240 lines
7.6 KiB
C++
240 lines
7.6 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file info3d_visu.cpp
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*/
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#include <fctsys.h>
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#include <common.h>
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#include <class_board_design_settings.h>
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#include <class_board.h>
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#include <3d_viewer.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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// Thickness of copper
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// TODO: define the actual copper thickness by user
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#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
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#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
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#define EPOXY_THICKNESS KiROUND( 1.6 * IU_PER_MM ) // for 1.6 mm
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/* INFO3D_VISU in an helper class to store parameters like scaling factors,
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* board size, Z coordinates of layers ...
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* to create the 3D GLList
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*/
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INFO3D_VISU::INFO3D_VISU()
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{
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int ii;
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m_Beginx = m_Beginy = 0.0; // position of mouse
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m_Zoom = 1.0;
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m_3D_Grid = 10.0; // Grid value in mm
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trackball( m_Quat, 0.0, 0.0, 0.0, 0.0 );
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for( ii = 0; ii < 4; ii++ )
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m_Rot[ii] = 0.0;
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m_CopperLayersCount = 2;
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m_BoardSettings = NULL;
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m_copperThickness = 0;
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m_epoxyThickness = 0;
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m_nonCopperLayerThickness = 0;
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m_BiuTo3Dunits = 1.0;
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// Set copper color, in realistic mode
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#define LUMINANCE 0.7/255.0
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m_CopperColor.m_Red = 255.0*LUMINANCE;
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m_CopperColor.m_Green = 223.0*LUMINANCE;
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m_CopperColor.m_Blue = 0.0*LUMINANCE;
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// Set the solder mask color, in realistic mode
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#undef LUMINANCE
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#define LUMINANCE 0.2/255.0
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m_SolderMaskColor.m_Red = 100.0*LUMINANCE;
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m_SolderMaskColor.m_Green = 255.0*LUMINANCE;
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m_SolderMaskColor.m_Blue = 180.0*LUMINANCE;
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// Set the silk screen mask color, in realistic mode
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#undef LUMINANCE
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#define LUMINANCE 0.9
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m_SilkScreenColor.m_Red = 1.0*LUMINANCE;
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m_SilkScreenColor.m_Green = 1.0*LUMINANCE;
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m_SilkScreenColor.m_Blue = 1.0*LUMINANCE;
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// Set the body board (FR4) color, in realistic mode
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#undef LUMINANCE
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#define LUMINANCE 0.2/255.0
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m_BoardBodyColor.m_Red = 255.0*LUMINANCE;
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m_BoardBodyColor.m_Green = 218.0*LUMINANCE;
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m_BoardBodyColor.m_Blue = 110.0*LUMINANCE;
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// default all special item layers Visible
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m_drawFlags.set();
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SetFlag( FL_GRID, false );
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SetFlag( FL_USE_COPPER_THICKNESS, false );
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SetFlag( FL_RENDER_SHADOWS, false );
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SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, false );
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}
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INFO3D_VISU::~INFO3D_VISU()
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{
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}
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/* Initialize info 3D Parameters from aBoard
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*/
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void INFO3D_VISU::InitSettings( BOARD* aBoard )
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{
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// Calculates the board bounding box
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// First, use only the board outlines
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EDA_RECT bbbox = aBoard->ComputeBoundingBox( true );
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// If no outlines, use the board with items
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if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
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bbbox = aBoard->ComputeBoundingBox( false );
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// Gives a non null size to avoid issues in zoom / scale calculations
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if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 )
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bbbox.Inflate( Millimeter2iu( 10 ) );
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m_BoardSettings = &aBoard->GetDesignSettings();
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m_BoardSize = bbbox.GetSize();
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m_BoardPos = bbbox.Centre();
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m_BoardPos.y = -m_BoardPos.y;
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m_CopperLayersCount = aBoard->GetCopperLayerCount();
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// Ensure the board has 2 sides for 3D views, because it is hard to find
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// a *really* single side board in the true life...
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if( m_CopperLayersCount < 2 )
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m_CopperLayersCount = 2;
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m_BiuTo3Dunits = 2.0 / std::max( m_BoardSize.x, m_BoardSize.y );
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m_epoxyThickness = aBoard->GetDesignSettings().GetBoardThickness() * m_BiuTo3Dunits;
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// TODO use value defined by user (currently use default values by ctor
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m_copperThickness = COPPER_THICKNESS * m_BiuTo3Dunits;
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m_nonCopperLayerThickness = TECH_LAYER_THICKNESS * m_BiuTo3Dunits;
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// Init Z position of each layer
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// calculate z position for each copper layer
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// Z = 0 is the z position of the back (bottom) layer (layer id = 31)
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// Z = m_epoxyThickness is the z position of the front (top) layer (layer id = 0)
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// all unused copper layer z position are set to 0
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int layer;
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int copper_layers_cnt = m_CopperLayersCount;
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for( layer = 0; layer < copper_layers_cnt; layer++ )
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{
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m_layerZcoord[layer] =
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m_epoxyThickness - (m_epoxyThickness * layer / (copper_layers_cnt - 1));
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}
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#define layerThicknessMargin 1.1
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double zpos_offset = m_nonCopperLayerThickness * layerThicknessMargin;
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double zpos_copper_back = - layerThicknessMargin*m_copperThickness/2;
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double zpos_copper_front = m_epoxyThickness + layerThicknessMargin*m_copperThickness/2;
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// Fill remaining unused copper layers and back layer zpos
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// with 0
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for( ; layer < MAX_CU_LAYERS; layer++ )
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{
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m_layerZcoord[layer] = 0;
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}
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// calculate z position for each non copper layer
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// Solder mask and Solder paste have the same Z position
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for( int layer_id = MAX_CU_LAYERS; layer_id < LAYER_ID_COUNT; layer_id++ )
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{
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double zpos;
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switch( layer_id )
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{
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case B_Adhes:
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zpos = zpos_copper_back - 3 * zpos_offset;
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break;
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case F_Adhes:
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zpos = zpos_copper_front + 3 * zpos_offset;
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break;
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case B_Paste:
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zpos = zpos_copper_back - 1 * zpos_offset;
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break;
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case F_Paste:
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zpos = zpos_copper_front + 1 * zpos_offset;
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break;
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case B_Mask:
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zpos = zpos_copper_back - 1 * zpos_offset;
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break;
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case F_Mask:
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zpos = zpos_copper_front + 1 * zpos_offset;
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break;
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case B_SilkS:
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zpos = zpos_copper_back - 2 * zpos_offset;
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break;
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case F_SilkS:
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zpos = zpos_copper_front + 2 * zpos_offset;
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break;
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default:
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zpos = zpos_copper_front + (layer_id - MAX_CU_LAYERS + 4) * zpos_offset;
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break;
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}
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m_layerZcoord[layer_id] = zpos;
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}
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}
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/* return the Z position of 3D shapes, in 3D Units
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* aIsFlipped: true for modules on Front (top) layer, false
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* if on back (bottom) layer
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* Note: in draw functions, the copper has a thickness = m_copperThickness
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* Vias and tracks are draw with the top side position = m_copperThickness/2
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* and the bottom side position = -m_copperThickness/2 from the Z layer position
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*/
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double INFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped )
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{
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// NOTE: Z position to display modules in top of Paste and near the shadow
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if( aIsFlipped )
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return m_layerZcoord[B_Paste] - ( m_copperThickness / 2 );
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else
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return m_layerZcoord[F_Paste] + ( m_copperThickness / 2 );
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}
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