kicad/pcbnew/edit_zone_helpers.cpp

163 lines
5.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
*
* Some code comes from FreePCB.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <kiface_base.h>
#include <confirm.h>
#include <pcb_edit_frame.h>
#include <pcbnew_settings.h>
#include <board_commit.h>
#include <zone.h>
#include <zones.h>
#include <zones_functions_for_undo_redo.h>
#include <connectivity/connectivity_data.h>
void PCB_EDIT_FRAME::Edit_Zone_Params( ZONE* aZone )
{
int dialogResult;
ZONE_SETTINGS zoneInfo = GetZoneSettings();
PICKED_ITEMS_LIST pickedList; // zones for undo/redo command
PICKED_ITEMS_LIST deletedList; // zones that have been deleted when combined
BOARD_COMMIT commit( this );
// Save initial zones configuration, for undo/redo, before adding new zone
// note the net name and the layer can be changed, so we must save all zones
SaveCopyOfZones( pickedList, GetBoard() );
if( aZone->GetIsRuleArea() )
{
// edit a rule area on a copper layer
zoneInfo << *aZone;
dialogResult = InvokeRuleAreaEditor( this, &zoneInfo );
}
else if( IsCopperLayer( aZone->GetFirstLayer() ) )
{
// edit a zone on a copper layer
zoneInfo << *aZone;
dialogResult = InvokeCopperZonesEditor( this, &zoneInfo );
}
else
{
zoneInfo << *aZone;
dialogResult = InvokeNonCopperZonesEditor( this, &zoneInfo );
}
if( dialogResult == wxID_CANCEL )
{
ClearListAndDeleteItems( &deletedList );
ClearListAndDeleteItems( &pickedList );
return;
}
SetZoneSettings( zoneInfo );
OnModify();
if( dialogResult == ZONE_EXPORT_VALUES )
{
UpdateCopyOfZonesList( pickedList, deletedList, GetBoard() );
commit.Stage( pickedList );
commit.Push( _( "Modify zone properties" ) );
pickedList.ClearItemsList(); // s_ItemsListPicker is no more owner of picked items
return;
}
wxBusyCursor dummy;
// Undraw old zone outlines
for( ZONE* zone : GetBoard()->Zones() )
GetCanvas()->GetView()->Update( zone );
zoneInfo.ExportSetting( *aZone );
NETINFO_ITEM* net = GetBoard()->FindNet( zoneInfo.m_NetcodeSelection );
if( net ) // net == NULL should not occur
aZone->SetNetCode( net->GetNetCode() );
UpdateCopyOfZonesList( pickedList, deletedList, GetBoard() );
commit.Stage( pickedList );
commit.Push( _( "Modify zone properties" ), SKIP_CONNECTIVITY );
GetBoard()->BuildConnectivity();
pickedList.ClearItemsList(); // s_ItemsListPicker is no longer owner of picked items
}
bool BOARD::TestZoneIntersection( ZONE* aZone1, ZONE* aZone2 )
{
// see if areas are on same layer
if( !( aZone1->GetLayerSet() & aZone2->GetLayerSet() ).any() )
return false;
SHAPE_POLY_SET* poly1 = aZone1->Outline();
SHAPE_POLY_SET* poly2 = aZone2->Outline();
// test bounding rects
BOX2I b1 = poly1->BBox();
BOX2I b2 = poly2->BBox();
if( ! b1.Intersects( b2 ) )
return false;
// Now test for intersecting segments
for( auto segIterator1 = poly1->IterateSegmentsWithHoles(); segIterator1; segIterator1++ )
{
// Build segment
SEG firstSegment = *segIterator1;
for( auto segIterator2 = poly2->IterateSegmentsWithHoles(); segIterator2; segIterator2++ )
{
// Build second segment
SEG secondSegment = *segIterator2;
// Check whether the two segments built collide
if( firstSegment.Collide( secondSegment, 0 ) )
return true;
}
}
// If a contour is inside another contour, no segments intersects, but the zones
// can be combined if a corner is inside an outline (only one corner is enough)
for( auto iter = poly2->IterateWithHoles(); iter; iter++ )
{
if( poly1->Contains( *iter ) )
return true;
}
for( auto iter = poly1->IterateWithHoles(); iter; iter++ )
{
if( poly2->Contains( *iter ) )
return true;
}
return false;
}