409 lines
12 KiB
C++
409 lines
12 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file class_pad_custom_shape_functions.cpp
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* D_PAD functions specific to custom shaped pads.
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*/
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#include <fctsys.h>
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#include <trigo.h>
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#include <pcbnew.h>
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#include <bezier_curves.h>
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#include <class_board.h>
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#include <class_board_item.h>
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#include <class_drawsegment.h>
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#include <class_edge_mod.h>
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#include <class_pad.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <geometry/convex_hull.h>
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#include <geometry/geometry_utils.h>
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#include <geometry/shape_rect.h>
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/*
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* Has meaning only for free shape pads.
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* add a free shape to the shape list.
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* the shape is a polygon (can be with thick outline), segment, circle or arc
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*/
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void D_PAD::AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness )
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{
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std::vector<wxPoint> points;
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// If aPoly has holes, convert it to a polygon with no holes.
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SHAPE_POLY_SET poly_no_hole;
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poly_no_hole.Append( aPoly );
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poly_no_hole.Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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for( auto iter = poly_no_hole.CIterate(); iter; iter++ )
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points.emplace_back( iter->x, iter->y );
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AddPrimitivePoly( points, aThickness );
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}
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void D_PAD::AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetShape( S_POLYGON );
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item->SetPolyPoints( aPoly );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle,
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int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetShape( S_ARC );
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item->SetCenter( aCenter );
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item->SetArcStart( aStart );
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item->SetAngle( aArcAngle );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1,
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const wxPoint& aCtrl2, int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetShape( S_CURVE );
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetBezControl1( aCtrl1 );
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item->SetBezControl2( aCtrl2 );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetShape( S_CIRCLE );
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item->SetStart( aCenter );
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item->SetEnd( wxPoint( aCenter.x + aRadius, aCenter.y ) );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness )
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{
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DRAWSEGMENT* item = new DRAWSEGMENT();
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item->SetShape( S_RECT );
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item->SetStart( aStart );
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item->SetEnd( aEnd );
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item->SetWidth( aThickness );
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m_editPrimitives.emplace_back( item );
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m_shapesDirty = true;
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}
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void D_PAD::SetPrimitives( const std::vector<std::shared_ptr<DRAWSEGMENT>>& aPrimitivesList )
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{
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// clear old list
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m_editPrimitives.clear();
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// Import to the basic shape list
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if( aPrimitivesList.size() )
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m_editPrimitives = aPrimitivesList;
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitives( const std::vector<std::shared_ptr<DRAWSEGMENT>>& aPrimitivesList )
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{
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for( const std::shared_ptr<DRAWSEGMENT>& prim : aPrimitivesList )
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m_editPrimitives.push_back( prim );
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m_shapesDirty = true;
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}
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void D_PAD::AddPrimitive( DRAWSEGMENT* aPrimitive )
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{
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m_editPrimitives.emplace_back( aPrimitive );
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m_shapesDirty = true;
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}
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// clear the basic shapes list and associated data
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void D_PAD::DeletePrimitivesList()
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{
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m_editPrimitives.clear();
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m_shapesDirty = true;
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}
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void D_PAD::addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, int aError ) const
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{
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SHAPE_POLY_SET polyset;
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for( const std::shared_ptr<DRAWSEGMENT>& primitive : m_editPrimitives )
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{
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int lineWidth = primitive->GetWidth();
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switch( primitive->GetShape() )
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{
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case S_CURVE:
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{
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std::vector<wxPoint> ctrlPoints = { primitive->GetStart(), primitive->GetBezControl1(),
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primitive->GetBezControl2(), primitive->GetEnd() };
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BEZIER_POLY converter( ctrlPoints );
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std::vector< wxPoint> poly;
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converter.GetPoly( poly, lineWidth );
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for( unsigned ii = 1; ii < poly.size(); ii++ )
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TransformSegmentToPolygon( polyset, poly[ ii - 1 ], poly[ ii ], aError, lineWidth );
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break;
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}
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case S_SEGMENT: // usual segment : line with rounded ends
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{
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TransformSegmentToPolygon( polyset, primitive->GetStart(), primitive->GetEnd(),
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aError, lineWidth );
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break;
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}
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case S_ARC: // Arc with rounded ends
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{
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TransformArcToPolygon( polyset, primitive->GetStart(), primitive->GetEnd(),
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primitive->GetAngle(), aError, lineWidth );
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break;
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}
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case S_CIRCLE:
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{
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if( lineWidth ) // Ring
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{
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TransformRingToPolygon( polyset, primitive->GetStart(), primitive->GetRadius(),
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aError, lineWidth );
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}
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else // Filled circle
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{
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TransformCircleToPolygon( polyset, primitive->GetStart(), primitive->GetRadius(),
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aError );
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}
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break;
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}
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case S_RECT:
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{
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wxPoint corners[4];
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corners[0] = primitive->GetStart();
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corners[1] = wxPoint( primitive->GetEnd().x, primitive->GetStart().y );
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corners[2] = primitive->GetEnd();
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corners[3] = wxPoint( primitive->GetStart().x, primitive->GetEnd().y );
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if( lineWidth ) // Rect boundary
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{
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TransformSegmentToPolygon( polyset, corners[0], corners[1], aError, lineWidth );
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TransformSegmentToPolygon( polyset, corners[1], corners[2], aError, lineWidth );
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TransformSegmentToPolygon( polyset, corners[2], corners[3], aError, lineWidth );
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TransformSegmentToPolygon( polyset, corners[3], corners[0], aError, lineWidth );
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}
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else // Filled rect
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{
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// Insert the polygon:
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polyset.NewOutline();
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for( const wxPoint& corner : corners )
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polyset.Append( corner );
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}
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}
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break;
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case S_POLYGON:
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{
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SHAPE_POLY_SET poly;
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poly.NewOutline();
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for( const VECTOR2I& pt : primitive->GetPolyShape().Outline( 0 ).CPoints() )
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poly.Append( pt );
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if( primitive->GetWidth() > 0 )
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{
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int numSegs = std::max( GetArcToSegmentCount( lineWidth / 2, aError, 360.0 ), 6 );
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poly.Inflate( lineWidth / 2, numSegs );
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}
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// Insert the polygon:
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polyset.NewOutline();
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polyset.Append( poly );
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}
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break;
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default:
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// un-handled primitive
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wxASSERT_MSG( false, "D_PAD::addPadPrimitivesToPolygon not implemented for "
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+ BOARD_ITEM::ShowShape( primitive->GetShape() ) );
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break;
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}
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}
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polyset.Simplify( SHAPE_POLY_SET::PM_FAST );
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// Merge all polygons with the initial pad anchor shape
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if( polyset.OutlineCount() )
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{
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aMergedPolygon->BooleanAdd( polyset, SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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aMergedPolygon->Fracture( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
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}
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}
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void D_PAD::MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon ) const
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{
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auto board = GetBoard();
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int maxError = ARC_HIGH_DEF;
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if( board )
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maxError = board->GetDesignSettings().m_MaxError;
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aMergedPolygon->RemoveAllContours();
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// Add the anchor pad shape in aMergedPolygon, others in aux_polyset:
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// The anchor pad is always at 0,0
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switch( GetAnchorPadShape() )
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{
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case PAD_SHAPE_RECT:
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{
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SHAPE_RECT rect( -GetSize().x / 2, -GetSize().y / 2, GetSize().x, GetSize().y );
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aMergedPolygon->AddOutline( rect.Outline() );
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}
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break;
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default:
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case PAD_SHAPE_CIRCLE:
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TransformCircleToPolygon( *aMergedPolygon, wxPoint( 0, 0 ), GetSize().x / 2, maxError );
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break;
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}
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addPadPrimitivesToPolygon( aMergedPolygon, maxError );
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}
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bool D_PAD::GetBestAnchorPosition( VECTOR2I& aPos )
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{
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SHAPE_POLY_SET poly;
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addPadPrimitivesToPolygon( &poly, ARC_LOW_DEF );
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if( poly.OutlineCount() > 1 )
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return false;
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const int minSteps = 10;
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const int maxSteps = 50;
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int stepsX, stepsY;
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auto bbox = poly.BBox();
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if( bbox.GetWidth() < bbox.GetHeight() )
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{
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stepsX = minSteps;
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stepsY = minSteps * (double) bbox.GetHeight() / (double )(bbox.GetWidth() + 1);
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}
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else
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{
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stepsY = minSteps;
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stepsX = minSteps * (double) bbox.GetWidth() / (double )(bbox.GetHeight() + 1);
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}
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stepsX = std::max(minSteps, std::min( maxSteps, stepsX ) );
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stepsY = std::max(minSteps, std::min( maxSteps, stepsY ) );
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VECTOR2I center = bbox.Centre();
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int64_t minDist = std::numeric_limits<int64_t>::max();
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int64_t minDistEdge;
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if( GetAnchorPadShape() == PAD_SHAPE_CIRCLE )
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{
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minDistEdge = GetSize().x;
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}
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else
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{
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minDistEdge = std::max( GetSize().x, GetSize().y );
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}
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OPT<VECTOR2I> bestAnchor( []()->OPT<VECTOR2I> { return NULLOPT; }() );
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for( int y = 0; y < stepsY ; y++ )
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{
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for( int x = 0; x < stepsX; x++ )
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{
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VECTOR2I p = bbox.GetPosition();
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p.x += rescale( x, bbox.GetWidth(), (stepsX - 1) );
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p.y += rescale( y, bbox.GetHeight(), (stepsY - 1) );
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if( poly.Contains(p) )
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{
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int dist = (center - p).EuclideanNorm();
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int distEdge = poly.COutline(0).Distance( p, true );
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if( distEdge >= minDistEdge )
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{
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if( dist < minDist )
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{
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bestAnchor = p;
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minDist = dist;
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}
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}
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}
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}
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}
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if( bestAnchor )
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{
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aPos = *bestAnchor;
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return true;
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}
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return false;
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}
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