511 lines
17 KiB
C++
511 lines
17 KiB
C++
/*********************************************/
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/* Headers for component library definition */
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/*********************************************/
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#ifndef CLASS_LIBRARY_H
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#define CLASS_LIBRARY_H
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#include <wx/filename.h>
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#include "class_libentry.h"
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/*
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* Component Library version and file header macros.
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*/
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#define LIB_VERSION_MAJOR 2
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#define LIB_VERSION_MINOR 3
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/* Must be the first line of component library (.lib) files. */
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#define LIBFILE_IDENT "EESchema-LIBRARY Version"
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#define LIB_VERSION( major, minor ) ( major * 100 + minor )
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#define IS_LIB_CURRENT_VERSION( major, minor ) \
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( \
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LIB_VERSION( major1, minor1 ) == \
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LIB_VERSION( LIB_VERSION_MAJOR, LIB_VERSION_MINOR) \
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)
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/*
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* Library versions 2.3 and lower use the old separate library (.lib) and
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* document (.dcm) files. Component libraries after 2.3 merged the library
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* and document files into a single library file. This macro checks if the
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* library version supports the old format
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*/
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#define USE_OLD_DOC_FILE_FORMAT( major, minor ) \
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( LIB_VERSION( major, minor ) <= LIB_VERSION( 2, 3 ) )
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/* Must be the first line of component library document (.dcm) files. */
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#define DOCFILE_IDENT "EESchema-DOCLIB Version 2.0"
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#define DOC_EXT wxT( "dcm" )
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/* Helpers for creating a list of component libraries. */
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class CMP_LIBRARY;
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class wxRegEx;
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typedef boost::ptr_vector< CMP_LIBRARY > CMP_LIBRARY_LIST;
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extern bool operator<( const CMP_LIBRARY& item1, const CMP_LIBRARY& item2 );
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/**
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* Class CMP_LIBRARY
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* is used to load, save, search, and otherwise manipulate
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* component library files.
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*/
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class CMP_LIBRARY
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{
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int type; ///< Library type indicator.
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wxFileName fileName; ///< Library file name.
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wxDateTime timeStamp; ///< Library save time and date.
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int versionMajor; ///< Library major version number.
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int versionMinor; ///< Library minor version number.
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bool isCache; /**< False for the "standard" libraries,
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True for the library cache */
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wxString header; ///< first line of loaded library.
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bool isModified; ///< Library modification status.
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LIB_ALIAS_MAP aliases; ///< Map of aliases objects associated with the library.
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static CMP_LIBRARY_LIST libraryList;
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static wxArrayString libraryListSortOrder;
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friend class LIB_COMPONENT;
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public:
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CMP_LIBRARY( int aType, const wxFileName& aFileName );
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CMP_LIBRARY( int aType, const wxString& aFileName )
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{
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CMP_LIBRARY( aType, wxFileName( aFileName ) );
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}
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~CMP_LIBRARY();
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/**
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* Function Save
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* saves library to a file.
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* <p>
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* Prior to component library version 3.0, two files were created. The
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* component objects are were as component library (*.lib) files. The
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* library entry object document strings were save in library document
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* definition (*.dcm) files. After version component library version 3.0,
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* the document string information is saved as part of the library file.
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* Saving separate document is maintained for backwards compatibility.
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* Please note that this behavior may change in the future. If the
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* component library already exists, it is backup up in file *.bak.
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*
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* @param aFullFileName - The library filename with path.
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* @param aOldDocFormat - Save the document information in a separate
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* file if true. The default is to save as the
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* current library file format.
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* @return True if success writing else false.
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*/
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bool Save( const wxString& aFullFileName, bool aOldDocFormat = false );
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/**
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* Save library document information to file.
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*
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* If the document definition file* already exists, it is backed up in
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* file *.bck.
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*
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* @param aFullFileName - The library filename with path.
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* @return True if success writing else false.
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*/
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bool SaveDocFile( const wxString& aFullFileName );
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/**
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* Load library from file.
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*
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* @param aErrorMsg - Error message if load fails.
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* @return True if load was successful otherwise false.
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*/
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bool Load( wxString& aErrorMsg );
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bool LoadDocs( wxString& aErrorMsg );
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private:
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bool SaveHeader( FILE* aFile );
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bool LoadHeader( FILE* aFile, int* aLineNum );
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void LoadAliases( LIB_COMPONENT* aComponent );
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public:
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/**
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* Get library entry status.
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*
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* @return True if there are no entries in the library.
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*/
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bool IsEmpty() const
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{
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return aliases.empty();
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}
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/**
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* Function GetCount
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* returns the number of entries in the library.
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*
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* @return The number of component and alias entries.
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*/
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int GetCount() const
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{
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return aliases.size();
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}
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bool IsModified() const
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{
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return isModified;
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}
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bool IsCache() const { return isCache; }
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void SetCache( void ) { isCache = true; }
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/**
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* Load a string array with the names of all the entries in this library.
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*
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* @param aNames - String array to place entry names into.
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* @param aSort - Sort names if true.
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* @param aMakeUpperCase - Force entry names to upper case.
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*/
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void GetEntryNames( wxArrayString& aNames, bool aSort = true,
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bool aMakeUpperCase =
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#ifndef KICAD_KEEPCASE
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true
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#else
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false
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#endif
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);
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/**
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* Load string array with entry names matching name and/or key word.
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*
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* This currently mimics the old behavior of calling KeyWordOk() and
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* WildCompareString(). The names array will be populated with the
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* library entry names that meat the search criteria on exit.
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*
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* @param aNames - String array to place entry names into.
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* @param aNameSearch - Name wild card search criteria.
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* @param aKeySearch - Key word search criteria.
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* @param aSort - Sort names if true.
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*/
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void SearchEntryNames( wxArrayString& aNames,
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const wxString& aNameSearch = wxEmptyString,
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const wxString& aKeySearch = wxEmptyString,
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bool aSort = true );
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/**
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* Find components in library by key word regular expression search.
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*
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* @param aNames - String array to place found component names into.
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* @param aRe - Regular expression used to search component key words.
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* @param aSort - Sort component name list.
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*/
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void SearchEntryNames( wxArrayString& aNames, const wxRegEx& aRe, bool aSort = true );
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/**
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* Checks \a aComponent for name conflict in the library.
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*
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* @param aComponent - The component to check.
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* @erturn True if a conflict exists. Otherwise false.
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*/
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bool Conflicts( LIB_COMPONENT* aComponent );
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/**
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* Find entry by name.
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*
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* @param aName - Name of entry, case insensitive.
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* @return Entry if found. NULL if not found.
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*/
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LIB_ALIAS* FindEntry( const wxChar* aName );
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/**
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* Find component by \a aName.
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*
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* This is a helper for FindEntry so casting a LIB_ALIAS pointer to
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* a LIB_COMPONENT pointer is not required.
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*
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* @param aName - Name of component, case insensitive.
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* @return Component if found. NULL if not found.
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*/
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LIB_COMPONENT* FindComponent( const wxChar* aName );
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/**
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* Find alias by \a nName.
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*
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* This is a helper for FindEntry so casting a LIB_ALIAS pointer to
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* a LIB_ALIAS pointer is not required.
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*
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* @param aName - Name of alias, case insensitive.
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* @return Alias if found. NULL if not found.
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*/
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LIB_ALIAS* FindAlias( const wxChar* aName )
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{
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return (LIB_ALIAS*) FindEntry( aName );
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}
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/**
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* Add a new \a aAlias entry to the library.
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*
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* First check if a component or alias with the same name already exists
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* in the library and add alias if no conflict occurs. Once the alias
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* is added to the library it is owned by the library. Deleting the
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* alias pointer will render the library unstable. Use RemoveEntry to
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* remove the alias from the library.
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*
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* @param aAlias - Alias to add to library.
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* @return True if alias added to library. False if a conflict exists.
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*/
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bool AddAlias( LIB_ALIAS* aAlias );
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/**
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* Add \a aComponent entry to library.
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* Note a component can have an alias list,
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* so these alias will be added in library.
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* Conflicts can happen if aliases are already existing.
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* User is asked to choose what alias is removed (existing, or new)
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* @param aComponent - Component to add.
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* @return Added component if successful.
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*/
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LIB_COMPONENT* AddComponent( LIB_COMPONENT* aComponent );
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/**
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* Safely remove \a aEntry from the library and return the next entry.
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*
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* The next entry returned depends on the entry being removed. If the entry being
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* remove also removes the component, then the next entry from the list is returned.
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* If the entry being used only removes an alias from a component, then the next alias
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* of the component is returned.
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*
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* @param aEntry - Entry to remove from library.
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* @return The next entry in the library or NULL if the library is empty.
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*/
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LIB_ALIAS* RemoveEntry( LIB_ALIAS* aEntry );
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/**
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* Replace an existing component entry in the library.
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* Note a component can have an alias list,
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* so these alias will be added in library (and previously existing alias removed)
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* @param aOldComponent - The component to replace.
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* @param aNewComponent - The new component.
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*/
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LIB_COMPONENT* ReplaceComponent( LIB_COMPONENT* aOldComponent,
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LIB_COMPONENT* aNewComponent );
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/**
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* Return the first entry in the library.
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*
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* @return The first entry or NULL if the library has no entries.
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*/
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LIB_ALIAS* GetFirstEntry();
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/**
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* Find next library entry by \a aName.
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*
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* If the name of the entry is the last entry in the library, the first
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* entry in the list is returned.
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*
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* @param aName - Name of current entry.
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* @return Next entry if entry name is found. Otherwise NULL.
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*/
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LIB_ALIAS* GetNextEntry( const wxChar* aName );
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/**
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* Find previous library entry by \a aName.
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*
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* If the name of the entry is the first entry in the library, the last
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* entry in the list is returned.
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*
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* @param aName - Name of current entry.
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* @return Previous entry if entry name is found, otherwise NULL.
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*/
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LIB_ALIAS* GetPreviousEntry( const wxChar* aName );
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/**
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* Return the file name without path or extension.
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*
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* @return Name of library file.
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*/
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wxString GetName() const { return fileName.GetName(); }
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/**
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* Function GetFullFileName
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* returns the full file library name with path and extension.
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*
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* @return wxString - Full library file name with path and extension.
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*/
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wxString GetFullFileName() { return fileName.GetFullPath(); }
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/**
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* Function GetLogicalName
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* returns the logical name of the library.
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* @return wxString - The logical name of this library.
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*/
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wxString GetLogicalName()
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{
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/* for now is the filename without path or extension.
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Technically the library should not know its logical name!
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This will eventually come out of a pair of lookup tables using a
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reverse lookup using the full name or library pointer as a key.
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Search will be by project lookup table and then user lookup table if
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not found.
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*/
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return fileName.GetName();
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}
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/**
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* Function SetFileName
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* sets the component library file name.
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*
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* @param aFileName - New library file name.
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*/
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void SetFileName( const wxFileName aFileName )
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{
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if( aFileName != fileName )
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fileName = aFileName;
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}
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/*
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* The following static methods are for manipulating the list of
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* component libraries. This eliminates the need for yet another
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* global variable ( formerly g_LibraryList ) and gives some measure
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* of safety from abusing the library list.
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*/
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/**
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* Function LibraryExists
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* tests for existence of a library.
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*
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* @param aLibptr - aLibptr.
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* @return bool - true if exists, else false
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*/
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static bool LibraryExists( const CMP_LIBRARY* aLibptr );
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/**
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* Function LoadLibrary
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* loads a component library file.
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*
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* @param aFileName - File name of the component library to load.
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* @param aErrorMsg - Error message if the component library failed to load.
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* @return Library object if library file loaded successfully,
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* otherwise NULL.
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*/
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static CMP_LIBRARY* LoadLibrary( const wxFileName& aFileName, wxString& aErrorMsg );
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/**
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* Function AddLibrary
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* adds a component library to the library list.
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*
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* @param aFileName - File name object of component library.
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* @param aErrorMsg - Error message if the component library failed to load.
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* @return True if library loaded properly otherwise false.
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*/
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static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg );
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/**
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* Function AddLibrary
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* inserts a component library into the library list.
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*
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* @param aFileName - File name object of component library.
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* @param aErrerMsg - Error message if the component library failed to load.
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* @param aIteratir - Iterator to insert library in front of.
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* @return True if library loaded properly otherwise false.
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*/
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static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg,
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CMP_LIBRARY_LIST::iterator& aIterator );
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/**
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* Function RemoveLibrary
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* removes a component library from the library list.
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*
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* @param aName - Name of component library to remove.
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*/
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static void RemoveLibrary( const wxString& aName );
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static void RemoveAllLibraries() { libraryList.clear(); }
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/**
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* Function FindLibrary
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* finds a component library by \a aName.
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*
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* @param aName - Library file name without path or extension to find.
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* @return Component library if found, otherwise NULL.
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*/
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static CMP_LIBRARY* FindLibrary( const wxString& aName );
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/**
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* Function GetLibraryNames
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* returns the list of component library file names without path and extension.
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*
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* @param aSorted - Sort the list of name if true. Otherwise use the
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* library load order.
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* @return The list of library names.
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*/
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static wxArrayString GetLibraryNames( bool aSorted = true );
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/**
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* Function FindLibraryComponent
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* searches all libraries in the list for a component.
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*
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* A component object will always be returned. If the entry found
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* is an alias. The root component will be found and returned.
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*
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* @param aCompoentName - Name of component to search for.
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* @param aLibraryName - Name of the library to search for component.
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* @return The component object if found, otherwise NULL.
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*/
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static LIB_COMPONENT* FindLibraryComponent( const wxString& aComponentName,
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const wxString& aLibraryName = wxEmptyString );
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/**
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* Function FindLibraryEntry
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* searches all libraries in the list for an entry.
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*
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* The object can be either a component or an alias.
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*
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* @param aEntryName - Name of entry to search for.
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* @param aLibraryName - Name of the library to search.
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* @return The entry object if found, otherwise NULL.
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*/
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static LIB_ALIAS* FindLibraryEntry( const wxString& aEntryName,
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const wxString& aLibraryName = wxEmptyString );
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/**
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* Function RemoveCacheLibrary
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* removes all cache libraries from library list.
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*/
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static void RemoveCacheLibrary();
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static int GetLibraryCount() { return libraryList.size(); }
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static CMP_LIBRARY_LIST& GetLibraryList()
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{
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return libraryList;
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}
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static void SetSortOrder( const wxArrayString& aSortOrder )
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{
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libraryListSortOrder = aSortOrder;
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}
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static wxArrayString& GetSortOrder( void )
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{
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return libraryListSortOrder;
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}
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};
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/**
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* Case insensitive library name comparison.
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*/
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extern bool operator==( const CMP_LIBRARY& aLibrary, const wxChar* aName );
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extern bool operator!=( const CMP_LIBRARY& aLibrary, const wxChar* aName );
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#endif // CLASS_LIBRARY_H
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