kicad/plugins/3d/vrml/v1/vrml1_faceset.cpp

394 lines
11 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include "vrml1_base.h"
#include "vrml1_faceset.h"
#include "vrml1_coords.h"
#include "plugins/3dapi/ifsg_all.h"
WRL1FACESET::WRL1FACESET( NAMEREGISTER* aDictionary ) : WRL1NODE( aDictionary )
{
m_Type = WRL1_INDEXEDFACESET;
return;
}
WRL1FACESET::WRL1FACESET( NAMEREGISTER* aDictionary, WRL1NODE* aParent ) :
WRL1NODE( aDictionary )
{
m_Type = WRL1_INDEXEDFACESET;
m_Parent = aParent;
if( NULL != m_Parent )
m_Parent->AddChildNode( this );
return;
}
WRL1FACESET::~WRL1FACESET()
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 2 )
std::cerr << " * [INFO] Destroying IndexedFaceSet with " << m_Children.size();
std::cerr << " children, " << m_Refs.size() << " references and ";
std::cerr << m_BackPointers.size() << " backpointers\n";
#endif
return;
}
bool WRL1FACESET::AddRefNode( WRL1NODE* aNode )
{
// this node may not own or reference any other node
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] AddRefNode is not applicable\n";
#endif
return false;
}
bool WRL1FACESET::AddChildNode( WRL1NODE* aNode )
{
// this node may not own or reference any other node
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] AddChildNode is not applicable\n";
#endif
return false;
}
bool WRL1FACESET::Read( WRLPROC& proc, WRL1BASE* aTopNode )
{
size_t line, column;
proc.GetFilePosData( line, column );
char tok = proc.Peek();
if( proc.eof() )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; unexpected eof at line ";
std::cerr << line << ", column " << column << "\n";
#endif
return false;
}
if( '{' != tok )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << proc.GetError() << "\n";
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok;
std::cerr << "' at line " << line << ", column " << column << "\n";
#endif
return false;
}
proc.Pop();
std::string glob;
while( true )
{
if( proc.Peek() == '}' )
{
proc.Pop();
break;
}
if( !proc.ReadName( glob ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << proc.GetError() << "\n";
#endif
return false;
}
// expecting one of:
// coordIndex[]
// materialIndex[]
proc.GetFilePosData( line, column );
if( !glob.compare( "coordIndex" ) )
{
if( !proc.ReadMFInt( coordIndex ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid coordIndex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else if( !glob.compare( "materialIndex" ) )
{
if( !proc.ReadMFInt( matIndex ) )
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] invalid materialIndex at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n";
#endif
return false;
}
}
else
{
#if defined( DEBUG_VRML1 ) && ( DEBUG_VRML1 > 1 )
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [INFO] bad IndexedFaceSet at line " << line << ", column ";
std::cerr << column << "\n";
std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n";
#endif
return false;
}
} // while( true ) -- reading contents of IndexedFaceSet{}
return true;
}
SGNODE* WRL1FACESET::TranslateToSG( SGNODE* aParent, bool calcNormals )
{
#ifdef NOGO
S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent );
if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE )
{
#ifdef DEBUG_VRML1
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
std::cerr << " * [BUG] IndexedFaceSet does not have a Shape parent (parent ID: ";
std::cerr << ptype << ")\n";
#endif
return NULL;
}
if( m_sgNode )
{
if( NULL != aParent )
{
if( NULL == S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeChild( aParent, m_sgNode ) )
{
return NULL;
}
else if( aParent != S3D::GetSGNodeParent( m_sgNode )
&& !S3D::AddSGNodeRef( aParent, m_sgNode ) )
{
return NULL;
}
}
return m_sgNode;
}
size_t vsize = coordIndex.size();
if( NULL == coord || vsize < 3 )
return NULL;
// create the index list and make sure we have >3 points
size_t idx;
int i1 = coordIndex[0];
int i2 = coordIndex[1];
int i3 = coordIndex[2];
WRLVEC3F* pcoords;
size_t coordsize;
((WRL1COORDS*) coord)->GetCoords( pcoords, coordsize );
if( coordsize < 3 )
return NULL;
// check that all indices are valid
for( idx = 0; idx < vsize; ++idx )
{
if( coordIndex[idx] < 0 )
continue;
if( coordIndex[idx] >= (int)coordsize )
return NULL;
}
// if the indices are defective just give up
if( i1 < 0 || i2 < 0 || i3 < 0
|| i1 == i2 || i1 == i3 || i2 == i3 )
return NULL;
std::vector< SGPOINT > lCPts; // coordinate points for SG node
std::vector< int > lCIdx; // coordinate index list for SG node (must be triads)
std::vector< SGVECTOR > lCNorm; // per-vertex normals
std::vector< int > faces; // tracks the number of polygons for the entire set
int nfaces = 0; // number of triangles for each face in the list
// assuming convex polygons, create triangles for the SG node
for( idx = 3; idx < vsize; )
{
lCIdx.push_back( i1 );
if( ccw )
{
lCIdx.push_back( i2 );
lCIdx.push_back( i3 );
}
else
{
lCIdx.push_back( i3 );
lCIdx.push_back( i2 );
}
++nfaces;
i2 = i3;
i3 = coordIndex[idx++];
while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) )
{
if( i3 < 0 )
{
faces.push_back( nfaces );
nfaces = 0;
}
i1 = i2;
i2 = i3;
i3 = coordIndex[idx++];
// any invalid polygons shall void the entire faceset; this is a requirement
// to ensure correct handling of the normals
if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) )
return NULL;
}
}
if( lCIdx.empty() )
return NULL;
if( calcNormals || NULL == normal )
{
// create a vertex list for per-face per-vertex normals
std::vector< int >::iterator sI = lCIdx.begin();
std::vector< int >::iterator eI = lCIdx.end();
while( sI != eI )
{
lCPts.push_back( SGPOINT( pcoords[*sI].x, pcoords[*sI].y, pcoords[*sI].z ) );
++sI;
}
for( size_t i = 0; i < lCPts.size(); i += 3 )
{
SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] );
lCNorm.push_back( sv );
lCNorm.push_back( sv );
lCNorm.push_back( sv );
}
}
else
{
// XXX - TO IMPLEMENT
return NULL;
/*
// use the vertex list as is
if( normalPerVertex )
{
// normalPerVertex = TRUE
// rules:
// + if normalIndex is not EMPTY, it is used to select a normal for each vertex
// + if normalIndex is EMPTY, the normal list is used in order per vertex
if( normalIndex.empty() )
{
for( size_t i = 0; i < coordsize; ++i )
{
lCPts.push_back( SGPOINT( pcoords[i].x, pcoords[i].y, pcoords[i].z ) );
// XXX - TO IMPLEMENT
}
}
else
{
// XXX - TO IMPLEMENT: index the normals
}
}
else
{
// normalPerVertex = FALSE
// rules:
// + if normalIndex is not EMPTY, it is used to select a normal for each face
// + if normalIndex is EMPTY, the normal list is used in order per face
}
//*/
}
// XXX - TO IMPLEMENT: Per-vertex colors
IFSG_FACESET fsNode( aParent );
IFSG_COORDS cpNode( fsNode );
cpNode.SetCoordsList( lCPts.size(), &lCPts[0] );
IFSG_COORDINDEX ciNode( fsNode );
if( calcNormals || NULL == normal )
{
for( int i = 0; i < (int)lCPts.size(); ++i )
ciNode.AddIndex( i );
}
else
{
ciNode.SetIndices( lCIdx.size(), &lCIdx[0] );
}
IFSG_NORMALS nmNode( fsNode );
nmNode.SetNormalList( lCNorm.size(), &lCNorm[0] );
m_sgNode = fsNode.GetRawPtr();
return m_sgNode;
#endif
return NULL;
}