58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
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Here are some source code maintenance tasks that need to be done, and maybe some
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folks will see these items and volunteer to do them.
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*** improved xpm handling
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We should:
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1) make a library out of ALL the xpm files, and
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2) develop a simple header file which declares ALL of them using conventional C/C++:
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extern char * somename2_xpm[];
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extern char * somename3_xpm[];
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:
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:
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This way the linker can bundle in the xpms that it has seen referenced. I don't
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think seeing the extern declaration is cause to do this, it must actually be
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referenced. I think this would be an easier way to manage xpms.
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*** @todo: grep for @todo and finish off those tasks, scattered throughout the source.
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*** use BOARD_ITEM::MenuIcon() in the onrightclick.cpp
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*** make the ADD_MENUITEM macros in include/macros.h be static inline functions instead
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of macros. e.g. w/o argument types:
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static inline void ADD_MENUITEM(menu, id, text, icon)
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{
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wxMenuItem * l_item;
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l_item = new wxMenuItem(menu, id, text);
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l_item->SetBitmap(icon); menu->Append(l_item);
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}
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*** rework zones so they are modifiable and so that the user does not
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need to enter tracks for thru hole pads or vias which connect to a zone.
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I propose a two step solution:
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1) interim enhancement: make zone edges retained in BRD file and make the
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edges editable.
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2) final solution: get rid of requirement for tracks buried within a zone.
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Reivew the GEDA source code and other sources to gather ideas before doing 2).
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*** Use DOXYGEN compatible comments on member functions. As configured,
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Doxygen gives priority to comments in header files over *.cpp files.
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Review the generated docs and start to go through the source and make the
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generated doxygen docs readable and clear using the JavaDoc style comments,
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mostly in the header files. The error and warning output of the doxygen
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compiler can help with this too.
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*** Translate comments that are in French to English so there can be a broader
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understanding by new developers.
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*** Add tooltip text to all non-obvious controls in every dialog window.
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Need to do this using DialogBlocks.
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