kicad/pcbnew/router/pns_diff_pair_placer.h

303 lines
7.6 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_DIFF_PLACER_H
#define __PNS_DIFF_PLACER_H
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_sizes_settings.h"
#include "pns_node.h"
#include "pns_via.h"
#include "pns_line.h"
#include "pns_algo_base.h"
#include "pns_diff_pair.h"
#include "pns_placement_algo.h"
namespace PNS {
class ROUTER;
class SHOVE;
class OPTIMIZER;
class VIA;
class SIZES_SETTINGS;
/**
* Class LINE_PLACER
*
* Single track placement algorithm. Interactively routes a track.
* Applies shove and walkaround algorithms when needed.
*/
class DIFF_PAIR_PLACER : public PLACEMENT_ALGO
{
public:
DIFF_PAIR_PLACER( ROUTER* aRouter );
~DIFF_PAIR_PLACER();
/**
* Function Start()
*
* Starts routing a single track at point aP, taking item aStartItem as anchor
* (unless NULL).
*/
bool Start( const VECTOR2I& aP, ITEM* aStartItem ) override;
/**
* Function Move()
*
* Moves the end of the currently routed trace to the point aP, taking
* aEndItem as anchor (if not NULL).
* (unless NULL).
*/
bool Move( const VECTOR2I& aP, ITEM* aEndItem ) override;
/**
* Function FixRoute()
*
* Commits the currently routed track to the parent node, taking
* aP as the final end point and aEndItem as the final anchor (if provided).
* @return true, if route has been commited. May return false if the routing
* result is violating design rules - in such case, the track is only committed
* if Settings.CanViolateDRC() is on.
*/
bool FixRoute( const VECTOR2I& aP, ITEM* aEndItem ) override;
/**
* Function ToggleVia()
*
* Enables/disables a via at the end of currently routed trace.
*/
bool ToggleVia( bool aEnabled ) override;
/**
* Function SetLayer()
*
* Sets the current routing layer.
*/
bool SetLayer( int aLayer ) override;
/**
* Function Traces()
*
* Returns the complete routed line, as a single-member ITEM_SET.
*/
const ITEM_SET Traces() override;
/**
* Function CurrentEnd()
*
* Returns the current end of the line being placed. It may not be equal
* to the cursor position due to collisions.
*/
const VECTOR2I& CurrentEnd() const override
{
return m_currentEnd;
}
/**
* Function CurrentNets()
*
* Returns the net code of currently routed track.
*/
const std::vector<int> CurrentNets() const override;
/**
* Function CurrentLayer()
*
* Returns the layer of currently routed track.
*/
int CurrentLayer() const override
{
return m_currentLayer;
}
/**
* Function CurrentNode()
*
* Returns the most recent world state.
*/
NODE* CurrentNode( bool aLoopsRemoved = false ) const override;
/**
* Function FlipPosture()
*
* Toggles the current posture (straight/diagonal) of the trace head.
*/
void FlipPosture() override;
/**
* Function UpdateSizes()
*
* Performs on-the-fly update of the width, via diameter & drill size from
* a settings class. Used to dynamically change these parameters as
* the track is routed.
*/
void UpdateSizes( const SIZES_SETTINGS& aSizes ) override;
bool IsPlacingVia() const override { return m_placingVia; }
void SetOrthoMode( bool aOrthoMode ) override;
void GetModifiedNets( std::vector<int>& aNets ) const override;
private:
int viaGap() const;
int gap() const;
/**
* Function route()
*
* Re-routes the current track to point aP. Returns true, when routing has
* completed successfully (i.e. the trace end has reached point aP), and false
* if the trace was stuck somewhere on the way. May call routeStep()
* repetitively due to mouse smoothing.
* @param aP ending point of current route.
* @return true, if the routing is complete.
*/
bool route( const VECTOR2I& aP );
/**
* Function updateLeadingRatLine()
*
* Draws the "leading" ratsnest line, which connects the end of currently
* routed track and the nearest yet unrouted item. If the routing for
* current net is complete, draws nothing.
*/
void updateLeadingRatLine();
/**
* Function setWorld()
*
* Sets the board to route.
*/
void setWorld( NODE* aWorld );
/**
* Function startPlacement()
*
* Initializes placement of a new line with given parameters.
*/
void initPlacement( );
/**
* Function setInitialDirection()
*
* Sets preferred direction of the very first track segment to be laid.
* Used by posture switching mechanism.
*/
void setInitialDirection( const DIRECTION_45& aDirection );
bool routeHead( const VECTOR2I& aP );
bool tryWalkDp( NODE* aNode, DIFF_PAIR& aPair, bool aSolidsOnly );
///> route step, walkaround mode
bool rhWalkOnly( const VECTOR2I& aP );
///> route step, shove mode
bool rhShoveOnly ( const VECTOR2I& aP );
///> route step, mark obstacles mode
bool rhMarkObstacles( const VECTOR2I& aP );
const VIA makeVia ( const VECTOR2I& aP, int aNet );
bool findDpPrimitivePair( const VECTOR2I& aP, ITEM* aItem, DP_PRIMITIVE_PAIR& aPair );
OPT_VECTOR2I getDanglingAnchor( NODE* aNode, ITEM* aItem );
bool attemptWalk( NODE* aNode, DIFF_PAIR* aCurrent, DIFF_PAIR& aWalk, bool aPFirst, bool aWindCw, bool aSolidsOnly );
bool propagateDpHeadForces ( const VECTOR2I& aP, VECTOR2I& aNewP );
enum State {
RT_START = 0,
RT_ROUTE = 1,
RT_FINISH = 2
};
State m_state;
bool m_chainedPlacement;
bool m_initialDiagonal;
bool m_startDiagonal;
bool m_fitOk;
int m_netP, m_netN;
DP_PRIMITIVE_PAIR m_start;
boost::optional<DP_PRIMITIVE_PAIR> m_prevPair;
///> current algorithm iteration
int m_iteration;
///> pointer to world to search colliding items
NODE* m_world;
///> current routing start point (end of tail, beginning of head)
VECTOR2I m_p_start;
///> The shove engine
SHOVE* m_shove;
///> Current world state
NODE* m_currentNode;
///> Postprocessed world state (including marked collisions & removed loops)
NODE* m_lastNode;
SIZES_SETTINGS m_sizes;
///> Are we placing a via?
bool m_placingVia;
///> current via diameter
int m_viaDiameter;
///> current via drill
int m_viaDrill;
///> current track width
int m_currentWidth;
int m_currentNet;
int m_currentLayer;
bool m_startsOnVia;
bool m_orthoMode;
bool m_snapOnTarget;
VECTOR2I m_currentEnd, m_currentStart;
DIFF_PAIR m_currentTrace;
ITEM* m_currentEndItem;
PNS_MODE m_currentMode;
bool m_idle;
};
}
#endif // __PNS_LINE_PLACER_H