211 lines
7.1 KiB
C++
211 lines
7.1 KiB
C++
/**********************************/
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/* class_pad.h : Pads description */
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/**********************************/
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class Pcb3D_GLCanvas;
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#include "pad_shapes.h"
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/* Definition type Structure d'un pad */
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class D_PAD : public BOARD_ITEM
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{
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private:
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int m_NetCode; // Net number for fast comparisons
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public:
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wxPoint m_Pos; // pad Position on board
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union
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{
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unsigned long m_NumPadName;
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char m_Padname[4]; /* Pad name (4 char) or a long identifier
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* (used in pad name comparisons because this is faster than string comparison)
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*/
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};
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wxString m_Netname; /* Net Name */
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int m_Masque_Layer; // Bitwise layer :1= copper layer, 15= cmp,
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// 2..14 = internal layers
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// 16 .. 31 = technical layers
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int m_PadShape; // Shape: PAD_CIRCLE, PAD_RECT, PAD_OVAL, PAD_TRAPEZOID
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int m_DrillShape; // Shape PAD_CIRCLE, PAD_OVAL
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wxSize m_Drill; // Drill diam (drill shape = PAD_CIRCLE) or drill size(shape = OVAL)
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// for drill shape = PAD_CIRCLE, drill diam = m_Drill.x
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wxSize m_Offset; /*This parameter is usefull only for oblong pads (it can be used for other
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* shapes, but without any interest).
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* this is the offset between the pad hole and the pad shape (you must
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* understand here pad shape = copper area around the hole)
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* Most of cases, the hole is the centre of the shape (m_Offset = 0).
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* But some board designers use oblong pads with a hole moved to one of the
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* oblong pad shape ends.
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* In all cases the pad position is the pad hole.
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* The physical shape position (used to draw it for instance) is pad
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* position (m_Pos) + m_Offset.
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* D_PAD::ReturnShapePos() returns the physical shape position according to
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* the offset and the pad rotation.*/
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wxSize m_Size; // X and Y size ( relative to orient 0)
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wxSize m_DeltaSize; // delta sur formes rectangle -> trapezes
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wxPoint m_Pos0; // Initial Pad position (i.e. pas position relative to the module anchor, orientation 0
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int m_Rayon; // rayon du cercle exinscrit du pad
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int m_Attribut; // NORMAL, PAD_SMD, PAD_CONN
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int m_Orient; // in 1/10 degrees
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int m_logical_connexion; // variable used in rastnest computations
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// handle subnet (block) number in ratsnet connection
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int m_physical_connexion; // variable used in rastnest computations
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// handle physical subnet (block)number in track connection
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protected:
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int m_ZoneSubnet; // variable used in rastnest computations
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// handle block number in zone connection
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public:
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D_PAD( MODULE* parent );
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D_PAD( D_PAD* pad );
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~D_PAD();
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void Copy( D_PAD* source );
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D_PAD* Next() { return (D_PAD*) Pnext; }
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/**
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* Function GetPosition
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* returns the position of this object.
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* @return const wxPoint& - The position of this object.
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*/
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wxPoint& GetPosition()
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{
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return m_Pos;
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}
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void SetPosition( const wxPoint& aPos )
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{
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m_Pos = aPos;
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}
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/* remove from linked list */
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void UnLink();
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/* Reading and writing data on files */
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int ReadDescr( FILE* File, int* LineNum = NULL );
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/**
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* Function Save
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* writes the data structures for this object out to a FILE in "*.brd" format.
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* @param aFile The FILE to write to.
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* @return bool - true if success writing else false.
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*/
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bool Save( FILE* aFile ) const;
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/* drawing functions */
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void Draw( WinEDA_DrawPanel* panel, wxDC* DC,
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int aDrawMode, const wxPoint& offset = ZeroOffset );
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void Draw3D( Pcb3D_GLCanvas* glcanvas );
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// others
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void SetPadName( const wxString& name ); // Change pad name
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wxString ReturnStringPadName(); // Return pad name as string in a wxString
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void ReturnStringPadName( wxString& text ); // Return pad name as string in a buffer
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void ComputeRayon(); // compute m_Rayon, rayon du cercle exinscrit
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const wxPoint ReturnShapePos(); // retourne la position
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/**
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* Function GetNet
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* @return int - the netcode
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*/
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int GetNet() const { return m_NetCode; }
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void SetNet( int aNetCode ) { m_NetCode = aNetCode; }
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/**
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* Function GetZoneSubNet
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* @return int - the sub net code in zone connections.
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*/
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int GetZoneSubNet() const { return m_ZoneSubnet; }
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void SetZoneSubNet( int aSubNetCode ) { m_ZoneSubnet = aSubNetCode; }
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/**
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* Function Display_Infos
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* has knowledge about the frame and how and where to put status information
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* about this object into the frame's message panel.
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* Is virtual from EDA_BaseStruct.
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* @param frame A WinEDA_DrawFrame in which to print status information.
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*/
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void Display_Infos( WinEDA_DrawFrame* frame );
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/**
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* Function IsOnLayer
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* tests to see if this object is on the given layer. Is virtual so
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* objects like D_PAD, which reside on multiple layers can do their own
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* form of testing.
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* @param aLayer The layer to test for.
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* @return bool - true if on given layer, else false.
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*/
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bool IsOnLayer( int aLayer ) const;
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/**
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* Function HitTest
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* tests if the given wxPoint is within the bounds of this object.
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* @param refPos A wxPoint to test
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* @return bool - true if a hit, else false
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*/
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bool HitTest( const wxPoint& refPos );
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/**
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* Function GetClass
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* returns the class name.
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* @return wxString
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*/
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virtual wxString GetClass() const
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{
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return wxT( "PAD" );
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}
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/**
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* Function GetBoundingBox
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* returns the bounding box of this pad
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* Mainly used to redraw the screen area occuped by the pad
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*/
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EDA_Rect GetBoundingBox();
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/**
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* Function Compare
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* compares two pads and return 0 if they are equal.
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* @return int - <0 if left less than right, 0 if equal, >0 if left greater than right.
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*/
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static int Compare( const D_PAD* padref, const D_PAD* padcmp );
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#if defined (DEBUG)
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/**
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* Function Show
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* is used to output the object tree, currently for debugging only.
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* @param nestLevel An aid to prettier tree indenting, and is the level
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* of nesting of this object within the overall tree.
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* @param os The ostream& to output to.
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*/
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virtual void Show( int nestLevel, std::ostream& os );
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#endif
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};
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typedef class D_PAD * LISTE_PAD;
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