97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
/*************************************************************************/
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/* classe EQUIPOT: definition des elements relatifs aux equipotentielles */
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/*************************************************************************/
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/* Representation des descriptions des equipotentielles */
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class EQUIPOT : public BOARD_ITEM
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{
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private:
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int m_NetCode; // numero de code interne du net
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public:
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wxString m_Netname; // nom du net
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int status; // no route, hight light...
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int m_NbNodes; // nombre de pads appartenant au net
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int m_NbLink; // nombre de chevelus
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int m_NbNoconn; // nombre de chevelus actifs
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int m_Masque_Layer; // couches interdites (bit 0 = layer 0...)
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int m_Masque_Plan; // couches mises en plan de cuivre
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int m_ForceWidth; // specific width (O = default width)
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LISTE_PAD* m_PadzoneStart; // pointeur sur debut de liste pads du net
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LISTE_PAD* m_PadzoneEnd; // pointeur sur fin de liste pads du net
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CHEVELU* m_RatsnestStart; // pointeur sur debut de liste ratsnests du net
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CHEVELU* m_RatsnestEnd; // pointeur sur fin de liste ratsnests du net
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EQUIPOT( BOARD_ITEM* StructFather );
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~EQUIPOT();
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EQUIPOT* Next() { return (EQUIPOT*) Pnext; }
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/**
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* Function GetPosition
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* returns the position of this object.
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* @return wxPoint& - The position of this object, non-const so it
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* can be changed
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* A dummy to satisfy pure virtual BOARD::GetPosition()
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*/
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wxPoint& GetPosition();
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/* Effacement memoire de la structure */
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void UnLink();
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/* Readind and writing data on files */
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int ReadEquipotDescr( FILE* File, int* LineNum );
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
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int aDrawMode, const wxPoint& offset = ZeroOffset )
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{
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// @todo we actually could show a NET, simply show all the tracks and pads
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}
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/**
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* Function GetNet
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* @return int - the netcode
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*/
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int GetNet() const { return m_NetCode; }
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void SetNet( int aNetCode ) { m_NetCode = aNetCode; }
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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wxString GetClass() const
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{
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return wxT("NET");
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}
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#if defined(DEBUG)
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/**
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* Function Show
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* is used to output the object tree, currently for debugging only.
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* @param nestLevel An aid to prettier tree indenting, and is the level
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* of nesting of this object within the overall tree.
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* @param os The ostream& to output to.
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*/
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virtual void Show( int nestLevel, std::ostream& os );
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#endif
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};
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