162 lines
5.2 KiB
C++
162 lines
5.2 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2013-2016 CERN
|
|
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file view_item.h
|
|
* @brief VIEW_ITEM class definition.
|
|
*/
|
|
|
|
#ifndef __VIEW_ITEM_H
|
|
#define __VIEW_ITEM_H
|
|
|
|
#include <vector>
|
|
#include <bitset>
|
|
#include <math/box2.h>
|
|
#include <inspectable.h>
|
|
|
|
|
|
namespace KIGFX
|
|
{
|
|
// Forward declarations
|
|
class VIEW;
|
|
class VIEW_ITEM_DATA;
|
|
|
|
/**
|
|
* Define the how severely the appearance of the item has been changed.
|
|
*/
|
|
enum VIEW_UPDATE_FLAGS {
|
|
NONE = 0x00, ///< No updates are required.
|
|
APPEARANCE = 0x01, ///< Visibility flag has changed.
|
|
COLOR = 0x02, ///< Color has changed.
|
|
GEOMETRY = 0x04, ///< Position or shape has changed.
|
|
LAYERS = 0x08, ///< Layers have changed.
|
|
INITIAL_ADD = 0x10, ///< Item is being added to the view.
|
|
REPAINT = 0x20, ///< Item needs to be redrawn.
|
|
ALL = 0xef ///< All except INITIAL_ADD.
|
|
};
|
|
|
|
/**
|
|
* Define the visibility of the item (temporarily hidden, invisible, etc).
|
|
*/
|
|
enum VIEW_VISIBILITY_FLAGS {
|
|
VISIBLE = 0x01, ///< Item is visible (in general)
|
|
HIDDEN = 0x02 ///< Item is temporarily hidden (e.g. being used by a tool).
|
|
///< Overrides VISIBLE flag.
|
|
};
|
|
|
|
/**
|
|
* An abstract base class for deriving all objects that can be added to a VIEW.
|
|
*
|
|
* It's role is to:
|
|
* - communicate geometry, appearance and visibility updates to the associated dynamic VIEW,
|
|
* - provide a bounding box for redraw area calculation,
|
|
* - (optional) draw the object using the #GAL API functions for #PAINTER-less implementations.
|
|
*
|
|
* VIEW_ITEM objects are never owned by a #VIEW. A single VIEW_ITEM can belong to any number of
|
|
* static VIEWs, but only one dynamic VIEW due to storage of only one VIEW reference.
|
|
*/
|
|
class VIEW_ITEM : public INSPECTABLE
|
|
{
|
|
public:
|
|
VIEW_ITEM() : m_viewPrivData( nullptr )
|
|
{
|
|
}
|
|
|
|
virtual ~VIEW_ITEM();
|
|
|
|
VIEW_ITEM( const VIEW_ITEM& aOther ) = delete;
|
|
VIEW_ITEM& operator=( const VIEW_ITEM& aOther ) = delete;
|
|
|
|
/**
|
|
* Return the bounding box of the item covering all its layers.
|
|
*
|
|
* @return the current bounding box.
|
|
*/
|
|
virtual const BOX2I ViewBBox() const = 0;
|
|
|
|
/**
|
|
* Draw the parts of the object belonging to layer aLayer.
|
|
*
|
|
* An alternative way for drawing objects if there is no #PAINTER assigned for the view
|
|
* or if the PAINTER doesn't know how to paint this particular implementation of VIEW_ITEM.
|
|
* The preferred way of drawing is to design an appropriate PAINTER object, the method
|
|
* below is intended only for quick hacks and debugging purposes.
|
|
*
|
|
* @param aLayer is the current drawing layer.
|
|
* @param aView is a pointer to the #VIEW device we are drawing on.
|
|
*/
|
|
virtual void ViewDraw( int aLayer, VIEW* aView ) const
|
|
{}
|
|
|
|
/**
|
|
* Return the all the layers within the VIEW the object is painted on.
|
|
*
|
|
* For instance, a #PAD spans zero or more copper layers and a few technical layers.
|
|
* ViewDraw() or PAINTER::Draw() is repeatedly called for each of the layers returned
|
|
* by ViewGetLayers(), depending on the rendering order.
|
|
*
|
|
* @param aLayers[] is the output layer index array.
|
|
* @param aCount is the number of layer indices in aLayers[].
|
|
*/
|
|
virtual void ViewGetLayers( int aLayers[], int& aCount ) const = 0;
|
|
|
|
/**
|
|
* Return the level of detail (LOD) of the item.
|
|
*
|
|
* A level of detail is the minimal #VIEW scale that is sufficient for an item to be shown
|
|
* on a given layer.
|
|
*
|
|
* @param aLayer is the current drawing layer.
|
|
* @param aView is a pointer to the #VIEW device we are drawing on.
|
|
* @return the level of detail. 0 always show the item, because the actual zoom level
|
|
* (or VIEW scale) is always > 0
|
|
*/
|
|
virtual double ViewGetLOD( int aLayer, VIEW* aView ) const
|
|
{
|
|
// By default always show the item
|
|
return 0.0;
|
|
}
|
|
|
|
VIEW_ITEM_DATA* viewPrivData() const
|
|
{
|
|
return m_viewPrivData;
|
|
}
|
|
|
|
void ClearViewPrivData()
|
|
{
|
|
m_viewPrivData = nullptr;
|
|
}
|
|
|
|
private:
|
|
friend class VIEW;
|
|
|
|
VIEW_ITEM_DATA* m_viewPrivData;
|
|
};
|
|
|
|
} // namespace KIGFX
|
|
|
|
#endif
|