186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2019-2021 Kicad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <preview_items/preview_utils.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <base_units.h>
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#include <painter.h>
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#include <view/view.h>
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#include <gal/hidpi_gl_canvas.h>
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double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
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{
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return aDeemph ? 0.5 : 1.0;
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}
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wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal,
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const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits,
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bool aIncludeUnits )
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{
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wxString str;
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if( prefix.size() )
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str << prefix << ": ";
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wxString fmtStr;
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// show a sane precision for the preview, which doesn't need to be accurate down to the
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// nanometre
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switch( aUnits )
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{
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case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
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case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil
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case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
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case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
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case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
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case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
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}
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str << wxString::Format( fmtStr, EDA_UNIT_UTILS::UI::ToUserUnit( aIuScale, aUnits, aVal ) );
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if( aIncludeUnits )
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str << EDA_UNIT_UTILS::GetText( aUnits );
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return str;
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}
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KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::GetConstantGlyphHeight( KIGFX::GAL* aGal,
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int aRelativeSize )
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{
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constexpr double aspectRatio = 1.0;
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constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 };
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constexpr double sizes[] = { 10, 12, 14, 16, 18 };
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double height;
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double thicknessFactor;
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double shadowFactor;
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double linePitchFactor;
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HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
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if( canvas && canvas->GetScaleFactor() > 1 )
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{
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height = hdpiSizes[ 2 + aRelativeSize ];
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thicknessFactor = 0.15;
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shadowFactor = 0.10;
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linePitchFactor = 1.7;
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}
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else
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{
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height = sizes[ 2 + aRelativeSize ];
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thicknessFactor = 0.20;
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shadowFactor = 0.15;
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linePitchFactor = 1.9;
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}
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height /= aGal->GetWorldScale();
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TEXT_DIMS textDims;
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textDims.GlyphSize = VECTOR2I( height * aspectRatio, height );
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textDims.StrokeWidth = height * thicknessFactor;
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textDims.ShadowWidth = height * shadowFactor;
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textDims.LinePitch = height * linePitchFactor;
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return textDims;
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}
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KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor( const KIGFX::COLOR4D& aColor )
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{
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if( aColor.GetBrightness() > 0.5 )
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return COLOR4D::BLACK;
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else
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return COLOR4D::WHITE;
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}
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void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
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const VECTOR2D& aTextQuadrant,
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const std::vector<wxString>& aStrings,
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bool aDrawingDropShadows )
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{
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KIGFX::GAL* gal = aView->GetGAL();
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KIFONT::FONT* font = KIFONT::FONT::GetFont();
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// constant text size on screen
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TEXT_DIMS textDims = GetConstantGlyphHeight( gal );
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TEXT_ATTRIBUTES textAttrs;
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// radius string goes on the right of the cursor centre line with a small horizontal
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// offset (enough to keep clear of a system cursor if present)
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VECTOR2D textPos = aCursorPos;
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bool viewFlipped = gal->IsFlippedX();
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// if the text goes above the cursor, shift it up
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if( aTextQuadrant.y > 0 )
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textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
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if( aTextQuadrant.x < 0 )
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{
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if( viewFlipped )
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textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
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else
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textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
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textPos.x += 15.0 / gal->GetWorldScale();
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}
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else
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{
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if( viewFlipped )
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textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
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else
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textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
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textPos.x -= 15.0 / gal->GetWorldScale();
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}
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// text is left (or right) aligned, so a shadow text need a small offset to be draw
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// around the basic text
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int shadowXoffset = aDrawingDropShadows ? textDims.ShadowWidth : 0;
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if( ( textAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT ) != viewFlipped )
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textPos.x -= shadowXoffset;
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else
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textPos.x += shadowXoffset;
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gal->SetStrokeColor( aView->GetPainter()->GetSettings()->GetLayerColor( LAYER_AUX_ITEMS ) );
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textAttrs.m_Mirrored = viewFlipped; // Prevent text flipping when view is flipped
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textAttrs.m_Size = textDims.GlyphSize;
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textAttrs.m_StrokeWidth = textDims.StrokeWidth;
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gal->SetIsFill( false );
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gal->SetIsStroke( true );
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if( aDrawingDropShadows )
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{
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textAttrs.m_StrokeWidth = textDims.StrokeWidth + ( 2 * textDims.ShadowWidth );
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gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
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}
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// write strings top-to-bottom
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for( const wxString& str : aStrings )
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{
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textPos.y += textDims.LinePitch;
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font->Draw( gal, str, textPos, textAttrs );
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}
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}
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