1787 lines
66 KiB
C++
1787 lines
66 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 CERN
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* Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <cmath>
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#include <trigo.h>
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#include <tool/tool_manager.h>
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#include <tools/ee_grid_helper.h>
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#include <tools/ee_selection_tool.h>
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#include <tools/sch_line_wire_bus_tool.h>
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#include <ee_actions.h>
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#include <eda_item.h>
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#include <sch_item.h>
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#include <sch_symbol.h>
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#include <sch_sheet.h>
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#include <sch_sheet_pin.h>
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#include <sch_line.h>
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#include <sch_junction.h>
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#include <sch_edit_frame.h>
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#include <eeschema_id.h>
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#include <pgm_base.h>
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#include <settings/settings_manager.h>
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#include "sch_move_tool.h"
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// For adding to or removing from selections
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#define QUIET_MODE true
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SCH_MOVE_TOOL::SCH_MOVE_TOOL() :
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EE_TOOL_BASE<SCH_EDIT_FRAME>( "eeschema.InteractiveMove" ),
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m_inMoveTool( false ),
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m_moveInProgress( false ),
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m_isDrag( false ),
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m_moveOffset( 0, 0 )
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{
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}
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bool SCH_MOVE_TOOL::Init()
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{
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EE_TOOL_BASE::Init();
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auto moveCondition =
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[]( const SELECTION& aSel )
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{
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if( aSel.Empty() || SELECTION_CONDITIONS::OnlyTypes( { SCH_MARKER_T } )( aSel ) )
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return false;
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if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) )
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return false;
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return true;
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};
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// Add move actions to the selection tool menu
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//
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CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu();
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selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 );
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selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 );
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selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 );
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return true;
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}
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void SCH_MOVE_TOOL::orthoLineDrag( SCH_LINE* line, const VECTOR2I& splitDelta, int& xBendCount,
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int& yBendCount, const EE_GRID_HELPER& grid )
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{
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// If the move is not the same angle as this move, then we need to do something special with
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// the unselected end to maintain orthogonality. Either drag some connected line that is the
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// same angle as the move or add two lines to make a 90 degree connection
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if( !EDA_ANGLE( splitDelta ).IsParallelTo( line->Angle() ) || line->GetLength() == 0 )
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{
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VECTOR2I unselectedEnd = line->HasFlag( STARTPOINT ) ? line->GetEndPoint()
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: line->GetStartPoint();
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VECTOR2I selectedEnd = line->HasFlag( STARTPOINT ) ? line->GetStartPoint()
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: line->GetEndPoint();
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// Look for pre-existing lines we can drag with us instead of creating new ones
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bool foundAttachment = false;
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bool foundJunction = false;
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bool foundPin = false;
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SCH_LINE* foundLine = nullptr;
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for( EDA_ITEM* cItem : m_lineConnectionCache[line] )
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{
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foundAttachment = true;
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// If the move is the same angle as a connected line, we can shrink/extend that line
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// endpoint
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switch( cItem->Type() )
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{
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case SCH_LINE_T:
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{
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SCH_LINE* cLine = static_cast<SCH_LINE*>( cItem );
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// A matching angle on a non-zero-length line means lengthen/shorten will work
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if( EDA_ANGLE( splitDelta ).IsParallelTo( cLine->Angle() )
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&& cLine->GetLength() != 0 )
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{
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foundLine = cLine;
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}
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// Zero length lines are lines that this algorithm has shortened to 0 so they also
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// work but we should prefer using a segment with length and angle matching when
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// we can (otherwise the zero length line will draw overlapping segments on them)
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if( !foundLine && cLine->GetLength() == 0 )
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foundLine = cLine;
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break;
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}
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case SCH_JUNCTION_T:
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foundJunction = true;
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break;
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case SCH_PIN_T:
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foundPin = true;
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break;
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default:
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break;
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}
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}
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// Ok... what if our original line is length zero from moving in its direction, and the
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// last added segment of the 90 bend we are connected to is zero from moving it in its
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// direction after it was added?
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//
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// If we are moving in original direction, we should lengthen the original drag wire.
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// Otherwise we should lengthen the new wire.
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bool preferOriginalLine = false;
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if( foundLine
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&& foundLine->GetLength() == 0
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&& line->GetLength() == 0
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&& EDA_ANGLE( splitDelta ).IsParallelTo( line->GetStoredAngle() ) )
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{
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preferOriginalLine = true;
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}
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// If we have found an attachment, but not a line, we want to check if it's a junction.
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// These are special-cased and get a single line added instead of a 90-degree bend. Except
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// when we're on a pin, because pins always need bends, and junctions are just added to
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// pins for visual clarity.
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else if( !foundLine && foundJunction && !foundPin )
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{
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// Create a new wire ending at the unselected end
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foundLine = new SCH_LINE( unselectedEnd, line->GetLayer() );
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foundLine->SetFlags( IS_NEW );
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foundLine->SetLastResolvedState( line );
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m_frame->AddToScreen( foundLine, m_frame->GetScreen() );
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m_newDragLines.insert( foundLine );
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// We just broke off of the existing items, so replace all of them with our new
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// end connection.
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m_lineConnectionCache[foundLine] = m_lineConnectionCache[line];
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m_lineConnectionCache[line].clear();
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m_lineConnectionCache[line].emplace_back( foundLine );
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}
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// We want to drag our found line if it's in the same angle as the move or zero length,
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// but if the original drag line is also zero and the same original angle we should extend
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// that one first
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if( foundLine && !preferOriginalLine )
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{
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// Move the connected line found oriented in the direction of our move.
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//
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// Make sure we grab the right endpoint, it's not always STARTPOINT since the user can
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// draw a box of lines. We need to only move one though, and preferably the start point,
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// in case we have a zero length line that we are extending (we want the foundLine
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// start point to be attached to the unselected end of our drag line).
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//
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// Also, new lines are added already so they'll be in the undo list, skip adding them.
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if( !foundLine->HasFlag( IS_CHANGED ) && !foundLine->HasFlag( IS_NEW ) )
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{
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saveCopyInUndoList( (SCH_ITEM*) foundLine, UNDO_REDO::CHANGED, true );
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if( !foundLine->IsSelected() )
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m_changedDragLines.insert( foundLine );
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}
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if( foundLine->GetStartPoint() == unselectedEnd )
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foundLine->MoveStart( splitDelta );
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else if( foundLine->GetEndPoint() == unselectedEnd )
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foundLine->MoveEnd( splitDelta );
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updateItem( foundLine, true );
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SCH_LINE* bendLine = nullptr;
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if( m_lineConnectionCache.count( foundLine ) == 1
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&& m_lineConnectionCache[foundLine][0]->Type() == SCH_LINE_T )
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{
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bendLine = static_cast<SCH_LINE*>( m_lineConnectionCache[foundLine][0] );
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}
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// Remerge segments we've created if this is a segment that we've added whose only
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// other connection is also an added segment
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//
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// bendLine is first added segment at the original attachment point, foundLine is the
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// orthogonal line between bendLine and this line
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if( foundLine->HasFlag( IS_NEW )
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&& foundLine->GetLength() == 0
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&& bendLine && bendLine->HasFlag( IS_NEW ) )
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{
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if( line->HasFlag( STARTPOINT ) )
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line->SetEndPoint( bendLine->GetEndPoint() );
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else
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line->SetStartPoint( bendLine->GetEndPoint() );
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// Update our cache of the connected items.
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// First, re-attach our drag labels to the original line being re-merged.
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for( EDA_ITEM* candidate : m_lineConnectionCache[bendLine] )
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{
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SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( candidate );
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if( label && m_specialCaseLabels.count( label ) )
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m_specialCaseLabels[label].attachedLine = line;
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}
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m_lineConnectionCache[line] = m_lineConnectionCache[bendLine];
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m_lineConnectionCache[bendLine].clear();
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m_lineConnectionCache[foundLine].clear();
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m_frame->RemoveFromScreen( bendLine, m_frame->GetScreen() );
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m_frame->RemoveFromScreen( foundLine, m_frame->GetScreen() );
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m_newDragLines.erase( bendLine );
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m_newDragLines.erase( foundLine );
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delete bendLine;
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delete foundLine;
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}
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//Ok, move the unselected end of our item
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else
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{
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if( line->HasFlag( STARTPOINT ) )
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line->MoveEnd( splitDelta );
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else
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line->MoveStart( splitDelta );
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}
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updateItem( line, true );
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}
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else if( line->GetLength() == 0 )
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{
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// We didn't find another line to shorten/lengthen, (or we did but it's also zero)
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// so now is a good time to use our existing zero-length original line
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}
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// Either no line was at the "right" angle, or this was a junction, pin, sheet, etc. We
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// need to add segments to keep the soon-to-move unselected end connected to these items.
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//
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// To keep our drag selections all the same, we'll move our unselected end point and then
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// put wires between it and its original endpoint.
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else if( foundAttachment && line->IsOrthogonal() )
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{
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// The bend counter handles a group of wires all needing their offset one grid movement
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// further out from each other to not overlap. The absolute value stuff finds the
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// direction of the line and hence the the bend increment on that axis
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unsigned int xMoveBit = splitDelta.x != 0;
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unsigned int yMoveBit = splitDelta.y != 0;
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int xLength = abs( unselectedEnd.x - selectedEnd.x );
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int yLength = abs( unselectedEnd.y - selectedEnd.y );
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int xMove = ( xLength - ( xBendCount * grid.GetGrid().x ) )
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* sign( selectedEnd.x - unselectedEnd.x );
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int yMove = ( yLength - ( yBendCount * grid.GetGrid().y ) )
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* sign( selectedEnd.y - unselectedEnd.y );
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// Create a new wire ending at the unselected end, we'll move the new wire's start
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// point to the unselected end
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SCH_LINE* a = new SCH_LINE( unselectedEnd, line->GetLayer() );
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a->MoveStart( VECTOR2I( xMove, yMove ) );
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a->SetFlags( IS_NEW );
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a->SetConnectivityDirty( true );
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a->SetLastResolvedState( line );
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m_frame->AddToScreen( a, m_frame->GetScreen() );
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m_newDragLines.insert( a );
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SCH_LINE* b = new SCH_LINE( a->GetStartPoint(), line->GetLayer() );
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b->MoveStart( VECTOR2I( splitDelta.x, splitDelta.y ) );
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b->SetFlags( IS_NEW | STARTPOINT );
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b->SetConnectivityDirty( true );
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b->SetLastResolvedState( line );
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m_frame->AddToScreen( b, m_frame->GetScreen() );
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m_newDragLines.insert( b );
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xBendCount += yMoveBit;
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yBendCount += xMoveBit;
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// Ok move the unselected end of our item
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if( line->HasFlag( STARTPOINT ) )
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{
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line->MoveEnd( VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
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splitDelta.y ? splitDelta.y : yMove ) );
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}
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else
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{
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line->MoveStart( VECTOR2I( splitDelta.x ? splitDelta.x : xMove,
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splitDelta.y ? splitDelta.y : yMove ) );
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}
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// Update our cache of the connected items. First, attach our drag labels to the line
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// left behind.
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for( EDA_ITEM* candidate : m_lineConnectionCache[line] )
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{
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SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( candidate );
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if( label && m_specialCaseLabels.count( label ) )
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m_specialCaseLabels[label].attachedLine = a;
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}
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// We just broke off of the existing items, so replace all of them with our new end
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// connection.
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m_lineConnectionCache[a] = m_lineConnectionCache[line];
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m_lineConnectionCache[b].emplace_back( a );
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m_lineConnectionCache[line].clear();
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m_lineConnectionCache[line].emplace_back( b );
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}
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// Original line has no attachments, just move the unselected end
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else if( !foundAttachment )
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{
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if( line->HasFlag( STARTPOINT ) )
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line->MoveEnd( splitDelta );
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else
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line->MoveStart( splitDelta );
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}
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}
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}
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int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent )
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{
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EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings<EESCHEMA_SETTINGS>();
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KIGFX::VIEW_CONTROLS* controls = getViewControls();
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EE_GRID_HELPER grid( m_toolMgr );
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bool wasDragging = m_moveInProgress && m_isDrag;
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bool isSlice = false;
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m_anchorPos.reset();
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if( aEvent.IsAction( &EE_ACTIONS::move ) )
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m_isDrag = false;
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else if( aEvent.IsAction( &EE_ACTIONS::drag ) )
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{
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m_isDrag = true;
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isSlice = aEvent.Parameter<bool>();
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}
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else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) )
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m_isDrag = !cfg->m_Input.drag_is_move;
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else
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return 0;
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if( m_moveInProgress )
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{
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if( m_isDrag != wasDragging )
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{
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EDA_ITEM* sel = m_selectionTool->GetSelection().Front();
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if( sel && !sel->IsNew() )
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{
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// Reset the selected items so we can start again with the current m_isDrag
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// state.
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m_frame->RollbackSchematicFromUndo();
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m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
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m_anchorPos = m_cursor - m_moveOffset;
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m_moveInProgress = false;
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controls->SetAutoPan( false );
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// And give it a kick so it doesn't have to wait for the first mouse movement
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// to refresh.
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m_toolMgr->RunAction( EE_ACTIONS::restartMove );
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}
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}
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else
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{
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// The tool hotkey is interpreted as a click when already dragging/moving
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m_toolMgr->RunAction( ACTIONS::cursorClick );
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}
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return 0;
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}
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if( m_inMoveTool ) // Must come after m_moveInProgress checks above...
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return 0;
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REENTRANCY_GUARD guard( &m_inMoveTool );
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// Be sure that there is at least one item that we can move. If there's no selection try
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// looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection).
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EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
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bool unselect = selection.IsHover();
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// Keep an original copy of the starting points for cleanup after the move
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std::vector<DANGLING_END_ITEM> internalPoints;
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Activate();
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// Must be done after Activate() so that it gets set into the correct context
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controls->ShowCursor( true );
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m_frame->PushTool( aEvent );
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if( selection.Empty() )
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{
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// Note that it's important to go through push/pop even when the selection is empty.
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// This keeps other tools from having to special-case an empty move.
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m_frame->PopTool( aEvent );
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return 0;
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}
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bool restore_state = false;
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bool chain_commands = false;
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TOOL_EVENT copy = aEvent;
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TOOL_EVENT* evt = ©
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VECTOR2I prevPos;
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int snapLayer = UNDEFINED_LAYER;
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m_cursor = controls->GetCursorPosition();
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// Main loop: keep receiving events
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do
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{
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m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
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grid.SetSnap( !evt->Modifier( MD_SHIFT ) );
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grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() );
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if( evt->IsAction( &EE_ACTIONS::moveActivate )
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|| evt->IsAction( &EE_ACTIONS::restartMove )
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|| evt->IsAction( &EE_ACTIONS::move )
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|| evt->IsAction( &EE_ACTIONS::drag )
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|| evt->IsMotion()
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|| evt->IsDrag( BUT_LEFT )
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|| evt->IsAction( &ACTIONS::refreshPreview ) )
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{
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if( !m_moveInProgress ) // Prepare to start moving/dragging
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{
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SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front();
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bool appendUndo = ( sch_item && sch_item->IsNew() ) || isSlice;
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bool placingNewItems = sch_item && sch_item->IsNew();
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//------------------------------------------------------------------------
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// Setup a drag or a move
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//
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m_dragAdditions.clear();
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m_specialCaseLabels.clear();
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m_specialCaseSheetPins.clear();
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internalPoints.clear();
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clearNewDragLines();
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for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
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{
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it->ClearFlags( SELECTED_BY_DRAG );
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if( !it->IsSelected() )
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it->ClearFlags( STARTPOINT | ENDPOINT );
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}
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// Drag of split items start over top of their other segment so
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// we want to skip grabbing the segments we split from
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if( m_isDrag && !isSlice )
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{
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EDA_ITEMS connectedDragItems;
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// Add connections to the selection for a drag.
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|
// Do all non-labels/entries first so we don't add junctions to drag
|
|
// when the line will eventually be drag selected.
|
|
std::vector<SCH_ITEM*> stageTwo;
|
|
|
|
for( EDA_ITEM* edaItem : selection )
|
|
{
|
|
SCH_ITEM* item = static_cast<SCH_ITEM*>( edaItem );
|
|
std::vector<VECTOR2I> connections;
|
|
|
|
switch( item->Type() )
|
|
{
|
|
case SCH_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
stageTwo.emplace_back(item);
|
|
break;
|
|
|
|
case SCH_LINE_T:
|
|
static_cast<SCH_LINE*>( item )->GetSelectedPoints( connections );
|
|
break;
|
|
default:
|
|
connections = item->GetConnectionPoints();
|
|
}
|
|
|
|
for( const VECTOR2I& point : connections )
|
|
getConnectedDragItems( item, point, connectedDragItems, appendUndo );
|
|
}
|
|
|
|
// Go back and get all label connections now that we can test for drag-selected
|
|
// lines the labels might be on
|
|
for( SCH_ITEM* item : stageTwo )
|
|
{
|
|
for( const VECTOR2I& point : item->GetConnectionPoints() )
|
|
getConnectedDragItems( item, point, connectedDragItems, appendUndo );
|
|
}
|
|
|
|
for( EDA_ITEM* item : connectedDragItems )
|
|
{
|
|
m_dragAdditions.push_back( item->m_Uuid );
|
|
m_selectionTool->AddItemToSel( item, QUIET_MODE );
|
|
}
|
|
|
|
// Pre-cache all connections of our selected objects so we can keep track of
|
|
// what they were originally connected to as we drag them around
|
|
for( EDA_ITEM* edaItem : selection )
|
|
{
|
|
SCH_ITEM* schItem = static_cast<SCH_ITEM*>( edaItem );
|
|
|
|
if( schItem->Type() == SCH_LINE_T )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( schItem );
|
|
|
|
//Also store the original angle of the line, is needed later to decide
|
|
//which segment to extend when they've become zero length
|
|
line->StoreAngle();
|
|
|
|
for( const VECTOR2I& point : line->GetConnectionPoints() )
|
|
getConnectedItems( line, point, m_lineConnectionCache[line] );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Mark the edges of the block with dangling flags for a move.
|
|
for( EDA_ITEM* item : selection )
|
|
static_cast<SCH_ITEM*>( item )->GetEndPoints( internalPoints );
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
static_cast<SCH_ITEM*>( item )->UpdateDanglingState( internalPoints );
|
|
}
|
|
|
|
// Generic setup
|
|
//
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
if( static_cast<SCH_ITEM*>( item )->IsConnectable() )
|
|
{
|
|
if( snapLayer == LAYER_GRAPHICS )
|
|
snapLayer = LAYER_ANY;
|
|
else
|
|
snapLayer = LAYER_CONNECTABLE;
|
|
}
|
|
else
|
|
{
|
|
if( snapLayer == LAYER_CONNECTABLE )
|
|
snapLayer = LAYER_ANY;
|
|
else
|
|
snapLayer = LAYER_GRAPHICS;
|
|
}
|
|
|
|
if( item->IsNew() )
|
|
{
|
|
// Item was added in a previous command (and saved to undo by
|
|
// that command)
|
|
}
|
|
else if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
{
|
|
// Item will be (or has been) saved to undo by parent
|
|
}
|
|
else
|
|
{
|
|
saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo );
|
|
appendUndo = true;
|
|
}
|
|
|
|
SCH_ITEM* schItem = (SCH_ITEM*) item;
|
|
schItem->SetStoredPos( schItem->GetPosition() );
|
|
}
|
|
|
|
// Set up the starting position and move/drag offset
|
|
//
|
|
m_cursor = controls->GetCursorPosition();
|
|
|
|
if( evt->IsAction( &EE_ACTIONS::restartMove ) )
|
|
{
|
|
wxASSERT_MSG( m_anchorPos, "Should be already set from previous cmd" );
|
|
}
|
|
else if( placingNewItems )
|
|
{
|
|
m_anchorPos = selection.GetReferencePoint();
|
|
}
|
|
|
|
if( m_anchorPos )
|
|
{
|
|
VECTOR2I delta = m_cursor - (*m_anchorPos);
|
|
bool isPasted = false;
|
|
|
|
// Drag items to the current cursor position
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
// Don't double move pins, fields, etc.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
moveItem( item, delta );
|
|
updateItem( item, false );
|
|
|
|
isPasted |= ( item->GetFlags() & IS_PASTED ) != 0;
|
|
item->ClearFlags( IS_PASTED );
|
|
}
|
|
|
|
// The first time pasted items are moved we need to store the position of the
|
|
// cursor so that rotate while moving works as expected (instead of around the
|
|
// original anchor point
|
|
if( isPasted )
|
|
selection.SetReferencePoint( m_cursor );
|
|
|
|
m_anchorPos = m_cursor;
|
|
}
|
|
// For some items, moving the cursor to anchor is not good (for instance large
|
|
// hierarchical sheets or symbols can have the anchor outside the view)
|
|
else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() )
|
|
{
|
|
m_cursor = getViewControls()->GetCursorPosition( true );
|
|
m_anchorPos = m_cursor;
|
|
}
|
|
else
|
|
{
|
|
if( m_frame->GetMoveWarpsCursor() )
|
|
{
|
|
// User wants to warp the mouse
|
|
m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection );
|
|
selection.SetReferencePoint( m_cursor );
|
|
}
|
|
else
|
|
{
|
|
// User does not want to warp the mouse
|
|
m_cursor = getViewControls()->GetCursorPosition( true );
|
|
}
|
|
}
|
|
|
|
controls->SetCursorPosition( m_cursor, false );
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsModified );
|
|
|
|
prevPos = m_cursor;
|
|
controls->SetAutoPan( true );
|
|
m_moveInProgress = true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
// Follow the mouse
|
|
//
|
|
m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ),
|
|
snapLayer, selection );
|
|
|
|
VECTOR2I delta( m_cursor - prevPos );
|
|
m_anchorPos = m_cursor;
|
|
|
|
// We need to check if the movement will change the net offset direction on the
|
|
// X an Y axes. This is because we remerge added bend lines in realtime, and we
|
|
// also account for the direction of the move when adding bend lines. So, if the
|
|
// move direction changes, we need to split it into a move that gets us back to
|
|
// zero, then the rest of the move.
|
|
std::vector<VECTOR2I> splitMoves;
|
|
|
|
if( alg::signbit( m_moveOffset.x ) != alg::signbit( ( m_moveOffset + delta ).x ) )
|
|
{
|
|
splitMoves.emplace_back( VECTOR2I( -1 * m_moveOffset.x, 0 ) );
|
|
splitMoves.emplace_back( VECTOR2I( delta.x + m_moveOffset.x, 0 ) );
|
|
}
|
|
else
|
|
{
|
|
splitMoves.emplace_back( VECTOR2I( delta.x, 0 ) );
|
|
}
|
|
|
|
if( alg::signbit( m_moveOffset.y ) != alg::signbit( ( m_moveOffset + delta ).y ) )
|
|
{
|
|
splitMoves.emplace_back( VECTOR2I( 0, -1 * m_moveOffset.y ) );
|
|
splitMoves.emplace_back( VECTOR2I( 0, delta.y + m_moveOffset.y ) );
|
|
}
|
|
else
|
|
{
|
|
splitMoves.emplace_back( VECTOR2I( 0, delta.y ) );
|
|
}
|
|
|
|
|
|
m_moveOffset += delta;
|
|
prevPos = m_cursor;
|
|
|
|
// Used for tracking how far off a drag end should have its 90 degree elbow added
|
|
int xBendCount = 1;
|
|
int yBendCount = 1;
|
|
|
|
// Split the move into X and Y moves so we can correctly drag orthogonal lines
|
|
for( const VECTOR2I& splitDelta : splitMoves )
|
|
{
|
|
// Skip non-moves
|
|
if( splitDelta == VECTOR2I( 0, 0 ) )
|
|
continue;
|
|
|
|
for( EDA_ITEM* item : selection.GetItemsSortedByTypeAndXY( ( delta.x >= 0 ),
|
|
( delta.y >= 0 ) ) )
|
|
{
|
|
// Don't double move pins, fields, etc.
|
|
if( item->GetParent() && item->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
SCH_LINE* line = dynamic_cast<SCH_LINE*>( item );
|
|
|
|
// Only partially selected drag lines in orthogonal line mode need special
|
|
// handling
|
|
if( m_isDrag
|
|
&& cfg->m_Drawing.line_mode != LINE_MODE::LINE_MODE_FREE
|
|
&& line
|
|
&& line->HasFlag( STARTPOINT ) != line->HasFlag( ENDPOINT ) )
|
|
{
|
|
orthoLineDrag( line, splitDelta, xBendCount, yBendCount, grid );
|
|
}
|
|
|
|
// Move all other items normally, including the selected end of partially
|
|
// selected lines
|
|
moveItem( item, splitDelta );
|
|
updateItem( item, false );
|
|
|
|
// Update any lines connected to sheet pins to the sheet pin's location
|
|
// (which may not exactly follow the splitDelta as the pins are constrained
|
|
// along the sheet edges.
|
|
for( const auto& [pin, lineEnd] : m_specialCaseSheetPins )
|
|
{
|
|
if( lineEnd.second && lineEnd.first->HasFlag( STARTPOINT ) )
|
|
lineEnd.first->SetStartPoint( pin->GetPosition() );
|
|
else if( !lineEnd.second && lineEnd.first->HasFlag( ENDPOINT ) )
|
|
lineEnd.first->SetEndPoint( pin->GetPosition() );
|
|
}
|
|
}
|
|
}
|
|
|
|
if( selection.HasReferencePoint() )
|
|
selection.SetReferencePoint( selection.GetReferencePoint() + delta );
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
}
|
|
|
|
//------------------------------------------------------------------------
|
|
// Handle cancel
|
|
//
|
|
else if( evt->IsCancelInteractive() || evt->IsActivate() )
|
|
{
|
|
if( evt->IsCancelInteractive() )
|
|
m_frame->GetInfoBar()->Dismiss();
|
|
|
|
if( m_moveInProgress )
|
|
{
|
|
if( evt->IsActivate() )
|
|
{
|
|
// Allowing other tools to activate during a move runs the risk of race
|
|
// conditions in which we try to spool up both event loops at once.
|
|
|
|
if( m_isDrag )
|
|
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel drag." ) );
|
|
else
|
|
m_frame->ShowInfoBarMsg( _( "Press <ESC> to cancel move." ) );
|
|
|
|
evt->SetPassEvent( false );
|
|
continue;
|
|
}
|
|
|
|
evt->SetPassEvent( false );
|
|
restore_state = true;
|
|
}
|
|
|
|
clearNewDragLines();
|
|
|
|
break;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle TOOL_ACTION special cases
|
|
//
|
|
else if( evt->Action() == TA_UNDO_REDO_PRE )
|
|
{
|
|
unselect = true;
|
|
break;
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::doDelete ) )
|
|
{
|
|
evt->SetPassEvent();
|
|
// Exit on a delete; there will no longer be anything to drag.
|
|
break;
|
|
}
|
|
else if( evt->IsAction( &ACTIONS::duplicate ) )
|
|
{
|
|
if( selection.Front()->IsNew() )
|
|
{
|
|
// This doesn't really make sense; we'll just end up dragging a stack of
|
|
// objects so we ignore the duplicate and just carry on.
|
|
wxBell();
|
|
continue;
|
|
}
|
|
|
|
// Move original back and exit. The duplicate will run in its own loop.
|
|
restore_state = true;
|
|
unselect = false;
|
|
chain_commands = true;
|
|
break;
|
|
}
|
|
else if( evt->IsAction( &EE_ACTIONS::rotateCW ) )
|
|
{
|
|
m_toolMgr->RunAction( EE_ACTIONS::rotateCW, true );
|
|
}
|
|
else if( evt->IsAction( &EE_ACTIONS::rotateCCW ) )
|
|
{
|
|
m_toolMgr->RunAction( EE_ACTIONS::rotateCCW, true );
|
|
}
|
|
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
|
|
{
|
|
if( *evt->GetCommandId() >= ID_POPUP_SCH_SELECT_UNIT_CMP
|
|
&& *evt->GetCommandId() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX )
|
|
{
|
|
SCH_SYMBOL* symbol = dynamic_cast<SCH_SYMBOL*>( selection.Front() );
|
|
int unit = *evt->GetCommandId() - ID_POPUP_SCH_SELECT_UNIT_CMP;
|
|
|
|
if( symbol )
|
|
{
|
|
m_frame->SelectUnit( symbol, unit );
|
|
m_toolMgr->RunAction( ACTIONS::refreshPreview );
|
|
}
|
|
}
|
|
}
|
|
else if( evt->IsAction( &EE_ACTIONS::highlightNet )
|
|
|| evt->IsAction( &EE_ACTIONS::selectOnPCB ) )
|
|
{
|
|
// These don't make any sense during a move. Eat them.
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle context menu
|
|
//
|
|
else if( evt->IsClick( BUT_RIGHT ) )
|
|
{
|
|
m_menu.ShowContextMenu( m_selectionTool->GetSelection() );
|
|
}
|
|
//------------------------------------------------------------------------
|
|
// Handle drop
|
|
//
|
|
else if( evt->IsMouseUp( BUT_LEFT )
|
|
|| evt->IsClick( BUT_LEFT )
|
|
|| evt->IsDblClick( BUT_LEFT ) )
|
|
{
|
|
break; // Finish
|
|
}
|
|
else
|
|
{
|
|
evt->SetPassEvent();
|
|
}
|
|
|
|
controls->SetAutoPan( m_moveInProgress );
|
|
|
|
} while( ( evt = Wait() ) ); //Should be assignment not equality test
|
|
|
|
// Create a selection of original selection, drag selected/changed items, and new
|
|
// bend lines for later before we clear them in the commit. We'll need these
|
|
// to check for new junctions needed, etc.
|
|
EE_SELECTION selectionCopy( selection );
|
|
|
|
for( SCH_LINE* line : m_newDragLines )
|
|
selectionCopy.Add( line );
|
|
|
|
for( SCH_LINE* line : m_changedDragLines )
|
|
selectionCopy.Add( line );
|
|
|
|
// Save whatever new bend lines and changed lines survived the drag
|
|
commitDragLines();
|
|
|
|
controls->ForceCursorPosition( false );
|
|
controls->ShowCursor( false );
|
|
controls->SetAutoPan( false );
|
|
|
|
if( !chain_commands )
|
|
m_moveOffset = { 0, 0 };
|
|
|
|
m_anchorPos.reset();
|
|
|
|
if( restore_state )
|
|
{
|
|
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
|
|
m_frame->RollbackSchematicFromUndo();
|
|
}
|
|
else
|
|
{
|
|
// One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree).
|
|
for( EDA_ITEM* item : selection )
|
|
updateItem( item, true );
|
|
|
|
m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE );
|
|
|
|
// If we move items away from a junction, we _may_ want to add a junction there
|
|
// to denote the state.
|
|
for( const DANGLING_END_ITEM& it : internalPoints )
|
|
{
|
|
if( m_frame->GetScreen()->IsExplicitJunctionNeeded( it.GetPosition()) )
|
|
m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false );
|
|
}
|
|
|
|
SCH_LINE_WIRE_BUS_TOOL* lwbTool = m_toolMgr->GetTool<SCH_LINE_WIRE_BUS_TOOL>();
|
|
lwbTool->TrimOverLappingWires( &selectionCopy );
|
|
lwbTool->AddJunctionsIfNeeded( &selectionCopy );
|
|
|
|
// This needs to run prior to `RecalculateConnections` because we need to identify
|
|
// the lines that are newly dangling
|
|
if( m_isDrag && !isSlice )
|
|
trimDanglingLines();
|
|
|
|
// Auto-rotate any moved labels
|
|
for( EDA_ITEM* item : selection )
|
|
m_frame->AutoRotateItem( m_frame->GetScreen(), static_cast<SCH_ITEM*>( item ) );
|
|
|
|
m_frame->SchematicCleanUp();
|
|
m_frame->OnModify();
|
|
}
|
|
|
|
for( EDA_ITEM* item : m_frame->GetScreen()->Items() )
|
|
item->ClearEditFlags();
|
|
|
|
// ensure any selected item not in screen main list (for instance symbol fields)
|
|
// has its edit flags cleared
|
|
for( EDA_ITEM* item : selectionCopy )
|
|
item->ClearEditFlags();
|
|
|
|
if( unselect )
|
|
m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true );
|
|
else
|
|
m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc.
|
|
|
|
m_dragAdditions.clear();
|
|
m_lineConnectionCache.clear();
|
|
m_moveInProgress = false;
|
|
m_frame->PopTool( aEvent );
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::trimDanglingLines()
|
|
{
|
|
// Need a local cleanup first to ensure we remove unneeded junctions
|
|
m_frame->SchematicCleanUp( m_frame->GetScreen() );
|
|
|
|
std::set<SCH_ITEM*> danglers;
|
|
|
|
std::function<void( SCH_ITEM* )> changeHandler =
|
|
[&]( SCH_ITEM* aChangedItem ) -> void
|
|
{
|
|
m_toolMgr->GetView()->Update( aChangedItem, KIGFX::REPAINT );
|
|
|
|
// Delete newly dangling lines:
|
|
// Find split segments (one segment is new, the other is changed) that
|
|
// we aren't dragging and don't have selected
|
|
if( aChangedItem->HasFlag( IS_BROKEN) && aChangedItem->IsDangling() && !aChangedItem->IsSelected() )
|
|
{
|
|
danglers.insert( aChangedItem );
|
|
}
|
|
};
|
|
|
|
m_frame->GetScreen()->TestDanglingEnds( nullptr, &changeHandler );
|
|
|
|
for( SCH_ITEM* line : danglers )
|
|
{
|
|
line->SetFlags( STRUCT_DELETED );
|
|
saveCopyInUndoList( line, UNDO_REDO::DELETED, true );
|
|
|
|
updateItem( line, false );
|
|
|
|
m_frame->RemoveFromScreen( line, m_frame->GetScreen() );
|
|
}
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::getConnectedItems( SCH_ITEM* aOriginalItem, const VECTOR2I& aPoint,
|
|
EDA_ITEMS& aList )
|
|
{
|
|
EE_RTREE& items = m_frame->GetScreen()->Items();
|
|
EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() );
|
|
SCH_ITEM* foundJunction = nullptr;
|
|
SCH_ITEM* foundSymbol = nullptr;
|
|
|
|
// If you're connected to a junction, you're only connected to the junction.
|
|
//
|
|
// But, if you're connected to a junction on a pin, you're only connected to the pin. This
|
|
// is because junctions and pins have different logic for how bend lines are generated and
|
|
// we need to prioritize the pin version in some cases.
|
|
for( SCH_ITEM* item : itemsOverlapping )
|
|
{
|
|
if( item != aOriginalItem && item->IsConnected( aPoint ) )
|
|
{
|
|
if( item->Type() == SCH_JUNCTION_T )
|
|
foundJunction = item;
|
|
else if( item->Type() == SCH_SYMBOL_T )
|
|
foundSymbol = item;
|
|
}
|
|
}
|
|
|
|
if( foundSymbol && foundJunction )
|
|
{
|
|
aList.push_back( foundSymbol );
|
|
return;
|
|
}
|
|
|
|
if( foundJunction )
|
|
{
|
|
aList.push_back( foundJunction );
|
|
return;
|
|
}
|
|
|
|
|
|
for( SCH_ITEM* test : itemsOverlapping )
|
|
{
|
|
if( test == aOriginalItem || !test->CanConnect( aOriginalItem ) )
|
|
continue;
|
|
|
|
switch( test->Type() )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( test );
|
|
|
|
// When getting lines for the connection cache, it's important that we only add
|
|
// items at the unselected end, since that is the only end that is handled specially.
|
|
// Fully selected lines, and the selected end of a partially selected line, are moved
|
|
// around normally and don't care about their connections.
|
|
if( ( line->HasFlag( STARTPOINT ) && aPoint == line->GetStartPoint() )
|
|
|| ( line->HasFlag( ENDPOINT ) && aPoint == line->GetEndPoint() ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if( test->IsConnected( aPoint ) )
|
|
aList.push_back( test );
|
|
|
|
// Labels can connect to a wire (or bus) anywhere along the length
|
|
if( SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( aOriginalItem ) )
|
|
{
|
|
if( static_cast<SCH_LINE*>( test )->HitTest( label->GetPosition(), 1 ) )
|
|
aList.push_back( test );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_SHEET_T:
|
|
if( aOriginalItem->Type() == SCH_LINE_T )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( test )->GetPins() )
|
|
{
|
|
if( pin->IsConnected( aPoint ) )
|
|
m_specialCaseSheetPins[ pin ] = { line, line->GetStartPoint() == aPoint };
|
|
}
|
|
}
|
|
|
|
KI_FALLTHROUGH;
|
|
|
|
case SCH_SYMBOL_T:
|
|
case SCH_JUNCTION_T:
|
|
case SCH_NO_CONNECT_T:
|
|
if( test->IsConnected( aPoint ) )
|
|
aList.push_back( test );
|
|
|
|
break;
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
// Labels can connect to a wire (or bus) anywhere along the length
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
if( line->HitTest( label->GetPosition(), 1 ) )
|
|
aList.push_back( label );
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) )
|
|
{
|
|
SCH_TEXT* label = static_cast<SCH_TEXT*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aOriginalItem );
|
|
|
|
if( line->HitTest( aPoint, 1 ) )
|
|
aList.push_back( label );
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aSelectedItem, const VECTOR2I& aPoint,
|
|
EDA_ITEMS& aList, bool& aAppendUndo )
|
|
{
|
|
EE_RTREE& items = m_frame->GetScreen()->Items();
|
|
EE_RTREE::EE_TYPE itemsOverlappingRTree = items.Overlapping( aSelectedItem->GetBoundingBox() );
|
|
std::vector<SCH_ITEM*> itemsConnectable;
|
|
bool ptHasUnselectedJunction = false;
|
|
|
|
auto makeNewWire =
|
|
[&]( SCH_ITEM* fixed, SCH_ITEM* selected, const VECTOR2I& start, const VECTOR2I& end )
|
|
{
|
|
SCH_LINE* newWire;
|
|
|
|
// Add a new newWire between the fixed item and the selected item so the selected
|
|
// item can be dragged.
|
|
if( fixed->GetLayer() == LAYER_BUS_JUNCTION || fixed->GetLayer() == LAYER_BUS
|
|
|| selected->GetLayer() == LAYER_BUS )
|
|
{
|
|
newWire = new SCH_LINE( start, LAYER_BUS );
|
|
}
|
|
else
|
|
{
|
|
newWire = new SCH_LINE( start, LAYER_WIRE );
|
|
}
|
|
|
|
newWire->SetFlags( IS_NEW );
|
|
newWire->SetConnectivityDirty( true );
|
|
newWire->SetLastResolvedState( selected );
|
|
|
|
newWire->SetEndPoint( end );
|
|
m_frame->AddToScreen( newWire, m_frame->GetScreen() );
|
|
|
|
return newWire;
|
|
};
|
|
|
|
auto makeNewJunction =
|
|
[&]( SCH_LINE* line, const VECTOR2I& pt )
|
|
{
|
|
SCH_JUNCTION* junction = new SCH_JUNCTION( pt );
|
|
junction->SetFlags( IS_NEW );
|
|
junction->SetConnectivityDirty( true );
|
|
junction->SetLastResolvedState( line );
|
|
|
|
if( line->IsBus() )
|
|
junction->SetLayer( LAYER_BUS_JUNCTION );
|
|
|
|
m_frame->AddToScreen( junction, m_frame->GetScreen() );
|
|
|
|
return junction;
|
|
};
|
|
|
|
for( SCH_ITEM* item : itemsOverlappingRTree )
|
|
{
|
|
// Skip ourselves, skip already selected items (but not lines, they need both ends tested)
|
|
// and skip unconnectable items
|
|
if( item == aSelectedItem || ( item->Type() != SCH_LINE_T && item->IsSelected() )
|
|
|| !item->CanConnect( aSelectedItem ) )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
itemsConnectable.push_back( item );
|
|
}
|
|
|
|
for( SCH_ITEM* item : itemsConnectable )
|
|
{
|
|
if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() )
|
|
{
|
|
ptHasUnselectedJunction = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
SCH_LINE* newWire = nullptr;
|
|
|
|
for( SCH_ITEM* test : itemsConnectable )
|
|
{
|
|
KICAD_T testType = test->Type();
|
|
|
|
switch( testType )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
// Select the connected end of wires/bus connections that don't have an unselected
|
|
// junction isolating them from the drag
|
|
if( ptHasUnselectedJunction )
|
|
break;
|
|
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( test );
|
|
|
|
if( line->GetStartPoint() == aPoint )
|
|
{
|
|
// It's possible to manually select one end of a line and get a drag
|
|
// connected other end, so we set the flag and then early exit the loop
|
|
// later if the other drag items like labels attached to the line have
|
|
// already been grabbed during the partial selection process.
|
|
line->SetFlags( STARTPOINT );
|
|
|
|
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
line->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( line );
|
|
}
|
|
}
|
|
else if( line->GetEndPoint() == aPoint )
|
|
{
|
|
line->SetFlags( ENDPOINT );
|
|
|
|
if( line->HasFlag( SELECTED ) || line->HasFlag( SELECTED_BY_DRAG ) )
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
line->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( line );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch( aSelectedItem->Type() )
|
|
{
|
|
// These items can connect anywhere along a line
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
// Only add a line if this line is unselected; if the label and line are both
|
|
// selected they'll move together
|
|
if( line->HitTest( aPoint, 1 ) && !line->HasFlag( SELECTED )
|
|
&& !line->HasFlag( SELECTED_BY_DRAG ) )
|
|
{
|
|
newWire = makeNewWire( line, aSelectedItem, aPoint, aPoint );
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
newWire->StoreAngle( ( line->Angle() + ANGLE_90 ).Normalize() );
|
|
aList.push_back( newWire );
|
|
|
|
saveCopyInUndoList( newWire, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
|
|
if( aPoint != line->GetStartPoint() && aPoint != line->GetEndPoint() )
|
|
{
|
|
// Split line in half
|
|
if( !line->IsNew() )
|
|
{
|
|
saveCopyInUndoList( line, UNDO_REDO::CHANGED, aAppendUndo );
|
|
aAppendUndo = true;
|
|
}
|
|
|
|
VECTOR2I oldEnd = line->GetEndPoint();
|
|
line->SetEndPoint( aPoint );
|
|
|
|
SCH_LINE* secondHalf = makeNewWire( line, line, aPoint, oldEnd );
|
|
SCH_JUNCTION* junction = makeNewJunction( line, aPoint );
|
|
|
|
saveCopyInUndoList( secondHalf, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
|
|
saveCopyInUndoList( junction, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
}
|
|
else
|
|
{
|
|
m_lineConnectionCache[ newWire ] = { line };
|
|
m_lineConnectionCache[ line ] = { newWire };
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
// Since only one end is going to move, the movement vector of any labels attached to
|
|
// it is scaled by the proportion of the line length the label is from the moving end.
|
|
for( SCH_ITEM* item : items.Overlapping( line->GetBoundingBox() ) )
|
|
{
|
|
SCH_LABEL_BASE* label = dynamic_cast<SCH_LABEL_BASE*>( item );
|
|
|
|
if( !label || label->IsSelected() )
|
|
continue; // These will be moved on their own because they're selected
|
|
|
|
if( label->HasFlag( SELECTED_BY_DRAG ) )
|
|
continue;
|
|
|
|
if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) )
|
|
{
|
|
label->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( label );
|
|
|
|
SPECIAL_CASE_LABEL_INFO info;
|
|
info.attachedLine = line;
|
|
info.originalLabelPos = label->GetPosition();
|
|
m_specialCaseLabels[label] = info;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_SHEET_T:
|
|
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( test )->GetPins() )
|
|
{
|
|
if( pin->IsConnected( aPoint ) )
|
|
{
|
|
if( pin->IsSelected() && aSelectedItem->Type() == SCH_LINE_T )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem );
|
|
m_specialCaseSheetPins[ pin ] = { line, line->GetStartPoint() == aPoint };
|
|
}
|
|
else if( !newWire )
|
|
{
|
|
// Add a new wire between the sheetpin and the selected item so the
|
|
// selected item can be dragged.
|
|
newWire = makeNewWire( pin, aSelectedItem, aPoint, aPoint );
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
aList.push_back( newWire );
|
|
|
|
saveCopyInUndoList( newWire, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_SYMBOL_T:
|
|
case SCH_JUNCTION_T:
|
|
if( test->IsConnected( aPoint ) && !newWire )
|
|
{
|
|
// Add a new wire between the symbol or junction and the selected item so
|
|
// the selected item can be dragged.
|
|
newWire = makeNewWire( test, aSelectedItem, aPoint, aPoint );
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
aList.push_back( newWire );
|
|
|
|
saveCopyInUndoList( newWire, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_NO_CONNECT_T:
|
|
// Select no-connects that are connected to items being moved.
|
|
if( !test->HasFlag( SELECTED_BY_DRAG ) && test->IsConnected( aPoint ) )
|
|
{
|
|
aList.push_back( test );
|
|
test->SetFlags( SELECTED_BY_DRAG );
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
// Performance optimization:
|
|
if( test->HasFlag( SELECTED_BY_DRAG ) )
|
|
break;
|
|
|
|
// Select labels that are connected to a wire (or bus) being moved.
|
|
if( aSelectedItem->Type() == SCH_LINE_T && test->CanConnect( aSelectedItem ) )
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( test );
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem );
|
|
|
|
bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT );
|
|
|
|
if( line->HitTest( label->GetTextPos(), 1 ) )
|
|
{
|
|
if( ( !line->HasFlag( STARTPOINT )
|
|
&& label->GetPosition() == line->GetStartPoint() )
|
|
|| ( !line->HasFlag( ENDPOINT )
|
|
&& label->GetPosition() == line->GetEndPoint() ) )
|
|
{
|
|
//If we have a line selected at only one end, don't grab labels
|
|
//connected directly to the unselected endpoint
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
label->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( label );
|
|
|
|
if( oneEndFixed )
|
|
{
|
|
SPECIAL_CASE_LABEL_INFO info;
|
|
info.attachedLine = line;
|
|
info.originalLabelPos = label->GetPosition();
|
|
m_specialCaseLabels[label] = info;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( test->IsConnected( aPoint ) && !newWire )
|
|
{
|
|
// Add a new wire between the label and the selected item so the selected item
|
|
// can be dragged.
|
|
newWire = makeNewWire( test, aSelectedItem, aPoint, aPoint );
|
|
newWire->SetFlags( SELECTED_BY_DRAG | STARTPOINT );
|
|
aList.push_back( newWire );
|
|
|
|
saveCopyInUndoList( newWire, UNDO_REDO::NEWITEM, aAppendUndo );
|
|
aAppendUndo = true;
|
|
}
|
|
|
|
break;
|
|
|
|
case SCH_BUS_WIRE_ENTRY_T:
|
|
case SCH_BUS_BUS_ENTRY_T:
|
|
// Performance optimization:
|
|
if( test->HasFlag( SELECTED_BY_DRAG ) )
|
|
break;
|
|
|
|
// Select bus entries that are connected to a bus being moved.
|
|
if( aSelectedItem->Type() == SCH_LINE_T && test->CanConnect( aSelectedItem ) )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aSelectedItem );
|
|
|
|
if( ( !line->HasFlag( STARTPOINT ) && test->IsConnected( line->GetStartPoint() ) )
|
|
|| ( !line->HasFlag( ENDPOINT ) && test->IsConnected( line->GetEndPoint() ) ) )
|
|
{
|
|
// If we have a line selected at only one end, don't grab bus entries
|
|
// connected directly to the unselected endpoint
|
|
continue;
|
|
}
|
|
|
|
for( VECTOR2I& point : test->GetConnectionPoints() )
|
|
{
|
|
if( line->HitTest( point, 1 ) )
|
|
{
|
|
test->SetFlags( SELECTED_BY_DRAG );
|
|
aList.push_back( test );
|
|
|
|
// A bus entry needs its wire & label as well
|
|
std::vector<VECTOR2I> ends = test->GetConnectionPoints();
|
|
VECTOR2I otherEnd;
|
|
|
|
if( ends[0] == point )
|
|
otherEnd = ends[1];
|
|
else
|
|
otherEnd = ends[0];
|
|
|
|
getConnectedDragItems( test, otherEnd, aList, aAppendUndo );
|
|
|
|
// No need to test the other end of the bus entry
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta )
|
|
{
|
|
switch( aItem->Type() )
|
|
{
|
|
case SCH_LINE_T:
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( aItem );
|
|
|
|
if( aItem->HasFlag( STARTPOINT ) || !m_isDrag )
|
|
line->MoveStart( aDelta );
|
|
|
|
if( aItem->HasFlag( ENDPOINT ) || !m_isDrag )
|
|
line->MoveEnd( aDelta );
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_PIN_T:
|
|
case SCH_FIELD_T:
|
|
{
|
|
SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent();
|
|
VECTOR2I delta( aDelta );
|
|
|
|
if( parent && parent->Type() == SCH_SYMBOL_T )
|
|
{
|
|
SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent();
|
|
TRANSFORM transform = symbol->GetTransform().InverseTransform();
|
|
|
|
delta = transform.TransformCoordinate( delta );
|
|
}
|
|
|
|
static_cast<SCH_ITEM*>( aItem )->Move( delta );
|
|
|
|
// If we're moving a field with respect to its parent then it's no longer auto-placed
|
|
if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() )
|
|
parent->ClearFieldsAutoplaced();
|
|
|
|
break;
|
|
}
|
|
|
|
case SCH_SHEET_PIN_T:
|
|
{
|
|
SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem;
|
|
|
|
pin->SetStoredPos( pin->GetStoredPos() + aDelta );
|
|
pin->ConstrainOnEdge( pin->GetStoredPos() );
|
|
break;
|
|
}
|
|
|
|
case SCH_LABEL_T:
|
|
case SCH_DIRECTIVE_LABEL_T:
|
|
case SCH_GLOBAL_LABEL_T:
|
|
case SCH_HIER_LABEL_T:
|
|
{
|
|
SCH_LABEL_BASE* label = static_cast<SCH_LABEL_BASE*>( aItem );
|
|
|
|
if( m_specialCaseLabels.count( label ) )
|
|
{
|
|
SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ];
|
|
SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() );
|
|
label->SetPosition( currentLine.NearestPoint( info.originalLabelPos ) );
|
|
}
|
|
else
|
|
{
|
|
label->Move( aDelta );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
static_cast<SCH_ITEM*>( aItem )->Move( aDelta );
|
|
break;
|
|
}
|
|
|
|
aItem->SetFlags( IS_MOVING );
|
|
}
|
|
|
|
|
|
int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent )
|
|
{
|
|
EE_GRID_HELPER grid( m_toolMgr);
|
|
EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems );
|
|
bool appendUndo = false;
|
|
|
|
auto doMoveItem =
|
|
[&]( EDA_ITEM* item, const VECTOR2I& delta )
|
|
{
|
|
saveCopyInUndoList( item, UNDO_REDO::CHANGED, appendUndo );
|
|
appendUndo = true;
|
|
// Ensure only one end is moved when calling moveItem
|
|
// i.e. we are in drag mode
|
|
bool tmp_isDrag = m_isDrag;
|
|
m_isDrag = true;
|
|
moveItem( item, delta );
|
|
m_isDrag = tmp_isDrag;
|
|
|
|
item->ClearFlags( IS_MOVING );
|
|
updateItem( item, true );
|
|
};
|
|
|
|
for( SCH_ITEM* it : m_frame->GetScreen()->Items() )
|
|
{
|
|
if( !it->IsSelected() )
|
|
it->ClearFlags( STARTPOINT | ENDPOINT );
|
|
|
|
if( !selection.IsHover() && it->IsSelected() )
|
|
it->SetFlags( STARTPOINT | ENDPOINT );
|
|
|
|
it->SetStoredPos( it->GetPosition() );
|
|
|
|
if( it->Type() == SCH_SHEET_T )
|
|
{
|
|
for( SCH_SHEET_PIN* pin : static_cast<SCH_SHEET*>( it )->GetPins() )
|
|
pin->SetStoredPos( pin->GetPosition() );
|
|
}
|
|
}
|
|
|
|
for( EDA_ITEM* item : selection )
|
|
{
|
|
if( item->Type() == SCH_LINE_T )
|
|
{
|
|
SCH_LINE* line = static_cast<SCH_LINE*>( item );
|
|
std::vector<int> flags{ STARTPOINT, ENDPOINT };
|
|
std::vector<VECTOR2I> pts{ line->GetStartPoint(), line->GetEndPoint() };
|
|
|
|
for( int ii = 0; ii < 2; ++ii )
|
|
{
|
|
EDA_ITEMS drag_items{ item };
|
|
line->ClearFlags();
|
|
line->SetFlags( SELECTED );
|
|
line->SetFlags( flags[ii] );
|
|
getConnectedDragItems( line, pts[ii], drag_items, appendUndo );
|
|
std::set<EDA_ITEM*> unique_items( drag_items.begin(), drag_items.end() );
|
|
|
|
VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii];
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
for( EDA_ITEM* dragItem : unique_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, gridpt );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if( item->Type() == SCH_FIELD_T )
|
|
{
|
|
VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition();
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
doMoveItem( item, gridpt );
|
|
}
|
|
else if( item->Type() == SCH_SHEET_T )
|
|
{
|
|
SCH_SHEET* sheet = static_cast<SCH_SHEET*>( item );
|
|
VECTOR2I topLeft = sheet->GetPosition();
|
|
VECTOR2I bottomRight = topLeft + sheet->GetSize();
|
|
VECTOR2I tl_gridpt = grid.AlignGrid( topLeft ) - topLeft;
|
|
VECTOR2I br_gridpt = grid.AlignGrid( bottomRight ) - bottomRight;
|
|
|
|
if( tl_gridpt != VECTOR2I( 0, 0 ) || br_gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
doMoveItem( sheet, tl_gridpt );
|
|
|
|
VECTOR2I newSize = (VECTOR2I) sheet->GetSize() - tl_gridpt + br_gridpt;
|
|
sheet->SetSize( VECTOR2I( newSize.x, newSize.y ) );
|
|
updateItem( sheet, true );
|
|
|
|
for( SCH_SHEET_PIN* pin : sheet->GetPins() )
|
|
{
|
|
VECTOR2I gridpt;
|
|
|
|
if( pin->GetSide() == SHEET_SIDE::TOP || pin->GetSide() == SHEET_SIDE::LEFT )
|
|
gridpt = tl_gridpt;
|
|
else
|
|
gridpt = br_gridpt;
|
|
|
|
if( gridpt != VECTOR2I( 0, 0 ) )
|
|
{
|
|
EDA_ITEMS drag_items;
|
|
getConnectedDragItems( pin, pin->GetConnectionPoints()[0], drag_items,
|
|
appendUndo );
|
|
|
|
doMoveItem( pin, gridpt );
|
|
|
|
for( EDA_ITEM* dragItem : drag_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, gridpt );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SCH_ITEM* schItem = static_cast<SCH_ITEM*>( item );
|
|
std::vector<VECTOR2I> connections = schItem->GetConnectionPoints();
|
|
EDA_ITEMS drag_items{ item };
|
|
|
|
for( const VECTOR2I& point : connections )
|
|
getConnectedDragItems( schItem, point, drag_items, appendUndo );
|
|
|
|
std::map<VECTOR2I, int> shifts;
|
|
VECTOR2I most_common( 0, 0 );
|
|
int max_count = 0;
|
|
|
|
for( const VECTOR2I& conn : connections )
|
|
{
|
|
VECTOR2I gridpt = grid.AlignGrid( conn ) - conn;
|
|
|
|
shifts[gridpt]++;
|
|
|
|
if( shifts[gridpt] > max_count )
|
|
{
|
|
most_common = gridpt;
|
|
max_count = shifts[most_common];
|
|
}
|
|
}
|
|
|
|
if( most_common != VECTOR2I( 0, 0 ) )
|
|
{
|
|
for( EDA_ITEM* dragItem : drag_items )
|
|
{
|
|
if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() )
|
|
continue;
|
|
|
|
doMoveItem( dragItem, most_common );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
SCH_LINE_WIRE_BUS_TOOL* lwbTool = m_toolMgr->GetTool<SCH_LINE_WIRE_BUS_TOOL>();
|
|
lwbTool->TrimOverLappingWires( &selection );
|
|
lwbTool->AddJunctionsIfNeeded( &selection );
|
|
|
|
m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved );
|
|
|
|
m_frame->SchematicCleanUp();
|
|
m_frame->TestDanglingEnds();
|
|
|
|
m_frame->OnModify();
|
|
return 0;
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::commitDragLines()
|
|
{
|
|
for( SCH_LINE* newLine : m_newDragLines )
|
|
{
|
|
newLine->ClearEditFlags();
|
|
saveCopyInUndoList( newLine, UNDO_REDO::NEWITEM, true );
|
|
}
|
|
|
|
// These lines have been changed, but aren't selected. We need
|
|
// to manually clear these edit flags or they'll stick around.
|
|
for( SCH_LINE* oldLine : m_changedDragLines )
|
|
{
|
|
oldLine->ClearEditFlags();
|
|
}
|
|
|
|
m_newDragLines.clear();
|
|
m_changedDragLines.clear();
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::clearNewDragLines()
|
|
{
|
|
// Remove new bend lines added during the drag
|
|
for( SCH_LINE* newLine : m_newDragLines )
|
|
{
|
|
m_frame->RemoveFromScreen( newLine, m_frame->GetScreen() );
|
|
delete newLine;
|
|
}
|
|
|
|
m_newDragLines.clear();
|
|
}
|
|
|
|
|
|
void SCH_MOVE_TOOL::setTransitions()
|
|
{
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() );
|
|
Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() );
|
|
}
|
|
|
|
|