371 lines
14 KiB
C++
371 lines
14 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <tool/actions.h>
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#include <tool/tool_manager.h>
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#include <eda_3d_canvas.h>
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#include <eda_3d_viewer.h>
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#include <id.h>
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#include <kiface_i.h>
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#include <3d_viewer_id.h>
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#include <tools/3d_controller.h>
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#include "3d_actions.h"
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bool EDA_3D_CONTROLLER::Init()
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{
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CONDITIONAL_MENU& ctxMenu = m_menu.GetMenu();
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ctxMenu.AddItem( ACTIONS::zoomIn, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( ACTIONS::zoomOut, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewTop, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewBottom, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewRight, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewLeft, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewFront, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::viewBack, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
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ctxMenu.AddItem( EDA_3D_ACTIONS::flipView, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddSeparator();
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ctxMenu.AddItem( EDA_3D_ACTIONS::moveLeft, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::moveRight, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::moveUp, SELECTION_CONDITIONS::ShowAlways );
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ctxMenu.AddItem( EDA_3D_ACTIONS::moveDown, SELECTION_CONDITIONS::ShowAlways );
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return true;
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}
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void EDA_3D_CONTROLLER::Reset( RESET_REASON aReason )
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{
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TOOLS_HOLDER* holder = m_toolMgr->GetToolHolder();
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wxASSERT( holder );
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m_canvas = nullptr;
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m_boardAdapter = nullptr;
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m_camera = nullptr;
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if( holder )
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{
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m_canvas = dynamic_cast<EDA_3D_CANVAS*>( holder->GetToolCanvas() );
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EDA_3D_BOARD_HOLDER* holder3d =
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dynamic_cast<EDA_3D_BOARD_HOLDER*>( holder );
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wxASSERT( holder3d );
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if( holder3d )
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{
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m_boardAdapter = &holder3d->GetAdapter();
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m_camera = &holder3d->GetCurrentCamera();
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}
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}
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}
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int EDA_3D_CONTROLLER::UpdateMenu( const TOOL_EVENT& aEvent )
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{
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ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
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CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
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SELECTION dummySel;
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if( conditionalMenu )
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conditionalMenu->Evaluate( dummySel );
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if( actionMenu )
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actionMenu->UpdateAll();
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return 0;
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}
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int EDA_3D_CONTROLLER::Main( const TOOL_EVENT& aEvent )
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{
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// Main loop: keep receiving events
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while( TOOL_EVENT* evt = Wait() )
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{
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if( evt->IsClick( BUT_RIGHT ) )
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m_menu.ShowContextMenu();
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else
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evt->SetPassEvent();
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}
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return 0;
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}
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int EDA_3D_CONTROLLER::ViewControl( const TOOL_EVENT& aEvent )
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{
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m_canvas->SetView3D( aEvent.Parameter<intptr_t>() );
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return 0;
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}
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int EDA_3D_CONTROLLER::PanControl( const TOOL_EVENT& aEvent )
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{
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switch( aEvent.Parameter<intptr_t>() )
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{
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case ACTIONS::CURSOR_UP: m_canvas->SetView3D( WXK_UP ); break;
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case ACTIONS::CURSOR_DOWN: m_canvas->SetView3D( WXK_DOWN ); break;
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case ACTIONS::CURSOR_LEFT: m_canvas->SetView3D( WXK_LEFT ); break;
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case ACTIONS::CURSOR_RIGHT: m_canvas->SetView3D( WXK_RIGHT ); break;
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default: wxFAIL; break;
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}
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return 0;
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}
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int EDA_3D_CONTROLLER::RotateView( const TOOL_EVENT& aEvent )
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{
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double rotIncrement = glm::radians( m_rotationIncrement );
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switch( aEvent.Parameter<ROTATION_DIR>() )
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{
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case ROTATION_DIR::X_CW: m_camera->RotateX( -rotIncrement ); break;
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case ROTATION_DIR::X_CCW: m_camera->RotateX( rotIncrement ); break;
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/// Y rotations are backward b/c the RHR has Y pointing into the screen
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case ROTATION_DIR::Y_CW: m_camera->RotateY( rotIncrement ); break;
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case ROTATION_DIR::Y_CCW: m_camera->RotateY( -rotIncrement ); break;
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case ROTATION_DIR::Z_CW: m_camera->RotateZ( -rotIncrement ); break;
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case ROTATION_DIR::Z_CCW: m_camera->RotateZ( rotIncrement ); break;
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default: wxFAIL; break;
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}
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if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
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m_canvas->Request_refresh();
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else
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m_canvas->RenderRaytracingRequest();
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return 0;
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}
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int EDA_3D_CONTROLLER::SetMaterial( const TOOL_EVENT& aEvent )
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{
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MATERIAL_MODE mode = aEvent.Parameter<MATERIAL_MODE>();
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m_boardAdapter->MaterialModeSet( mode );
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if( EDA_3D_VIEWER* viewer = dynamic_cast<EDA_3D_VIEWER*>( m_toolMgr->GetToolHolder() ) )
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viewer->NewDisplay( true );
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else
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m_canvas->Request_refresh();
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return 0;
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}
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int EDA_3D_CONTROLLER::ToggleOrtho( const TOOL_EVENT& aEvent )
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{
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m_camera->ToggleProjection();
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if( m_boardAdapter->RenderEngineGet() == RENDER_ENGINE::OPENGL_LEGACY )
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m_canvas->Request_refresh();
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else
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m_canvas->RenderRaytracingRequest();
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return 0;
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}
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int EDA_3D_CONTROLLER::ToggleVisibility( const TOOL_EVENT& aEvent )
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{
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DISPLAY3D_FLG flag = aEvent.Parameter<DISPLAY3D_FLG>();
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m_boardAdapter->SetFlag( flag, !m_boardAdapter->GetFlag( flag ) );
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switch( flag )
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{
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case FL_RENDER_OPENGL_SHOW_MODEL_BBOX:
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case FL_RENDER_RAYTRACING_SHADOWS:
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case FL_RENDER_RAYTRACING_REFRACTIONS:
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case FL_RENDER_RAYTRACING_REFLECTIONS:
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case FL_RENDER_RAYTRACING_ANTI_ALIASING:
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case FL_AXIS:
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m_canvas->Request_refresh();
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break;
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default:
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{
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EDA_3D_VIEWER* viewer = dynamic_cast<EDA_3D_VIEWER*>( m_toolMgr->GetToolHolder() );
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if( viewer )
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viewer->NewDisplay( true );
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else
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m_canvas->Request_refresh();
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break;
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}
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}
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return 0;
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}
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int EDA_3D_CONTROLLER::On3DGridSelection( const TOOL_EVENT& aEvent )
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{
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GRID3D_TYPE grid = aEvent.Parameter<GRID3D_TYPE>();
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m_boardAdapter->GridSet( grid );
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if( m_canvas )
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m_canvas->Request_refresh();
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return 0;
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}
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int EDA_3D_CONTROLLER::ZoomRedraw( const TOOL_EVENT& aEvent )
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{
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m_canvas->Request_refresh();
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return 0;
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}
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int EDA_3D_CONTROLLER::ZoomInOut( const TOOL_EVENT& aEvent )
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{
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bool direction = aEvent.IsAction( &ACTIONS::zoomIn );
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return doZoomInOut( direction, true );
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}
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int EDA_3D_CONTROLLER::ZoomInOutCenter( const TOOL_EVENT& aEvent )
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{
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bool direction = aEvent.IsAction( &ACTIONS::zoomInCenter );
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return doZoomInOut( direction, false );
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}
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int EDA_3D_CONTROLLER::doZoomInOut( bool aDirection, bool aCenterOnCursor )
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{
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if( m_canvas )
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{
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m_canvas->SetView3D( aDirection ? WXK_F1 : WXK_F2 );
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m_canvas->DisplayStatus();
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}
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return 0;
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}
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int EDA_3D_CONTROLLER::ZoomFitScreen( const TOOL_EVENT& aEvent )
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{
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if( m_canvas )
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{
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m_canvas->SetView3D( WXK_HOME );
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m_canvas->DisplayStatus();
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}
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return 0;
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}
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void EDA_3D_CONTROLLER::setTransitions()
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{
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Go( &EDA_3D_CONTROLLER::Main, EDA_3D_ACTIONS::controlActivate.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
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// Pan control
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Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panUp.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panDown.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panLeft.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, ACTIONS::panRight.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveUp.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveDown.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveLeft.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::PanControl, EDA_3D_ACTIONS::moveRight.MakeEvent() );
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// View rotation
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewTop.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBottom.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewLeft.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewRight.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewFront.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::viewBack.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::pivotCenter.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::homeView.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::resetView.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ViewControl, EDA_3D_ACTIONS::flipView.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCW.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateXCCW.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCW.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateYCCW.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCW.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::RotateView, EDA_3D_ACTIONS::rotateZCCW.MakeEvent() );
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// Zoom control
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Go( &EDA_3D_CONTROLLER::ZoomRedraw, ACTIONS::zoomRedraw.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomIn.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ZoomInOut, ACTIONS::zoomOut.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomInCenter.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ZoomInOutCenter, ACTIONS::zoomOutCenter.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ZoomFitScreen, ACTIONS::zoomFitScreen.MakeEvent() );
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// Grid
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Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::noGrid.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show10mmGrid.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show5mmGrid.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show2_5mmGrid.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::On3DGridSelection, EDA_3D_ACTIONS::show1mmGrid.MakeEvent() );
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// Material
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Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialNormal.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialDiffuse.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::SetMaterial, EDA_3D_ACTIONS::materialCAD.MakeEvent() );
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// Visibility
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Go( &EDA_3D_CONTROLLER::ToggleOrtho, EDA_3D_ACTIONS::toggleOrtho.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesTHT.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesSMD.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::attributesVirtual.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showBoundingBoxes.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::renderShadows.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::proceduralTextures.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::addFloor.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showRefractions.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showReflections.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::antiAliasing.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::postProcessing.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleRealisticMode.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleBoardBody.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::showAxis.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleZones.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleAdhesive.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSilk.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderMask.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleSolderPaste.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleComments.MakeEvent() );
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Go( &EDA_3D_CONTROLLER::ToggleVisibility, EDA_3D_ACTIONS::toggleECO.MakeEvent() );
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}
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