kicad/libs/kimath/include/convert_basic_shapes_to_pol...

151 lines
6.7 KiB
C

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2019 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CONVERT_BASIC_SHAPES_TO_POLYGON_H
#define CONVERT_BASIC_SHAPES_TO_POLYGON_H
#include <geometry/shape_poly_set.h>
#include <geometry/geometry_utils.h>
#include <wx/gdicmn.h> // for wxPoint
// The chamfer positions of chamfered rect shape.
// the position is relative to a pad with orientation = 0
// we can have 1 to 4 chamfered corners (0 corner = roundrect)
// The position list is the OR of corner to chamfer
enum RECT_CHAMFER_POSITIONS : int
{
RECT_NO_CHAMFER = 0,
RECT_CHAMFER_TOP_LEFT = 1,
RECT_CHAMFER_TOP_RIGHT = 2,
RECT_CHAMFER_BOTTOM_LEFT = 4,
RECT_CHAMFER_BOTTOM_RIGHT = 8,
RECT_CHAMFER_ALL = RECT_CHAMFER_BOTTOM_RIGHT
| RECT_CHAMFER_BOTTOM_LEFT
| RECT_CHAMFER_TOP_RIGHT
| RECT_CHAMFER_TOP_LEFT
};
/**
* Function TransformCircleToPolygon
* convert a circle to a polygon, using multiple straight lines
* @param aCornerBuffer = a buffer to store the polygon
* @param aCenter = the center of the circle
* @param aRadius = the radius of the circle
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformCircleToPolygon( SHAPE_LINE_CHAIN& aCornerBuffer, wxPoint aCenter, int aRadius,
int aError, ERROR_LOC aErrorLoc );
/**
* Function TransformCircleToPolygon
* convert a circle to a polygon, using multiple straight lines
* @param aCornerBuffer = a buffer to store the polygon
* @param aCenter = the center of the circle
* @param aRadius = the radius of the circle
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformCircleToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCenter, int aRadius,
int aError, ERROR_LOC aErrorLoc );
/**
* convert a oblong shape to a polygon, using multiple segments
* It is similar to TransformRoundedEndsSegmentToPolygon, but the polygon
* is outside the actual oblong shape (a segment with rounded ends)
* It is suitable to create oblong clearance areas.
* because multiple segments create a smaller area than the circle, the
* radius of the circle to approximate must be bigger ( radius*aCorrectionFactor)
* to create segments outside the circle.
* @param aCornerBuffer = a buffer to store the polygon
* @param aStart = the first point of the segment
* @param aEnd = the second point of the segment
* @param aWidth = the width of the segment
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformOvalToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aEnd,
int aWidth, int aError, ERROR_LOC aErrorLoc );
/**
* convert a rectangle with rounded corners and/or chamfered corners to a polygon
* Convert rounded corners arcs to multiple straight lines. This will generate at least
* 16 segments per circle
* @param aCornerBuffer = a buffer to store the polygon
* @param aPosition = the coordinate of the center of the rectangle
* @param aSize = the size of the rectangle
* @param aCornerRadius = radius of rounded corners (can be 0)
* @param aRotation = rotation in 0.1 degrees of the rectangle
* @param aChamferRatio = ratio between smaller rect size and chamfer value
* @param aChamferCorners = identifier of the corners to chamfer:
* 0 = no chamfer
* 1 = TOP_LEFT
* 2 = TOP_RIGHT
* 4 = BOTTOM_LEFT
* 8 = BOTTOM_RIGHT
* One can have more than one chamfered corner by ORing the corner identifers
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformRoundChamferedRectToPolygon( SHAPE_POLY_SET& aCornerBuffer,
const wxPoint& aPosition, const wxSize& aSize,
double aRotation, int aCornerRadius,
double aChamferRatio, int aChamferCorners,
int aError, ERROR_LOC aErrorLoc );
/**
* Function TransformArcToPolygon
* Creates a polygon from an Arc
* Convert arcs to multiple straight segments
* @param aCornerBuffer = a buffer to store the polygon
* @param aCentre = centre of the arc or circle
* @param aStart = start point of the arc, or a point on the circle
* @param aArcAngle = arc angle in 0.1 degrees. For a circle, aArcAngle = 3600
* @param aWidth = width (thickness) of the line
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformArcToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aStart, wxPoint aMid,
wxPoint aEnd, int aWidth, int aError, ERROR_LOC aErrorLoc );
/**
* Function TransformRingToPolygon
* Creates a polygon from a ring
* Convert arcs to multiple straight segments
* @param aCornerBuffer = a buffer to store the polygon
* @param aCentre = centre of the arc or circle
* @param aRadius = radius of the circle
* @param aWidth = width (thickness) of the ring
* @param aError = the IU allowed for error in approximation
* @param aErrorLoc = should the approximation error be placed outside or inside the polygon?
*/
void TransformRingToPolygon( SHAPE_POLY_SET& aCornerBuffer, wxPoint aCentre, int aRadius,
int aWidth, int aError, ERROR_LOC aErrorLoc );
#endif // CONVERT_BASIC_SHAPES_TO_POLYGON_H