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There were a lot of plotters, exporters, etc. that were rolling their own implementations. This also introduces a lazily-built set of SHAPE objects for doing collision detection and some forms of rendering (and later DRC). |
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c3d_render_createscene_ogl_legacy.cpp | ||
c3d_render_ogl_legacy.cpp | ||
c3d_render_ogl_legacy.h | ||
c_ogl_3dmodel.cpp | ||
c_ogl_3dmodel.h | ||
clayer_triangles.cpp | ||
clayer_triangles.h | ||
ogl_legacy_utils.cpp | ||
ogl_legacy_utils.h |