kicad/gerbview/menubar.cpp

150 lines
5.7 KiB
C++

/*************************************/
/* menubar.cpp: Build the main menu */
/*************************************/
#include "fctsys.h"
#include "appl_wxstruct.h"
#include "common.h"
//#include "macros.h"
#include "gerbview.h"
#include "bitmaps.h"
#include "gerbview_id.h"
#include "hotkeys.h"
void GERBVIEW_FRAME::ReCreateMenuBar( void )
{
wxMenuBar* menuBar = GetMenuBar();
if( !menuBar )
menuBar = new wxMenuBar();
// Delete all existing menus so they can be rebuilt.
// This allows language changes of the menu text on the fly.
menuBar->Freeze();
while( menuBar->GetMenuCount() )
delete menuBar->Remove( 0 );
// Recreate all menus:
wxMenu* filesMenu = new wxMenu;
ADD_MENUITEM_WITH_HELP( filesMenu, wxID_FILE, _( "Load &Gerber File" ),
_(
"Load a new Gerber file on the current layer. Previous data will be deleted" ),
gerber_file_xpm );
ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DRILL_FILE,
_( "Load &EXCELLON Drill File" ),
_( "Load excellon drill file" ),
gerbview_drill_file_xpm );
ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DCODE_FILE,
_( "Load &DCodes" ),
_( "Load D-Codes definition file" ),
gerber_open_dcode_file_xpm );
// Open Recent submenus
wxMenu* openRecentGbrMenu = new wxMenu();
wxGetApp().m_fileHistory.AddFilesToMenu( openRecentGbrMenu );
ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentGbrMenu,
wxID_ANY, _( "Open &Recent Gerber File" ),
_( "Open a recent opened Gerber file" ),
gerber_recent_files_xpm );
wxMenu* openRecentDrlMenu = new wxMenu();
m_drillFileHistory.AddFilesToMenu( openRecentDrlMenu );
ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentDrlMenu,
wxID_ANY, _( "Open Recent &Drill File" ),
_( "Open a recent opened drill file" ),
open_project_xpm );
filesMenu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_ERASE_ALL,
_( "&Clear All" ),
_( "Clear all layers. All data will be deleted" ),
gerbview_clear_layers_xpm );
filesMenu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_EXPORT_TO_PCBNEW,
_( "Export to &Pcbnew" ),
_( "Export data in pcbnew format" ),
export_xpm );
filesMenu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( filesMenu, wxID_PRINT,
_( "P&rint" ),
_( "Print gerber" ),
print_button );
filesMenu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( filesMenu, ID_EXIT,
_( "E&xit" ),
_( "Quit Gerbview" ),
exit_xpm );
// Configuration and preferences:
wxMenu* configmenu = new wxMenu;
ADD_MENUITEM_WITH_HELP( configmenu, ID_MENU_GERBVIEW_SHOW_HIDE_LAYERS_MANAGER_DIALOG,
_( "Hide &Layers Manager" ),
_( "Show/hide the layers manager toolbar" ),
layers_manager_xpm );
ADD_MENUITEM_WITH_HELP( configmenu, ID_GERBVIEW_OPTIONS_SETUP,
_( "&Options" ),
_( "Set options to draw items" ),
preference_xpm );
wxGetApp().AddMenuLanguageList( configmenu );
AddHotkeyConfigMenu( configmenu );
wxMenu* miscellaneous_menu = new wxMenu;
ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_LIST_DCODES,
_( "&List DCodes" ),
_( "List and edit D-codes" ), show_dcodenumber_xpm );
ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_SOURCE,
_( "&Show Source" ),
_( "Show source file for the current layer" ),
tools_xpm );
miscellaneous_menu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_GLOBAL_DELETE,
_( "&Clear Layer" ),
_( "Clear current layer" ), general_deletions_xpm );
miscellaneous_menu->AppendSeparator();
ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_MENU_GERBVIEW_SELECT_PREFERED_EDITOR,
_( "&Text Editor" ),
_( "Select your preferred text editor" ),
editor_xpm );
// Menu Help:
wxMenu* helpMenu = new wxMenu;
AddHelpVersionInfoMenuEntry( helpMenu );
ADD_MENUITEM_WITH_HELP( helpMenu, ID_GENERAL_HELP, _( "&Contents" ),
_( "Open the gerbview manual" ), help_xpm );
ADD_MENUITEM_WITH_HELP( helpMenu, ID_KICAD_ABOUT, _( "&About Gerbview" ),
_( "About gerbview gerber and drill viewer" ),
online_help_xpm );
menuBar->Append( filesMenu, _( "&File" ) );
menuBar->Append( configmenu, _( "&Preferences" ) );
menuBar->Append( miscellaneous_menu, _( "&Miscellaneous" ) );
menuBar->Append( helpMenu, _( "&Help" ) );
menuBar->Thaw();
// Associate the menu bar with the frame, if no previous menubar
if( GetMenuBar() == NULL )
SetMenuBar( menuBar );
else
menuBar->Refresh();
}