780 lines
29 KiB
C++
780 lines
29 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PAD_H
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#define PAD_H
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#include <mutex>
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#include <zones.h>
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#include <board_connected_item.h>
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#include <convert_to_biu.h>
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#include <geometry/shape_poly_set.h>
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#include <geometry/shape_compound.h>
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#include <pad_shapes.h>
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class PCB_SHAPE;
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class PARAM_CFG;
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class SHAPE;
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class SHAPE_SEGMENT;
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enum CUST_PAD_SHAPE_IN_ZONE
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{
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CUST_PAD_SHAPE_IN_ZONE_OUTLINE,
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CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL
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};
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class LINE_READER;
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class EDA_3D_CANVAS;
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class FOOTPRINT;
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class FP_SHAPE;
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namespace KIGFX
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{
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class VIEW;
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}
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class PAD : public BOARD_CONNECTED_ITEM
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{
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public:
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PAD( FOOTPRINT* parent );
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// Copy constructor & operator= are needed because the list of basic shapes
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// must be duplicated in copy.
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PAD( const PAD& aPad );
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PAD& operator=( const PAD &aOther );
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/*
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* Default layers used for pads, according to the pad type.
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*
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* This is default values only, they can be changed for a given pad.
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*/
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static LSET PTHMask(); ///< layer set for a through hole pad
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static LSET SMDMask(); ///< layer set for a SMD pad on Front layer
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static LSET ConnSMDMask(); ///< layer set for a SMD pad on Front layer
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///< used for edge board connectors
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static LSET UnplatedHoleMask(); ///< layer set for a mechanical unplated through hole pad
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static LSET ApertureMask(); ///< layer set for an aperture pad
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && PCB_PAD_T == aItem->Type();
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}
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bool IsType( const KICAD_T aScanTypes[] ) const override
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{
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if( BOARD_CONNECTED_ITEM::IsType( aScanTypes ) )
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return true;
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for( const KICAD_T* p = aScanTypes; *p != EOT; ++p )
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{
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if( m_drill.x > 0 && m_drill.y > 0 )
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{
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if( *p == PCB_LOCATE_HOLE_T )
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return true;
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else if( *p == PCB_LOCATE_PTH_T && m_attribute != PAD_ATTRIB::NPTH )
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return true;
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else if( *p == PCB_LOCATE_NPTH_T && m_attribute == PAD_ATTRIB::NPTH )
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return true;
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}
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}
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return false;
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}
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FOOTPRINT* GetParent() const;
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wxString GetParentAsString() const { return m_parent->m_Uuid.AsString(); }
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bool IsLocked() const override;
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/**
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* Import the pad settings from \a aMasterPad.
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*
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* The result is "this" has the same settings (sizes, shapes ... ) as \a aMasterPad.
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*
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* @param aMasterPad the template pad.
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*/
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void ImportSettingsFrom( const PAD& aMasterPad );
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/**
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* @return true if the pad has a footprint parent flipped on the back/bottom layer.
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*/
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bool IsFlipped() const;
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/**
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* Set the pad name (sometimes called pad number, although it can be an array reference
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* like AA12).
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*/
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void SetName( const wxString& aName ) { m_name = aName; }
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const wxString& GetName() const { return m_name; }
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/**
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* Set the pad function (pin name in schematic)
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*/
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void SetPinFunction( const wxString& aName ) { m_pinFunction = aName; }
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const wxString& GetPinFunction() const { return m_pinFunction; }
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/**
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* Set the pad electrical type
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*/
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void SetPinType( const wxString& aType ) { m_pinType = aType; }
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const wxString& GetPinType() const { return m_pinType; }
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/**
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* Before we had custom pad shapes it was common to have multiple overlapping pads to
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* represent a more complex shape.
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*/
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bool SameLogicalPadAs( const PAD* other ) const
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{
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// hide tricks behind sensible API
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return GetParent() == other->GetParent() && m_name == other->m_name;
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}
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/**
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* Set the new shape of this pad.
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*/
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void SetShape( PAD_SHAPE aShape )
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{
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m_padShape = aShape;
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SetDirty();
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}
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/**
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* @return the shape of this pad.
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*/
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PAD_SHAPE GetShape() const { return m_padShape; }
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void SetPosition( const wxPoint& aPos ) override
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{
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m_pos = aPos;
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SetDirty();
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}
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wxPoint GetPosition() const override { return m_pos; }
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/**
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* @return the shape of the anchor pad shape, for custom shaped pads.
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*/
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PAD_SHAPE GetAnchorPadShape() const { return m_anchorPadShape; }
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/**
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* @return the option for the custom pad shape to use as clearance area in copper zones.
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*/
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CUST_PAD_SHAPE_IN_ZONE GetCustomShapeInZoneOpt() const
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{
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return m_customShapeClearanceArea;
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}
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/**
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* Set the option for the custom pad shape to use as clearance area in copper zones.
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*
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* @param aOption is the clearance area shape CUST_PAD_SHAPE_IN_ZONE option
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*/
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void SetCustomShapeInZoneOpt( CUST_PAD_SHAPE_IN_ZONE aOption )
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{
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m_customShapeClearanceArea = aOption;
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}
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/**
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* Set the shape of the anchor pad for custom shaped pads.
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*
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* @param aShape is the shape of the anchor pad shape( currently, only #PAD_SHAPE::RECT or
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* #PAD_SHAPE::CIRCLE.
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*/
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void SetAnchorPadShape( PAD_SHAPE aShape )
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{
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m_anchorPadShape = ( aShape == PAD_SHAPE::RECT ) ? PAD_SHAPE::RECT : PAD_SHAPE::CIRCLE;
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SetDirty();
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}
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/**
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* @return true if the pad is on any copper layer, false otherwise.
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*/
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bool IsOnCopperLayer() const override
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{
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return ( GetLayerSet() & LSET::AllCuMask() ) != 0;
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}
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void SetY( int y ) { m_pos.y = y; SetDirty(); }
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void SetX( int x ) { m_pos.x = x; SetDirty(); }
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void SetPos0( const wxPoint& aPos ) { m_pos0 = aPos; }
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const wxPoint& GetPos0() const { return m_pos0; }
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void SetY0( int y ) { m_pos0.y = y; }
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void SetX0( int x ) { m_pos0.x = x; }
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void SetSize( const wxSize& aSize ) { m_size = aSize; SetDirty(); }
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const wxSize& GetSize() const { return m_size; }
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void SetSizeX( const int aX ) { m_size.x = aX; SetDirty(); }
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const int GetSizeX() const { return m_size.x; }
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void SetSizeY( const int aY ) { m_size.y = aY; SetDirty(); }
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const int GetSizeY() const { return m_size.y; }
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void SetDelta( const wxSize& aSize ) { m_deltaSize = aSize; SetDirty(); }
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const wxSize& GetDelta() const { return m_deltaSize; }
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void SetDrillSize( const wxSize& aSize ) { m_drill = aSize; SetDirty(); }
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const wxSize& GetDrillSize() const { return m_drill; }
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void SetDrillSizeX( const int aX ) { m_drill.x = aX; SetDirty(); }
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const int GetDrillSizeX() const { return m_drill.x; }
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void SetDrillSizeY( const int aY ) { m_drill.y = aY; SetDirty(); }
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const int GetDrillSizeY() const { return m_drill.y; }
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void SetOffset( const wxPoint& aOffset ) { m_offset = aOffset; SetDirty(); }
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const wxPoint& GetOffset() const { return m_offset; }
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wxPoint GetCenter() const override { return GetPosition(); }
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/**
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* Has meaning only for custom shape pads.
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* add a free shape to the shape list.
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* the shape can be
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* - a polygon (outline can have a thickness)
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* - a thick segment
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* - a filled circle (thickness == 0) or ring
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* - a filled rect (thickness == 0) or rectangular outline
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* - a arc
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* - a bezier curve
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*/
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void AddPrimitivePoly( const SHAPE_POLY_SET& aPoly, int aThickness, bool aFilled );
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void AddPrimitivePoly( const std::vector<wxPoint>& aPoly, int aThickness, bool aFilled );
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void AddPrimitiveSegment( const wxPoint& aStart, const wxPoint& aEnd, int aThickness );
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void AddPrimitiveCircle( const wxPoint& aCenter, int aRadius, int aThickness, bool aFilled );
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void AddPrimitiveRect( const wxPoint& aStart, const wxPoint& aEnd, int aThickness,
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bool aFilled );
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void AddPrimitiveArc( const wxPoint& aCenter, const wxPoint& aStart, int aArcAngle,
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int aThickness );
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void AddPrimitiveCurve( const wxPoint& aStart, const wxPoint& aEnd, const wxPoint& aCtrl1,
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const wxPoint& aCtrl2, int aThickness );
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bool GetBestAnchorPosition( VECTOR2I& aPos );
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/**
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* Merge all basic shapes to a #SHAPE_POLY_SET.
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*
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* @note The results are relative to the pad position, orientation 0.
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*
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* @param aMergedPolygon will store the final polygon
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* @param aLayer is the layer to take in account, as the exact shape can depend on the layer
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* @param aErrorLoc is used when a circle (or arc) is approximated by segments
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* = ERROR_INSIDE to build a polygon inside the arc/circle (usual shape to raw/plot)
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* = ERROR_OUIDE to build a polygon outside the arc/circle
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* (for instance when building a clearance area)
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*/
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void MergePrimitivesAsPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer,
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ERROR_LOC aErrorLoc = ERROR_INSIDE ) const;
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/**
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* Clear the basic shapes list.
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*/
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void DeletePrimitivesList();
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/**
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* Accessor to the basic shape list for custom-shaped pads.
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*/
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const std::vector<std::shared_ptr<PCB_SHAPE>>& GetPrimitives() const
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{
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return m_editPrimitives;
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}
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void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
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/**
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* Flip (mirror) the primitives left to right or top to bottom, around the anchor position
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* in custom pads.
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*/
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void FlipPrimitives( bool aFlipLeftRight );
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/**
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* Clear the current custom shape primitives list and import a new list. Copies the input,
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* which is not altered.
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*/
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void ReplacePrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
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/**
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* Import a custom shape primitive list (composed of basic shapes) and add items to the
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* current list. Copies the input, which is not altered.
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*/
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void AppendPrimitives( const std::vector<std::shared_ptr<PCB_SHAPE>>& aPrimitivesList );
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/**
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* Add item to the custom shape primitives list
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*/
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void AddPrimitive( PCB_SHAPE* aPrimitive );
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/**
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* Set the rotation angle of the pad.
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*
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* If \a aAngle is outside of 0 - 3600, then it will be normalized.
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*
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* @param aAngle in tenths of degrees.
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*/
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void SetOrientation( double aAngle );
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/**
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* Set orientation in degrees.
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*/
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void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation*10.0 ); }
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/**
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* Return the rotation angle of the pad in a variety of units (the basic call returns
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* tenths of degrees).
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*/
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double GetOrientation() const { return m_orient; }
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double GetOrientationDegrees() const { return m_orient/10.0; }
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double GetOrientationRadians() const { return m_orient*M_PI/1800; }
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void SetDrillShape( PAD_DRILL_SHAPE_T aShape ) { m_drillShape = aShape; m_shapesDirty = true; }
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PAD_DRILL_SHAPE_T GetDrillShape() const { return m_drillShape; }
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bool IsDirty() const
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{
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return m_shapesDirty || m_polyDirty;
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}
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void SetDirty()
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{
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m_shapesDirty = true;
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m_polyDirty = true;
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}
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void SetLayerSet( LSET aLayers ) override { m_layerMask = aLayers; }
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LSET GetLayerSet() const override { return m_layerMask; }
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void SetAttribute( PAD_ATTRIB aAttribute );
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PAD_ATTRIB GetAttribute() const { return m_attribute; }
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void SetProperty( PAD_PROP aProperty );
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PAD_PROP GetProperty() const { return m_property; }
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// We don't currently have an attribute for APERTURE, and adding one will change the file
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// format, so for now just infer a copper-less pad to be an APERTURE pad.
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bool IsAperturePad() const
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{
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return ( m_layerMask & LSET::AllCuMask() ).none();
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}
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void SetPadToDieLength( int aLength ) { m_lengthPadToDie = aLength; }
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int GetPadToDieLength() const { return m_lengthPadToDie; }
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int GetLocalSolderMaskMargin() const { return m_localSolderMaskMargin; }
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void SetLocalSolderMaskMargin( int aMargin ) { m_localSolderMaskMargin = aMargin; }
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int GetLocalClearance( wxString* aSource ) const override;
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int GetLocalClearance() const { return m_localClearance; }
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void SetLocalClearance( int aClearance ) { m_localClearance = aClearance; }
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int GetLocalSolderPasteMargin() const { return m_localSolderPasteMargin; }
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void SetLocalSolderPasteMargin( int aMargin ) { m_localSolderPasteMargin = aMargin; }
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double GetLocalSolderPasteMarginRatio() const { return m_localSolderPasteMarginRatio; }
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void SetLocalSolderPasteMarginRatio( double aRatio ) { m_localSolderPasteMarginRatio = aRatio; }
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/**
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* Convert the pad shape to a closed polygon. Circles and arcs are approximated by segments.
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*
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* @param aCornerBuffer a buffer to store the polygon.
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* @param aClearanceValue the clearance around the pad.
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* @param aMaxError maximum error from true when converting arcs.
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* @param aErrorLoc should the approximation error be placed outside or inside the polygon?
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* @param ignoreLineWidth used for edge cuts where the line width is only for visualization.
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*/
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void TransformShapeWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer, int aClearanceValue,
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int aMaxError, ERROR_LOC aErrorLoc,
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bool ignoreLineWidth = false ) const override;
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/**
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* Build the corner list of the polygonal drill shape in the board coordinate system.
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*
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* @param aCornerBuffer a buffer to fill.
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* @param aInflateValue the clearance or margin value.
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* @param aError maximum deviation of an arc from the polygon approximation.
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* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
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* @return false if the pad has no hole, true otherwise.
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*/
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bool TransformHoleWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer, int aInflateValue,
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int aError, ERROR_LOC aErrorLoc ) const;
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// @copydoc BOARD_ITEM::GetEffectiveShape
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virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
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const std::shared_ptr<SHAPE_POLY_SET>& GetEffectivePolygon() const;
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/**
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* Return a SHAPE object representing the pad's hole.
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*/
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const SHAPE_SEGMENT* GetEffectiveHoleShape() const;
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/**
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* Return the radius of a minimum sized circle which fully encloses this pad.
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*
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* The center is the pad position NOT THE SHAPE POS!
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*/
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int GetBoundingRadius() const;
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/**
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* Return any local clearance overrides set in the "classic" (ie: pre-rule) system.
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*
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* @param aSource [out] optionally reports the source as a user-readable string.
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* @return the clearance in internal units.
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*/
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int GetLocalClearanceOverrides( wxString* aSource ) const override;
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/**
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* @return the margin for the solder mask layer
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*
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* Usually > 0 (mask shape bigger than pad). For pads **not** on copper layers, the value
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* is the local value because there is no default shape to build. For pads also on copper
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* layers, the value (used to build a default shape) is:
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* 1 the local value
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* 2 if 0, the parent footprint value
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* 3 if 0, the global value
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*/
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int GetSolderMaskMargin() const;
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/**
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* Usually < 0 (mask shape smaller than pad)because the margin can be dependent on the pad
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* size, the margin has a x and a y value. For pads **not** on copper layers, the value is
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* the local value because there is no default shape to build. For pads also on copper
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* layers, the value (used to build a default shape) is:
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* 1 the local value
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* 2 if 0, the parent footprint value
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* 3 if 0, the global value
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*
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* @return the margin for the solder mask layer.
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*/
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wxSize GetSolderPasteMargin() const;
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void SetZoneConnection( ZONE_CONNECTION aType ) { m_zoneConnection = aType; }
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ZONE_CONNECTION GetZoneConnection() const { return m_zoneConnection; }
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/**
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* Return the zone connection in effect (either locally overridden or overridden in the
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* parent footprint).
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*
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* Optionally reports on the source of the property (pad, parent footprint or zone).
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*/
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ZONE_CONNECTION GetEffectiveZoneConnection( wxString* aSource = nullptr ) const;
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/**
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* Set the width of the thermal spokes connecting the pad to a zone. If != 0 this will
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* override similar settings in the parent footprint and zone.
|
|
*/
|
|
void SetThermalSpokeWidth( int aWidth ) { m_thermalWidth = aWidth; }
|
|
int GetThermalSpokeWidth() const { return m_thermalWidth; }
|
|
|
|
/**
|
|
* Return the effective thermal spoke width having resolved any inheritance.
|
|
*/
|
|
int GetEffectiveThermalSpokeWidth( wxString* aSource = nullptr ) const;
|
|
|
|
void SetThermalGap( int aGap ) { m_thermalGap = aGap; }
|
|
int GetThermalGap() const { return m_thermalGap; }
|
|
|
|
/**
|
|
* Return the effective thermal gap having resolved any inheritance.
|
|
*/
|
|
int GetEffectiveThermalGap( wxString* aSource = nullptr ) const;
|
|
|
|
/**
|
|
* Has meaning only for rounded rectangle pads.
|
|
*
|
|
* @return The radius of the rounded corners for this pad.
|
|
*/
|
|
void SetRoundRectCornerRadius( double aRadius );
|
|
int GetRoundRectCornerRadius() const;
|
|
|
|
wxPoint ShapePos() const;
|
|
|
|
/**
|
|
* Has meaning only for rounded rectangle pads.
|
|
*
|
|
* Set the ratio between the smaller X or Y size and the rounded corner radius.
|
|
* Cannot be > 0.5; the normalized IPC-7351C value is 0.25
|
|
*/
|
|
void SetRoundRectRadiusRatio( double aRadiusScale );
|
|
double GetRoundRectRadiusRatio() const { return m_roundedCornerScale; }
|
|
|
|
/**
|
|
* Has meaning only for chamfered rectangular pads.
|
|
*
|
|
* Set the ratio between the smaller X or Y size and chamfered corner size.
|
|
* Cannot be < 0.5.
|
|
*/
|
|
void SetChamferRectRatio( double aChamferScale );
|
|
double GetChamferRectRatio() const { return m_chamferScale; }
|
|
|
|
/**
|
|
* Has meaning only for chamfered rectangular pads.
|
|
*
|
|
* Set the position of the chamfers for orientation 0.
|
|
*
|
|
* @param aPositions a bit-set of #RECT_CHAMFER_POSITIONS.
|
|
*/
|
|
void SetChamferPositions( int aPositions ) { m_chamferPositions = aPositions; }
|
|
int GetChamferPositions() const { return m_chamferPositions; }
|
|
|
|
/**
|
|
* @return the netcode.
|
|
*/
|
|
int GetSubRatsnest() const { return m_subRatsnest; }
|
|
void SetSubRatsnest( int aSubRatsnest ) { m_subRatsnest = aSubRatsnest; }
|
|
|
|
/**
|
|
* Set the unconnected removal property.
|
|
*
|
|
* If true, the copper is removed on zone fill or when specifically requested when the pad
|
|
* is not connected on a layer. This requires that there be a through hole.
|
|
*/
|
|
void SetRemoveUnconnected( bool aSet ) { m_removeUnconnectedLayer = aSet; }
|
|
bool GetRemoveUnconnected() const { return m_removeUnconnectedLayer; }
|
|
|
|
/**
|
|
* Set whether we keep the top and bottom connections even if they are not connected.
|
|
*/
|
|
void SetKeepTopBottom( bool aSet ) { m_keepTopBottomLayer = aSet; }
|
|
bool GetKeepTopBottom() const { return m_keepTopBottomLayer; }
|
|
|
|
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
|
|
|
|
bool IsOnLayer( PCB_LAYER_ID aLayer ) const override
|
|
{
|
|
return m_layerMask[aLayer];
|
|
}
|
|
|
|
/**
|
|
* Check to see whether the pad should be flashed on the specific layer.
|
|
*
|
|
* @param aLayer Layer to check for connectivity
|
|
* @return true if connected by pad or track (or optionally zone)
|
|
*/
|
|
bool FlashLayer( int aLayer ) const;
|
|
|
|
/**
|
|
* Check to see if the pad should be flashed to any of the layers in the set.
|
|
*
|
|
* @param aLayers set of layers to check the via against
|
|
* @return true if connected by pad or track (or optionally zone) on any of the associated
|
|
* layers
|
|
*/
|
|
bool FlashLayer( LSET aLayers ) const;
|
|
|
|
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
|
|
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
|
|
|
|
wxString GetClass() const override
|
|
{
|
|
return wxT( "PAD" );
|
|
}
|
|
|
|
/**
|
|
* The bounding box is cached, so this will be efficient most of the time.
|
|
*/
|
|
const EDA_RECT GetBoundingBox() const override;
|
|
|
|
///< Set absolute coordinates.
|
|
void SetDrawCoord();
|
|
|
|
//todo: Remove SetLocalCoord along with m_pos
|
|
///< Set relative coordinates.
|
|
void SetLocalCoord();
|
|
|
|
/**
|
|
* Compare two pads and return 0 if they are equal.
|
|
*
|
|
* @return less than 0 if left less than right, 0 if equal, or greater than 0 if left
|
|
* greater than right.
|
|
*/
|
|
static int Compare( const PAD* padref, const PAD* padcmp );
|
|
|
|
void Move( const wxPoint& aMoveVector ) override
|
|
{
|
|
m_pos += aMoveVector;
|
|
SetLocalCoord();
|
|
SetDirty();
|
|
}
|
|
|
|
void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
|
|
|
|
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
|
|
|
|
BITMAPS GetMenuImage() const override;
|
|
|
|
/**
|
|
* @return the GUI-appropriate name of the shape.
|
|
*/
|
|
wxString ShowPadShape() const;
|
|
|
|
/**
|
|
* @return the GUI-appropriate description of the pad type (attribute) : Std, SMD ...
|
|
*/
|
|
wxString ShowPadAttr() const;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
/**
|
|
* Same as Clone, but returns a PAD item.
|
|
*
|
|
* Useful mainly for python scripts, because Clone returns an EDA_ITEM.
|
|
*/
|
|
PAD* ClonePad() const
|
|
{
|
|
return (PAD*) Clone();
|
|
}
|
|
|
|
/**
|
|
* Rebuild the effective shape cache (and bounding box and radius) for the pad and clears
|
|
* the dirty bit.
|
|
*/
|
|
void BuildEffectiveShapes( PCB_LAYER_ID aLayer ) const;
|
|
void BuildEffectivePolygon() const;
|
|
|
|
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
|
|
|
|
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
|
|
|
|
virtual const BOX2I ViewBBox() const override;
|
|
|
|
virtual void SwapData( BOARD_ITEM* aImage ) override;
|
|
|
|
#if defined(DEBUG)
|
|
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
|
|
private:
|
|
void addPadPrimitivesToPolygon( SHAPE_POLY_SET* aMergedPolygon, PCB_LAYER_ID aLayer,
|
|
int aError, ERROR_LOC aErrorLoc ) const;
|
|
|
|
private:
|
|
wxString m_name; // Pad name (pin number in schematic)
|
|
wxString m_pinFunction; // Pin name in schematic
|
|
wxString m_pinType; // Pin electrical type in schematic
|
|
|
|
wxPoint m_pos; // Pad Position on board
|
|
|
|
PAD_SHAPE m_padShape; // Shape: PAD_SHAPE::CIRCLE, PAD_SHAPE::RECT,
|
|
// PAD_SHAPE::OVAL, PAD_SHAPE::TRAPEZOID,
|
|
// PAD_SHAPE::ROUNDRECT, PAD_SHAPE_POLYGON
|
|
/*
|
|
* Editing definitions of primitives for custom pad shapes. In local coordinates relative
|
|
* to m_Pos (NOT shapePos) at orient 0.
|
|
*/
|
|
std::vector<std::shared_ptr<PCB_SHAPE>> m_editPrimitives;
|
|
|
|
// Must be set to true to force rebuild shapes to draw (after geometry change for instance)
|
|
mutable bool m_shapesDirty;
|
|
mutable std::mutex m_shapesBuildingLock;
|
|
mutable EDA_RECT m_effectiveBoundingBox;
|
|
mutable std::shared_ptr<SHAPE_COMPOUND> m_effectiveShape;
|
|
mutable std::shared_ptr<SHAPE_SEGMENT> m_effectiveHoleShape;
|
|
|
|
mutable bool m_polyDirty;
|
|
mutable std::mutex m_polyBuildingLock;
|
|
mutable std::shared_ptr<SHAPE_POLY_SET> m_effectivePolygon;
|
|
mutable int m_effectiveBoundingRadius;
|
|
|
|
/*
|
|
* How to build the custom shape in zone, to create the clearance area:
|
|
* CUST_PAD_SHAPE_IN_ZONE_OUTLINE = use pad shape
|
|
* CUST_PAD_SHAPE_IN_ZONE_CONVEXHULL = use the convex hull of the pad shape
|
|
*/
|
|
CUST_PAD_SHAPE_IN_ZONE m_customShapeClearanceArea;
|
|
|
|
int m_subRatsnest; // Variable used to handle subnet (block) number in
|
|
// ratsnest computations
|
|
|
|
wxSize m_drill; // Drill diameter (x == y) or slot dimensions (x != y)
|
|
wxSize m_size; // X and Y size (relative to orient 0)
|
|
|
|
PAD_DRILL_SHAPE_T m_drillShape; // PAD_DRILL_SHAPE_CIRCLE, PAD_DRILL_SHAPE_OBLONG
|
|
|
|
double m_roundedCornerScale; // Scaling factor of min(width, height) to corner
|
|
// radius, default 0.25
|
|
double m_chamferScale; // Scaling factor of min(width, height) to chamfer
|
|
// size, default 0.25
|
|
int m_chamferPositions; // The positions of the chamfers (at orient 0)
|
|
|
|
PAD_SHAPE m_anchorPadShape; // For custom shaped pads: shape of pad anchor,
|
|
// PAD_SHAPE::RECT, PAD_SHAPE::CIRCLE
|
|
|
|
/*
|
|
* Most of the time the hole is the center of the shape (m_Offset = 0). But some designers
|
|
* use oblong/rect pads with a hole moved to one of the oblong/rect pad shape ends.
|
|
* In all cases the hole is at the pad position. This offset is from the hole to the center
|
|
* of the pad shape (ie: the copper area around the hole).
|
|
* ShapePos() returns the board shape position according to the offset and the pad rotation.
|
|
*/
|
|
wxPoint m_offset;
|
|
|
|
LSET m_layerMask; // Bitwise layer: 1 = copper layer, 15 = cmp,
|
|
// 2..14 = internal layers, 16..31 = technical layers
|
|
|
|
wxSize m_deltaSize; // Delta for PAD_SHAPE::TRAPEZOID; half the delta squeezes
|
|
// one end and half expands the other. It is only valid
|
|
// to have a single axis be non-0.
|
|
|
|
wxPoint m_pos0; // Initial Pad position (i.e. pad position relative to the
|
|
// footprint anchor, orientation 0)
|
|
|
|
PAD_ATTRIB m_attribute; // PAD_ATTRIB_NORMAL, PAD_ATTRIB::SMD, PAD_ATTRIB::CONN,
|
|
// PAD_ATTRIB::NPTH
|
|
PAD_PROP m_property; // Property in fab files (BGA, FIDUCIAL, TESTPOINT, etc.)
|
|
|
|
double m_orient; // in 1/10 degrees
|
|
|
|
int m_lengthPadToDie; // Length net from pad to die, inside the package
|
|
|
|
///< If true, the pad copper is removed for layers that are not connected.
|
|
bool m_removeUnconnectedLayer;
|
|
|
|
///< When removing unconnected pads, keep the top and bottom pads.
|
|
bool m_keepTopBottomLayer;
|
|
|
|
/*
|
|
* Pad clearances, margins, etc. exist in a hierarchy. If a given level is specified then
|
|
* the remaining levels are NOT consulted.
|
|
*
|
|
* LEVEL 1: (highest priority) local overrides (pad, footprint, etc.)
|
|
* LEVEL 2: Rules
|
|
* LEVEL 3: Accumulated local settings, netclass settings, & board design settings
|
|
*
|
|
* These are the LEVEL 1 settings for a pad.
|
|
*/
|
|
int m_localClearance;
|
|
int m_localSolderMaskMargin; // Local solder mask margin
|
|
int m_localSolderPasteMargin; // Local solder paste margin absolute value
|
|
double m_localSolderPasteMarginRatio; // Local solder mask margin ratio of pad size
|
|
// The final margin is the sum of these 2 values
|
|
|
|
ZONE_CONNECTION m_zoneConnection; // No connection, thermal relief, etc.
|
|
int m_thermalWidth; // Thermal spoke width.
|
|
int m_thermalGap;
|
|
};
|
|
|
|
#endif // PAD_H
|