, 116 ) ); // Light blue 1
|
|
definedColors.SetCustomColour( i++, wxColour( 61, 85, 130 ) ); // Light blue 2
|
|
definedColors.SetCustomColour( i++, wxColour( 21, 70, 80 ) ); // Green blue (dark)
|
|
definedColors.SetCustomColour( i++, wxColour( 11, 11, 11 ) ); // Black
|
|
definedColors.SetCustomColour( i++, wxColour( 245, 245,245 ) ); // White
|
|
definedColors.SetCustomColour( i++, wxColour(119, 31, 91 ) ); // Purple
|
|
definedColors.SetCustomColour( i++, wxColour( 32, 2, 53 ) ); // Purple Dark
|
|
|
|
for(; i < wxColourData::NUM_CUSTOM;)
|
|
{
|
|
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
|
|
}
|
|
|
|
bool change = Set3DColorFromUser( m_settings.m_SolderMaskColor,
|
|
_( "Solder Mask Color" ),
|
|
&definedColors );
|
|
|
|
if( change )
|
|
NewDisplay( true );
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
|
|
{
|
|
wxColourData definedColors;
|
|
unsigned int i = 0;
|
|
|
|
definedColors.SetCustomColour( i++, wxColour( 184, 115, 50) ); // Copper
|
|
definedColors.SetCustomColour( i++, wxColour( 191, 155, 58) ); // Gold
|
|
definedColors.SetCustomColour( i++, wxColour( 213, 213, 213) ); // Silver
|
|
definedColors.SetCustomColour( i++, wxColour( 160, 160, 160) ); // tin
|
|
|
|
for(; i < wxColourData::NUM_CUSTOM;)
|
|
{
|
|
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
|
|
}
|
|
|
|
bool change = Set3DColorFromUser( m_settings.m_CopperColor,
|
|
_( "Copper Color" ),
|
|
&definedColors );
|
|
|
|
if( change )
|
|
NewDisplay( true );
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
|
|
{
|
|
wxColourData definedColors;
|
|
unsigned int i = 0;
|
|
|
|
definedColors.SetCustomColour( i++, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
|
|
definedColors.SetCustomColour( i++, wxColour( 109, 116, 75 ) ); // FR4 natural
|
|
definedColors.SetCustomColour( i++, wxColour( 78, 14, 5 ) ); // brown/red
|
|
definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 1
|
|
definedColors.SetCustomColour( i++, wxColour( 160, 123, 54 ) ); // brown 2
|
|
definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 3
|
|
definedColors.SetCustomColour( i++, wxColour( 63, 126, 71 ) ); // green 1
|
|
definedColors.SetCustomColour( i++, wxColour( 117, 122, 90 ) ); // green 2
|
|
|
|
for(; i < wxColourData::NUM_CUSTOM;)
|
|
{
|
|
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
|
|
}
|
|
|
|
bool change = Set3DColorFromUser( m_settings.m_BoardBodyColor,
|
|
_( "Board Body Color" ),
|
|
&definedColors );
|
|
|
|
if( change )
|
|
NewDisplay( true );
|
|
|
|
return change;
|
|
}
|
|
|
|
|
|
bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
|
|
{
|
|
wxColourData definedColors;
|
|
unsigned int i = 0;
|
|
|
|
definedColors.SetCustomColour( i++, wxColour( 128, 128, 128 ) ); // grey
|
|
definedColors.SetCustomColour( i++, wxColour( 213, 213, 213 ) ); // Silver
|
|
definedColors.SetCustomColour( i++, wxColour( 90, 90, 90 ) ); // grey 2
|
|
|
|
for(; i < wxColourData::NUM_CUSTOM;)
|
|
{
|
|
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
|
|
}
|
|
|
|
bool change = Set3DColorFromUser( m_settings.m_SolderPasteColor,
|
|
_( "Solder Paste Color" ),
|
|
&definedColors );
|
|
|
|
if( change )
|
|
NewDisplay( true );
|
|
|
|
return change;
|
|
}
|