170 lines
5.1 KiB
C++
170 lines
5.1 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <class_board.h>
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#include <class_module.h>
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#include <tool/tool_manager.h>
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#include <view/view_controls.h>
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#include <confirm.h>
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#include "common_actions.h"
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#include "selection_tool.h"
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#include "move_tool.h"
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using namespace KIGFX;
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using boost::optional;
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MOVE_TOOL::MOVE_TOOL() :
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TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL )
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{
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}
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MOVE_TOOL::~MOVE_TOOL()
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{
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}
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void MOVE_TOOL::Reset()
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{
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// The tool launches upon reception of action event ("pcbnew.InteractiveMove")
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Go( &MOVE_TOOL::Main, COMMON_ACTIONS::moveActivate.MakeEvent() );
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}
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bool MOVE_TOOL::Init()
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{
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// Find the selection tool, so they can cooperate
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TOOL_BASE* selectionTool = m_toolMgr->FindTool( "pcbnew.InteractiveSelection" );
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if( selectionTool )
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{
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m_selectionTool = static_cast<SELECTION_TOOL*>( selectionTool );
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// Add context menu entries that are displayed when selection tool is active
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m_selectionTool->AddMenuItem( COMMON_ACTIONS::moveActivate );
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m_selectionTool->AddMenuItem( COMMON_ACTIONS::rotate );
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m_selectionTool->AddMenuItem( COMMON_ACTIONS::flip );
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}
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else
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{
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DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
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return false;
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}
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return true;
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}
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int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
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{
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const SELECTION_TOOL::SELECTION& selection = m_selectionTool->GetSelection();
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if( selection.Empty() )
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return 0; // there are no items to operate on
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VECTOR2D dragPosition;
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bool dragging = false;
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bool restore = false; // Should items' state be restored when finishing the tool?
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VIEW_CONTROLS* controls = getViewControls();
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controls->ShowCursor( true );
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controls->SetSnapping( true );
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controls->SetAutoPan( true );
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// Main loop: keep receiving events
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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if( evt->IsCancel() )
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{
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restore = true; // Cancelling the tool means that items have to be restored
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break; // Finish
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}
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// Dispatch TOOL_ACTIONs
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else if( evt->Category() == TC_COMMAND )
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{
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VECTOR2D cursorPos = getView()->ToWorld( getViewControls()->GetCursorPosition() );
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if( evt->IsAction( &COMMON_ACTIONS::rotate ) ) // got rotation event?
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{
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m_state.Rotate( cursorPos, 900.0 );
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selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
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}
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else if( evt->IsAction( &COMMON_ACTIONS::flip ) ) // got flip event?
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{
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m_state.Flip( cursorPos );
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selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
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}
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}
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else if( evt->IsMotion() || evt->IsDrag( BUT_LEFT ) )
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{
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if( dragging )
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{
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// Drag items to the current cursor position
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VECTOR2D movement = ( evt->Position() - dragPosition );
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m_state.Move( movement );
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}
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else
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{
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// Prepare to drag
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std::set<BOARD_ITEM*>::iterator it;
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for( it = selection.items.begin(); it != selection.items.end(); ++it )
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{
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// Save the state of the selected items, in case it has to be restored
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m_state.Save( *it );
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}
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dragging = true;
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}
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selection.group->ViewUpdate( VIEW_ITEM::GEOMETRY );
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dragPosition = evt->Position();
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}
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else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) )
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break; // Finish
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}
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if( restore )
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{
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// Modifications has to be rollbacked, so restore the previous state of items
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selection.group->ItemsViewUpdate( VIEW_ITEM::APPEARANCE );
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m_state.RestoreAll();
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}
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else
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{
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// Changes are applied, so update the items
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selection.group->ItemsViewUpdate( m_state.GetUpdateFlag() );
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m_state.Apply();
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}
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controls->ShowCursor( false );
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controls->SetSnapping( false );
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controls->SetAutoPan( false );
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return 0;
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}
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