89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vrml1_material.h
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*/
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#ifndef VRML1_MATERIAL_H
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#define VRML1_MATERIAL_H
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#include <vector>
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#include <map>
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#include "vrml1_node.h"
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class WRL1BASE;
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class SGNODE;
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class SGCOLOR;
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/**
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* Class WRL1MATERIAL
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*/
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class WRL1MATERIAL : public WRL1NODE
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{
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private:
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std::vector< WRLVEC3F > diffuseColor;
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std::vector< WRLVEC3F > emissiveColor;
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std::vector< WRLVEC3F > specularColor;
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std::vector< WRLVEC3F > ambientColor;
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std::vector< float > shininess;
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std::vector< float > transparency;
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SGNODE* colors[2];
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void checkRange( float& aValue );
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public:
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WRL1MATERIAL( NAMEREGISTER* aDictionary );
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WRL1MATERIAL( NAMEREGISTER* aDictionary, WRL1NODE* aParent );
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virtual ~WRL1MATERIAL();
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// functions inherited from WRL1NODE
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bool Read( WRLPROC& proc, WRL1BASE* aTopNode );
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bool AddRefNode( WRL1NODE* aNode );
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bool AddChildNode( WRL1NODE* aNode );
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SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp );
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/**
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* Function GetAppearance
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* returns an SGAPPEARANCE node representing the appearance
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* for an IndexedFaceSet
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*/
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SGNODE* GetAppearance( int aIndex );
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/**
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* Function GetColor
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* computes an SGCOLOR representing the appearance of a vertex or face
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*/
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void GetColor( SGCOLOR* aColor, int aIndex );
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/**
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* Function Reclaim
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* will destroy the given color node if it does not have a parent
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*/
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void Reclaim( SGNODE* aColor );
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};
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#endif // VRML1_MATERIAL_H
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