97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/*******************/
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/* hotkeys_basic.h */
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/*******************/
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/* Some functions to handle hotkeys in kicad
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#ifndef COMMON_GLOBL
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#define COMMON_GLOBL extern
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#endif
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( ".key" )
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/* define default path for config key file */
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#ifdef __WINDOWS__
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#define DEFAULT_HOTKEY_FILENAME_PATH EDA_Appl->m_BinDir + wxT( "../template/" )
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#else
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#define DEFAULT_HOTKEY_FILENAME_PATH wxGetHomeDir() + wxT( "/" )
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#endif
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/* Class to handle hotkey commnands. hotkeys have a default value
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* This class allows (for the future..) the real key code changed by user(from a key code list file, TODO)
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*/
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class Ki_HotkeyInfo
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{
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public:
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int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
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wxString m_InfoMsg; // info message.
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int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list)
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public:
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Ki_HotkeyInfo( const wxChar* infomsg, int idcommand, int keycode );
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};
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/* handle a Section name and the corresponding list of hotkeys (Ki_HotkeyInfo list) */
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struct Ki_HotkeyInfoSectionDescriptor
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{
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public:
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wxString* m_SectionTag; // The section name
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Ki_HotkeyInfo** m_HK_InfoList; // pointer on List of Ki_HotkeyInfo
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char* m_Comment; // comment: will be printed in the config file
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/*
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* public:
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* Ki_HotkeyInfoSectionDescriptor( wxString * SectionTag, Ki_HotkeyInfo ** HK_InfoList )
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* { m_SectionTag = SectionTag; m_HK_InfoList = HK_InfoList; }
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*/
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};
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/* Identifiers (tags) in key code configuration file file
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* .m_SectionTag member of a Ki_HotkeyInfoSectionDescriptor
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*/
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COMMON_GLOBL wxString g_CommonSectionTag
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#ifdef EDA_BASE
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( wxT( "[common]" ) )
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#endif
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;
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COMMON_GLOBL wxString g_SchematicSectionTag
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#ifdef EDA_BASE
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( wxT( "[eeschema]" ) )
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#endif
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;
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COMMON_GLOBL wxString g_LibEditSectionTag
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#ifdef EDA_BASE
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( wxT( "[libedit]" ) )
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#endif
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;
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COMMON_GLOBL wxString g_BoardEditorSectionTag
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#ifdef EDA_BASE
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( wxT( "[pcbnew]" ) )
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#endif
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;
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COMMON_GLOBL wxString g_ModuleEditSectionTag
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#ifdef EDA_BASE
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( wxT( "[footprinteditor]" ) )
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#endif
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;
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/* Functions:
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*/
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wxString ReturnKeyNameFromKeyCode( int keycode );
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wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** List, int CommandId );
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wxString AddHotkeyName( const wxString& text, Ki_HotkeyInfo** List, int CommandId );
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wxString AddHotkeyName( const wxString& text,
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struct Ki_HotkeyInfoSectionDescriptor* DescrList,
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int CommandId );
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void DisplayHotkeyList( WinEDA_DrawFrame* frame,
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struct Ki_HotkeyInfoSectionDescriptor* List );
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int GetCommandCodeFromHotkey( int key, Ki_HotkeyInfo** List );
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#endif // HOTKEYS_BASIC_H
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