215 lines
6.8 KiB
C++
215 lines
6.8 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2012-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef DIALOG_SHIM_
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#define DIALOG_SHIM_
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#include <wx/dialog.h>
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#include <hashtables.h>
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#include <kiway_player.h>
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class wxGridEvent;
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struct WINDOW_THAWER
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{
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WINDOW_THAWER( wxWindow* aWindow )
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{
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m_window = aWindow;
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m_freezeCount = 0;
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while( m_window->IsFrozen() )
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{
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m_window->Thaw();
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m_freezeCount++;
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}
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}
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~WINDOW_THAWER()
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{
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while( m_freezeCount > 0 )
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{
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m_window->Freeze();
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m_freezeCount--;
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}
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}
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protected:
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wxWindow* m_window;
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int m_freezeCount;
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};
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class WDO_ENABLE_DISABLE;
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class WX_EVENT_LOOP;
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// These macros are for DIALOG_SHIM only, NOT for KIWAY_PLAYER. KIWAY_PLAYER
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// has its own support for quasi modal and its platform specific issues are different
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// than for a wxDialog.
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#define SHOWQUASIMODAL ShowQuasiModal
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#define ENDQUASIMODAL EndQuasiModal
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/**
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* Dialog helper object to sit in the inheritance tree between wxDialog and any class written
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* by wxFormBuilder.
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*
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* To put it there, use wxFormBuilder tool and set:
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* <br> subclass name = DIALOG_SHIM
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* <br> subclass header = dialog_shim.h
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* <br>
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* in the dialog window's properties.
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*/
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class DIALOG_SHIM : public wxDialog, public KIWAY_HOLDER
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{
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public:
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DIALOG_SHIM( wxWindow* aParent, wxWindowID id, const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_FRAME_STYLE | wxRESIZE_BORDER,
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const wxString& name = wxDialogNameStr );
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~DIALOG_SHIM();
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/**
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* Sets the window (usually a wxTextCtrl) that should be focused when the dialog is
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* shown.
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*/
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void SetInitialFocus( wxWindow* aWindow )
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{
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m_initialFocusTarget = aWindow;
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}
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int ShowQuasiModal(); // disable only the parent window, otherwise modal.
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void EndQuasiModal( int retCode ); // End quasi-modal mode
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bool IsQuasiModal() const { return m_qmodal_showing; }
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bool Show( bool show ) override;
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bool Enable( bool enable ) override;
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void OnPaint( wxPaintEvent &event );
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EDA_UNITS GetUserUnits() const
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{
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return m_units;
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}
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static bool IsCtrl( int aChar, const wxKeyEvent& e )
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{
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return e.GetKeyCode() == aChar && e.ControlDown() && !e.AltDown() &&
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!e.ShiftDown() && !e.MetaDown();
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}
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static bool IsShiftCtrl( int aChar, const wxKeyEvent& e )
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{
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return e.GetKeyCode() == aChar && e.ControlDown() && !e.AltDown() &&
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e.ShiftDown() && !e.MetaDown();
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}
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protected:
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/**
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* In all dialogs, we must call the same functions to fix minimal dlg size, the default
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* position and perhaps some others to fix a few issues depending on Windows Managers
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* this helper function does these calls.
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*
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* finishDialogSettings must be called from derived classes after all widgets have been
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* initialized, and therefore their size fixed. If TransferDataToWindow() is used to
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* initialize widgets, at the end of TransferDataToWindow, or better yet, at end of a
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* wxInitDialogEvent handler.
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*/
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void finishDialogSettings();
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/**
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* Set the dialog to the given dimensions in "dialog units". These are units equivalent
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* to 4* the average character width and 8* the average character height, allowing a dialog
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* to be sized in a way that scales it with the system font.
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*/
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void setSizeInDU( int x, int y );
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/**
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* Convert an integer number of dialog units to pixels, horizontally. See SetSizeInDU or
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* wxDialog documentation for more information.
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*/
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int horizPixelsFromDU( int x ) const;
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/**
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* Convert an integer number of dialog units to pixels, vertically. See SetSizeInDU or
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* wxDialog documentation for more information.
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*/
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int vertPixelsFromDU( int y ) const;
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/**
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* Clear the existing dialog size and position.
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*
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* This will cause the dialog size to be clear so the next time the dialog is shown
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* the sizers will layout the dialog accordingly. This useful when there are dialog
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* windows that size changes due to layout dependency hidden controls.
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*/
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void resetSize();
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virtual void OnCharHook( wxKeyEvent& aEvt );
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private:
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/**
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* Properly handle the wxCloseEvent when in the quasimodal mode when not calling
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* EndQuasiModal which is possible with any dialog derived from #DIALOG_SHIM.
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*/
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void OnCloseWindow( wxCloseEvent& aEvent );
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/**
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* Properly handle the default button events when in the quasimodal mode when not
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* calling EndQuasiModal which is possible with any dialog derived from #DIALOG_SHIM.
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*/
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void OnButton( wxCommandEvent& aEvent );
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void OnGridEditorShown( wxGridEvent& event );
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void OnGridEditorHidden( wxGridEvent& event );
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DECLARE_EVENT_TABLE();
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protected:
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EDA_UNITS m_units; // userUnits for display and parsing
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std::string m_hash_key; // alternate for class_map when classname re-used
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// On MacOS (at least) SetFocus() calls made in the constructor will fail because a
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// window that isn't yet visible will return false to AcceptsFocus(). So we must delay
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// the initial-focus SetFocus() call to the first paint event.
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bool m_firstPaintEvent;
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wxWindow* m_initialFocusTarget;
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WX_EVENT_LOOP* m_qmodal_loop; // points to nested event_loop, NULL means not qmodal
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// and dismissed
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bool m_qmodal_showing;
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WDO_ENABLE_DISABLE* m_qmodal_parent_disabler;
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EDA_BASE_FRAME* m_parentFrame;
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std::vector<wxWindow*> m_tabOrder;
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};
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#endif // DIALOG_SHIM_
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