kicad/pcbnew/board_items_to_polygon_shap...

780 lines
26 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2009-2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/***
* @file board_items_to_polygon_shape_transform.cpp
* @brief function to convert shapes of items ( pads, tracks... ) to polygons
*/
/* Function to convert pad and track shapes to polygons
* Used to fill zones areas and in 3D viewer
*/
#include <vector>
#include <fctsys.h>
#include <bezier_curves.h>
#include <base_units.h> // for IU_PER_MM
#include <gr_text.h>
#include <pcbnew.h>
#include <pcb_edit_frame.h>
#include <trigo.h>
#include <class_board.h>
#include <class_pad.h>
#include <class_track.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <class_zone.h>
#include <class_module.h>
#include <class_edge_mod.h>
#include <convert_basic_shapes_to_polygon.h>
#include <geometry/geometry_utils.h>
// A helper struct for the callback function
// These variables are parameters used in addTextSegmToPoly.
// But addTextSegmToPoly is a call-back function,
// so we cannot send them as arguments.
struct TSEGM_2_POLY_PRMS {
int m_textWidth;
int m_error;
SHAPE_POLY_SET* m_cornerBuffer;
};
TSEGM_2_POLY_PRMS prms;
// This is a call back function, used by GRText to draw the 3D text shape:
static void addTextSegmToPoly( int x0, int y0, int xf, int yf, void* aData )
{
TSEGM_2_POLY_PRMS* prm = static_cast<TSEGM_2_POLY_PRMS*>( aData );
TransformRoundedEndsSegmentToPolygon( *prm->m_cornerBuffer,
wxPoint( x0, y0), wxPoint( xf, yf ),
prm->m_error, prm->m_textWidth );
}
void BOARD::ConvertBrdLayerToPolygonalContours( PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aOutlines )
{
// convert tracks and vias:
for( auto track : m_tracks )
{
if( !track->IsOnLayer( aLayer ) )
continue;
track->TransformShapeWithClearanceToPolygon( aOutlines, 0 );
}
// convert pads
for( auto module : m_modules )
{
module->TransformPadsShapesWithClearanceToPolygon( aLayer, aOutlines, 0 );
// Micro-wave modules may have items on copper layers
module->TransformGraphicShapesWithClearanceToPolygonSet( aLayer, aOutlines, 0 );
}
// convert copper zones
for( int ii = 0; ii < GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = GetArea( ii );
PCB_LAYER_ID zonelayer = zone->GetLayer();
if( zonelayer == aLayer )
zone->TransformSolidAreasShapesToPolygonSet( aOutlines );
}
// convert graphic items on copper layers (texts)
for( auto item : m_drawings )
{
if( !item->IsOnLayer( aLayer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T:
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon( aOutlines, 0 );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet( aOutlines, 0 );
break;
default:
break;
}
}
}
void MODULE::TransformPadsShapesWithClearanceToPolygon( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aMaxError,
bool aSkipNPTHPadsWihNoCopper ) const
{
for( auto pad : m_pads )
{
if( aLayer != UNDEFINED_LAYER && !pad->IsOnLayer(aLayer) )
continue;
// NPTH pads are not drawn on layers if the shape size and pos is the same
// as their hole:
if( aSkipNPTHPadsWihNoCopper && pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED )
{
if( pad->GetDrillSize() == pad->GetSize() && pad->GetOffset() == wxPoint( 0, 0 ) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE_OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
wxSize margin;
int clearance = aInflateValue;
switch( aLayer )
{
case F_Mask:
case B_Mask:
clearance += pad->GetSolderMaskMargin();
break;
case F_Paste:
case B_Paste:
margin = pad->GetSolderPasteMargin();
clearance += ( margin.x + margin.y ) / 2;
break;
default:
break;
}
pad->TransformShapeWithClearanceToPolygon( aCornerBuffer, clearance );
}
}
/* generate shapes of graphic items (outlines) on layer aLayer as polygons,
* and adds these polygons to aCornerBuffer
* aCornerBuffer = the buffer to store polygons
* aInflateValue = a value to inflate shapes
* aCircleToSegmentsCount = number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to the circle radius
* to generate the polygon.
* if aCorrectionFactor = 1.0, the polygon is inside the circle
* the radius of circle approximated by segments is
* initial radius * aCorrectionFactor
*/
void MODULE::TransformGraphicShapesWithClearanceToPolygonSet( PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError, bool aIncludeText ) const
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
EDGE_MODULE* outline;
for( auto item : GraphicalItems() )
{
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
if( ( aLayer != UNDEFINED_LAYER && text->GetLayer() == aLayer ) && text->IsVisible() )
texts.push_back( text );
break;
}
case PCB_MODULE_EDGE_T:
outline = (EDGE_MODULE*) item;
if( aLayer != UNDEFINED_LAYER && outline->GetLayer() != aLayer )
break;
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, 0, aError );
break;
default:
break;
}
}
if( !aIncludeText )
return;
// Convert texts sur modules
if( Reference().GetLayer() == aLayer && Reference().IsVisible() )
texts.push_back( &Reference() );
if( Value().GetLayer() == aLayer && Value().IsVisible() )
texts.push_back( &Value() );
prms.m_cornerBuffer = &aCornerBuffer;
for( unsigned ii = 0; ii < texts.size(); ii++ )
{
TEXTE_MODULE *textmod = texts[ii];
prms.m_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
prms.m_error = aError;
wxSize size = textmod->GetTextSize();
if( textmod->IsMirrored() )
size.x = -size.x;
GRText( NULL, textmod->GetTextPos(), BLACK, textmod->GetShownText(),
textmod->GetDrawRotation(), size, textmod->GetHorizJustify(),
textmod->GetVertJustify(), textmod->GetThickness(), textmod->IsItalic(),
true, addTextSegmToPoly, &prms );
}
}
// Same as function TransformGraphicShapesWithClearanceToPolygonSet but
// this only render text
void MODULE::TransformGraphicTextWithClearanceToPolygonSet(
PCB_LAYER_ID aLayer, SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError ) const
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
for( auto item : GraphicalItems() )
{
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
if( text->GetLayer() == aLayer && text->IsVisible() )
texts.push_back( text );
break;
}
case PCB_MODULE_EDGE_T:
// This function does not render this
break;
default:
break;
}
}
// Convert texts sur modules
if( Reference().GetLayer() == aLayer && Reference().IsVisible() )
texts.push_back( &Reference() );
if( Value().GetLayer() == aLayer && Value().IsVisible() )
texts.push_back( &Value() );
prms.m_cornerBuffer = &aCornerBuffer;
for( unsigned ii = 0; ii < texts.size(); ii++ )
{
TEXTE_MODULE *textmod = texts[ii];
prms.m_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
prms.m_error = aError;
wxSize size = textmod->GetTextSize();
if( textmod->IsMirrored() )
size.x = -size.x;
GRText( NULL, textmod->GetTextPos(), BLACK, textmod->GetShownText(),
textmod->GetDrawRotation(), size, textmod->GetHorizJustify(),
textmod->GetVertJustify(), textmod->GetThickness(), textmod->IsItalic(),
true, addTextSegmToPoly, &prms );
}
}
void ZONE_CONTAINER::TransformSolidAreasShapesToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer, int aError ) const
{
if( GetFilledPolysList().IsEmpty() )
return;
// add filled areas polygons
aCornerBuffer.Append( m_FilledPolysList );
auto board = GetBoard();
int maxError = ARC_HIGH_DEF;
if( board )
maxError = board->GetDesignSettings().m_MaxError;
// add filled areas outlines, which are drawn with thick lines
for( int i = 0; i < m_FilledPolysList.OutlineCount(); i++ )
{
const SHAPE_LINE_CHAIN& path = m_FilledPolysList.COutline( i );
for( int j = 0; j < path.PointCount(); j++ )
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer, wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ), maxError, GetMinThickness() );
}
}
}
void EDA_TEXT::TransformBoundingBoxWithClearanceToPolygon(
SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const
{
if( GetText().Length() == 0 )
return;
wxPoint corners[4]; // Buffer of polygon corners
EDA_RECT rect = GetTextBox( -1 );
rect.Inflate( aClearanceValue );
corners[0].x = rect.GetOrigin().x;
corners[0].y = rect.GetOrigin().y;
corners[1].y = corners[0].y;
corners[1].x = rect.GetRight();
corners[2].x = corners[1].x;
corners[2].y = rect.GetBottom();
corners[3].y = corners[2].y;
corners[3].x = corners[0].x;
aCornerBuffer->NewOutline();
for( int ii = 0; ii < 4; ii++ )
{
// Rotate polygon
RotatePoint( &corners[ii].x, &corners[ii].y, GetTextPos().x, GetTextPos().y, GetTextAngle() );
aCornerBuffer->Append( corners[ii].x, corners[ii].y );
}
}
/* Function TransformShapeWithClearanceToPolygonSet
* Convert the text shape to a set of polygons (one by segment)
* Used in filling zones calculations and 3D view
* Circles and arcs are approximated by segments
* aCornerBuffer = SHAPE_POLY_SET to store the polygon corners
* aClearanceValue = the clearance around the text
* aCircleToSegmentsCount = the number of segments to approximate a circle
* aCorrectionFactor = the correction to apply to circles radius to keep
* clearance when the circle is approximated by segment bigger or equal
* to the real clearance value (usually near from 1.0)
*/
void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError ) const
{
wxSize size = GetTextSize();
if( IsMirrored() )
size.x = -size.x;
prms.m_cornerBuffer = &aCornerBuffer;
prms.m_textWidth = GetThickness() + ( 2 * aClearanceValue );
prms.m_error = aError;
COLOR4D color = COLOR4D::BLACK; // not actually used, but needed by GRText
if( IsMultilineAllowed() )
{
wxArrayString strings_list;
wxStringSplit( GetShownText(), strings_list, '\n' );
std::vector<wxPoint> positions;
positions.reserve( strings_list.Count() );
GetPositionsOfLinesOfMultilineText( positions, strings_list.Count() );
for( unsigned ii = 0; ii < strings_list.Count(); ii++ )
{
wxString txt = strings_list.Item( ii );
GRText( NULL, positions[ii], color, txt, GetTextAngle(), size, GetHorizJustify(),
GetVertJustify(), GetThickness(), IsItalic(), true, addTextSegmToPoly, &prms );
}
}
else
{
GRText( NULL, GetTextPos(), color, GetShownText(), GetTextAngle(), size, GetHorizJustify(),
GetVertJustify(), GetThickness(), IsItalic(), true, addTextSegmToPoly, &prms );
}
}
void DRAWSEGMENT::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
{
// The full width of the lines to create:
int linewidth = ignoreLineWidth ? 0 : m_Width;
linewidth += 2 * aClearanceValue;
// Creating a reliable clearance shape for circles and arcs is not so easy, due to
// the error created by segment approximation.
// for a circle this is not so hard: create a polygon from a circle slightly bigger:
// thickness = linewidth + s_error_max, and radius = initial radius + s_error_max/2
// giving a shape with a suitable internal radius and external radius
// For an arc this is more tricky: TODO
switch( m_Shape )
{
case S_CIRCLE:
TransformRingToPolygon(
aCornerBuffer, GetCenter(), GetRadius(), aError, linewidth );
break;
case S_ARC:
TransformArcToPolygon(
aCornerBuffer, GetCenter(), GetArcStart(), m_Angle, aError, linewidth );
break;
case S_SEGMENT:
TransformOvalClearanceToPolygon(
aCornerBuffer, m_Start, m_End, linewidth, aError );
break;
case S_POLYGON:
if( IsPolyShapeValid() )
{
// The polygon is expected to be a simple polygon
// not self intersecting, no hole.
MODULE* module = GetParentModule(); // NULL for items not in footprints
double orientation = module ? module->GetOrientation() : 0.0;
wxPoint offset;
if( module )
offset = module->GetPosition();
// Build the polygon with the actual position and orientation:
std::vector< wxPoint> poly;
poly = BuildPolyPointsList();
for( unsigned ii = 0; ii < poly.size(); ii++ )
{
RotatePoint( &poly[ii], orientation );
poly[ii] += offset;
}
// If the polygon is not filled, treat it as a closed set of lines
if( !IsPolygonFilled() )
{
for( size_t ii = 1; ii < poly.size(); ii++ )
{
TransformOvalClearanceToPolygon( aCornerBuffer, poly[ii - 1], poly[ii],
linewidth, aError );
}
TransformOvalClearanceToPolygon( aCornerBuffer, poly.back(), poly.front(),
linewidth, aError );
break;
}
// Generate polygons for the outline + clearance
// This code is compatible with a polygon with holes linked to external outline
// by overlapping segments.
// Insert the initial polygon:
aCornerBuffer.NewOutline();
for( unsigned ii = 0; ii < poly.size(); ii++ )
aCornerBuffer.Append( poly[ii].x, poly[ii].y );
if( linewidth ) // Add thick outlines
{
wxPoint corner1( poly[poly.size()-1] );
for( unsigned ii = 0; ii < poly.size(); ii++ )
{
wxPoint corner2( poly[ii] );
if( corner2 != corner1 )
{
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, corner1, corner2, aError, linewidth );
}
corner1 = corner2;
}
}
}
break;
case S_CURVE: // Bezier curve
{
std::vector<wxPoint> ctrlPoints = { m_Start, m_BezierC1, m_BezierC2, m_End };
BEZIER_POLY converter( ctrlPoints );
std::vector< wxPoint> poly;
converter.GetPoly( poly, m_Width );
for( unsigned ii = 1; ii < poly.size(); ii++ )
{
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, poly[ii - 1], poly[ii], aError, linewidth );
}
}
break;
default:
break;
}
}
void TRACK::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for tracks." );
int radius = ( m_Width / 2 ) + aClearanceValue;
switch( Type() )
{
case PCB_VIA_T:
{
TransformCircleToPolygon( aCornerBuffer, m_Start, radius, aError );
}
break;
default:
TransformOvalClearanceToPolygon( aCornerBuffer, m_Start, m_End,
m_Width + ( 2 * aClearanceValue ), aError );
break;
}
}
void D_PAD::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for pads." );
// minimal segment count to approximate a circle to create the polygonal pad shape
// This minimal value is mainly for very small pads, like SM0402.
// Most of time pads are using the segment count given by aError value.
const int pad_min_seg_per_circle_count = 16;
double angle = m_Orient;
int dx = (m_Size.x / 2) + aClearanceValue;
int dy = (m_Size.y / 2) + aClearanceValue;
wxPoint padShapePos = ShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
switch( GetShape() )
{
case PAD_SHAPE_CIRCLE:
{
TransformCircleToPolygon( aCornerBuffer, padShapePos, dx, aError );
}
break;
case PAD_SHAPE_OVAL:
// An oval pad has the same shape as a segment with rounded ends
{
int width;
wxPoint shape_offset;
if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
{
shape_offset.y = dy - dx;
width = dx * 2;
}
else //if( dy <= dx )
{
shape_offset.x = dy - dx;
width = dy * 2;
}
RotatePoint( &shape_offset, angle );
wxPoint start = padShapePos - shape_offset;
wxPoint end = padShapePos + shape_offset;
TransformOvalClearanceToPolygon( aCornerBuffer, start, end, width, aError );
}
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
{
wxPoint corners[4];
BuildPadPolygon( corners, wxSize( 0, 0 ), angle );
SHAPE_POLY_SET outline;
outline.NewOutline();
for( int ii = 0; ii < 4; ii++ )
{
corners[ii] += padShapePos;
outline.Append( corners[ii].x, corners[ii].y );
}
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int rounding_radius = KiROUND( aClearanceValue * correction );
outline.Inflate( rounding_radius, numSegs );
aCornerBuffer.Append( outline );
}
break;
case PAD_SHAPE_CHAMFERED_RECT:
case PAD_SHAPE_ROUNDRECT:
{
int radius = GetRoundRectCornerRadius() + aClearanceValue;
int numSegs = std::max( GetArcToSegmentCount( radius, aError, 360.0 ),
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int clearance = KiROUND( aClearanceValue * correction );
int rounding_radius = KiROUND( radius * correction );
wxSize shapesize( m_Size );
shapesize.x += clearance * 2;
shapesize.y += clearance * 2;
bool doChamfer = GetShape() == PAD_SHAPE_CHAMFERED_RECT;
SHAPE_POLY_SET outline;
TransformRoundChamferedRectToPolygon( outline, padShapePos, shapesize, angle,
rounding_radius, doChamfer ? GetChamferRectRatio() : 0.0,
doChamfer ? GetChamferPositions() : 0, aError );
aCornerBuffer.Append( outline );
}
break;
case PAD_SHAPE_CUSTOM:
{
int numSegs = std::max( GetArcToSegmentCount( aClearanceValue, aError, 360.0 ),
pad_min_seg_per_circle_count );
double correction = GetCircletoPolyCorrectionFactor( numSegs );
int clearance = KiROUND( aClearanceValue * correction );
SHAPE_POLY_SET outline; // Will contain the corners in board coordinates
outline.Append( m_customShapeAsPolygon );
CustomShapeAsPolygonToBoardPosition( &outline, GetPosition(), GetOrientation() );
outline.Simplify( SHAPE_POLY_SET::PM_FAST );
outline.Inflate( clearance, numSegs );
outline.Fracture( SHAPE_POLY_SET::PM_FAST );
aCornerBuffer.Append( outline );
}
break;
}
}
/*
* Function BuildPadShapePolygon
* Build the Corner list of the polygonal shape,
* depending on shape, extra size (clearance ...) pad and orientation
* Note: for Round and oval pads this function is equivalent to
* TransformShapeWithClearanceToPolygon, but not for other shapes
*/
void D_PAD::BuildPadShapePolygon(
SHAPE_POLY_SET& aCornerBuffer, wxSize aInflateValue, int aError ) const
{
wxPoint corners[4];
wxPoint padShapePos = ShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
switch( GetShape() )
{
case PAD_SHAPE_CIRCLE:
case PAD_SHAPE_OVAL:
case PAD_SHAPE_ROUNDRECT:
case PAD_SHAPE_CHAMFERED_RECT:
{
// We are using TransformShapeWithClearanceToPolygon to build the shape.
// Currently, this method uses only the same inflate value for X and Y dirs.
// so because here this is not the case, we use a inflated dummy pad to build
// the polygonal shape
// TODO: remove this dummy pad when TransformShapeWithClearanceToPolygon will use
// a wxSize to inflate the pad size
D_PAD dummy( *this );
dummy.SetSize( GetSize() + aInflateValue + aInflateValue );
dummy.TransformShapeWithClearanceToPolygon( aCornerBuffer, 0 );
}
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
aCornerBuffer.NewOutline();
BuildPadPolygon( corners, aInflateValue, m_Orient );
for( int ii = 0; ii < 4; ii++ )
{
corners[ii] += padShapePos; // Shift origin to position
aCornerBuffer.Append( corners[ii].x, corners[ii].y );
}
break;
case PAD_SHAPE_CUSTOM:
// for a custom shape, that is in fact a polygon (with holes), we can use only a inflate value.
// so use ( aInflateValue.x + aInflateValue.y ) / 2 as polygon inflate value.
// (different values for aInflateValue.x and aInflateValue.y has no sense for a custom pad)
TransformShapeWithClearanceToPolygon(
aCornerBuffer, ( aInflateValue.x + aInflateValue.y ) / 2 );
break;
}
}
bool D_PAD::BuildPadDrillShapePolygon(
SHAPE_POLY_SET& aCornerBuffer, int aInflateValue, int aError ) const
{
wxSize drillsize = GetDrillSize();
if( !drillsize.x || !drillsize.y )
return false;
if( drillsize.x == drillsize.y ) // usual round hole
{
int radius = ( drillsize.x / 2 ) + aInflateValue;
TransformCircleToPolygon( aCornerBuffer, GetPosition(), radius, aError );
}
else // Oblong hole
{
wxPoint start, end;
int width;
GetOblongDrillGeometry( start, end, width );
width += aInflateValue * 2;
TransformRoundedEndsSegmentToPolygon(
aCornerBuffer, GetPosition() + start, GetPosition() + end, aError, width );
}
return true;
}
void ZONE_CONTAINER::TransformShapeWithClearanceToPolygon(
SHAPE_POLY_SET& aCornerBuffer, int aClearanceValue, int aError, bool ignoreLineWidth ) const
{
wxASSERT_MSG( !ignoreLineWidth, "IgnoreLineWidth has no meaning for zones." );
aCornerBuffer = m_FilledPolysList;
aCornerBuffer.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
}